# frozen-string-literal: true
#
class Roda
module RodaPlugins
# The assets plugin adds support for rendering your CSS and javascript
# asset files on the fly in development, and compiling them
# to a single, compressed file in production.
#
# This uses the render plugin for rendering the assets, and the render
# plugin uses tilt internally, so you can use any template engine
# supported by tilt for your assets. Tilt ships with support for
# the following asset template engines, assuming the necessary libraries
# are installed:
#
# css :: Less, Sass, Scss
# js :: CoffeeScript
#
# You can also use opal as a javascript template engine, assuming it is
# installed.
#
# == Usage
#
# When loading the plugin, use the :css and :js options
# to set the source file(s) to use for CSS and javascript assets:
#
# plugin :assets, css: 'some_file.scss', js: 'some_file.coffee'
#
# This will look for the following files:
#
# assets/css/some_file.scss
# assets/js/some_file.coffee
#
# The values for the :css and :js options can be arrays to load multiple
# files. If you want to change the paths where asset files are stored, see the
# Options section below.
#
# === Serving
#
# In your routes, call the +r.assets+ method to add a route to your assets,
# which will make your app serve the rendered assets:
#
# route do |r|
# r.assets
# end
#
# You should generally call +r.assets+ inside the route block itself, and not
# under any branches of the routing tree.
#
# === Views
#
# In your layout view, use the assets method to add links to your CSS and
# javascript assets:
#
# <%= assets(:css) %>
# <%= assets(:js) %>
#
# You can add attributes to the tags by using an options hash:
#
# <%= assets(:css, media: 'print') %>
#
# The assets method will respect the application's +:add_script_name+ option,
# if it set it will automatically prefix the path with the +SCRIPT_NAME+ for
# the request.
#
# == Asset Paths
#
# If you just want the paths rather than the full tags, you can use
# assets_paths instead. This will return an array of the sources that
# the assets function would have put into tags:
#
# assets_paths(:css)
# # => ["/assets/css/foo.css", "/assets/css/app.css"]
#
# If compilation is turned on, it will return the path to the compiled
# asset:
#
# assets_paths(:css)
# # => ["/assets/app.5e7b06baa1a514d8473b0eca514b806c201073b9.css"]
#
# == Asset Groups
#
# The asset plugin supports groups for the cases where you have different
# css/js files for your front end and back end. To use asset groups, you
# pass a hash for the :css and/or :js options:
#
# plugin :assets, css: {frontend: 'some_frontend_file.scss',
# backend: 'some_backend_file.scss'}
#
# This expects the following directory structure for your assets:
#
# assets/css/frontend/some_frontend_file.scss
# assets/css/backend/some_backend_file.scss
#
# If you do not want to force that directory structure when using
# asset groups, you can use the group_subdirs: false option.
#
# In your view code use an array argument in your call to assets:
#
# <%= assets([:css, :frontend]) %>
#
# === Nesting
#
# Asset groups also support nesting, though that should only be needed
# in fairly large applications. You can use a nested hash when loading
# the plugin:
#
# plugin :assets,
# css: {frontend: {dashboard: 'some_frontend_file.scss'}}
#
# and an extra entry per nesting level when creating the tags.
#
# <%= assets([:css, :frontend, :dashboard]) %>
#
# == Caching
#
# The assets plugin uses the caching plugin internally, and will set the
# Last-Modified header to the modified timestamp of the asset source file
# when rendering the asset.
#
# If you have assets that include other asset files, such as using @import
# in a sass file, you need to specify the dependencies for your assets so
# that the assets plugin will correctly pick up changes. You can do this
# using the :dependencies option to the plugin, which takes a hash where
# the keys are paths to asset files, and values are arrays of paths to
# dependencies of those asset files:
#
# app.plugin :assets,
# dependencies: {'assets/css/bootstrap.scss'=>Dir['assets/css/bootstrap/' '**/*.scss']}
#
# == Asset Compilation
#
# In production, you are generally going to want to compile your assets
# into a single file, with you can do by calling compile_assets after
# loading the plugin:
#
# plugin :assets, css: 'some_file.scss', js: 'some_file.coffee'
# compile_assets
#
# After calling compile_assets, calls to assets in your views will default
# to a using a single link each to your CSS and javascript compiled asset
# files. By default the compiled files are written to the public directory,
# so that they can be served by the webserver.
#
# === Asset Compression
#
# If you have the yuicompressor gem installed and working, it will be used
# automatically to compress your javascript and css assets. For javascript
# assets, if yuicompressor is not available, the plugin will check for
# closure_compiler, uglifier, and minjs and use the first one that works.
# If no compressors are available, the assets will just be concatenated
# together and not compressed during compilation. You can use the
# :css_compressor and :js_compressor options to specify the compressor to use.
#
# === With Asset Groups
#
# When using asset groups, a separate compiled file will be produced per
# asset group.
#
# === Unique Asset Names
#
# When compiling assets, a unique name is given to each asset file, using the
# a SHA1 hash of the content of the file. This is done so that clients do
# not attempt to use cached versions of the assets if the asset has changed.
#
# === Serving
#
# When compiling assets, +r.assets+ will serve the compiled asset
# files. However, it is recommended to have the main webserver (e.g. nginx)
# serve the compiled files, instead of relying on the application.
#
# Assuming you are using compiled assets in production mode that are served
# by the webserver, you can remove the serving of them by the application:
#
# route do |r|
# r.assets unless ENV['RACK_ENV'] == 'production'
# end
#
# If you do have the application serve the compiled assets, it will use the
# Last-Modified header to make sure that clients do not redownload compiled
# assets that haven't changed.
#
# === Asset Precompilation
#
# If you want to precompile your assets, so they do not need to be compiled
# every time you boot the application, you can provide a :precompiled option
# when loading the plugin. The value of this option should be the filename
# where the compiled asset metadata is stored.
#
# If the compiled asset metadata file does not exist when the assets plugin
# is loaded, the plugin will run in non-compiled mode. However, when you call
# compile_assets, it will write the compiled asset metadata file after
# compiling the assets.
#
# If the compiled asset metadata file already exists when the assets plugin
# is loaded, the plugin will read the file to get the compiled asset metadata,
# and it will run in compiled mode, assuming that the compiled asset files
# already exist.
#
# ==== On Heroku
#
# Heroku supports precompiling the assets when using Roda. You just need to
# add an assets:precompile task, similar to this:
#
# namespace :assets do
# desc "Precompile the assets"
# task :precompile do
# require './app'
# App.compile_assets
# end
# end
#
# == Postprocessing
#
# If you pass a callable object to the :postprocessor option, it will be called
# before an asset is served.
# If the assets are to be compiled, the object will be called at compilation time.
#
# It is passed three arguments; the name of the asset file, the type of the
# asset file (which is a symbol, either :css or :js), and the asset contents.
#
# It should return the new content for the asset.
#
# You can use this to call Autoprefixer on your CSS:
#
# plugin :assets, {
# css: [ 'style.scss' ],
# postprocessor: lambda do |file, type, content|
# type == :css ? AutoprefixerRails.process(content).css : content
# end
# }
#
# == External Assets/Assets from Gems
#
# The assets plugin only supports loading assets files underneath the assets
# path. You cannot pass an absolute path to an asset file and have it
# work. If you would like to reference asset files that are outside the assets
# path, you have the following options:
#
# * Copy, hard link, or symlink the external assets files into the assets path.
# * Use tilt-indirect or another method of indirection (such as an erb template that loads
# the external asset file) so that a file inside the assets path can reference files
# outside the assets path.
#
# == Plugin Options
#
# :add_suffix :: Whether to append a .css or .js extension to asset routes in non-compiled mode
# (default: false)
# :compiled_asset_host :: The asset host to use for compiled assets. Should include the protocol
# as well as the host (e.g. "https://cdn.example.com", "//cdn.example.com")
# :compiled_css_dir :: Directory name in which to store the compiled css file,
# inside :compiled_path (default: nil)
# :compiled_css_route :: Route under :prefix for compiled css assets (default: :compiled_css_dir)
# :compiled_js_dir :: Directory name in which to store the compiled javascript file,
# inside :compiled_path (default: nil)
# :compiled_js_route :: Route under :prefix for compiled javscript assets (default: :compiled_js_dir)
# :compiled_name :: Compiled file name prefix (default: 'app')
# :compiled_path:: Path inside public folder in which compiled files are stored (default: :prefix)
# :concat_only :: Whether to just concatenate instead of concatenating
# and compressing files (default: false)
# :css_compressor :: Compressor to use for compressing CSS, either :yui, :none, or nil (the default, which will try
# :yui if available, but not fail if it is not available)
# :css_dir :: Directory name containing your css source, inside :path (default: 'css')
# :css_headers :: A hash of additional headers for your rendered css files
# :css_opts :: Template options to pass to the render plugin (via :template_opts) when rendering css assets
# :css_route :: Route under :prefix for css assets (default: :css_dir)
# :dependencies :: A hash of dependencies for your asset files. Keys should be paths to asset files,
# values should be arrays of paths your asset files depends on. This is used to
# detect changes in your asset files.
# :early_hints :: Automatically send early hints for all assets. Requires the early_hints plugin.
# :group_subdirs :: Whether a hash used in :css and :js options requires the assets for the
# related group are contained in a subdirectory with the same name (default: true)
# :gzip :: Store gzipped compiled assets files, and serve those to clients who accept gzip encoding.
# :headers :: A hash of additional headers for both js and css rendered files
# :js_compressor :: Compressor to use for compressing javascript, either :yui, :closure, :uglifier, :minjs,
# :none, or nil (the default, which will try :yui, :closure, :uglifier, then :minjs, but
# not fail if any of them is not available)
# :js_dir :: Directory name containing your javascript source, inside :path (default: 'js')
# :js_headers :: A hash of additional headers for your rendered javascript files
# :js_opts :: Template options to pass to the render plugin (via :template_opts) when rendering javascript assets
# :js_route :: Route under :prefix for javascript assets (default: :js_dir)
# :path :: Path to your asset source directory (default: 'assets'). Relative
# paths will be considered relative to the application's :root option.
# :postprocessor :: A block which should accept three arguments (asset name, asset type,
# content). This block can be used to hook into the asset system and
# make your own modifications before the asset is served. If the asset
# is to be compiled, the block is called at compile time.
# :prefix :: Prefix for assets path in your URL/routes (default: 'assets')
# :precompiled :: Path to the compiled asset metadata file. If the file exists, will use compiled
# mode using the metadata in the file. If the file does not exist, will use
# non-compiled mode, but will write the metadata to the file if compile_assets is called.
# :public :: Path to your public folder, in which compiled files are placed (default: 'public'). Relative
# paths will be considered relative to the application's :root option.
# :relative_paths :: Use relative paths instead of absolute paths when setting up link and script tags for
# assets.
# :sri :: Enables subresource integrity when setting up references to compiled assets. The value should be
# :sha256, :sha384, or :sha512 depending on which hash algorithm you want to use. This changes the
# hash algorithm that Roda will use when naming compiled asset files. The default is :sha256, you
# can use nil to disable subresource integrity.
# :timestamp_paths :: Include the timestamp of assets in asset paths in non-compiled mode. Doing this can
# slow down development requests due to additional requests to get last modified times,
# but it will make sure the paths change in development when there are modifications,
# which can fix issues when using a caching proxy in non-compiled mode. This can also
# be specified as a string to use that string to separate the timestamp from the asset.
# By default, / is used as the separator if timestamp paths are enabled.
module Assets
DEFAULTS = {
:compiled_name => 'app'.freeze,
:js_dir => 'js'.freeze,
:css_dir => 'css'.freeze,
:prefix => 'assets'.freeze,
:concat_only => false,
:compiled => false,
:add_suffix => false,
:early_hints => false,
:timestamp_paths => false,
:group_subdirs => true,
:compiled_css_dir => nil,
:compiled_js_dir => nil,
:sri => :sha256
}.freeze
# Internal exception raised when a compressor cannot be found
CompressorNotFound = Class.new(RodaError)
# Load the render, caching, and h plugins, since the assets plugin
# depends on them.
def self.load_dependencies(app, opts = OPTS)
app.plugin :render
app.plugin :caching
app.plugin :h
if opts[:relative_paths]
app.plugin :relative_path
end
end
# Setup the options for the plugin. See the Assets module RDoc
# for a description of the supported options.
def self.configure(app, opts = {})
if app.assets_opts
prev_opts = app.assets_opts[:orig_opts]
orig_opts = app.assets_opts[:orig_opts].merge(opts)
[:headers, :css_headers, :js_headers, :css_opts, :js_opts, :dependencies].each do |s|
if prev_opts[s]
if opts[s]
orig_opts[s] = prev_opts[s].merge(opts[s])
else
orig_opts[s] = prev_opts[s].dup
end
end
end
app.opts[:assets] = orig_opts.dup
app.opts[:assets][:orig_opts] = orig_opts
else
app.opts[:assets] = opts.dup
app.opts[:assets][:orig_opts] = opts
end
opts = app.opts[:assets]
opts[:path] = app.expand_path(opts[:path]||"assets").freeze
opts[:public] = app.expand_path(opts[:public]||"public").freeze
# Combine multiple values into a path, ignoring trailing slashes
j = lambda do |*v|
opts.values_at(*v).
reject{|s| s.to_s.empty?}.
map{|s| s.chomp('/')}.
join('/').freeze
end
# Same as j, but add a trailing slash if not empty
sj = lambda do |*v|
s = j.call(*v)
s.empty? ? s : (s + '/').freeze
end
if opts[:precompiled] && !opts[:compiled] && ::File.exist?(opts[:precompiled])
require 'json'
opts[:compiled] = app.send(:_precompiled_asset_metadata, opts[:precompiled])
end
if opts[:early_hints]
app.plugin :early_hints
end
if opts[:timestamp_paths] && !opts[:timestamp_paths].is_a?(String)
opts[:timestamp_paths] = '/'
end
DEFAULTS.each do |k, v|
opts[k] = v unless opts.has_key?(k)
end
[
[:compiled_path, :prefix],
[:js_route, :js_dir],
[:css_route, :css_dir],
[:compiled_js_route, :compiled_js_dir],
[:compiled_css_route, :compiled_css_dir]
].each do |k, v|
opts[k] = opts[v] unless opts.has_key?(k)
end
[:css_headers, :js_headers, :css_opts, :js_opts, :dependencies].each do |s|
opts[s] ||= {}
end
expanded_deps = opts[:expanded_dependencies] = {}
opts[:dependencies].each do |file, deps|
expanded_deps[File.expand_path(file)] = Array(deps)
end
if headers = opts[:headers]
opts[:css_headers] = headers.merge(opts[:css_headers])
opts[:js_headers] = headers.merge(opts[:js_headers])
end
opts[:css_headers]['Content-Type'] ||= "text/css; charset=UTF-8".freeze
opts[:js_headers]['Content-Type'] ||= "application/javascript; charset=UTF-8".freeze
[:css_headers, :js_headers, :css_opts, :js_opts, :dependencies, :expanded_dependencies].each do |s|
opts[s].freeze
end
[:headers, :css, :js].each do |s|
opts[s].freeze if opts[s]
end
# Used for reading/writing files
opts[:js_path] = sj.call(:path, :js_dir)
opts[:css_path] = sj.call(:path, :css_dir)
opts[:compiled_js_path] = j.call(:public, :compiled_path, :compiled_js_dir, :compiled_name)
opts[:compiled_css_path] = j.call(:public, :compiled_path, :compiled_css_dir, :compiled_name)
# Used for URLs/routes
opts[:js_prefix] = sj.call(:prefix, :js_route)
opts[:css_prefix] = sj.call(:prefix, :css_route)
opts[:compiled_js_prefix] = j.call(:prefix, :compiled_js_route, :compiled_name)
opts[:compiled_css_prefix] = j.call(:prefix, :compiled_css_route, :compiled_name)
opts[:js_suffix] = (opts[:add_suffix] ? '.js' : '').freeze
opts[:css_suffix] = (opts[:add_suffix] ? '.css' : '').freeze
opts.freeze
end
module ClassMethods
# Return the assets options for this class.
def assets_opts
opts[:assets]
end
# Compile options for the given asset type. If no asset_type
# is given, compile both the :css and :js asset types. You
# can specify an array of types (e.g. [:css, :frontend]) to
# compile assets for the given asset group.
def compile_assets(type=nil)
require 'fileutils'
unless assets_opts[:compiled]
opts[:assets] = assets_opts.merge(:compiled => _compiled_assets_initial_hash).freeze
end
if type == nil
_compile_assets(:css)
_compile_assets(:js)
else
_compile_assets(type)
end
if precompile_file = assets_opts[:precompiled]
require 'json'
::FileUtils.mkdir_p(File.dirname(precompile_file))
tmp_file = "#{precompile_file}.tmp"
::File.open(tmp_file, 'wb'){|f| f.write((opts[:json_serializer] || :to_json.to_proc).call(assets_opts[:compiled]))}
::File.rename(tmp_file, precompile_file)
end
assets_opts[:compiled]
end
private
# The initial hash to use to store compiled asset metadata.
def _compiled_assets_initial_hash
{}
end
# Internals of compile_assets, handling recursive calls for loading
# all asset groups under the given type.
def _compile_assets(type)
type, *dirs = type if type.is_a?(Array)
dirs ||= []
files = assets_opts[type]
dirs.each{|d| files = files[d]}
case files
when Hash
files.each_key{|dir| _compile_assets([type] + dirs + [dir])}
else
files = Array(files)
compile_assets_files(files, type, dirs) unless files.empty?
end
end
# The precompiled asset metadata stored in the given file
def _precompiled_asset_metadata(file)
(opts[:json_parser] || ::JSON.method(:parse)).call(::File.read(file))
end
# Compile each array of files for the given type into a single
# file. Dirs should be an array of asset group names, if these
# are files in an asset group.
def compile_assets_files(files, type, dirs)
dirs = nil if dirs && dirs.empty?
o = assets_opts
app = allocate
content = files.map do |file|
file = "#{dirs.join('/')}/#{file}" if dirs && o[:group_subdirs]
file = "#{o[:"#{type}_path"]}#{file}"
app.read_asset_file(file, type)
end.join("\n")
unless o[:concat_only]
content = compress_asset(content, type)
end
suffix = ".#{dirs.join('.')}" if dirs
key = "#{type}#{suffix}"
unique_id = o[:compiled][key] = asset_digest(content)
path = "#{o[:"compiled_#{type}_path"]}#{suffix}.#{unique_id}.#{type}"
::FileUtils.mkdir_p(File.dirname(path))
::File.open(path, 'wb'){|f| f.write(content)}
if o[:gzip]
require 'zlib'
Zlib::GzipWriter.open("#{path}.gz") do |gz|
gz.write(content)
end
end
nil
end
# Compress the given content for the given type by using the
# configured compressor, or trying the supported compressors.
def compress_asset(content, type)
case compressor = assets_opts[:"#{type}_compressor"]
when :none
return content
when nil
# default, try different compressors
else
# Allow calling private compress methods
return send("compress_#{type}_#{compressor}", content)
end
compressors = if type == :js
[:yui, :closure, :uglifier, :minjs]
else
[:yui]
end
compressors.each do |comp|
begin
# Allow calling private compress methods
if c = send("compress_#{type}_#{comp}", content)
return c
end
rescue LoadError, CompressorNotFound
end
end
content
end
# Compress the CSS using YUI Compressor, requires java runtime
def compress_css_yui(content)
compress_yui(content, :compress_css)
end
# Compress the JS using Google Closure Compiler, requires java runtime
def compress_js_closure(content)
require 'closure-compiler'
begin
::Closure::Compiler.new.compile(content)
rescue ::Closure::Error => e
raise CompressorNotFound, "#{e.class}: #{e.message}", e.backtrace
end
end
# Compress the JS using MinJS, a pure ruby compressor
def compress_js_minjs(content)
require 'minjs'
Minjs::Compressor::Compressor.new(:debug => false).compress(content).to_js
end
# Compress the JS using Uglifier, requires javascript runtime
def compress_js_uglifier(content)
begin
require 'uglifier'
rescue => e
# :nocov:
raise CompressorNotFound, "#{e.class}: #{e.message}", e.backtrace
# :nocov:
end
Uglifier.compile(content)
end
# Compress the CSS using YUI Compressor, requires java runtime
def compress_js_yui(content)
compress_yui(content, :compress_js)
end
# Compress the CSS/JS using YUI Compressor, requires java runtime
def compress_yui(content, meth)
require 'yuicompressor'
::YUICompressor.public_send(meth, content, :munge => true)
rescue ::Errno::ENOENT => e
raise CompressorNotFound, "#{e.class}: #{e.message}", e.backtrace
end
# Return a unique id for the given content. By default, uses the
# SHA256 hash of the content. This method can be overridden to use
# a different digest type or to return a static string if you don't
# want to use a unique value.
def asset_digest(content)
require 'digest/sha2'
algo = assets_opts[:sri] || :sha256
::Digest.const_get(algo.to_s.upcase).hexdigest(content)
end
end
module InstanceMethods
# Return an array of paths for the given asset type and optionally
# asset group. See the assets function documentation for details.
def assets_paths(type)
o = self.class.assets_opts
if type.is_a?(Array)
ltype, *dirs = type
else
ltype = type
end
stype = ltype.to_s
url_prefix = request.script_name if self.class.opts[:add_script_name]
relative_paths = o[:relative_paths]
paths = if o[:compiled]
relative_paths = false if o[:compiled_asset_host]
if ukey = _compiled_assets_hash(type, true)
["#{o[:compiled_asset_host]}#{url_prefix}/#{o[:"compiled_#{stype}_prefix"]}.#{ukey}.#{stype}"]
else
[]
end
else
asset_dir = o[ltype]
if dirs && !dirs.empty?
dirs.each{|f| asset_dir = asset_dir[f]}
prefix = "#{dirs.join('/')}/" if o[:group_subdirs]
end
Array(asset_dir).map do |f|
if ts = o[:timestamp_paths]
mtime = asset_last_modified(File.join(o[:"#{stype}_path"], *[prefix, f].compact))
mtime = "#{sprintf("%i%06i", mtime.to_i, mtime.usec)}#{ts}"
end
"#{url_prefix}/#{o[:"#{stype}_prefix"]}#{mtime}#{prefix}#{f}#{o[:"#{stype}_suffix"]}"
end
end
if relative_paths
paths.map! do |path|
"#{relative_prefix}#{path}"
end
end
paths
end
# Return a string containing html tags for the given asset type.
# This will use a script tag for the :js type and a link tag for
# the :css type.
#
# To return the tags for a specific asset group, use an array for
# the type, such as [:css, :frontend].
#
# When the assets are not compiled, this will result in a separate
# tag for each asset file. When the assets are compiled, this will
# result in a single tag to the compiled asset file.
def assets(type, attrs = OPTS)
ltype = type.is_a?(Array) ? type[0] : type
o = self.class.assets_opts
if o[:compiled] && (algo = o[:sri]) && (hash = _compiled_assets_hash(type))
attrs = Hash[attrs]
attrs[:integrity] = "#{algo}-#{h([[hash].pack('H*')].pack('m').tr("\n", ''))}"
end
attrs = attrs.map{|k,v| "#{k}=\"#{h(v)}\""}.join(' ')
if ltype == :js
tag_start = ""
else
tag_start = ""
end
paths = assets_paths(type)
if o[:early_hints]
early_hint_as = ltype == :js ? 'script' : 'style'
send_early_hints('Link'=>paths.map{|p| "<#{p}>; rel=preload; as=#{early_hint_as}"}.join("\n"))
end
paths.map{|p| "#{tag_start}#{h(p)}#{tag_end}"}.join("\n")
end
# Render the asset with the given filename. When assets are compiled,
# or when the file is already of the given type (no rendering necessary),
# this returns the contents of the compiled file.
# When assets are not compiled and the file is not already in the same format,
# this will render the asset using the render plugin.
# In both cases, if the file has not been modified since the last request,
# this will return a 304 response.
def render_asset(file, type)
o = self.class.assets_opts
if o[:compiled]
file = "#{o[:"compiled_#{type}_path"]}#{file}"
if o[:gzip] && env['HTTP_ACCEPT_ENCODING'] =~ /\bgzip\b/
@_response['Content-Encoding'] = 'gzip'
file += '.gz'
end
check_asset_request(file, type, ::File.stat(file).mtime)
::File.read(file)
else
file = "#{o[:"#{type}_path"]}#{file}"
check_asset_request(file, type, asset_last_modified(file))
read_asset_file(file, type)
end
end
# Return the content of the file if it is already of the correct type.
# Otherwise, render the file using the render plugin. +file+ should be
# the relative path to the file from the current directory.
def read_asset_file(file, type)
o = self.class.assets_opts
content = if file.end_with?(".#{type}")
::File.read(file)
else
render_asset_file(file, :template_opts=>o[:"#{type}_opts"], :dependencies=>o[:expanded_dependencies][file])
end
o[:postprocessor] ? o[:postprocessor].call(file, type, content) : content
end
private
def _compiled_assets_hash(type, return_ukey=false)
compiled = self.class.assets_opts[:compiled]
type, *dirs = type if type.is_a?(Array)
stype = type.to_s
if dirs && !dirs.empty?
key = dirs.join('.')
ckey = "#{stype}.#{key}"
if hash = ukey = compiled[ckey]
ukey = "#{key}.#{ukey}"
end
else
hash = ukey = compiled[stype]
end
return_ukey ? ukey : hash
end
# Return when the file was last modified. If the file depends on any
# other files, check the modification times of all dependencies and
# return the maximum.
def asset_last_modified(file)
if deps = self.class.assets_opts[:expanded_dependencies][file]
([file] + Array(deps)).map{|f| ::File.stat(f).mtime}.max
else
::File.stat(file).mtime
end
end
# If the asset hasn't been modified since the last request, return
# a 304 response immediately. Otherwise, add the appropriate
# type-specific headers.
def check_asset_request(file, type, mtime)
@_request.last_modified(mtime)
@_response.headers.merge!(self.class.assets_opts[:"#{type}_headers"])
end
# Render the given asset file using the render plugin, with the given options.
# +file+ should be the relative path to the file from the current directory.
def render_asset_file(file, options)
render_template({:path => file}, options)
end
end
module RequestClassMethods
# An array of asset type strings and regexps for that type, for all asset types
# handled.
def assets_matchers
@assets_matchers ||= [:css, :js].map do |t|
if regexp = assets_regexp(t)
[t, regexp].freeze
end
end.compact.freeze
end
private
# A string for the asset filename for the asset type, key, and digest.
def _asset_regexp(type, key, digest)
"#{key.sub(/\A#{type}/, '')}.#{digest}.#{type}"
end
# The regexp matcher to use for the given type. This handles any asset groups
# for the asset types.
def assets_regexp(type)
o = roda_class.assets_opts
if compiled = o[:compiled]
assets = compiled.
select{|k,_| k =~ /\A#{type}/}.
map{|k, md| _asset_regexp(type, k, md)}
return if assets.empty?
/#{o[:"compiled_#{type}_prefix"]}(#{Regexp.union(assets)})/
else
return unless assets = o[type]
assets = unnest_assets_hash(assets)
ts = o[:timestamp_paths]
/#{o[:"#{type}_prefix"]}#{"\\d+#{ts}" if ts}(#{Regexp.union(assets.uniq)})#{o[:"#{type}_suffix"]}/
end
end
# Recursively unnested the given assets hash, returning a single array of asset
# files for the given.
def unnest_assets_hash(h)
case h
when Hash
h.map do |k,v|
assets = unnest_assets_hash(v)
assets = assets.map{|x| "#{k}/#{x}"} if roda_class.assets_opts[:group_subdirs]
assets
end.flatten(1)
else
Array(h)
end
end
end
module RequestMethods
# Render the matching asset if this is a GET request for a supported asset.
def assets
if is_get?
self.class.assets_matchers.each do |type, matcher|
is matcher do |file|
scope.render_asset(file, type)
end
end
nil
end
end
end
end
register_plugin(:assets, Assets)
end
end