#!/usr/bin/env ruby require 'bundler/setup' require 'vedeu' # An example application to demonstrate 'Hello World' and a minimum of # interactivity. It uses the DSL-style of vedeu (not the full-flegded # MVC-approach). # # If you have cloned this repository from GitHub, you can run this example: # # bundle exec ./examples/hello_worlds.rb # class HelloWorldsApp Vedeu.bind(:_initialize_) { Vedeu.trigger(:_show_view_, :hello) Vedeu.trigger(:_refresh_) } Vedeu.configure do # Empty configure block is needed. end Vedeu.interface :hello do # Define all of the interface in one place. background '#000000' foreground '#00ff00' geometry do centred! height 5 width 24 end # (You usually specify the views outside the interface block). Vedeu.views do view :hello do lines do line { centre 'Hello Worlds!', width: 24 } line line { centre "Press 'q' to exit,", width: 24 } line { centre " 'w' to switch worlds.", width: 24 } end end end keymap do key('q') { Vedeu.exit } key('w') { HelloWorldsApp.render_world } end end def self.start(argv = ARGV) Vedeu::Launcher.execute!(argv) end private def self.render_world # Immediately render this to screen. Vedeu.render do view :hello do geometry do centred! height 5 + 2 width 24 + 2 end border do colour foreground: ["#00ff00", "#000033", "#cddc39", "#03a9f4"].sample title ["atlantis", "oceania", "utopia", "midgard", "middle-earth"].sample end lines do line { centre 'Hello Worlds!', width: 24 } line line { centre "Press 'q' to exit,", width: 24 } line { centre " 'w' to switch worlds.", width: 24 } line { centre "#{Vedeu.trigger(:_cursor_position_, Vedeu.focus)" } end end end end end # HelloWorldsApp HelloWorldsApp.start(ARGV)