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class:EFI"BundledAsset;�FI"logical_path;�FI"'Shaders/Materials/GrassMaterial.js;�TI"
pathname;�FI"_/Users/bwrona/www/engines/cesium/app/assets/javascripts/Shaders/Materials/GrassMaterial.js;�TI"content_type;�FI"application/javascript;�FI"
mtime;�FI"2013-02-11T17:47:50+01:00;�FI"length;�Fi�I"digest;�F"%b47f4be2285f360469216974e7f1aea6I"source;�FI"�// This file is automatically rebuilt by the Cesium build process.
/*global define*/

define(function() {
    "use strict";
    return "uniform vec4 grassColor;\n\
uniform vec4 dirtColor;\n\
uniform float patchiness;\n\
czm_material czm_getMaterial(czm_materialInput materialInput)\n\
{\n\
czm_material material = czm_getDefaultMaterial(materialInput);\n\
vec2 st = materialInput.st;\n\
float noise1 = (czm_snoise(st * patchiness * 1.0)) * 1.0;\n\
float noise2 = (czm_snoise(st * patchiness * 2.0)) * 0.5;\n\
float noise3 = (czm_snoise(st * patchiness * 4.0)) * 0.25;\n\
float noise = sin(noise1 + noise2 + noise3) * 0.1;\n\
vec4 color = mix(grassColor, dirtColor, noise);\n\
float verticalNoise = czm_snoise(vec2(st.x * 100.0, st.y * 20.0)) * 0.02;\n\
float horizontalNoise = czm_snoise(vec2(st.x * 20.0, st.y * 100.0)) * 0.02;\n\
float stripeNoise = min(verticalNoise, horizontalNoise);\n\
color.rgb += stripeNoise;\n\
material.diffuse = color.rgb;\n\
material.alpha = color.a;\n\
return material;\n\
}\n\
";
});
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