module Dedalus def self.activate!(app_view) @active_view = app_view end def self.active_view @active_view ||= nil end class FontRepository def self.get_font(font_name='Helvetica',size: 20) @fonts ||= {} @fonts[font_name] ||= {} @fonts[font_name][size] ||= Gosu::Font.new(size, name: font_name) @fonts[font_name][size] end end class Element attr_accessor :position, :offset # in % as 0.0-1.0 (hint to compositing engine for elements in columns/rows respectively) attr_accessor :width_percent, :height_percent # raw width/height attr_accessor :width, :height attr_accessor :padding, :margin attr_accessor :color, :background_color def initialize(attrs={}) attrs.each { |(k,v)| instance_variable_set(:"@#{k}",v) } unless attrs.nil? end def draw_bounding_box(origin:, dimensions:, color: Palette.gray) x,y = *origin w,h = *dimensions raise "Invalid color #{color} given to #{self.class.name} for bounding box" unless color.is_a?(Dedalus::Color) c = color.to_gosu window.draw_quad(x, y, c, x, y+h, c, x+w, y, c, x+w, y+h, c,ZOrder::Background) end def view Dedalus.active_view end def tiny_font FontRepository.get_font(size: 14) end def code_font FontRepository.get_font('courier new', size: 20) end def font FontRepository.get_font(size: 20) end def big_font FontRepository.get_font(size: 24) end def huge_font FontRepository.get_font(size: 120) end def window view.window end def background_color @background_color ||= if color Palette.decode_color(color) else nil end end end ### class Container < Element def initialize(contents, attrs={}) @contents = contents super(attrs) end def show @contents end end # layer is an abstract element... # maybe should also pull out rows and columns? # could cleanup traversal impl, and will be clearer ultimately class Layer < Element def initialize(elements, freeform: false) @elements = elements @freeform = freeform end def show @elements end def freeform? @freeform == true end end # it's like a gluon or something, not sure how to model in nuclear terms class LayerStack < Element attr_reader :layers def initialize(layers: []) @layers = [] end def push(layer_elements) @layers.push(layer_elements) end end ### class Atom < Element attr_accessor :scale, :padding end class Molecule < Element def click end def hover end end class Organism < Element end class Template < Element end class Screen < Element end ### module ZOrder Background, Foreground, Text, Overlay = *(0..5) end end