--- data: class RPG::Map: bgm: class RPG::AudioFile: volume: 80 name: OnLittleCatFeetPiano pitch: 100 events: 5: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - "@niko A pile of large books." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko One of them is a robot instruction manual..." indent: 0 code: 101 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV005 "y": 9 x: 15 id: 5 6: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 32 indent: 0 code: 117 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV006 "y": 9 x: 22 id: 6 1: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - "@niko A painting of 4 robots playing cards." indent: 0 code: 101 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV001 "y": 15 x: 22 id: 1 7: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 32 indent: 0 code: 117 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV007 "y": 9 x: 23 id: 7 2: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: door_open pitch: 100 indent: 0 code: 250 - class RPG::EventCommand: parameters: - 10 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 74 - 74 - 0 - 0 - 3 indent: 0 code: 122 - class RPG::EventCommand: parameters: - 0 - 95 - 14 - 11 - 2 - 0 indent: 0 code: 201 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 1 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: exit "y": 19 x: 24 id: 2 8: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - "@niko A picture of many 1's and 0's." indent: 0 code: 101 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV008 "y": 15 x: 25 id: 8 3: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - "[Hello. Would You Like To Play A Game?]" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko_speak Oh!" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko Sure!" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "[What Game Would You Like To Play?]" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko Hmm...." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko_speak Do you know rock paper scissors?" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "[Desired Difficulty Level?]" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko Huh?" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "[Desired Duration Of Turns?]" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko_speak Uh..." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "[Please Set Your Timer.]" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko_eyeclosed ...Nevermind..." indent: 0 code: 101 - class RPG::EventCommand: parameters: - A - 0 indent: 0 code: 123 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: red_robots pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - "[What Game Would You Like To Play?]" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko How about... hide and seek?" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "[Desired Difficulty Level?]" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko_speak Well... maybe not too easy?" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "[Initiating. Ruthless Mode.]" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "[TARGET: LOCKED.\\| YOU HAVE EXACTLY 14 SECONDS.\\nSTART.\\| RUNNING.]" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko_wtf ..." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko_wtf2 ...I'm not sure if I want to play anymore." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "[OH.\\| Session. Abort.]" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "[Are You. Feeling Unwell?]" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko No, it's not that..." indent: 0 code: 101 - class RPG::EventCommand: parameters: - 29 - 29 - 0 indent: 0 code: 121 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: true variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: red_robots pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - "[What Game Would You Like To Play?]" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko I'll... pass." indent: 0 code: 101 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: true self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 29 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: red_robots pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV003 "y": 13 x: 16 id: 3 9: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 5 - 5 - 0 - 0 - 8 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: stew "y": 9 x: 18 id: 9 4: class RPG::Event: pages: - class RPG::Event::Page: move_type: 3 list: - class RPG::EventCommand: parameters: - My parents are like, literally never home. indent: 0 code: 101 - class RPG::EventCommand: parameters: - But I don't mind! I'm used to it! indent: 0 code: 101 - class RPG::EventCommand: parameters: - Besides, I've got model C-WT 2nd gen unit 4E here to keep me company now! indent: 0 code: 101 - class RPG::EventCommand: parameters: - She still talks a little weird sometimes, but that's okay! She's learning! indent: 0 code: 101 - class RPG::EventCommand: parameters: - If I work real hard, she might even be tamed someday! indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko I keep hearing that word..." indent: 0 code: 101 - class RPG::EventCommand: parameters: - What, tame? indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko Mhm!" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko Nobody's told me what it means yet..." indent: 0 code: 101 - class RPG::EventCommand: parameters: - That's just a robot thing!\n\... I can't really explain it, either... indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko Ah..." indent: 0 code: 101 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: true move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: - 30 code: 15 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: red_npc_3 pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - What? Don't you like to play "Run Away From The Killer Robot"? indent: 0 code: 101 - class RPG::EventCommand: parameters: - "..." indent: 0 code: 101 - class RPG::EventCommand: parameters: - Well, at least *I* have fun with it. indent: 0 code: 101 - class RPG::EventCommand: parameters: - 29 - 29 - 1 indent: 0 code: 121 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: true self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 29 direction_fix: true move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: red_npc_3 pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV004 "y": 9 x: 17 id: 4 10: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 5 - 5 - 0 - 0 - 8 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: stew "y": 9 x: 19 id: 10 tileset_id: 7 bgs: class RPG::AudioFile: volume: 80 name: '' pitch: 100 autoplay_bgm: true data: - - - 48 - 48 - 48 - 48 - 48 - 48 - 48 - 48 - 48 - 48 - 48 - 48 - 48 - 48 - 48 - 48 - 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