Sha256: 886c36ba674548e95812c2306c5347ea049b175db86d55288f945a4d05ca1286

Contents?: true

Size: 1.27 KB

Versions: 2

Compression:

Stored size: 1.27 KB

Contents

o: ActiveSupport::Cache::Entry	:@compressedF:@expires_in0:@created_atf1381798606.735841:@value"�{I"
class:ETI"BundledAsset;FI"logical_path;TI"%Shaders/BillboardCollectionFS.js;TI"
pathname;TI"^/Users/bogumil/www/engines/cesium/app/assets/javascripts/Shaders/BillboardCollectionFS.js;FI"content_type;TI"application/javascript;TI"
mtime;TI"2013-10-15T02:54:58+02:00;TI"length;Ti�I"digest;TI"%ca686b2556e588540df6b31c59192f82;FI"source;TI"�    //This file is automatically rebuilt by the Cesium build process.
    /*global define*/

    define(function() {
    "use strict";
    return "uniform sampler2D u_atlas;\n\
varying vec2 v_textureCoordinates;\n\
#ifdef RENDER_FOR_PICK\n\
varying vec4 v_pickColor;\n\
#else\n\
varying vec4 v_color;\n\
#endif\n\
void main()\n\
{\n\
#ifdef RENDER_FOR_PICK\n\
vec4 vertexColor = vec4(1.0, 1.0, 1.0, 1.0);\n\
#else\n\
vec4 vertexColor = v_color;\n\
#endif\n\
vec4 color = texture2D(u_atlas, v_textureCoordinates) * vertexColor;\n\
if (color.a == 0.0)\n\
{\n\
discard;\n\
}\n\
#ifdef RENDER_FOR_PICK\n\
gl_FragColor = v_pickColor;\n\
#else\n\
gl_FragColor = color;\n\
#endif\n\
}\n\
";
});
;TI"required_assets_digest;TI"%541d3047337ab5c32e6532d0abcb66b3;FI"
_version;TI"%6776f581a4329e299531e1d52aa59832;F

Version data entries

2 entries across 2 versions & 1 rubygems

Version Path
cesium-0.23.0 test/dummy/tmp/cache/assets/D1C/BF0/sprockets%2F393c2da017963cb719b5c5e35986fe5d
cesium-0.22.0 test/dummy/tmp/cache/assets/D1C/BF0/sprockets%2F393c2da017963cb719b5c5e35986fe5d