Sha256: 873bab1ec943840862527f5707be380731d291ef583c61bef7ecd5473659b965
Contents?: true
Size: 1.14 KB
Versions: 3
Compression:
Stored size: 1.14 KB
Contents
//This file is automatically rebuilt by the Cesium build process. /*global define*/ define(function() { "use strict"; return "#define SAMPLES 8\n\ \n\ uniform float delta;\n\ uniform float sigma;\n\ uniform float direction; // 0.0 for x direction, 1.0 for y direction\n\ \n\ uniform sampler2D u_texture;\n\ uniform vec2 u_step;\n\ \n\ varying vec2 v_textureCoordinates;\n\ \n\ // Incremental Computation of the Gaussian:\n\ // http://http.developer.nvidia.com/GPUGems3/gpugems3_ch40.html\n\ \n\ void main()\n\ {\n\ vec2 st = v_textureCoordinates;\n\ \n\ vec2 dir = vec2(1.0 - direction, direction);\n\ \n\ vec3 g;\n\ g.x = 1.0 / (sqrt(czm_twoPi) * sigma);\n\ g.y = exp((-0.5 * delta * delta) / (sigma * sigma));\n\ g.z = g.y * g.y;\n\ \n\ vec4 result = texture2D(u_texture, st) * g.x;\n\ for (int i = 1; i < SAMPLES; ++i)\n\ {\n\ g.xy *= g.yz;\n\ \n\ vec2 offset = float(i) * dir * u_step;\n\ result += texture2D(u_texture, st - offset) * g.x;\n\ result += texture2D(u_texture, st + offset) * g.x;\n\ }\n\ \n\ gl_FragColor = result;\n\ }\n\ "; });
Version data entries
3 entries across 3 versions & 1 rubygems