# frozen_string_literal: true module Playbook module PbCurrency class Currency < Playbook::KitBase prop :align, type: Playbook::Props::Enum, values: %w[left center right], default: "left" prop :size, type: Playbook::Props::Enum, values: %w[lg md sm], default: "md" prop :label, type: Playbook::Props::String, default: "" prop :symbol, type: Playbook::Props::String, default: "$" prop :amount, type: Playbook::Props::String, required: true prop :unit, type: Playbook::Props::String, required: false prop :emphasized, type: Playbook::Props::Boolean, default: true prop :variant, type: Playbook::Props::Enum, values: %w[default light bold], default: "default" prop :dark, type: Playbook::Props::Boolean, default: false def classname generate_classname("pb_currency_kit", align, size, dark_class) end def currency_wrapper_props { classname: "dollar_sign", color: "light", dark: dark, } end def title_props { size: size_value, text: whole_value, classname: "pb_currency_value", dark: dark, } end def body_props { text: units_element, color: "light", classname: "unit", dark: dark, } end def emphasized_class emphasized ? "" : "_deemphasized" end def variant_class return unless size == "sm" case variant when "light" "_light" when "bold" "_bold" end end private def whole_value amount.split(".").first.to_s end def units_element _, decimal_part = amount.split(".") if unit.nil? decimal_part.nil? ? ".00" : ".#{decimal_part}" else unit end end def size_value case size when "lg" 1 when "md" 3 else 4 end end def dark_class dark ? "dark" : nil end end end end