Sha256: 8b3fb4588ef55685842846c92c4d4cb7a6acc18a787b32f8980cf86042b46a87
Contents?: true
Size: 1.57 KB
Versions: 1
Compression:
Stored size: 1.57 KB
Contents
o: ActiveSupport::Cache::Entry :@compressedF:@expires_in0:@created_atf1372843473.371395:@value"à{I" class:EFI"BundledAsset; FI"logical_path; FI"'Shaders/Materials/GrassMaterial.js; TI" pathname; FI"_/Users/bwrona/www/engines/cesium/app/assets/javascripts/Shaders/Materials/GrassMaterial.js; TI"content_type; FI"application/javascript; FI" mtime; FI"2013-07-03T11:16:47+02:00; FI"length; FiîI"digest; F"%767ff4314938ff744e7d27c0938fc94aI"source; FI"î//This file is automatically rebuilt by the Cesium build process. /*global define*/ define(function() { "use strict"; return "uniform vec4 grassColor;\n\ uniform vec4 dirtColor;\n\ uniform float patchiness;\n\ czm_material czm_getMaterial(czm_materialInput materialInput)\n\ {\n\ czm_material material = czm_getDefaultMaterial(materialInput);\n\ vec2 st = materialInput.st;\n\ float noise1 = (czm_snoise(st * patchiness * 1.0)) * 1.0;\n\ float noise2 = (czm_snoise(st * patchiness * 2.0)) * 0.5;\n\ float noise3 = (czm_snoise(st * patchiness * 4.0)) * 0.25;\n\ float noise = sin(noise1 + noise2 + noise3) * 0.1;\n\ vec4 color = mix(grassColor, dirtColor, noise);\n\ float verticalNoise = czm_snoise(vec2(st.x * 100.0, st.y * 20.0)) * 0.02;\n\ float horizontalNoise = czm_snoise(vec2(st.x * 20.0, st.y * 100.0)) * 0.02;\n\ float stripeNoise = min(verticalNoise, horizontalNoise);\n\ color.rgb += stripeNoise;\n\ material.diffuse = color.rgb;\n\ material.alpha = color.a;\n\ return material;\n\ }\n\ "; }); ; FI"required_assets_digest; F"%26f9d73ecf88a3b3df58fb08c1b5ff7bI" _version; F"%6776f581a4329e299531e1d52aa59832
Version data entries
1 entries across 1 versions & 1 rubygems
Version | Path |
---|---|
cesium-0.18.0 | test/dummy/tmp/cache/assets/CE0/E90/sprockets%2F3b414f21e989dd2896182c1d02c52fc5 |