module Celluloid # A proxy object returned from Celluloid::Actor.spawn/spawn_link which # dispatches calls and casts to normal Ruby objects which are running inside # of their own threads. class ActorProxy # FIXME: not nearly enough methods are delegated here attr_reader :mailbox def initialize(actor, mailbox) @actor, @mailbox = actor, mailbox end def send(meth, *args, &block) __call :send, meth, *args, &block end def respond_to?(meth) __call :respond_to?, meth end def methods(include_ancestors = true) __call :methods, include_ancestors end def alive? @actor.alive? end def to_s __call :to_s end def inspect return __call :inspect if alive? "#" end # Terminate the associated actor def terminate raise DeadActorError, "actor already terminated" unless alive? terminate! end # method_missing black magic to call bang predicate methods asynchronously def method_missing(meth, *args, &block) # bang methods are async calls if meth.to_s.match(/!$/) unbanged_meth = meth.to_s.sub(/!$/, '') our_mailbox = Thread.current.mailbox begin @mailbox << AsyncCall.new(our_mailbox, unbanged_meth, args, block) rescue MailboxError # Silently swallow asynchronous calls to dead actors. There's no way # to reliably generate DeadActorErrors for async calls, so users of # async calls should find other ways to deal with actors dying # during an async call (i.e. linking/supervisors) end return # casts are async and return immediately end __call(meth, *args, &block) end # Make a synchronous call to the actor we're proxying to def __call(meth, *args, &block) our_mailbox = Thread.current.mailbox call = SyncCall.new(our_mailbox, meth, args, block) begin @mailbox << call rescue MailboxError raise DeadActorError, "attempted to call a dead actor" end if Celluloid.actor? # Yield to the actor scheduler, which resumes us when we get a response response = Fiber.yield(call) else # Otherwise we're inside a normal thread, so block response = our_mailbox.receive do |msg| msg.is_a? Response and msg.call == call end end case response when SuccessResponse response.value when ErrorResponse raise response.value else raise "don't know how to handle #{response.class} messages!" end end end end