o: RPG::Map: @bgmo:RPG::AudioFile: @volumeii: @name" _example: @pitchi7:@tileset_idi: @events{ i o:RPG::Event : @pages[o:RPG::Event::Page:@move_typei: @list[o:RPG::EventCommand:@parameters[" glitch3.ogg, 3, 100, 100, 5: @indenti: @codeiqo;;[""Delayed looping spatial audio;i;iqo;;[;i;i:@conditiono: RPG::Event::Page::Condition:@switch2_validF:@self_switch_ch"A:@switch1_idi:@switch1_validF:@variable_valuei:@self_switch_validF:@variable_idi:@variable_validF:@switch2_idi:@direction_fixF:@move_routeo:RPG::MoveRoute;[o:RPG::MoveCommand;[;i:@skippableF: @repeatT: @triggeri:@step_animeT:@move_frequencyi : @graphico:RPG::Event::Page::Graphic : @opacityi:@character_name"blue_glitch: @patterni: @tile_idi:@directioni:@blend_typei:@character_huei:@always_on_topF:@walk_animeF:@move_speedi : @throughF; " Emitter:@yi:@xi:@idi i o; ;[o;;i;[o;;[":waterfall3.ogg, 0, 100, 100, 7, {width: 3; height: 2};i;iqo;;["Shape for spatial audio;i;iqo;;[;i;i;o;;F;"A;i;F;i;F;i;F; i;!F;"o;#;[o;$;[;i;%F;&T;'i;(F;)i;*o;+ ;,i;-"red_fishtanks;.i;/i;0i;1i;2i;3F;4F;5i;6F; " Emitter;7i;8i;9i io; ;[o;;[o;;[" Bitch;i;ijo;;[;i;i;i;!F;o;;F;"A;i;F;i;F;i;F; i;"o;#;[o;$;[;i;%F;&T;'i;(F;)i;3F;*o;+ ;,i;-";.i;/i;0i;1i;2i;4T;5i;6F; " EV001;7i;8i ;9ii o; ;[o;;[ o;;["*Audio/ME/HELLO.wav, 0, 100, 100, 2, 0;i;iqo;;["Ai;i;i{o;;["You can use pages!!!;i;iqo;;[;i;i;i;!F;o;;F;"A;i;F;i;F;i;F; i;"o;#;[o;$;[;i;%F;&T;'i;(F;)i ;3F;*o;+ ;,i;-" red_misc;.i;/i;0i ;1i;2i;4F;5i ;6Fo;;i;[ o;;[" glitch3.ogg, 0, 100, 100, 5;i;iqo;;["Ai;i;i{o;;["You can use pages!!!;i;iqo;;[;i;i;o;;F;"A;i;F;i;T;i;F; i;!F;"o;#;[o;$;[;i;%F;&T;'i;(T;)i;*o;+ ;,i;-"blue_glitch;.i;/i;0i;1i;2i;3F;4F;5i;6F; " Emitter;7i;8i;9i io; ;[o;;[ o;;["!glitch3.ogg, -1, 100, 100, 5;i;iqo;;["*h= Audio_Manager.get_spatial_handler(;i;ico;;["@event_id);i;io;;[" h.play();i;io;;["Non-looping spatial audio;i;iqo;;["Interact to play;i;io;;[""See script event for handling;i;io;;[;i;i;i;!F;o;;F;"A;i;F;i;F;i;F; i;"o;#;[o;$;[;i;%F;&T;'i;(T;)i ;3F;*o;+ ;,i;-"blue_glitch;.i;/i;0i;1i;2i;4F;5i ;6F; " Emitter;7i;8i;9iio; ;[o;;i;[o;;["BGM stem controls example;i;iqo;;[[ "Mute chimes"Unmute chimes"Fade kicks out (3 sec)"Fade kicks in (3 sec)i ;i;iko;;[i@;i;io;;["+$game_system.bgm_stem_volume(:chimes, ;i;ico;;["0);i;io;;[;i;io;;[i@;i;io;;["+$game_system.bgm_stem_volume(:chimes, ;i;ico;;[" 100);i;io;;[;i;io;;[i@;i;io;;["($game_system.bgm_stem_fade(:kicks, ;i;ico;;[" 0, 3);i;io;;[;i;io;;[i@;i;io;;["($game_system.bgm_stem_fade(:kicks, ;i;ico;;[" 100, 3);i;io;;[;i;io;;[;i;io;;[;i;io;;[;i;io;;[;i;i;o;;F;"A;i;F;i;F;i;F; i;!F;"o;#;[o;$;[;io;$;[;i;%F;&T;'i;(F;)i ;*o;+ ;,i;-"green_npc_alula;.i;/i;0i;1i;2i;3F;4F;5i ;6F; " DJ Alula;7i;8i;9ii o; ;[o;;i;[o;;[" glitch3.ogg, 0, 100, 100, 5;i;iqo;;["Looping spatial audio;i;iqo;;[;i;i;o;;F;"A;i;F;i;F;i;F; i;!F;"o;#;[o;$;[;i;%F;&T;'i;(T;)i ;*o;+ ;,i;-"blue_glitch;.i;/i;0i;1i;2i;3F;4F;5i ;6F; " Emitter;7i;8i;9i : @bgso;;iU; "; ii:@autoplay_bgmT: @datau: Tablet xyz{|}~xyz{|}~xyz{:@autoplay_bgsT: @heighti:@encounter_stepi#: @widthi:@encounter_list[