# -*- encoding : utf-8 -*- ######################################################## ## Thoughts from reading the ISO 32000-1:2008 ## this file is part of the CombinePDF library and the code ## is subject to the same license. ######################################################## module CombinePDF # Limited Unicode Support (font dependent)! # # The PDFWriter class is a subclass of Hash and represents a PDF Page object. # # Writing on this Page is done using the textbox function. # # Setting the page dimensions can be either at the new or using the mediabox method. New pages default to size A4, which is: [0, 0, 595.3, 841.9]. # # Once the Page is completed (the last text box was added), # we can insert the page to a CombinePDF object. # # We can either insert the PDFWriter as a new page: # pdf = CombinePDF.new # new_page = PDFWriter.new # new_page.textbox "some text" # pdf << new_page # pdf.save "file_with_new_page.pdf" # Or we can insert the PDFWriter as an overlay (stamp / watermark) over existing pages: # pdf = CombinePDF.new # new_page = PDFWriter.new "some_file.pdf" # new_page.textbox "some text" # pdf.pages.each {|page| page << new_page } # pdf.save "stamped_file.pdf" class PDFWriter < Hash # create a new PDFWriter object. # # mediabox:: the PDF page size in PDF points. defaults to [0, 0, 595.3, 841.9] (A4) def initialize(mediabox = [0, 0, 595.3, 841.9]) # indirect_reference_id, :indirect_generation_number @contents = "" @base_font_name = "Writer" + SecureRandom.urlsafe_base64(7) + "PDF" self[:Type] = :Page self[:indirect_reference_id] = 0 self[:Resources] = {} self[:Contents] = { is_reference_only: true , referenced_object: {indirect_reference_id: 0, raw_stream_content: @contents} } self[:MediaBox] = mediabox end # accessor (getter) for the :MediaBox element of the page def mediabox self[:MediaBox] end # accessor (setter) for the :MediaBox element of the page # dimensions:: an Array consisting of four numbers (can be floats) setting the size of the media box. def mediabox=(dimensions = [0.0, 0.0, 612.0, 792.0]) self[:MediaBox] = dimensions end # This method adds a simple text box to the Page represented by the PDFWriter class. # This function takes two values: # text:: the text to potin the box. # properties:: a Hash of box properties. # the symbols and values in the properties Hash could be any or all of the following: # x:: the left position of the box. # y:: the BUTTOM position of the box. # width:: the width/length of the box. negative values will be computed from edge of page. defaults to 0 (end of page). # height:: the height of the box. negative values will be computed from edge of page. defaults to 0 (end of page). # text_align:: symbol for horizontal text alignment, can be ":center" (default), ":right", ":left" # text_valign:: symbol for vertical text alignment, can be ":center" (default), ":top", ":buttom" # text_padding:: a Float between 0 and 1, setting the padding for the text. defaults to 0.05 (5%). # font:: a registered font name or an Array of names. defaults to ":Helvetica". The 14 standard fonts names are: # - :"Times-Roman" # - :"Times-Bold" # - :"Times-Italic" # - :"Times-BoldItalic" # - :Helvetica # - :"Helvetica-Bold" # - :"Helvetica-BoldOblique" # - :"Helvetica- Oblique" # - :Courier # - :"Courier-Bold" # - :"Courier-Oblique" # - :"Courier-BoldOblique" # - :Symbol # - :ZapfDingbats # font_size:: a Fixnum for the font size, or :fit_text to fit the text in the box. defaults to ":fit_text" # max_font_size:: if font_size is set to :fit_text, this will be the maximum font size. defaults to nil (no maximum) # font_color:: text color in [R, G, B], an array with three floats, each in a value between 0 to 1 (gray will be "[0.5, 0.5, 0.5]"). defaults to black. # stroke_color:: text stroke color in [R, G, B], an array with three floats, each in a value between 0 to 1 (gray will be "[0.5, 0.5, 0.5]"). defounlts to nil (no stroke). # stroke_width:: text stroke width in PDF units. defaults to 0 (none). # box_color:: box fill color in [R, G, B], an array with three floats, each in a value between 0 to 1 (gray will be "[0.5, 0.5, 0.5]"). defaults to nil (none). # border_color:: box border color in [R, G, B], an array with three floats, each in a value between 0 to 1 (gray will be "[0.5, 0.5, 0.5]"). defaults to nil (none). # border_width:: border width in PDF units. defaults to nil (none). # box_radius:: border radius in PDF units. defaults to 0 (no corner rounding). # opacity:: textbox opacity, a float between 0 (transparent) and 1 (opaque) def textbox(text, properties = {}) options = { x: 0, y: 0, width: 0, height: -1, text_align: :center, text_valign: :center, text_padding: 0.1, font: nil, font_size: :fit_text, max_font_size: nil, font_color: [0,0,0], stroke_color: nil, stroke_width: 0, box_color: nil, border_color: nil, border_width: 0, box_radius: 0, opacity: 1 } options.update properties # reset the length and height to meaningful values, if negative options[:width] = mediabox[2] - options[:x] + options[:width] if options[:width] <= 0 options[:height] = mediabox[3] - options[:y] + options[:height] if options[:height] <= 0 # reset the padding value options[:text_padding] = 0 if options[:text_padding].to_f >= 1 # create box stream box_stream = "" # set graphic state for box if options[:box_color] || (options[:border_width].to_i > 0 && options[:border_color]) # compute x and y position for text x = options[:x] y = options[:y] # set graphic state for the box box_stream << "q\n" box_graphic_state = { ca: options[:opacity], CA: options[:opacity], LW: options[:border_width], LC: 0, LJ: 0, LD: 0 } if options[:box_radius] != 0 # if the text box has rounded corners box_graphic_state[:LC], box_graphic_state[:LJ] = 2, 1 end box_graphic_state = graphic_state box_graphic_state # adds the graphic state to Resources and gets the reference box_stream << "#{PDFOperations._object_to_pdf box_graphic_state} gs\n" box_stream << "DeviceRGB CS\nDeviceRGB cs\n" if options[:box_color] box_stream << "#{options[:box_color].join(' ')} rg\n" end if options[:border_width].to_i > 0 && options[:border_color] box_stream << "#{options[:border_color].join(' ')} RG\n" end # create the path radius = options[:box_radius] half_radius = (radius.to_f / 2).round 4 ## set starting point box_stream << "#{options[:x] + radius} #{options[:y]} m\n" ## buttom and right corner - first line and first corner box_stream << "#{options[:x] + options[:width] - radius} #{options[:y]} l\n" #buttom if options[:box_radius] != 0 # make first corner, if not straight. box_stream << "#{options[:x] + options[:width] - half_radius} #{options[:y]} " box_stream << "#{options[:x] + options[:width]} #{options[:y] + half_radius} " box_stream << "#{options[:x] + options[:width]} #{options[:y] + radius} c\n" end ## right and top-right corner box_stream << "#{options[:x] + options[:width]} #{options[:y] + options[:height] - radius} l\n" if options[:box_radius] != 0 box_stream << "#{options[:x] + options[:width]} #{options[:y] + options[:height] - half_radius} " box_stream << "#{options[:x] + options[:width] - half_radius} #{options[:y] + options[:height]} " box_stream << "#{options[:x] + options[:width] - radius} #{options[:y] + options[:height]} c\n" end ## top and top-left corner box_stream << "#{options[:x] + radius} #{options[:y] + options[:height]} l\n" if options[:box_radius] != 0 box_stream << "#{options[:x] + half_radius} #{options[:y] + options[:height]} " box_stream << "#{options[:x]} #{options[:y] + options[:height] - half_radius} " box_stream << "#{options[:x]} #{options[:y] + options[:height] - radius} c\n" end ## left and buttom-left corner box_stream << "#{options[:x]} #{options[:y] + radius} l\n" if options[:box_radius] != 0 box_stream << "#{options[:x]} #{options[:y] + half_radius} " box_stream << "#{options[:x] + half_radius} #{options[:y]} " box_stream << "#{options[:x] + radius} #{options[:y]} c\n" end # fill / stroke path box_stream << "h\n" if options[:box_color] && options[:border_width].to_i > 0 && options[:border_color] box_stream << "B\n" elsif options[:box_color] # fill if fill color is set box_stream << "f\n" elsif options[:border_width].to_i > 0 && options[:border_color] # stroke if border is set box_stream << "S\n" end # exit graphic state for the box box_stream << "Q\n" end contents << box_stream # reset x,y by text alignment - x,y are calculated from the buttom left # each unit (1) is 1/72 Inch # create text stream text_stream = "" if text.to_s != "" && options[:font_size] != 0 && (options[:font_color] || options[:stroke_color]) # compute x and y position for text x = options[:x] + (options[:width]*options[:text_padding]) y = options[:y] + (options[:height]*options[:text_padding]) # set the fonts (fonts array, with :Helvetica as fallback). fonts = [*options[:font], :Helvetica] # fit text in box, if requested font_size = options[:font_size] if options[:font_size] == :fit_text font_size = self.fit_text text, fonts, (options[:width]*(1-options[:text_padding])), (options[:height]*(1-options[:text_padding])) font_size = options[:max_font_size] if options[:max_font_size] && font_size > options[:max_font_size] end text_size = dimensions_of text, fonts, font_size if options[:text_align] == :center x = ( ( options[:width]*(1-(2*options[:text_padding])) ) - text_size[0] )/2 + x elsif options[:text_align] == :right x = ( ( options[:width]*(1-(1.5*options[:text_padding])) ) - text_size[0] ) + x end if options[:text_valign] == :center y = ( ( options[:height]*(1-(2*options[:text_padding])) ) - text_size[1] )/2 + y elsif options[:text_valign] == :top y = ( options[:height]*(1-(1.5*options[:text_padding])) ) - text_size[1] + y end # set graphic state for text text_stream << "q\n" text_graphic_state = graphic_state({ca: options[:opacity], CA: options[:opacity], LW: options[:stroke_width].to_f, LC: 2, LJ: 1, LD: 0}) text_stream << "#{PDFOperations._object_to_pdf text_graphic_state} gs\n" text_stream << "DeviceRGB CS\nDeviceRGB cs\n" # set text render mode if options[:font_color] text_stream << "#{options[:font_color].join(' ')} rg\n" end if options[:stroke_width].to_i > 0 && options[:stroke_color] text_stream << "#{options[:stroke_color].join(' ')} RG\n" if options[:font_color] text_stream << "2 Tr\n" else final_stream << "1 Tr\n" end elsif options[:font_color] text_stream << "0 Tr\n" else text_stream << "3 Tr\n" end # format text object(s) # text_stream << "#{options[:font_color].join(' ')} rg\n" # sets the color state encode(text, fonts).each do |encoded| text_stream << "BT\n" # the Begine Text marker text_stream << PDFOperations._format_name_to_pdf(set_font encoded[0]) # Set font name text_stream << " #{font_size} Tf\n" # set font size and add font operator text_stream << "#{x.round 4} #{y.round 4} Td\n" # set location for text object text_stream << ( encoded[1] ) # insert the encoded string to the stream text_stream << " Tj\n" # the Text object operator and the End Text marker text_stream << "ET\n" # the Text object operator and the End Text marker x += encoded[2]/1000*font_size #update text starting point y -= encoded[3]/1000*font_size #update text starting point end # exit graphic state for text text_stream << "Q\n" end contents << text_stream self end # gets the dimentions (width and height) of the text, as it will be printed in the PDF. # # text:: the text to measure # font:: a font name or an Array of font names. Font names should be registered fonts. The 14 standard fonts are pre regitered with the font library. # size:: the size of the font (defaults to 1000 points). def dimensions_of(text, fonts, size = 1000) Fonts.dimensions_of text, fonts, size end # this method returns the size for which the text fits the requested metrices # the size is type Float and is rather exact # if the text cannot fit such a small place, returns zero (0). # maximum font size possible is set to 100,000 - which should be big enough for anything # text:: the text to fit # font:: the font name. @see font # length:: the length to fit # height:: the height to fit (optional - normally length is the issue) def fit_text(text, font, length, height = 10000000) size = 100000 size_array = [size] metrics = Fonts.dimensions_of text, font, size if metrics[0] > length size_array << size * length/metrics[0] end if metrics[1] > height size_array << size * height/metrics[1] end size_array.min end protected # accessor (getter) for the :Resources element of the page def resources self[:Resources] end # accessor (getter) for the stream in the :Contents element of the page # after getting the string object, you can operate on it but not replace it (use << or other String methods). def contents @contents end # creates a font object and adds the font to the resources dictionary # returns the name of the font for the content stream. # font:: a Symbol of one of the fonts registered in the library, or: # - :"Times-Roman" # - :"Times-Bold" # - :"Times-Italic" # - :"Times-BoldItalic" # - :Helvetica # - :"Helvetica-Bold" # - :"Helvetica-BoldOblique" # - :"Helvetica- Oblique" # - :Courier # - :"Courier-Bold" # - :"Courier-Oblique" # - :"Courier-BoldOblique" # - :Symbol # - :ZapfDingbats def set_font(font = :Helvetica) # if the font exists, return it's name resources[:Font] ||= {} resources[:Font].each do |k,v| if v.is_a?(Fonts::Font) && v.name && v.name == font return k end end # set a secure name for the font name = (@base_font_name + (resources[:Font].length + 1).to_s).to_sym # get font object font_object = Fonts.get_font(font) # return false if the font wan't found in the library. return false unless font_object # add object to reasource resources[:Font][name] = font_object #return name name end # register or get a registered graphoc state dictionary. # the method returns the name of the graphos state, for use in a content stream. def graphic_state(graphic_state_dictionary = {}) # if the graphic state exists, return it's name resources[:ExtGState] ||= {} resources[:ExtGState].each do |k,v| if v.is_a?(Hash) && v == graphic_state_dictionary return k end end # set graphic state type graphic_state_dictionary[:Type] = :ExtGState # set a secure name for the graphic state name = (SecureRandom.urlsafe_base64(9)).to_sym # add object to reasource resources[:ExtGState][name] = graphic_state_dictionary #return name name end # encodes the text in an array of [:font_name, ] for use in textbox def encode text, fonts # text must be a unicode string and fonts must be an array. # this is an internal method, don't perform tests. fonts_array = [] fonts.each do |name| f = Fonts.get_font name fonts_array << f if f end # before starting, we should reorder any RTL content in the string text = reorder_rtl_content text out = [] text.chars.each do |c| fonts_array.each_index do |i| if fonts_array[i].cmap.nil? || (fonts_array[i].cmap && fonts_array[i].cmap[c]) #add to array if out.last.nil? || out.last[0] != fonts[i] out.last[1] << ">" unless out.last.nil? out << [fonts[i], "<" , 0, 0] end out.last[1] << ( fonts_array[i].cmap.nil? ? ( c.unpack("H*")[0] ) : (fonts_array[i].cmap[c]) ) if fonts_array[i].metrics[c] out.last[2] += fonts_array[i].metrics[c][:wx].to_f out.last[3] += fonts_array[i].metrics[c][:wy].to_f end break end end end out.last[1] << ">" if out.last out end # a very primitive text reordering algorithm... I was lazy... # ...still, it works (I think). def reorder_rtl_content text rtl_characters = "\u05d0-\u05ea\u05f0-\u05f4\u0600-\u06ff\u0750-\u077f" return text unless text =~ /[#{rtl_characters}]/ out = [] scanner = StringScanner.new text until scanner.eos? do if scanner.scan /[#{rtl_characters} ]/ out.unshift scanner.matched elsif scanner.scan /[^#{rtl_characters}]+/ if out.empty? && scanner.matched.match(/[\s]$/) && !scanner.eos? warn "MOVING SPACE: #{scanner.matched}" white_space_to_move = scanner.matched.match(/[\s]+$/).to_s out.unshift scanner.matched[0..-1-white_space_to_move.length] out.unshift white_space_to_move else out.unshift scanner.matched end end end out.join.strip end end end