o: ActiveSupport::Cache::Entry :@compressedF:@expires_in0:@created_atf1361185925.565619:@value"�{I" class:EFI"BundledAsset;�FI"logical_path;�FI"'Shaders/Materials/GrassMaterial.js;�TI" pathname;�FI"_/Users/bwrona/www/engines/cesium/app/assets/javascripts/Shaders/Materials/GrassMaterial.js;�TI"content_type;�FI"application/javascript;�FI" mtime;�FI"2013-02-11T17:47:50+01:00;�FI"length;�Fi�I"digest;�F"%b47f4be2285f360469216974e7f1aea6I"source;�FI"�// This file is automatically rebuilt by the Cesium build process. /*global define*/ define(function() { "use strict"; return "uniform vec4 grassColor;\n\ uniform vec4 dirtColor;\n\ uniform float patchiness;\n\ czm_material czm_getMaterial(czm_materialInput materialInput)\n\ {\n\ czm_material material = czm_getDefaultMaterial(materialInput);\n\ vec2 st = materialInput.st;\n\ float noise1 = (czm_snoise(st * patchiness * 1.0)) * 1.0;\n\ float noise2 = (czm_snoise(st * patchiness * 2.0)) * 0.5;\n\ float noise3 = (czm_snoise(st * patchiness * 4.0)) * 0.25;\n\ float noise = sin(noise1 + noise2 + noise3) * 0.1;\n\ vec4 color = mix(grassColor, dirtColor, noise);\n\ float verticalNoise = czm_snoise(vec2(st.x * 100.0, st.y * 20.0)) * 0.02;\n\ float horizontalNoise = czm_snoise(vec2(st.x * 20.0, st.y * 100.0)) * 0.02;\n\ float stripeNoise = min(verticalNoise, horizontalNoise);\n\ color.rgb += stripeNoise;\n\ material.diffuse = color.rgb;\n\ material.alpha = color.a;\n\ return material;\n\ }\n\ "; }); ;�FI"required_assets_digest;�F"%207e6712c9ed72dcb845d0fde0127d0aI" _version;�F"%6776f581a4329e299531e1d52aa59832