class Array2D def initialize(rows=0, cols=0, default=nil) @stuff = Array.new(rows) {Array.new(cols, default)} end # Iterate through each element, while passing the object, its +x+ and +y+ position to the block. def each x = 0 y = 0 size.times do |s| yield(self[x, y], x, y) # Restart at +width - 1+ because the array starts at +0, 0+ not +1, 1+. if x == width - 1 x = 0 y += 1 else x += 1 end end end # Redefined Object#method_missing as to forward the undefined # method to +@stuff+, an array. You can even pass blocks, too, # otherwise this would be pretty useless... def method_missing(m, *args, &block) if @stuff.respond_to?(m) @stuff.flatten(1).send(m, *args) {|*b_args| block.call(*b_args)} else super(m, *args) end end # Set the object at +x+, +y+ to +new+. def []=(x, y, new) # Initialize the array for +x+ if it hasn't already been. if @stuff[x] == nil @stuff[x] = [] end @stuff[x][y] = new end # Returns the object at +x+, +y+. def [](x, y) # Return +nil+ if there is nothing at the given position. if @stuff[x] == nil return nil end @stuff[x][y] end # Returns if +thing+ is an element. def include?(thing) @stuff.flatten(1).include?(thing) end def size @stuff.flatten(1).size end # Returns the number of rows. def width @stuff.size end # TODO: Implement a method to return the number of columns. end