module DataMapper module Is module StateMachine class InvalidContext < RuntimeError; end class InvalidState < RuntimeError; end class InvalidEvent < RuntimeError; end class EventConfusion < RuntimeError; end class DuplicateStates < RuntimeError; end class NoInitialState < RuntimeError; end ## # Makes a column ('state' by default) act as a state machine. It will # define the property if it does not exist. # # @example [Usage] # is :state_machine # is :state_machine, :initial => :internal # is :state_machine, :column => :availability # is :state_machine, :column => :availability, :initial => :external # # @param options a hash of options # # @option :column the name of the custom column # def is_state_machine(options = {}, &block) extend DataMapper::Is::StateMachine::EventDsl extend DataMapper::Is::StateMachine::StateDsl include DataMapper::Is::StateMachine::InstanceMethods # ===== Setup context ===== options = { :column => :state, :initial => nil }.merge(options) column = options[:column] initial = options[:initial].to_s unless properties.detect { |p| p.name == column } property column, String, :default => initial end machine = Data::Machine.new(column, initial) @is_state_machine = { :machine => machine } # ===== Define callbacks ===== # TODO: define callbacks # before :save do # if self.new_record? # # ... # else # # ... # end # end before :destroy do # Do we need to do anything here? end # ===== Setup context ===== push_state_machine_context(:is) yield if block_given? # ===== Teardown context ===== pop_state_machine_context end protected def push_state_machine_context(label) @is_state_machine ||= {} @is_state_machine[:context] ||= [] @is_state_machine[:context] << label # Compacted, but barely readable for humans # ((@is_state_machine ||= {})[:context] ||= []) << label end def pop_state_machine_context @is_state_machine[:context].pop end def state_machine_context?(label) (i = @is_state_machine) && (c = i[:context]) && c.respond_to?(:include?) && c.include?(label) end module InstanceMethods def initialize(*args) super # ===== Run :enter hook if present ===== return unless is_sm = model.instance_variable_get(:@is_state_machine) return unless machine = is_sm[:machine] return unless initial = machine.initial return unless initial_state = machine.find_state(initial) run_hook_if_present initial_state.options[:enter] end # hook may be either a Proc or symbol def run_hook_if_present(hook) return unless hook if hook.respond_to?(:call) hook.call(self) else self.send(hook) end end def transition!(event_name) machine = model.instance_variable_get(:@is_state_machine)[:machine] column = machine.column machine.current_state_name = attribute_get(:"#{column}") machine.fire_event(event_name, self) attribute_set(:"#{column}", machine.current_state_name) end end # InstanceMethods end # StateMachine end # Is end # DataMapper # Notes # ----- # # Since this gets mixed into a class, I try to keep the namespace pollution # down to a minimum. This is why I only use the @is_state_machine instance # variable.