#--
# $Id: pathdata.rb,v 1.5 2009/02/28 23:52:28 rmagick Exp $
# Copyright (C) 2009 Timothy P. Hunter
#++
module Magick
class RVG
# The PathData class provides an object-oriented way to produce an SVG
# path. Each of the methods corresponds to a path command. Construct a
# path by calling one or more methods. The path object can be passed
# as an argument to the RVG::ShapeConstructors#path method.
class PathData
private
def add_points(req, *coords)
if coords
if coords.length % req != 0
fail ArgumentError, "wrong number of coordinates specified. A multiple of #{req} required, #{req+coords.length} given."
end
coords.each {|c| @path << ('%g' % c)}
end
end
public
# Construct an empty path
def initialize
@path = ''
end
# Convert the path to its string equivalent.
def to_s
@path
end
def deep_copy(h = nil) #:nodoc:
@path.dup
end
# Add a moveto command. If abs is
# true the coordinates are absolute, otherwise
# the coordinates are relative.
def moveto(abs, x, y, *coords)
@path << sprintf('%s%g,%g ', (abs ? 'M' : 'm'), x, y)
# "subsequent pairs are treated as implicit lineto commands"
add_points(2, *coords)
end
# Add a closepath command. The abs argument
# is ignored.
def closepath(abs = true)
@path << 'Z' # ignore `abs'
end
# Add a lineto command. Any number of x,y coordinate
# pairs may be specified. If abs is
# true the coordinates are absolute, otherwise
# the coordinates are relative.
def lineto(abs, x, y, *coords)
@path << sprintf('%s%g,%g ', (abs ? 'L' : 'l'), x, y)
# "a number of coordinate pairs may be specified to draw a polyline"
add_points(2, *coords)
end
# Add a horizontal lineto command. If abs is
# true the coordinates are absolute, otherwise
# the coordinates are relative.
def hlineto(abs, x)
@path << sprintf('%s%g ', (abs ? 'H' : 'h'), x)
end
# Add a vertical lineto command. If abs is
# true the coordinates are absolute, otherwise
# the coordinates are relative.
def vlineto(abs, y)
@path << sprintf('%s%g ', (abs ? 'V' : 'v'), y)
end
# Add a curveto (cubic Bezier) command.
# If abs is
# true the coordinates are absolute, otherwise
# the coordinates are relative.
def curveto(abs, x1, y1, x2, y2, x, y, *coords)
@path << sprintf('%s%g,%g %g,%g %g,%g ', (abs ? 'C' : 'c'), x1, y1, x2, y2, x, y)
# "multiple sets of coordinates may be specified to draw a polybezier"
add_points(6, *coords)
end
# Add a smooth curveto (cubic Bezier) command.
# If abs is
# true the coordinates are absolute, otherwise
# the coordinates are relative.
def smooth_curveto(abs, x2, y2, x, y, *coords)
@path << sprintf('%s%g,%g %g,%g ', (abs ? 'S' : 's'), x2, y2, x, y)
# "multiple sets of coordinates may be specified to draw a polybezier"
add_points(4, *coords)
end
# Add a quadratic Bezier curveto command.
# If abs is
# true the coordinates are absolute, otherwise
# the coordinates are relative.
def quadratic_curveto(abs, x1, y1, x, y, *coords)
@path << sprintf('%s%g,%g %g,%g ', (abs ? 'Q' : 'q'), x1, y1, x, y)
add_points(4, *coords)
end
# Add a smooth quadratic Bezier curveto command.
# If abs is
# true the coordinates are absolute, otherwise
# the coordinates are relative.
def smooth_quadratic_curveto(abs, x, y, *coords)
@path << sprintf('%s%g,%g ', (abs ? 'T' : 't'), x, y)
add_points(2, *coords)
end
# Add an arc command.
# If abs is
# true the coordinates are absolute, otherwise
# the coordinates are relative.
def arc(abs, rx, ry, x_axis_rotation, large_arc_flag, sweep_flag, x, y)
@path << sprintf('%s%g,%g %g %d %d %g,%g ', (abs ? 'A' : 'a'), rx, ry, x_axis_rotation, large_arc_flag, sweep_flag, x, y)
end
end # class PathData
end # class RVG
end # module Magick