# Copyright (c) 2007-2021 Andy Maleh # # Permission is hereby granted, free of charge, to any person obtaining # a copy of this software and associated documentation files (the # "Software"), to deal in the Software without restriction, including # without limitation the rights to use, copy, modify, merge, publish, # distribute, sublicense, and/or sell copies of the Software, and to # permit persons to whom the Software is furnished to do so, subject to # the following conditions: # # The above copyright notice and this permission notice shall be # included in all copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, # EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF # MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND # NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE # LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION # OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION # WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. class Tetris module View class Block include Glimmer::UI::CustomWidget options :game_playfield, :block_size, :row, :column before_body { @bevel_constant = 20 } body { canvas { layout nil background bind(game_playfield[row][column], :color) polygon(0, 0, block_size, 0, block_size - 4, 4, 4, 4, fill: true) { background bind(game_playfield[row][column], :color) { |color_value| color = color(color_value) rgb(color.red + 4*@bevel_constant, color.green + 4*@bevel_constant, color.blue + 4*@bevel_constant) } } polygon(block_size, 0, block_size - 4, 4, block_size - 4, block_size - 4, block_size, block_size, fill: true) { background bind(game_playfield[row][column], :color) { |color_value| color = color(color_value) rgb(color.red - @bevel_constant, color.green - @bevel_constant, color.blue - @bevel_constant) } } polygon(block_size, block_size, 0, block_size, 4, block_size - 4, block_size - 4, block_size - 4, fill: true) { background bind(game_playfield[row][column], :color) { |color_value| color = color(color_value) rgb(color.red - 2*@bevel_constant, color.green - 2*@bevel_constant, color.blue - 2*@bevel_constant) } } polygon(0, 0, 0, block_size, 4, block_size - 4, 4, 4, fill: true) { background bind(game_playfield[row][column], :color) { |color_value| color = color(color_value) rgb(color.red - @bevel_constant, color.green - @bevel_constant, color.blue - @bevel_constant) } } rectangle(0, 0, block_size, block_size) { foreground bind(game_playfield[row][column], :color) { |color_value| color_value == Model::Block::COLOR_CLEAR ? :gray : color_value } } } } end end end