require_relative 'player' module StudioGame class ClumsyPlayer < Player def found_treasure(treasure) damaged_treasure = Treasure.new(treasure.name, treasure.points / 2.0) super(damaged_treasure) end end end if __FILE__ == $0 clumsy = ClumsyPlayer.new("klutz") hammer = Treasure.new(:hammer, 50) clumsy.found_treasure(hammer) clumsy.found_treasure(hammer) clumsy.found_treasure(hammer) crowbar = Treasure.new(:crowbar, 400) clumsy.found_treasure(crowbar) clumsy.each_found_treasure do |treasure| puts "#{treasure.points} total #{treasure.name} points" end puts "#{clumsy.points} grand total points" end