################################################################################ # THIS FILE IS 100% GENERATED BY ZPROJECT; DO NOT EDIT EXCEPT EXPERIMENTALLY # # Read the zproject/README.md for information about making permanent changes. # ################################################################################ module CZMQ module FFI # provides a simple actor framework # @note This class is 100% generated using zproject. class Zactor # Raised when one tries to use an instance of {Zactor} after # the internal pointer to the native object has been nullified. class DestroyedError < RuntimeError; end # Boilerplate for self pointer, initializer, and finalizer class << self alias :__new :new end # Attaches the pointer _ptr_ to this instance and defines a finalizer for # it if necessary. # @param ptr [::FFI::Pointer] # @param finalize [Boolean] def initialize(ptr, finalize = true) @ptr = ptr if @ptr.null? @ptr = nil # Remove null pointers so we don't have to test for them. elsif finalize @finalizer = self.class.create_finalizer_for @ptr ObjectSpace.define_finalizer self, @finalizer end end # @param ptr [::FFI::Pointer] # @return [Proc] def self.create_finalizer_for(ptr) Proc.new do ptr_ptr = ::FFI::MemoryPointer.new :pointer ptr_ptr.write_pointer ptr ::CZMQ::FFI.zactor_destroy ptr_ptr end end # @return [Boolean] def null? !@ptr or @ptr.null? end # Return internal pointer # @return [::FFI::Pointer] def __ptr raise DestroyedError unless @ptr @ptr end # So external Libraries can just pass the Object to a FFI function which expects a :pointer alias_method :to_ptr, :__ptr # Nullify internal pointer and return pointer pointer. # @note This detaches the current instance from the native object # and thus makes it unusable. # @return [::FFI::MemoryPointer] the pointer pointing to a pointer # pointing to the native object def __ptr_give_ref raise DestroyedError unless @ptr ptr_ptr = ::FFI::MemoryPointer.new :pointer ptr_ptr.write_pointer @ptr __undef_finalizer if @finalizer @ptr = nil ptr_ptr end # Undefines the finalizer for this object. # @note Only use this if you need to and can guarantee that the native # object will be freed by other means. # @return [void] def __undef_finalizer ObjectSpace.undefine_finalizer self @finalizer = nil end # Create a new callback of the following type: # Actors get a pipe and arguments from caller # typedef void (zactor_fn) ( # zsock_t *pipe, void *args); # # @note WARNING: If your Ruby code doesn't retain a reference to the # FFI::Function object after passing it to a C function call, # it may be garbage collected while C still holds the pointer, # potentially resulting in a segmentation fault. def self.fn ::FFI::Function.new :void, [:pointer, :pointer], blocking: true do |pipe, args| pipe = Zsock.__new pipe, false result = yield pipe, args result end end # Create a new callback of the following type: # Function to be called on zactor_destroy. Default behavior is to send zmsg_t with string "$TERM" in a first frame. # # An example - to send $KTHXBAI string # # if (zstr_send (self->pipe, "$KTHXBAI") == 0) # zsock_wait (self->pipe); # typedef void (zactor_destructor_fn) ( # zactor_t *self); # # @note WARNING: If your Ruby code doesn't retain a reference to the # FFI::Function object after passing it to a C function call, # it may be garbage collected while C still holds the pointer, # potentially resulting in a segmentation fault. def self.destructor_fn ::FFI::Function.new :void, [:pointer], blocking: true do |self_| self_ = Zactor.__new self_, false result = yield self_ result end end # Create a new actor passing arbitrary arguments reference. # @param task [::FFI::Pointer, #to_ptr] # @param args [::FFI::Pointer, #to_ptr] # @return [CZMQ::Zactor] def self.new(task, args) ptr = ::CZMQ::FFI.zactor_new(task, args) __new ptr end # Destroy an actor. # # @return [void] def destroy() return unless @ptr self_p = __ptr_give_ref result = ::CZMQ::FFI.zactor_destroy(self_p) result end # Send a zmsg message to the actor, take ownership of the message # and destroy when it has been sent. # # @param msg_p [#__ptr_give_ref] # @return [Integer] def send(msg_p) raise DestroyedError unless @ptr self_p = @ptr msg_p = msg_p.__ptr_give_ref result = ::CZMQ::FFI.zactor_send(self_p, msg_p) result end # Receive a zmsg message from the actor. Returns NULL if the actor # was interrupted before the message could be received, or if there # was a timeout on the actor. # # @return [Zmsg] def recv() raise DestroyedError unless @ptr self_p = @ptr result = ::CZMQ::FFI.zactor_recv(self_p) result = Zmsg.__new result, true result end # Probe the supplied object, and report if it looks like a zactor_t. # # @param self_ [::FFI::Pointer, #to_ptr] # @return [Boolean] def self.is(self_) result = ::CZMQ::FFI.zactor_is(self_) result end # Probe the supplied reference. If it looks like a zactor_t instance, # return the underlying libzmq actor handle; else if it looks like # a libzmq actor handle, return the supplied value. # # @param self_ [::FFI::Pointer, #to_ptr] # @return [::FFI::Pointer] def self.resolve(self_) result = ::CZMQ::FFI.zactor_resolve(self_) result end # Return the actor's zsock handle. Use this when you absolutely need # to work with the zsock instance rather than the actor. # # @return [Zsock] def sock() raise DestroyedError unless @ptr self_p = @ptr result = ::CZMQ::FFI.zactor_sock(self_p) result = Zsock.__new result, false result end # Change default destructor by custom function. Actor MUST be able to handle new message instead of default $TERM. # # @param destructor [::FFI::Pointer, #to_ptr] # @return [void] def set_destructor(destructor) raise DestroyedError unless @ptr self_p = @ptr result = ::CZMQ::FFI.zactor_set_destructor(self_p, destructor) result end # Self test of this class. # # @param verbose [Boolean] # @return [void] def self.test(verbose) verbose = !(0==verbose||!verbose) # boolean result = ::CZMQ::FFI.zactor_test(verbose) result end end end end ################################################################################ # THIS FILE IS 100% GENERATED BY ZPROJECT; DO NOT EDIT EXCEPT EXPERIMENTALLY # # Read the zproject/README.md for information about making permanent changes. # ################################################################################