require 'puppet/util/platform'
module Puppet::Util::Colors
BLACK = {:console => "\e[0;30m", :html => "color: #FFA0A0" }
RED = {:console => "\e[0;31m", :html => "color: #FFA0A0" }
GREEN = {:console => "\e[0;32m", :html => "color: #00CD00" }
YELLOW = {:console => "\e[0;33m", :html => "color: #FFFF60" }
BLUE = {:console => "\e[0;34m", :html => "color: #80A0FF" }
MAGENTA = {:console => "\e[0;35m", :html => "color: #FFA500" }
CYAN = {:console => "\e[0;36m", :html => "color: #40FFFF" }
WHITE = {:console => "\e[0;37m", :html => "color: #FFFFFF" }
HBLACK = {:console => "\e[1;30m", :html => "color: #FFA0A0" }
HRED = {:console => "\e[1;31m", :html => "color: #FFA0A0" }
HGREEN = {:console => "\e[1;32m", :html => "color: #00CD00" }
HYELLOW = {:console => "\e[1;33m", :html => "color: #FFFF60" }
HBLUE = {:console => "\e[1;34m", :html => "color: #80A0FF" }
HMAGENTA = {:console => "\e[1;35m", :html => "color: #FFA500" }
HCYAN = {:console => "\e[1;36m", :html => "color: #40FFFF" }
HWHITE = {:console => "\e[1;37m", :html => "color: #FFFFFF" }
BG_RED = {:console => "\e[0;41m", :html => "background: #FFA0A0"}
BG_GREEN = {:console => "\e[0;42m", :html => "background: #00CD00"}
BG_YELLOW = {:console => "\e[0;43m", :html => "background: #FFFF60"}
BG_BLUE = {:console => "\e[0;44m", :html => "background: #80A0FF"}
BG_MAGENTA = {:console => "\e[0;45m", :html => "background: #FFA500"}
BG_CYAN = {:console => "\e[0;46m", :html => "background: #40FFFF"}
BG_WHITE = {:console => "\e[0;47m", :html => "background: #FFFFFF"}
BG_HRED = {:console => "\e[1;41m", :html => "background: #FFA0A0"}
BG_HGREEN = {:console => "\e[1;42m", :html => "background: #00CD00"}
BG_HYELLOW = {:console => "\e[1;43m", :html => "background: #FFFF60"}
BG_HBLUE = {:console => "\e[1;44m", :html => "background: #80A0FF"}
BG_HMAGENTA = {:console => "\e[1;45m", :html => "background: #FFA500"}
BG_HCYAN = {:console => "\e[1;46m", :html => "background: #40FFFF"}
BG_HWHITE = {:console => "\e[1;47m", :html => "background: #FFFFFF"}
RESET = {:console => "\e[0m", :html => "" }
Colormap = {
:debug => WHITE,
:info => GREEN,
:notice => CYAN,
:warning => YELLOW,
:err => HMAGENTA,
:alert => RED,
:emerg => HRED,
:crit => HRED,
:black => BLACK,
:red => RED,
:green => GREEN,
:yellow => YELLOW,
:blue => BLUE,
:magenta => MAGENTA,
:cyan => CYAN,
:white => WHITE,
:hblack => HBLACK,
:hred => HRED,
:hgreen => HGREEN,
:hyellow => HYELLOW,
:hblue => HBLUE,
:hmagenta => HMAGENTA,
:hcyan => HCYAN,
:hwhite => HWHITE,
:bg_red => BG_RED,
:bg_green => BG_GREEN,
:bg_yellow => BG_YELLOW,
:bg_blue => BG_BLUE,
:bg_magenta => BG_MAGENTA,
:bg_cyan => BG_CYAN,
:bg_white => BG_WHITE,
:bg_hred => BG_HRED,
:bg_hgreen => BG_HGREEN,
:bg_hyellow => BG_HYELLOW,
:bg_hblue => BG_HBLUE,
:bg_hmagenta => BG_HMAGENTA,
:bg_hcyan => BG_HCYAN,
:bg_hwhite => BG_HWHITE,
:reset => { :console => "\e[m", :html => "" }
}
# We define console_has_color? at load time since it's checking the
# underlying platform which will not change, and we don't want to perform
# the check every time we use logging
if Puppet::Util::Platform.windows? && RUBY_VERSION =~ /^1\./
# We're on windows and using ruby less than v2
# so we need win32console for color to work
begin
require 'ffi'
require 'win32console'
# The win32console gem uses ANSI functions for writing to the console
# which doesn't work for unicode strings, e.g. module tool. Ruby 1.9
# does the same thing, but doesn't account for ANSI escape sequences
class WideConsole < Win32::Console
extend FFI::Library
# http://msdn.microsoft.com/en-us/library/windows/desktop/ms687401(v=vs.85).aspx
# BOOL WINAPI WriteConsole(
# _In_ HANDLE hConsoleOutput,
# _In_ const VOID *lpBuffer,
# _In_ DWORD nNumberOfCharsToWrite,
# _Out_ LPDWORD lpNumberOfCharsWritten,
# _Reserved_ LPVOID lpReserved
# );
ffi_lib :kernel32
attach_function_private :WriteConsoleW,
[:handle, :lpcwstr, :dword, :lpdword, :lpvoid], :win32_bool
# typedef struct _COORD {
# SHORT X;
# SHORT Y;
# } COORD, *PCOORD;
class COORD < FFI::Struct
layout :X, :short,
:Y, :short
end
# http://msdn.microsoft.com/en-us/library/windows/desktop/ms687410(v=vs.85).aspx
# BOOL WINAPI WriteConsoleOutputCharacter(
# _In_ HANDLE hConsoleOutput,
# _In_ LPCTSTR lpCharacter,
# _In_ DWORD nLength,
# _In_ COORD dwWriteCoord,
# _Out_ LPDWORD lpNumberOfCharsWritten
# );
ffi_lib :kernel32
attach_function_private :WriteConsoleOutputCharacterW,
[:handle, :lpcwstr, :dword, COORD, :lpdword], :win32_bool
def initialize(t = nil)
super(t)
end
def WriteChar(str, col, row)
writeCoord = COORD.new()
writeCoord[:X] = row
writeCoord[:Y] = col
chars_written = 0
FFI::MemoryPointer.from_string_to_wide_string(str) do |msg_ptr|
FFI::MemoryPointer.new(:dword, 1) do |numberOfCharsWritten_ptr|
WriteConsoleOutputCharacterW(@handle, msg_ptr,
str.length, writeCoord, numberOfCharsWritten_ptr)
chars_written = numberOfCharsWritten_ptr.read_dword
end
end
chars_written
end
def Write(str)
result = false
FFI::MemoryPointer.from_string_to_wide_string(str) do |msg_ptr|
FFI::MemoryPointer.new(:dword, 1) do |numberOfCharsWritten_ptr|
result = WriteConsoleW(@handle, msg_ptr,
str.length, FFI::MemoryPointer.new(:dword, 1),
FFI::MemoryPointer::NULL) != FFI::WIN32_FALSE
end
end
result
end
end
# Override the win32console's IO class so we can supply
# our own Console class
class WideIO < Win32::Console::ANSI::IO
def initialize(fd_std = :stdout)
super(fd_std)
handle = FD_STD_MAP[fd_std][1]
@Out = WideConsole.new(handle)
end
end
$stdout = WideIO.new(:stdout)
$stderr = WideIO.new(:stderr)
rescue LoadError
def console_has_color?
false
end
else
def console_has_color?
true
end
end
else
# On a posix system we can just enable it
def console_has_color?
true
end
end
def colorize(color, str)
case Puppet[:color]
when true, :ansi, "ansi", "yes"
if console_has_color?
console_color(color, str)
else
str
end
when :html, "html"
html_color(color, str)
else
str
end
end
def console_color(color, str)
Colormap[color][:console] +
str.gsub(RESET[:console], Colormap[color][:console]) +
RESET[:console]
end
def html_color(color, str)
span = '' % Colormap[color][:html]
"#{span}%s" % str.gsub(//, "\\0#{span}")
end
end