sugarcube ========= Some sugar for your cocoa, or your [tea][sweettea]. About ----- CocoaTouch/iOS is a *verbose* framework. These extensions hope to make development in rubymotion more enjoyable by tacking "UI" methods onto the base classes (String, Fixnum, Numeric). With sugarcube, you can create a color from an integer or symbol, or create a UIFont or UIImage from a string. Some UI classes are opened up as well, like adding the '<<' operator to a UIView instance, instead of view.addSubview(subview), you can use the more idiomatic: view << subview. The basic idea of sugarcube is to turn some operations on their head. Insead of UIApplication.sharedApplication.openURL(NSUrl.URLWithString(url)) How about: url.nsurl.open **DISCLAIMER** It is possible that you *will not like sugarcube*. That is perfectly fine! Some people take milk in their coffee, some take sugar. Some crazy maniacs don't even *drink* coffee, if you can imagine that... All I'm saying is: to each their own. You should checkout [BubbleWrap][] for another take on Cocoa-wrappage. Installation ============ gem install sugarcube # or in Gemfile gem 'sugarcube' # in Rakefile require 'sugarcube' Examples ======== Fixnum -------- ```ruby # create a UIColor from a hex value 0xffffff.uicolor # => UIColor.colorWithRed(1.0, green:1.0, blue:1.0, alpha:1.0) 0xffffff.uicolor(0.5) # => UIColor.colorWithRed(1.0, green:1.0, blue:1.0, alpha:0.5) ``` Numeric --------- ```ruby # create a percentage 100.0.percent # => 1.00 55.0.percent # => 0.55 1.3.seconds.later do @someview.fade_out end ``` NSURL ------- ```ruby # see String for easy URL creation "https://github.com".nsurl.open # => UIApplication.sharedApplication.openURL(NSURL.URLWithString("https://github.com")) ``` NSString ---------- ```ruby # UIImage from name "my_image".uiimage # => UIImage.imageNamed("my_image") "blue".uicolor # => UIColor.colorWithPatternImage(UIImage.imageNamed("blue")) # UIFont from name "my_font".uifont # => UIFont.fontWithName("my_font", size:UIFont.systemFontSize) "my_font".uifont(20) # => UIFont.fontWithName("my_font", size:20) # UIColor from color name OR image name OR hex code "blue".uicolor == :blue.uicolor # => UIColor.blueColor "#ff00ff".uicolor == :fuchsia.uicolor == 0xff00ff.uicolor # => UIColor.colorWithRed(1.0, green:0.0, blue:1.0, alpha:1.0) "#f0f".uicolor(0.5) == :fuchsia.uicolor(0.5) == 0xff00ff.uicolor(0.5) # => UIColor.colorWithRed(1.0, green:1.0, blue:1.0, alpha:0.5) # note: 0xf0f.uicolor == 0x00f0f.uicolor. There's no way to tell the difference # at run time between those two Fixnum literals. "my_image".uicolor == "my_image".uiimage.uicolor # => UIColor.colorWithPatternImage(UIImage.imageNamed("my_image")) # NSLocalizedString from string "hello".localized # => NSBundle.mainBundle.localizedStringForKey("hello", value:nil, table:nil) "hello"._ # == "hello".localized "hello".localized('Hello!', 'hello_table') # => ...("hello", value:'Hello!', table:'hello_table') # file location "my.plist".exists? # => NSFileManager.defaultManager.fileExistsAtPath("my.plist") "my.plist".document # => NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, true)[0].stringByAppendingPathComponent("my.plist") # NSURL "https://github.com".nsurl # => NSURL.URLWithString("https://github.com") ``` Symbol -------- This is the "big daddy". Lots of sugar here... ```ruby :center.uialignment # => UITextAlignmentCenter :upside_down.uiorientation # => UIDeviceOrientationPortraitUpsideDown :rounded.uibuttontype # => UIButtonTypeRoundedRect :highlighted.uicontrolstate # => UIControlStateHighlighted :touch.uicontrolevent # => UIControlEventTouchUpInside :all.uicontrolevent # => UIControlEventAllEvents :blue.uicolor # UIColor.blueColor # all CSS colors are supported, and alpha # (no "grey"s, only "gray"s, consistent with UIKit, which only provides "grayColor") :firebrick.uicolor(0.25) # => 0xb22222.uicolor(0.25) :bold.uifont # UIFont.boldSystemFontOfSize(UIFont.systemFontSize) :bold.uifont(10) # UIFont.boldSystemFontOfSize(10) :small.uifontsize # => UIFont.smallSystemFontSize :small.uifont # => UIFont.systemFontOfSize(:small.uifontsize) :bold.uifont(:small) # UIFont.boldSystemFontOfSize(:small.uifontsize) :large.uiactivityindicatorstyle # :large, :white, :gray # UITableView and UITableViewCell have LOTS of associated constants... I'm # adding them as I come across them. :automatic.uitablerowanimation # or .uitableviewrowanimation :default.uitablecellstyle # or .uitableviewcellstyle :disclosue.uitablecellaccessory # or .uitableviewcellaccessorytype :blue.uitablecellselectionstyle # or .uitableviewcellselectionstyle ``` UIImage --------- ```ruby image = "my_image".uiimage image.uicolor # => UIColor.colorWithPatternImage(image) ``` UIAlertView -------- Accepts multiple buttons and success and cancel handlers. In its simplest form, you can pass just a title and block. ```ruby # simple UIAlertView.alert "This is happening, OK?" { self.happened! } # a little more complex UIAlertView.alert("This is happening, OK?", buttons: ["Nevermind", "OK"], message: "don't worry, it'll be fine.") { self.happened! } # Full on whiz bangery. Note the success block takes the pressed button, but as # a string instead of an index. The cancel button should be the first entry in # `buttons:` UIAlertView.alert "I mean, is this cool?", buttons: %w[No! Sure! Hmmmm] message: "No going back now", cancel: { self.cancel }, success: { |pressed| self.proceed if pressed == "Sure!" } ``` UIView -------- ```ruby self.view << subview # => self.view.addSubview(subview) self.view.show # => self.hidden = false self.view.hide # => self.hidden = true ``` ###### Animations jQuery-like animation methods. ```ruby # default timeout is 0.3 view.fade_out { |view| view.removeFromSuperview } # options: view.fade_out(0.5, delay: 0, options: UIViewAnimationOptionCurveLinear, opacity: 0.5) { |view| view.removeFromSuperview } view.move_to([0, 100]) # move to position 0, 100 view.delta_to([0, 100]) # move over 0, down 100, from current position view.slide :left # slides the entire view one "page" to the left, right, up, or down view.shake # shakes the view. # options w/ default values: shake offset: 8, # move 8 px left, and 8 px right repeat: 3, # three times duration: 0.3, # for a total of 0.3 seconds keypath: 'transform.translate.x' # vigorous nodding - modifying transform.translation.y: view.shake offset: 20, repeat: 10, duration: 5, keypath: 'transform.translation.y' # an adorable wiggle - modifying transform.rotation: superview.shake offset: 0.1, repeat: 2, duration: 0.5, keypath: 'transform.rotation' ``` ###### View factories ```ruby UIButton.buttonWithType(:custom.uibuttontype) # => UIButton.custom UIButton.custom => UIButton.buttonWithType(:custom.uibuttontype) UIButton.rounded => UIButton.buttonWithType(:rounded.uibuttontype) UIButton.rounded_rect => UIButton.buttonWithType(:rounded_rect.uibuttontype) UIButton.detail => UIButton.buttonWithType(:detail.uibuttontype) UIButton.detail_disclosure => UIButton.buttonWithType(:detail_disclosure.uibuttontype) UIButton.info => UIButton.buttonWithType(:info.uibuttontype) UIButton.info_light => UIButton.buttonWithType(:info_light.uibuttontype) UIButton.info_dark => UIButton.buttonWithType(:info_dark.uibuttontype) UIButton.contact => UIButton.buttonWithType(:contact.uibuttontype) UIButton.contact_add => UIButton.buttonWithType(:contact_add.uibuttontype) ``` ```ruby UITableView.alloc.initWithFrame([[0, 0], [320, 480]], style: :plain.uitableviewstyle) # custom frame: UITableView.alloc.initWithFrame([[0, 0], [320, 400]], style: :grouped.uitableviewstyle) # => UITableView.plain # custom frame: UITableView.grouped([[0, 0], [320, 400]]) ``` UIControl ----------- Inspired by [BubbleWrap's][BubbleWrap] `when` method, but I prefer jQuery-style verbs and sugarcube symbols. ```ruby button = UIButton.alloc.initWithFrame([0, 0, 10, 10]) button.on(:touch) { my_code } button.on(:touchupoutside, :touchcancel) { |event| puts event.inspect # my_code... } # remove handlers button.off(:touch, :touchupoutside, :touchcancel) button.off(:all) ``` You can only remove handlers by "type", not by the action. e.g. If you bind three `:touch` events, calling `button.off(:touch)` will remove all three. UINavigationController ------------------------ `push`/`<<` and `pop` instead of `pushViewController` and `popViewController`. `!` and `!(view)` instead of `popToRootViewController` and `popToViewController` animated is `true` for all these. ```ruby nav_ctlr.push(new_ctlr) nav_ctlr << new_ctlr nav_ctlr.pop nav_ctlr.! nav_ctlr.!(another_view_ctlr) ``` UITabBarController ------------------------ I have mixed feelings about adding this extension, but **I** needed it, so maybe you will, too... Usually `UITabBarController`s have a static number of tabs, but in my case, I needed to be able to add one later, when a certain condition was met. ```ruby controllers = tabbar_ctlr.viewControllers controllers << new_ctlr tabbar_ctlr.setViewControllers(controllers, animated: true) # => tabbar_ctlr << new_ctlr ``` NSNotificationCenter ---------------------- Makes it easy to post a notification to some or all objects. ```ruby # this one is handy, I think: "my notification".post_notification # => NSNotificationCenter.defaultCenter.postNotificationName("my notification", object:nil) "my notification".post_notification(obj) # => NSNotificationCenter.defaultCenter.postNotificationName("my notification", object:obj) "my notification".post_notification(obj, user: 'dict') # => NSNotificationCenter.defaultCenter.postNotificationName("my notification", object:obj, userInfo:{user: 'dict'}) ``` NSTimer --------- ```ruby 1.second.later do @view.shake end # if you have a better name, I'll use it ;-) 1.second.every do @view.shake end ``` NSUserDefaults ---------------- ```ruby 'key'.set_default(['any', 'objects']) # => NSUserDefaults.standardUserDefaults.setObject(['any', 'objects'], forKey: :key) 'key'.get_default # => NSUserDefaults.standardUserDefaults.objectForKey(:key) # symbols are converted to strings, so theses are equivalent :key.set_default(['any', 'objects']) # => NSUserDefaults.standardUserDefaults.setObject(['any', 'objects'], forKey: :key) :key.get_default # => NSUserDefaults.standardUserDefaults.objectForKey(:key) ``` This is strange, and backwards, which is just sugarcube's style. But there is one advantage to doing it this way. Compare these two snippets: ```ruby # BubbleWrap App::Persistance[:test] = { my: 'test' } # sugarcube :test.set_default { my: 'test' } # k, BubbleWrap looks better App::Persistance[:test][:my] == 'test' # true :test.get_default[:my] # true, and odd looking - what's my point? App::Persistance[:test][:my] = 'new' # nothing is saved. bug :test.get_default[:my] = 'new' # nothing is saved, but that's *obvious* test = App::Persistance[:test] test[:my] = 'new' App::Persistance[:test] = test # saved test = :test.get_default test[:my] = 'new' :test.set_default test ``` CoreGraphics -------------- ###### Is it `CGMakeRect` or `CGRectMake`? Instead, just use `Rect`, `Size` and `Point`. They will happily convert most sensible arguments into a `Rect/Size/Point`, which can be treated as a `CGRect` object OR as an `Array` (woah). These are namespaced in `SugarCube::CoreGraphics` module, but I recommend you `include SugarCube::CoreGraphics` in app_delegate.rb. ```ruby f = Rect(view.frame) # converts a CGRect into a Rect o = Point(view.frame.origin) # converts a CGPoint into a Point s = Size(view.frame.size) # converts a CGSize into a Size # lots of other conversions are possible. # a UIView or CALayer => view.frame f = Rect(view) # 4 numbers f = Rect(x, y, w, h) # or two arrays p = Point(x, y) # or just [x, y] works, too s = Size(w, h) # again, [w, h] is fine f = Rect(p, s) # like I said, a straight-up array of nested arrays is fine, too. f = Rect([[x, y], [w, h]]) ``` ###### CG{Rect,Point,Size} is a *real boy*! These methods get defined in a module (`SugarCube::CG{Rect,Size,Point}Extensions`), and included in `CGRect` *and* `Rect`. The idea is that you do not have to distinguish between the two objects. These methods all use the methods as described in [CGGeometry Reference][], e.g. `CGRectContainsPoint`, `CGRectIntersectsRect`, etc. ```ruby # intersection / contains Point(0, 0).intersects?(Rect(-1, -1, 2, 2)) # => true # if a Point intersects a Rect, the Rect intersects the Point, right? Rect(-1, -1, 2, 2).intersects? Point(0, 0) # => true # CGRect and the gang are real Ruby objects. Let's treat 'em that way! view.frame.contains? Point(10, 10) # in this case, contains? and intersects? are synonyms view.frame.intersects? Rect(0, 0, 10, 10) # <= but this one view.frame.contains? Rect(0, 0, 10, 10) # <= and this one are different. # CGRect has factory methods for CGRectEmpty, CGRectNull, and - KINDA - CGRectInfinite # BUT, there is a bug (?) right now where CGRectIsInfinite(CGRectInfinite) returns false. # so instead, I've built my own infinite? method that checks for the special "Infinite" value > CGRect.infinite => [[0, 0], [Infinity, Infinity]] > CGRect.infinite.infinite? => true > CGRect.null => [[Infinity, Infinity], [0.0, 0.0]] > CGRect.null.null? => true > CGRect.empty => [[0.0, 0.0], [0.0, 0.0]] > CGRect.empty.empty? => true ``` A lot of the methods in CGGeometry Reference are available as instance methods ```ruby view.frame.left # => CGRectGetMinX(view.frame) view.frame.right # => CGRectGetMaxX(view.frame) view.frame.top # => CGRectGetMinY(view.frame) view.frame.bottom # => CGRectGetMaxY(view.frame) view.frame.width # => CGRectGetWidth(view.frame) view.frame.height # => CGRectGetHeight(view.frame) view.frame.center # => Point(CGRectGetMidX(view.frame), CGRectGetMidY(view.frame)) view.frame.intersection(another_rect) # => CGRectIntersection(view.frame, another_rect) view.frame + another_rect # => CGRectUnion(view.frame, another_rect) view.frame + a_point # => CGRectOffset(view.frame, a_point.x, a_point.y) view.frame + a_offset # => CGRectOffset(view.frame, a_offset.horizontal, a_offset.vertical) view.frame + edgeinsets # => UIEdgeInsetsInsetRect(view.frame, edgeinsets) view.frame + a_size # => CGRectInset(view.frame, -a_size.width, -a_size.height) # Adding a size to a view keeps the view's CENTER in the same place, but # increases its size by `size.width,size.height`. it's the same as using # UIEdgeInsets with top == bottom, and left == right > Rect(0, 0, 10, 10).center => Point(5.0, 5.0) # note the center > Rect(0, 0, 10, 10) + Size(10, 10) => Rect([-10.0, -10.0],{30.0 × 30.0}) # origin and size changed, but... > (Rect(0, 0, 10, 10) + Size(10, 10)).center => Point(5.0, 5.0) # See? It's bigger, but the center hasn't moved. ``` `to_hash/from_hash`, and notice here that I used `inspect`, to show that it is a little more readable. **NOTE** As of today, Aug. 25, 2012, rubymotion v1.22, the `inspect` method in SugarCube is not being called. I think this is a bug... this worked before! ```ruby > Rect(0, 0, 10, 10).to_hash => {"Width"=>10.0, "Height"=>10.0, "Y"=>0.0, "X"=>0.0} > puts CGRect.from_hash(Rect(0, 0, 1, 1).to_hash).inspect CGRect([0.0, 0.0],{1.0 × 1.0}) ``` `to_s/from_s`, which rely on `NSStringFromCGRect/CGRectFromString` (et. al.) ```ruby > Rect(0, 0, 10, 10).to_s => "{{0, 0}, {10, 10}}" > puts CGRect.from_s Rect(0, 0, 10, 10).to_s {{0, 0}, {10, 10}} ``` [CGGeometry Reference]: https://developer.apple.com/library/mac/documentation/graphicsimaging/reference/CGGeometry/Reference/reference.html REPL View adjustments ----------------------- Pixel pushing is an unfortunate but necessary evil. Well, at least we can make it a little less painful. These methods help you adjust the frame of a view. They are in the `SugarCube::Adjust` module so as not to conflict. If you don't want the prefix, `include SugarCube::Adjust` in app_delegate.rb Assume I ran `include SugarCube::Adjust` in these examples. ```ruby # if you are in the REPL, you might not be able to click on the view you want... > adjust superview.subviews[4].subviews[1] > up 1 > down 1 # same as up -1, obviously > left 1 > right 1 # same as up -1, obviously > origin 10, 12 # move to x:10, y:12 > wider 1 > thinner 1 > taller 1 > shorter 1 > size 100, 10 # set size to width:100, height: 10 > shadow(opacity: 0.5, offset: [0, 0], color: :black, radius: 1) # and path, which is a CGPath object. > restore # original frame and shadow is saved when you call `adjust` ``` ```ruby > # short versions! > a superview.subviews[4].subviews[1] # this is not uncommon in the REPL > u # up, default value=1 > d # down > l # left > r # right > o 10, 12 # origin, also accepts an array (or Point() object) > w # wider > n # thinner > t # taller > s # shorter > z 100, 10 # size, also accepts an array (or Size() object) > # you can also query your view. You will get nice-looking > # SugarCube::CoreGraphics objects > f # frame [[0, 0], [320, 480]] > o # origin [0, 0] > z # size [320, 480] > h # shadow - this returns an array identical to what you can pass to `shadow` # if you forget what view you are adjusting, run `adjust` again > a => {UITextField @ x: 46.0 y:214.0, 280.0×33.0} child of UIView ``` Pointers ---------- These are not UIKit-related, so I reverted to Ruby's preferred `to_foo` convention. ```ruby [0.0, 1.1, 2.2].to_pointer(:float) floats = Pointer.new(:float, 3) floats[0] = 0.0 floats[1] = 1.1 floats[2] = 2.2 ``` UUID ------ Quick wrapper for `CFUUIDCreate()` and `CFUUIDCreateString()`. Identical to the `BubbleWrap::create_uuid` method. ```ruby > SugarCube::UUID::uuid "0A3A76C6-9738-4458-969E-3B9DF174A3D9" # or > include SugarCube::UUID > uuid # => "0A3A76C6-9738-4458-969E-3B9DF174A3D9" ``` [BubbleWrap]: https://github.com/rubymotion/BubbleWrap [sweettea]: https://github.com/colinta/sweettea