# frozen_string_literal: true ## --- BEGIN LICENSE BLOCK --- # Original work Copyright (c) 2015-present the fastlane authors # Modified work Copyright 2016-present WeWantToKnow AS # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included in all # copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE # SOFTWARE. ## --- END LICENSE BLOCK --- module U3dCore class AdminTools def self.move_os_file(os, source_path, new_path, dry_run:) if os == :win source_path = U3dCore::Helper.windows_path(source_path) new_path = U3dCore::Helper.windows_path(new_path) command = "move #{source_path.argescape} #{new_path.argescape}" else command = "mv #{source_path.shellescape} #{new_path.shellescape}" end move_file(source_path, new_path, command, dry_run: dry_run) end def self.create_file(os, path, dry_run: false) if dry_run UI.message "'#{source_path}' would create file at '#{path}'" return end if os == :win path = U3dCore::Helper.windows_path(path) command = "fsutil file createnew #{path.argescape} 0" else command = "touch #{path.shellescape}" end U3dCore::CommandExecutor.execute(command: command, admin: true) true end # move one path to a new path def self.move_file(source_path, new_path, command, dry_run: false) if source_path == new_path UI.verbose "move_file does nothing if the path won't change (#{source_path})" return false end if dry_run UI.message "'#{source_path}' would move to '#{new_path}'" else UI.important "Moving '#{source_path}' to '#{new_path}'..." U3dCore::CommandExecutor.execute(command: command, admin: true) UI.success "Successfully moved '#{source_path}' to '#{new_path}'" end true rescue StandardError => e UI.error "Unable to move '#{source_path}' to '#{new_path}': #{e}" false end end end