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<!doctype html> <html> <head> <title>CodeMirror: Vim bindings demo</title> <link rel="stylesheet" href="../lib/codemirror.css"> <script src="../lib/codemirror.js"></script> <script src="../mode/clike/clike.js"></script> <script src="../keymap/vim.js"></script> <link rel="stylesheet" href="../doc/docs.css"> <style type="text/css"> .CodeMirror {border-top: 1px solid #eee; border-bottom: 1px solid #eee;} </style> </head> <body> <h1>CodeMirror: Vim bindings demo</h1> <form><textarea id="code" name="code"> #include "syscalls.h" /* getchar: simple buffered version */ int getchar(void) { static char buf[BUFSIZ]; static char *bufp = buf; static int n = 0; if (n == 0) { /* buffer is empty */ n = read(0, buf, sizeof buf); bufp = buf; } return (--n >= 0) ? (unsigned char) *bufp++ : EOF; } </textarea></form> <p>The vim keybindings are enabled by including <a href="../keymap/vim.js">keymap/vim.js</a> and setting the <code>keyMap</code> option to <code>"vim"</code>. Because CodeMirror's internal API is quite different from Vim, they are only a loose approximation of actual vim bindings, though.</p> <script> CodeMirror.commands.save = function(){ alert("Saving"); }; var editor = CodeMirror.fromTextArea(document.getElementById("code"), { lineNumbers: true, mode: "text/x-csrc", keyMap: "vim" }); </script> </body> </html>
Version data entries
14 entries across 14 versions & 1 rubygems