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module CodebreakerRostik
  class Game
    include Validator
    attr_reader :secret_code, :secret_code_for_hints

    LENGTH_GUESS_CODE = 4
    RANGE_GUESS_CODE = (1..6).freeze

    def initialize
      @secret_code = generate_secrete_code
      @secret_code_for_hints = @secret_code.clone.shuffle
    end

    def valid_guess_code?(guess_code)
      validate_each_char_in_range?(guess_code.split(''), RANGE_GUESS_CODE) && valid_length?(guess_code, LENGTH_GUESS_CODE)
    end

    def hints_left_increase(user)
      user[:hints_left] += 1
    end

    def attempts_left_increase(user)
      user[:attempts_left] += 1
    end

    def give_digit_hint
      @secret_code_for_hints.pop
    end

    def compare_guess_and_secret_codes(guess_code)
      @result_signs = ''
      double_secret_code = @secret_code.clone
      code_arr = guess_code.split('').map(&:to_i)
      double_guess_code = code_arr

      check_same_index(code_arr, double_secret_code, double_guess_code)
      [double_secret_code, double_guess_code].each(&:compact!)
      check_different_index(double_guess_code, double_secret_code)
      @result_signs
    end

    private

    def check_same_index(code_arr, double_secret_code, double_guess_code)
      code_arr.each_index do |index|
        next unless code_arr[index] == @secret_code[index]

        double_secret_code[index], double_guess_code[index] = nil
        @result_signs += '+'
      end
    end

    def check_different_index(double_guess_code, double_secret_code)
      double_guess_code.each do |guess_digit|
        next unless double_secret_code.include?(guess_digit)

        double_secret_code[double_secret_code.find_index(guess_digit)] = nil
        @result_signs += '-'
      end
    end

    def generate_secrete_code
      Array.new(LENGTH_GUESS_CODE) { rand(RANGE_GUESS_CODE) }
    end
  end
end

Version data entries

2 entries across 2 versions & 1 rubygems

Version Path
codebreaker_rostik-0.2.0 lib/game.rb
codebreaker_rostik-0.1.0 lib/game.rb