/***************************************************************************
copyright : (C) 2002 - 2008 by Scott Wheeler
email : wheeler@kde.org
***************************************************************************/
/***************************************************************************
* This library is free software; you can redistribute it and/or modify *
* it under the terms of the GNU Lesser General Public License version *
* 2.1 as published by the Free Software Foundation. *
* *
* This library is distributed in the hope that it will be useful, but *
* WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with this library; if not, write to the Free Software *
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 *
* USA *
* *
* Alternatively, this file is available under the Mozilla Public *
* License Version 1.1. You may obtain a copy of the License at *
* http://www.mozilla.org/MPL/ *
***************************************************************************/
#ifndef TAGLIB_ID3V2TAG_H
#define TAGLIB_ID3V2TAG_H
#include "tag.h"
#include "tbytevector.h"
#include "tstring.h"
#include "tlist.h"
#include "tmap.h"
#include "taglib_export.h"
#include "id3v2framefactory.h"
namespace TagLib {
class File;
//! An ID3v2 implementation
/*!
* This is a relatively complete and flexible framework for working with ID3v2
* tags.
*
* \see ID3v2::Tag
*/
namespace ID3v2 {
class Header;
class ExtendedHeader;
class Footer;
typedef List FrameList;
typedef Map FrameListMap;
//! The main class in the ID3v2 implementation
/*!
* This is the main class in the ID3v2 implementation. It serves two
* functions. This first, as is obvious from the public API, is to provide a
* container for the other ID3v2 related classes. In addition, through the
* read() and parse() protected methods, it provides the most basic level of
* parsing. In these methods the ID3v2 tag is extracted from the file and
* split into data components.
*
* ID3v2 tags have several parts, TagLib attempts to provide an interface
* for them all. header(), footer() and extendedHeader() corespond to those
* data structures in the ID3v2 standard and the APIs for the classes that
* they return attempt to reflect this.
*
* Also ID3v2 tags are built up from a list of frames, which are in turn
* have a header and a list of fields. TagLib provides two ways of accessing
* the list of frames that are in a given ID3v2 tag. The first is simply
* via the frameList() method. This is just a list of pointers to the frames.
* The second is a map from the frame type -- i.e. "COMM" for comments -- and
* a list of frames of that type. (In some cases ID3v2 allows for multiple
* frames of the same type, hence this being a map to a list rather than just
* a map to an individual frame.)
*
* More information on the structure of frames can be found in the ID3v2::Frame
* class.
*
* read() and parse() pass binary data to the other ID3v2 class structures,
* they do not handle parsing of flags or fields, for instace. Those are
* handled by similar functions within those classes.
*
* \note All pointers to data structures within the tag will become invalid
* when the tag is destroyed.
*
* \warning Dealing with the nasty details of ID3v2 is not for the faint of
* heart and should not be done without much meditation on the spec. It's
* rather long, but if you're planning on messing with this class and others
* that deal with the details of ID3v2 (rather than the nice, safe, abstract
* TagLib::Tag and friends), it's worth your time to familiarize yourself
* with said spec (which is distrubuted with the TagLib sources). TagLib
* tries to do most of the work, but with a little luck, you can still
* convince it to generate invalid ID3v2 tags. The APIs for ID3v2 assume a
* working knowledge of ID3v2 structure. You're been warned.
*/
class TAGLIB_EXPORT Tag : public TagLib::Tag
{
public:
/*!
* Constructs an empty ID3v2 tag.
*
* \note You must create at least one frame for this tag to be valid.
*/
Tag();
/*!
* Constructs an ID3v2 tag read from \a file starting at \a tagOffset.
* \a factory specifies which FrameFactory will be used for the
* construction of new frames.
*
* \note You should be able to ignore the \a factory parameter in almost
* all situations. You would want to specify your own FrameFactory
* subclass in the case that you are extending TagLib to support additional
* frame types, which would be incorperated into your factory.
*
* \see FrameFactory
*/
Tag(File *file, long tagOffset,
const FrameFactory *factory = FrameFactory::instance());
/*!
* Destroys this Tag instance.
*/
virtual ~Tag();
// Reimplementations.
virtual String title() const;
virtual String artist() const;
virtual String album() const;
virtual String comment() const;
virtual String genre() const;
virtual uint year() const;
virtual uint track() const;
virtual void setTitle(const String &s);
virtual void setArtist(const String &s);
virtual void setAlbum(const String &s);
virtual void setComment(const String &s);
virtual void setGenre(const String &s);
virtual void setYear(uint i);
virtual void setTrack(uint i);
virtual bool isEmpty() const;
/*!
* Returns a pointer to the tag's header.
*/
Header *header() const;
/*!
* Returns a pointer to the tag's extended header or null if there is no
* extended header.
*/
ExtendedHeader *extendedHeader() const;
/*!
* Returns a pointer to the tag's footer or null if there is no footer.
*
* \deprecated I don't see any reason to keep this around since there's
* nothing useful to be retrieved from the footer, but well, again, I'm
* prone to change my mind, so this gets to stay around until near a
* release.
*/
Footer *footer() const;
/*!
* Returns a reference to the frame list map. This is an FrameListMap of
* all of the frames in the tag.
*
* This is the most convenient structure for accessing the tag's frames.
* Many frame types allow multiple instances of the same frame type so this
* is a map of lists. In most cases however there will only be a single
* frame of a certain type.
*
* Let's say for instance that you wanted to access the frame for total
* beats per minute -- the TBPM frame.
*
* \code
* TagLib::MPEG::File f("foo.mp3");
*
* // Check to make sure that it has an ID3v2 tag
*
* if(f.ID3v2Tag()) {
*
* // Get the list of frames for a specific frame type
*
* TagLib::ID3v2::FrameList l = f.ID3v2Tag()->frameListMap()["TBPM"];
*
* if(!l.isEmpty())
* std::cout << l.front()->toString() << std::endl;
* }
*
* \endcode
*
* \warning You should not modify this data structure directly, instead
* use addFrame() and removeFrame().
*
* \see frameList()
*/
const FrameListMap &frameListMap() const;
/*!
* Returns a reference to the frame list. This is an FrameList of all of
* the frames in the tag in the order that they were parsed.
*
* This can be useful if for example you want iterate over the tag's frames
* in the order that they occur in the tag.
*
* \warning You should not modify this data structure directly, instead
* use addFrame() and removeFrame().
*/
const FrameList &frameList() const;
/*!
* Returns the frame list for frames with the id \a frameID or an empty
* list if there are no frames of that type. This is just a convenience
* and is equivalent to:
*
* \code
* frameListMap()[frameID];
* \endcode
*
* \see frameListMap()
*/
const FrameList &frameList(const ByteVector &frameID) const;
/*!
* Add a frame to the tag. At this point the tag takes ownership of
* the frame and will handle freeing its memory.
*
* \note Using this method will invalidate any pointers on the list
* returned by frameList()
*/
void addFrame(Frame *frame);
/*!
* Remove a frame from the tag. If \a del is true the frame's memory
* will be freed; if it is false, it must be deleted by the user.
*
* \note Using this method will invalidate any pointers on the list
* returned by frameList()
*/
void removeFrame(Frame *frame, bool del = true);
/*!
* Remove all frames of type \a id from the tag and free their memory.
*
* \note Using this method will invalidate any pointers on the list
* returned by frameList()
*/
void removeFrames(const ByteVector &id);
/*!
* Render the tag back to binary data, suitable to be written to disk.
*/
ByteVector render() const;
protected:
/*!
* Reads data from the file specified in the constructor. It does basic
* parsing of the data in the largest chunks. It partitions the tag into
* the Header, the body of the tag (which contains the ExtendedHeader and
* frames) and Footer.
*/
void read();
/*!
* This is called by read to parse the body of the tag. It determines if an
* extended header exists and adds frames to the FrameListMap.
*/
void parse(const ByteVector &data);
/*!
* Sets the value of the text frame with the Frame ID \a id to \a value.
* If the frame does not exist, it is created.
*/
void setTextFrame(const ByteVector &id, const String &value);
private:
Tag(const Tag &);
Tag &operator=(const Tag &);
class TagPrivate;
TagPrivate *d;
};
}
}
#endif