/** * @fileoverview This file is to be used for testing the JSDoc parser * It is not intended to be an example of good JavaScript OO-programming, * nor is it intended to fulfill any specific purpose apart from * demonstrating the functionality of the * JSDoc parser * * @author Gabriel Reid gab_reid@users.sourceforge.net * @version 0.1 */ /** * Construct a new Shape object. * @class This is the basic Shape class. * It can be considered an abstract class, even though no such thing * really existing in JavaScript * @constructor * @throws MemoryException if there is no more memory * @throws GeneralShapeException rarely (if ever) * @return {Shape|Coordinate} A new shape. */ function Shape(){ /** * This is an example of a function that is not given as a property * of a prototype, but instead it is assigned within a constructor. * For inner functions like this to be picked up by the parser, the * function that acts as a constructor must be denoted with * the @constructor tag in its comment. * @type String */ this.getClassName = function(){ return "Shape"; } /** * This is an inner method, just used here as an example * @since version 0.5 * @author Sue Smart */ function addReference(){ // Do nothing... } } /** * Create a new Hexagon instance. * @extends Shape * @class Hexagon is a class that is a logical sublcass of * {@link Shape} (thanks to the @extends tag), but in * reality it is completely unrelated to Shape. * @param {int} sideLength The length of one side for the new Hexagon * @example * var h = new Hexagon(2); * @example * if (hasHex) { * hex = new Hexagon(5); * color = hex.getColor(); * } */ function Hexagon(sideLength) { } /** * This is an unattached (static) function that adds two integers together. * @param {int} One The first number to add * @param {int} Two The second number to add * @author Gabriel Reid * @deprecated So you shouldn't use it anymore! */ function Add(One, Two){ return One + Two; } /** * The color of this shape * @type Color */ Shape.prototype.color = null; /** * The border of this shape. * @field * @type int */ Shape.prototype.border = function(){return border;}; /* * These are all the instance method implementations for Shape */ /** * Get the coordinates of this shape. It is assumed that we're always talking * about shapes in a 2D location here. * @requires The {@link Shape} class * @returns A Coordinate object representing the location of this Shape * @type Coordinate[] */ Shape.prototype.getCoords = function(){ return this.coords; } /** * Get the color of this shape. * @see #setColor * @see The Color library. * @link Shape * @type Color */ Shape.prototype.getColor = function(){ return this.color; } /** * Set the coordinates for this Shape * @param {Coordinate} coordinates The coordinates to set for this Shape */ Shape.prototype.setCoords = function(coordinates){ this.coords = coordinates; } /** * Set the color for this Shape * @param {Color} color The color to set for this Shape * @param other There is no other param, but it can still be documented if * optional parameters are used * @throws NonExistantColorException (no, not really!) * @see #getColor */ Shape.prototype.setColor = function(color){ this.color = color; } /** * Clone this shape * @returns A copy of this shape * @type Shape * @author Gabriel Reid */ Shape.prototype.clone = function(){ return new Shape(); } /** * Create a new Rectangle instance. * @class A basic rectangle class, inherits from Shape. * This class could be considered a concrete implementation class * @constructor * @param {int} width The optional width for this Rectangle * @param {int} height Thie optional height for this Rectangle * @author Gabriel Reid * @see Shape is the base class for this * @augments Shape * @hilited */ function Rectangle(width, // This is the width height // This is the height ){ if (width){ this.width = width; if (height){ this.height = height; } } } /* Inherit from Shape */ Rectangle.prototype = new Shape(); /** * Value to represent the width of the Rectangle. *
Text in bold and italic and a * link to SourceForge * @private * @type int */ Rectangle.prototype.width = 0; /** * Value to represent the height of the Rectangle * @private * @type int */ Rectangle.prototype.height = 0; /** * Get the type of this object. * @type String */ Rectangle.prototype.getClassName= function(){ return "Rectangle"; } /** * Get the value of the width for the Rectangle * @type int * @see Rectangle#setWidth */ Rectangle.prototype.getWidth = function(){ return this.width; } /** * Get the value of the height for the Rectangle. * Another getter is the {@link Shape#getColor} method in the * {@link Shape} base class. * @return The height of this Rectangle * @type int * @see Rectangle#setHeight */ Rectangle.prototype.getHeight = function(){ return this.height; } /** * Set the width value for this Rectangle. * @param {int} width The width value to be set * @see #setWidth */ Rectangle.prototype.setWidth = function(width){ this.width = width; } /** * Set the height value for this Rectangle. * @param {int} height The height value to be set * @see #getHeight */ Rectangle.prototype.setHeight = function(height){ this.height = height; } /** * Get the value for the total area of this Rectangle * @return total area of this Rectangle * @type int */ Rectangle.prototype.getArea = function(){ return width * height; } /** * Create a new Square instance. * @class A Square is a subclass of {@link Rectangle} * @param {int} width The optional width for this Rectangle * @param {int} height The optional height for this Rectangle * @augments Rectangle */ function Square(width, height){ if (width){ this.width = width; if (height){ this.height = height; } } } /* Square is a subclass of Rectangle */ Square.prototype = new Rectangle(); /** * Set the width value for this Shape. * @param {int} width The width value to be set * @see #getWidth */ Square.prototype.setWidth = function(width){ this.width = this.height = width; } /** * Set the height value for this Shape * Sets the {@link Rectangle#height} attribute in the Rectangle. * @param {int} height The height value to be set */ Square.prototype.setHeight = function(height){ this.height = this.width = height; } /** * Create a new Circle instance based on a radius. * @class Circle class is another subclass of Shape * @extends Shape * @param {int} radius The optional radius of this {@link Circle } * @mixin Square.prototype.setWidth as this.setDiameter */ function Circle(radius){ if (radius) { /** The radius of the this Circle. */ this.radius = radius; } } /* Circle inherits from {@link Shape} */ Circle.prototype = new Shape(); /** * The radius value for this Circle * @private * @type int */ Circle.prototype.radius = 0; /** * A very simple class (static) field that is also a constant * @final * @type float */ Circle.PI = 3.14; /** * Get the radius value for this Circle * @type int * @see #setRadius */ Circle.prototype.getRadius = function(){ return this.radius; } /** * Set the radius value for this Circle * @param {int} radius The {@link Circle#radius} value to set * @see #getRadius */ Circle.prototype.setRadius = function(radius){ this.radius = radius; } /** * An example of a class (static) method that acts as a factory for Circle * objects. Given a radius value, this method creates a new Circle. * @param {int} radius The radius value to use for the new Circle. * @type Circle */ Circle.createCircle = function(radius){ return new Circle(radius); } /** * Create a new Coordinate instance based on x and y grid data. * @class Coordinate is a class that can encapsulate location information. * @param {int} [x=0] The optional x portion of the Coordinate * @param {int} [y=0] The optinal y portion of the Coordinate */ function Coordinate(x, y){ if (x){ this.x = x; if (y){ this.y = y; } } } /** * The x portion of the Coordinate * @type int * @see #getX * @see #setX */ Coordinate.prototype.x = 0; /** * The y portion of the Coordinate * @type int * @see #getY * @see #setY */ Coordinate.prototype.y = 0; /** * Gets the x portion of the Coordinate. * @type int * @see #setX */ Coordinate.prototype.getX = function(){ return this.x; } /** * Get the y portion of the Coordinate. * @type int * @see #setY */ Coordinate.prototype.getY = function(){ return this.y; } /** * Sets the x portion of the Coordinate. * @param {int} x The x value to set * @see #getX */ Coordinate.prototype.setX = function(x){ this.x = x; } /** * Sets the y portion of the Coordinate. * @param {int} y The y value to set * @see #getY */ Coordinate.prototype.setY = function(y){ this.y = y; } /** * @class This class exists to demonstrate the assignment of a class prototype * as an anonymous block. */ function ShapeFactory(){ } ShapeFactory.prototype = { /** * Creates a new {@link Shape} instance. * @return A new {@link Shape} * @type Shape */ createShape: function(){ return new Shape(); } } /** * An example of a singleton class * @param ... Arguments represent {@link coordinate}s in the shape. * @constructor */ MySingletonShapeFactory = function(){ /** * Get the next {@link Shape} * @type Shape * @return A new {@link Shape} */ this.getShape = function(){ return null; } } /** * Create a new Foo instance. * @class This is the Foo class. It exists to demonstrate 'nested' classes. * @constructor * @see Foo.Bar */ function Foo(){} /** * Creates a new instance of Bar. * @class This class exists to demonstrate 'nested' classes. * @constructor * @see Foo.Bar */ function Bar(){} /** * Nested class * @constructor */ Foo.Bar = function(){ /** The x. */ this.x = 2; } Foo.Bar.prototype = new Bar(); /** The y. */ Foo.Bar.prototype.y = '3';