#-- # Colour management with Ruby. # # Copyright 2005 Austin Ziegler # http://rubyforge.org/ruby-pdf/ # # Licensed under a MIT-style licence. # # $Id: rgb.rb,v 1.6 2005/08/08 02:44:17 austin Exp $ #++ # An RGB colour object. class Color::RGB # The format of a DeviceRGB colour for PDF. In color-tools 2.0 this will # be removed from this package and added back as a modification by the # PDF::Writer package. PDF_FORMAT_STR = "%.3f %.3f %.3f %s" class << self # Creates an RGB colour object from percentages 0..100. # # Color::RGB.from_percentage(10, 20 30) def from_percentage(r = 0, g = 0, b = 0) from_fraction(r / 100.0, g / 100.0, b / 100.0) end # Creates an RGB colour object from fractional values 0..1. # # Color::RGB.from_fraction(.3, .2, .1) def from_fraction(r = 0.0, g = 0.0, b = 0.0) colour = Color::RGB.new colour.r = r colour.g = g colour.b = b colour end # Creates an RGB colour object from an HTML colour descriptor (e.g., # "fed" or "#cabbed;". # # Color::RGB.from_html("fed") # Color::RGB.from_html("#fed") # Color::RGB.from_html("#cabbed") # Color::RGB.from_html("cabbed") def from_html(html_colour) html_colour = html_colour.gsub(%r{[#;]}, '') case html_colour.size when 3 colours = html_colour.scan(%r{[0-9A-Fa-f]}).map { |el| (el * 2).to_i(16) } when 6 colours = html_colour.scan(%r<[0-9A-Fa-f]{2}>).map { |el| el.to_i(16) } else raise ArgumentError end Color::RGB.new(*colours) end end # Compares the other colour to this one. The other colour will be # converted to RGB before comparison, so the comparison between a RGB # colour and a non-RGB colour will be approximate and based on the other # colour's default #to_rgb conversion. If there is no #to_rgb # conversion, this will raise an exception. This will report that two # RGB colours are equivalent if all component values are within 1e-4 # (0.0001) of each other. def ==(other) other = other.to_rgb other.kind_of?(Color::RGB) and ((@r - other.r).abs <= 1e-4) and ((@g - other.g).abs <= 1e-4) and ((@b - other.b).abs <= 1e-4) end # Creates an RGB colour object from the standard range 0..255. # # Color::RGB.new(32, 64, 128) # Color::RGB.new(0x20, 0x40, 0x80) def initialize(r = 0, g = 0, b = 0) @r = r / 255.0 @g = g / 255.0 @b = b / 255.0 end # Present the colour as a DeviceRGB fill colour string for PDF. This # will be removed from the default package in color-tools 2.0. def pdf_fill PDF_FORMAT_STR % [ @r, @g, @b, "rg" ] end # Present the colour as a DeviceRGB stroke colour string for PDF. This # will be removed from the default package in color-tools 2.0. def pdf_stroke PDF_FORMAT_STR % [ @r, @g, @b, "RG" ] end # Present the colour as an HTML/CSS colour string. def html r = (@r * 255).round r = 255 if r > 255 g = (@g * 255).round g = 255 if g > 255 b = (@b * 255).round b = 255 if b > 255 "#%02x%02x%02x" % [ r, g, b ] end # Converts the RGB colour to CMYK. Most colour experts strongly suggest # that this is not a good idea (some even suggesting that it's a very # bad idea). CMYK represents additive percentages of inks on white # paper, whereas RGB represents mixed colour intensities on a black # screen. # # However, the colour conversion can be done. The basic method is # multi-step: # # 1. Convert the R, G, and B components to C, M, and Y components. # c = 1.0 – r # m = 1.0 – g # y = 1.0 – b # 2. Compute the minimum amount of black (K) required to smooth the # colour in inks. # k = min(c, m, y) # 3. Perform undercolour removal on the C, M, and Y components of the # colours because less of each colour is needed for each bit of # black. Also, regenerate the black (K) based on the undercolour # removal so that the colour is more accurately represented in ink. # c = min(1.0, max(0.0, c – UCR(k))) # m = min(1.0, max(0.0, m – UCR(k))) # y = min(1.0, max(0.0, y – UCR(k))) # k = min(1.0, max(0.0, BG(k))) # # The undercolour removal function and the black generation functions # return a value based on the brightness of the RGB colour. def to_cmyk c = 1.0 - @r.to_f m = 1.0 - @g.to_f y = 1.0 - @b.to_f k = [c, m, y].min k = k - (k * brightness) c = [1.0, [0.0, c - k].max].min m = [1.0, [0.0, m - k].max].min y = [1.0, [0.0, y - k].max].min k = [1.0, [0.0, k].max].min Color::CMYK.from_fraction(c, m, y, k) end def to_rgb(ignored = nil) self end # Returns the YIQ (NTSC) colour encoding of the RGB value. def to_yiq y = (@r * 0.299) + (@g * 0.587) + (@b * 0.114) i = (@r * 0.596) + (@g * -0.275) + (@b * -0.321) q = (@r * 0.212) + (@g * -0.523) + (@b * 0.311) Color::YIQ.from_fraction(y, i, q) end # Returns the HSL colour encoding of the RGB value. def to_hsl min = [ @r, @g, @b ].min max = [ @r, @g, @b ].max delta = (max - min).to_f lum = (max + min) / 2.0 if delta <= 1e-5 # close to 0.0, so it's a grey hue = 0 sat = 0 else if (lum - 0.5) <= 1e-5 sat = delta / (max + min).to_f else sat = delta / (2 - max - min).to_f end if @r == max hue = (@g - @b) / delta.to_f elsif @g == max hue = (2.0 + @b - @r) / delta.to_f elsif (@b - max) <= 1e-5 hue = (4.0 + @r - @g) / delta.to_f end hue /= 6.0 hue += 1 if hue < 0 hue -= 1 if hue > 1 end Color::HSL.from_fraction(hue, sat, lum) end # Mix the RGB hue with White so that the RGB hue is the specified # percentage of the resulting colour. Strictly speaking, this isn't a # darken_by operation. def lighten_by(percent) mix_with(White, percent) end # Mix the RGB hue with Black so that the RGB hue is the specified # percentage of the resulting colour. Strictly speaking, this isn't a # darken_by operation. def darken_by(percent) mix_with(Black, percent) end # Mix the mask colour (which must be an RGB object) with the current # colour at the stated opacity percentage (0..100). def mix_with(mask, opacity) opacity /= 100.0 rgb = self.dup rgb.r = (@r * opacity) + (mask.r * (1 - opacity)) rgb.g = (@g * opacity) + (mask.g * (1 - opacity)) rgb.b = (@b * opacity) + (mask.b * (1 - opacity)) rgb end # Returns the brightness value for a colour, a number between 0..1. # Based on the Y value of YIQ encoding, representing luminosity, or # perceived brightness. # # This may be modified in a future version of color-tools to use the # luminosity value of HSL. def brightness to_yiq.y end def to_grayscale Color::GrayScale.from_fraction(to_hsl.l) end alias to_greyscale to_grayscale # Returns a new colour with the brightness adjusted by the specified # percentage. Negative percentages will darken the colour; positive # percentages will brighten the colour. # # Color::RGB::DarkBlue.adjust_brightness(10) # Color::RGB::DarkBlue.adjust_brightness(-10) def adjust_brightness(percent) percent /= 100.0 percent += 1.0 percent = [ percent, 2.0 ].min percent = [ 0.0, percent ].max hsl = to_hsl hsl.l *= percent hsl.to_rgb end # Returns a new colour with the saturation adjusted by the specified # percentage. Negative percentages will reduce the saturation; positive # percentages will increase the saturation. # # Color::RGB::DarkBlue.adjust_saturation(10) # Color::RGB::DarkBlue.adjust_saturation(-10) def adjust_saturation(percent) percent /= 100.0 percent += 1.0 percent = [ percent, 2.0 ].min percent = [ 0.0, percent ].max hsl = to_hsl hsl.s *= percent hsl.to_rgb end # Returns a new colour with the hue adjusted by the specified # percentage. Negative percentages will reduce the hue; positive # percentages will increase the hue. # # Color::RGB::DarkBlue.adjust_hue(10) # Color::RGB::DarkBlue.adjust_hue(-10) def adjust_hue(percent) percent /= 100.0 percent += 1.0 percent = [ percent, 2.0 ].min percent = [ 0.0, percent ].max hsl = to_hsl hsl.h *= percent hsl.to_rgb end attr_accessor :r, :g, :b remove_method :r=, :g=, :b= ; def r=(rr) #:nodoc: rr = 1.0 if rr > 1 rr = 0.0 if rr < 0 @r = rr end def g=(gg) #:nodoc: gg = 1.0 if gg > 1 gg = 0.0 if gg < 0 @g = gg end def b=(bb) #:nodoc: bb = 1.0 if bb > 1 bb = 0.0 if bb < 0 @b = bb end end require 'color/rgb-colors'