ClutterActor

ClutterActor — The basic element of the scene graph

Synopsis

#define             CLUTTER_ACTOR_SET_FLAGS             (a,
                                                         f)
#define             CLUTTER_ACTOR_UNSET_FLAGS           (a,
                                                         f)
#define             CLUTTER_ACTOR_IS_MAPPED             (a)
#define             CLUTTER_ACTOR_IS_REALIZED           (a)
#define             CLUTTER_ACTOR_IS_VISIBLE            (a)
#define             CLUTTER_ACTOR_IS_REACTIVE           (a)

enum                ClutterActorFlags;
enum                ClutterRequestMode;
#define             CLUTTER_CALLBACK                    (f)
void                (*ClutterCallback)                  (ClutterActor *actor,
                                                         gpointer data);
                    ClutterActor;
struct              ClutterActorClass;
ClutterActor *      clutter_actor_new                   (void);
void                clutter_actor_set_flags             (ClutterActor *self,
                                                         ClutterActorFlags flags);
void                clutter_actor_unset_flags           (ClutterActor *self,
                                                         ClutterActorFlags flags);
ClutterActorFlags   clutter_actor_get_flags             (ClutterActor *self);
void                clutter_actor_set_name              (ClutterActor *self,
                                                         const gchar *name);
const gchar *       clutter_actor_get_name              (ClutterActor *self);
guint32             clutter_actor_get_gid               (ClutterActor *self);

void                clutter_actor_show                  (ClutterActor *self);
void                clutter_actor_show_all              (ClutterActor *self);
void                clutter_actor_hide                  (ClutterActor *self);
void                clutter_actor_hide_all              (ClutterActor *self);
void                clutter_actor_realize               (ClutterActor *self);
void                clutter_actor_unrealize             (ClutterActor *self);
void                clutter_actor_paint                 (ClutterActor *self);
void                clutter_actor_continue_paint        (ClutterActor *self);
void                clutter_actor_queue_redraw          (ClutterActor *self);
void                clutter_actor_queue_redraw_with_clip
                                                        (ClutterActor *self,
                                                         const cairo_rectangle_int_t *clip);
void                clutter_actor_queue_relayout        (ClutterActor *self);
void                clutter_actor_destroy               (ClutterActor *self);
gboolean            clutter_actor_event                 (ClutterActor *actor,
                                                         const ClutterEvent *event,
                                                         gboolean capture);
gboolean            clutter_actor_should_pick_paint     (ClutterActor *self);
void                clutter_actor_map                   (ClutterActor *self);
void                clutter_actor_unmap                 (ClutterActor *self);
gboolean            clutter_actor_has_overlaps          (ClutterActor *self);
gboolean            clutter_actor_has_mapped_clones     (ClutterActor *self);

enum                ClutterAllocationFlags;
void                clutter_actor_allocate              (ClutterActor *self,
                                                         const ClutterActorBox *box,
                                                         ClutterAllocationFlags flags);
void                clutter_actor_allocate_preferred_size
                                                        (ClutterActor *self,
                                                         ClutterAllocationFlags flags);
void                clutter_actor_allocate_available_size
                                                        (ClutterActor *self,
                                                         gfloat x,
                                                         gfloat y,
                                                         gfloat available_width,
                                                         gfloat available_height,
                                                         ClutterAllocationFlags flags);
void                clutter_actor_allocate_align_fill   (ClutterActor *self,
                                                         const ClutterActorBox *box,
                                                         gdouble x_align,
                                                         gdouble y_align,
                                                         gboolean x_fill,
                                                         gboolean y_fill,
                                                         ClutterAllocationFlags flags);
void                clutter_actor_set_allocation        (ClutterActor *self,
                                                         const ClutterActorBox *box,
                                                         ClutterAllocationFlags flags);
void                clutter_actor_get_allocation_box    (ClutterActor *self,
                                                         ClutterActorBox *box);
void                clutter_actor_get_allocation_geometry
                                                        (ClutterActor *self,
                                                         ClutterGeometry *geom);
void                clutter_actor_get_allocation_vertices
                                                        (ClutterActor *self,
                                                         ClutterActor *ancestor,
                                                         ClutterVertex verts[]);
void                clutter_actor_get_preferred_size    (ClutterActor *self,
                                                         gfloat *min_width_p,
                                                         gfloat *min_height_p,
                                                         gfloat *natural_width_p,
                                                         gfloat *natural_height_p);
void                clutter_actor_get_preferred_width   (ClutterActor *self,
                                                         gfloat for_height,
                                                         gfloat *min_width_p,
                                                         gfloat *natural_width_p);
void                clutter_actor_get_preferred_height  (ClutterActor *self,
                                                         gfloat for_width,
                                                         gfloat *min_height_p,
                                                         gfloat *natural_height_p);
void                clutter_actor_set_fixed_position_set
                                                        (ClutterActor *self,
                                                         gboolean is_set);
gboolean            clutter_actor_get_fixed_position_set
                                                        (ClutterActor *self);
void                clutter_actor_set_request_mode      (ClutterActor *self,
                                                         ClutterRequestMode mode);
ClutterRequestMode  clutter_actor_get_request_mode      (ClutterActor *self);
gboolean            clutter_actor_has_allocation        (ClutterActor *self);
enum                ClutterActorAlign;
void                clutter_actor_set_x_align           (ClutterActor *self,
                                                         ClutterActorAlign x_align);
ClutterActorAlign   clutter_actor_get_x_align           (ClutterActor *self);
void                clutter_actor_set_y_align           (ClutterActor *self,
                                                         ClutterActorAlign y_align);
ClutterActorAlign   clutter_actor_get_y_align           (ClutterActor *self);
struct              ClutterMargin;
ClutterMargin *     clutter_margin_copy                 (const ClutterMargin *margin_);
void                clutter_margin_free                 (ClutterMargin *margin_);
ClutterMargin *     clutter_margin_new                  (void);
void                clutter_actor_set_margin            (ClutterActor *self,
                                                         const ClutterMargin *margin);
void                clutter_actor_get_margin            (ClutterActor *self,
                                                         ClutterMargin *margin);
void                clutter_actor_set_margin_top        (ClutterActor *self,
                                                         gfloat margin);
gfloat              clutter_actor_get_margin_top        (ClutterActor *self);
void                clutter_actor_set_margin_right      (ClutterActor *self,
                                                         gfloat margin);
gfloat              clutter_actor_get_margin_right      (ClutterActor *self);
void                clutter_actor_set_margin_bottom     (ClutterActor *self,
                                                         gfloat margin);
gfloat              clutter_actor_get_margin_bottom     (ClutterActor *self);
void                clutter_actor_set_margin_left       (ClutterActor *self,
                                                         gfloat margin);
gfloat              clutter_actor_get_margin_left       (ClutterActor *self);
void                clutter_actor_set_x_expand          (ClutterActor *self,
                                                         gboolean expand);
gboolean            clutter_actor_get_x_expand          (ClutterActor *self);
void                clutter_actor_set_y_expand          (ClutterActor *self,
                                                         gboolean expand);
gboolean            clutter_actor_get_y_expand          (ClutterActor *self);
gboolean            clutter_actor_needs_expand          (ClutterActor *self,
                                                         ClutterOrientation orientation);
void                clutter_actor_set_layout_manager    (ClutterActor *self,
                                                         ClutterLayoutManager *manager);
ClutterLayoutManager * clutter_actor_get_layout_manager (ClutterActor *self);
void                clutter_actor_set_background_color  (ClutterActor *self,
                                                         const ClutterColor *color);
void                clutter_actor_get_background_color  (ClutterActor *self,
                                                         ClutterColor *color);

void                clutter_actor_set_geometry          (ClutterActor *self,
                                                         const ClutterGeometry *geometry);
void                clutter_actor_get_geometry          (ClutterActor *self,
                                                         ClutterGeometry *geometry);
void                clutter_actor_set_size              (ClutterActor *self,
                                                         gfloat width,
                                                         gfloat height);
void                clutter_actor_get_size              (ClutterActor *self,
                                                         gfloat *width,
                                                         gfloat *height);
void                clutter_actor_set_position          (ClutterActor *self,
                                                         gfloat x,
                                                         gfloat y);
void                clutter_actor_get_position          (ClutterActor *self,
                                                         gfloat *x,
                                                         gfloat *y);
void                clutter_actor_set_width             (ClutterActor *self,
                                                         gfloat width);
gfloat              clutter_actor_get_width             (ClutterActor *self);
void                clutter_actor_set_height            (ClutterActor *self,
                                                         gfloat height);
gfloat              clutter_actor_get_height            (ClutterActor *self);
void                clutter_actor_set_x                 (ClutterActor *self,
                                                         gfloat x);
gfloat              clutter_actor_get_x                 (ClutterActor *self);
void                clutter_actor_set_y                 (ClutterActor *self,
                                                         gfloat y);
gfloat              clutter_actor_get_y                 (ClutterActor *self);
void                clutter_actor_move_by               (ClutterActor *self,
                                                         gfloat dx,
                                                         gfloat dy);

void                clutter_actor_set_z_position        (ClutterActor *self,
                                                         gfloat z_position);
gfloat              clutter_actor_get_z_position        (ClutterActor *self);
void                clutter_actor_set_pivot_point       (ClutterActor *self,
                                                         gfloat pivot_x,
                                                         gfloat pivot_y);
void                clutter_actor_get_pivot_point       (ClutterActor *self,
                                                         gfloat *pivot_x,
                                                         gfloat *pivot_y);
void                clutter_actor_set_pivot_point_z     (ClutterActor *self,
                                                         gfloat pivot_z);
gfloat              clutter_actor_get_pivot_point_z     (ClutterActor *self);
void                clutter_actor_set_scale             (ClutterActor *self,
                                                         gdouble scale_x,
                                                         gdouble scale_y);
void                clutter_actor_get_scale             (ClutterActor *self,
                                                         gdouble *scale_x,
                                                         gdouble *scale_y);
void                clutter_actor_set_scale_z           (ClutterActor *self,
                                                         gdouble scale_z);
gdouble             clutter_actor_get_scale_z           (ClutterActor *self);
gboolean            clutter_actor_is_scaled             (ClutterActor *self);
void                clutter_actor_set_rotation_angle    (ClutterActor *self,
                                                         ClutterRotateAxis axis,
                                                         gdouble angle);
gdouble             clutter_actor_get_rotation_angle    (ClutterActor *self,
                                                         ClutterRotateAxis axis);
gboolean            clutter_actor_is_rotated            (ClutterActor *self);
void                clutter_actor_set_translation       (ClutterActor *self,
                                                         gfloat translate_x,
                                                         gfloat translate_y,
                                                         gfloat translate_z);
void                clutter_actor_get_translation       (ClutterActor *self,
                                                         gfloat *translate_x,
                                                         gfloat *translate_y,
                                                         gfloat *translate_z);
void                clutter_actor_set_transform         (ClutterActor *self,
                                                         const ClutterMatrix *transform);
void                clutter_actor_get_transform         (ClutterActor *self,
                                                         ClutterMatrix *transform);
void                clutter_actor_set_child_transform   (ClutterActor *self,
                                                         const ClutterMatrix *transform);
void                clutter_actor_get_child_transform   (ClutterActor *self,
                                                         ClutterMatrix *transform);
void                clutter_actor_apply_transform_to_point
                                                        (ClutterActor *self,
                                                         const ClutterVertex *point,
                                                         ClutterVertex *vertex);
gboolean            clutter_actor_transform_stage_point (ClutterActor *self,
                                                         gfloat x,
                                                         gfloat y,
                                                         gfloat *x_out,
                                                         gfloat *y_out);
void                clutter_actor_apply_relative_transform_to_point
                                                        (ClutterActor *self,
                                                         ClutterActor *ancestor,
                                                         const ClutterVertex *point,
                                                         ClutterVertex *vertex);
void                clutter_actor_get_transformed_position
                                                        (ClutterActor *self,
                                                         gfloat *x,
                                                         gfloat *y);
void                clutter_actor_get_transformed_size  (ClutterActor *self,
                                                         gfloat *width,
                                                         gfloat *height);
guint8              clutter_actor_get_paint_opacity     (ClutterActor *self);
gboolean            clutter_actor_get_paint_visibility  (ClutterActor *self);
void                clutter_actor_get_abs_allocation_vertices
                                                        (ClutterActor *self,
                                                         ClutterVertex verts[]);
const ClutterPaintVolume * clutter_actor_get_paint_volume
                                                        (ClutterActor *self);
gboolean            clutter_actor_get_paint_box         (ClutterActor *self,
                                                         ClutterActorBox *box);
const ClutterPaintVolume * clutter_actor_get_transformed_paint_volume
                                                        (ClutterActor *self,
                                                         ClutterActor *relative_to_ancestor);
const ClutterPaintVolume * clutter_actor_get_default_paint_volume
                                                        (ClutterActor *self);

void                clutter_actor_set_content           (ClutterActor *self,
                                                         ClutterContent *content);
ClutterContent *    clutter_actor_get_content           (ClutterActor *self);
enum                ClutterContentGravity;
void                clutter_actor_set_content_gravity   (ClutterActor *self,
                                                         ClutterContentGravity gravity);
ClutterContentGravity clutter_actor_get_content_gravity (ClutterActor *self);
enum                ClutterScalingFilter;
void                clutter_actor_set_content_scaling_filters
                                                        (ClutterActor *self,
                                                         ClutterScalingFilter min_filter,
                                                         ClutterScalingFilter mag_filter);
void                clutter_actor_get_content_scaling_filters
                                                        (ClutterActor *self,
                                                         ClutterScalingFilter *min_filter,
                                                         ClutterScalingFilter *mag_filter);
enum                ClutterContentRepeat;
void                clutter_actor_set_content_repeat    (ClutterActor *self,
                                                         ClutterContentRepeat repeat);
ClutterContentRepeat clutter_actor_get_content_repeat   (ClutterActor *self);
void                clutter_actor_get_content_box       (ClutterActor *self,
                                                         ClutterActorBox *box);
void                clutter_actor_set_clip              (ClutterActor *self,
                                                         gfloat xoff,
                                                         gfloat yoff,
                                                         gfloat width,
                                                         gfloat height);
void                clutter_actor_remove_clip           (ClutterActor *self);
gboolean            clutter_actor_has_clip              (ClutterActor *self);
void                clutter_actor_get_clip              (ClutterActor *self,
                                                         gfloat *xoff,
                                                         gfloat *yoff,
                                                         gfloat *width,
                                                         gfloat *height);
void                clutter_actor_set_clip_to_allocation
                                                        (ClutterActor *self,
                                                         gboolean clip_set);
gboolean            clutter_actor_get_clip_to_allocation
                                                        (ClutterActor *self);
void                clutter_actor_set_opacity           (ClutterActor *self,
                                                         guint8 opacity);
guint8              clutter_actor_get_opacity           (ClutterActor *self);
enum                ClutterOffscreenRedirect;
void                clutter_actor_set_offscreen_redirect
                                                        (ClutterActor *self,
                                                         ClutterOffscreenRedirect redirect);
ClutterOffscreenRedirect clutter_actor_get_offscreen_redirect
                                                        (ClutterActor *self);
gboolean            clutter_actor_is_in_clone_paint     (ClutterActor *self);

void                clutter_actor_add_child             (ClutterActor *self,
                                                         ClutterActor *child);
void                clutter_actor_insert_child_above    (ClutterActor *self,
                                                         ClutterActor *child,
                                                         ClutterActor *sibling);
void                clutter_actor_insert_child_at_index (ClutterActor *self,
                                                         ClutterActor *child,
                                                         gint index_);
void                clutter_actor_insert_child_below    (ClutterActor *self,
                                                         ClutterActor *child,
                                                         ClutterActor *sibling);
void                clutter_actor_replace_child         (ClutterActor *self,
                                                         ClutterActor *old_child,
                                                         ClutterActor *new_child);
void                clutter_actor_remove_child          (ClutterActor *self,
                                                         ClutterActor *child);
void                clutter_actor_remove_all_children   (ClutterActor *self);
void                clutter_actor_destroy_all_children  (ClutterActor *self);
ClutterActor *      clutter_actor_get_first_child       (ClutterActor *self);
ClutterActor *      clutter_actor_get_next_sibling      (ClutterActor *self);
ClutterActor *      clutter_actor_get_previous_sibling  (ClutterActor *self);
ClutterActor *      clutter_actor_get_last_child        (ClutterActor *self);
ClutterActor *      clutter_actor_get_child_at_index    (ClutterActor *self,
                                                         gint index_);
GList *             clutter_actor_get_children          (ClutterActor *self);
gint                clutter_actor_get_n_children        (ClutterActor *self);
ClutterActor *      clutter_actor_get_parent            (ClutterActor *self);
void                clutter_actor_set_child_above_sibling
                                                        (ClutterActor *self,
                                                         ClutterActor *child,
                                                         ClutterActor *sibling);
void                clutter_actor_set_child_at_index    (ClutterActor *self,
                                                         ClutterActor *child,
                                                         gint index_);
void                clutter_actor_set_child_below_sibling
                                                        (ClutterActor *self,
                                                         ClutterActor *child,
                                                         ClutterActor *sibling);
gboolean            clutter_actor_contains              (ClutterActor *self,
                                                         ClutterActor *descendant);
ClutterActor *      clutter_actor_get_stage             (ClutterActor *actor);
                    ClutterActorIter;
void                clutter_actor_iter_init             (ClutterActorIter *iter,
                                                         ClutterActor *root);
gboolean            clutter_actor_iter_is_valid         (const ClutterActorIter *iter);
gboolean            clutter_actor_iter_next             (ClutterActorIter *iter,
                                                         ClutterActor **child);
gboolean            clutter_actor_iter_prev             (ClutterActorIter *iter,
                                                         ClutterActor **child);
void                clutter_actor_iter_remove           (ClutterActorIter *iter);
void                clutter_actor_iter_destroy          (ClutterActorIter *iter);

void                clutter_actor_save_easing_state     (ClutterActor *self);
void                clutter_actor_restore_easing_state  (ClutterActor *self);
void                clutter_actor_set_easing_duration   (ClutterActor *self,
                                                         guint msecs);
guint               clutter_actor_get_easing_duration   (ClutterActor *self);
void                clutter_actor_set_easing_mode       (ClutterActor *self,
                                                         ClutterAnimationMode mode);
ClutterAnimationMode clutter_actor_get_easing_mode      (ClutterActor *self);
void                clutter_actor_set_easing_delay      (ClutterActor *self,
                                                         guint msecs);
guint               clutter_actor_get_easing_delay      (ClutterActor *self);
ClutterTransition * clutter_actor_get_transition        (ClutterActor *self,
                                                         const char *name);
void                clutter_actor_add_transition        (ClutterActor *self,
                                                         const char *name,
                                                         ClutterTransition *transition);
void                clutter_actor_remove_transition     (ClutterActor *self,
                                                         const char *name);
void                clutter_actor_remove_all_transitions
                                                        (ClutterActor *self);

void                clutter_actor_set_reactive          (ClutterActor *actor,
                                                         gboolean reactive);
gboolean            clutter_actor_get_reactive          (ClutterActor *actor);
gboolean            clutter_actor_has_key_focus         (ClutterActor *self);
void                clutter_actor_grab_key_focus        (ClutterActor *self);
gboolean            clutter_actor_has_pointer           (ClutterActor *self);
PangoContext *      clutter_actor_get_pango_context     (ClutterActor *self);
PangoContext *      clutter_actor_create_pango_context  (ClutterActor *self);
PangoLayout *       clutter_actor_create_pango_layout   (ClutterActor *self,
                                                         const gchar *text);
void                clutter_actor_set_text_direction    (ClutterActor *self,
                                                         ClutterTextDirection text_dir);
ClutterTextDirection clutter_actor_get_text_direction   (ClutterActor *self);
AtkObject *         clutter_actor_get_accessible        (ClutterActor *self);

void                clutter_actor_add_action            (ClutterActor *self,
                                                         ClutterAction *action);
void                clutter_actor_add_action_with_name  (ClutterActor *self,
                                                         const gchar *name,
                                                         ClutterAction *action);
void                clutter_actor_remove_action         (ClutterActor *self,
                                                         ClutterAction *action);
void                clutter_actor_remove_action_by_name (ClutterActor *self,
                                                         const gchar *name);
gboolean            clutter_actor_has_actions           (ClutterActor *self);
GList *             clutter_actor_get_actions           (ClutterActor *self);
ClutterAction *     clutter_actor_get_action            (ClutterActor *self,
                                                         const gchar *name);
void                clutter_actor_clear_actions         (ClutterActor *self);
void                clutter_actor_add_constraint        (ClutterActor *self,
                                                         ClutterConstraint *constraint);
void                clutter_actor_add_constraint_with_name
                                                        (ClutterActor *self,
                                                         const gchar *name,
                                                         ClutterConstraint *constraint);
void                clutter_actor_remove_constraint     (ClutterActor *self,
                                                         ClutterConstraint *constraint);
void                clutter_actor_remove_constraint_by_name
                                                        (ClutterActor *self,
                                                         const gchar *name);
gboolean            clutter_actor_has_constraints       (ClutterActor *self);
GList *             clutter_actor_get_constraints       (ClutterActor *self);
ClutterConstraint * clutter_actor_get_constraint        (ClutterActor *self,
                                                         const gchar *name);
void                clutter_actor_clear_constraints     (ClutterActor *self);
void                clutter_actor_add_effect            (ClutterActor *self,
                                                         ClutterEffect *effect);
void                clutter_actor_add_effect_with_name  (ClutterActor *self,
                                                         const gchar *name,
                                                         ClutterEffect *effect);
void                clutter_actor_remove_effect         (ClutterActor *self,
                                                         ClutterEffect *effect);
void                clutter_actor_remove_effect_by_name (ClutterActor *self,
                                                         const gchar *name);
gboolean            clutter_actor_has_effects           (ClutterActor *self);
GList *             clutter_actor_get_effects           (ClutterActor *self);
ClutterEffect *     clutter_actor_get_effect            (ClutterActor *self,
                                                         const gchar *name);
void                clutter_actor_clear_effects         (ClutterActor *self);

void                clutter_actor_set_scale_full        (ClutterActor *self,
                                                         gdouble scale_x,
                                                         gdouble scale_y,
                                                         gfloat center_x,
                                                         gfloat center_y);
void                clutter_actor_set_scale_with_gravity
                                                        (ClutterActor *self,
                                                         gdouble scale_x,
                                                         gdouble scale_y,
                                                         ClutterGravity gravity);
void                clutter_actor_get_scale_center      (ClutterActor *self,
                                                         gfloat *center_x,
                                                         gfloat *center_y);
ClutterGravity      clutter_actor_get_scale_gravity     (ClutterActor *self);
void                clutter_actor_set_depth             (ClutterActor *self,
                                                         gfloat depth);
gfloat              clutter_actor_get_depth             (ClutterActor *self);
void                clutter_actor_push_internal         (ClutterActor *self);
void                clutter_actor_pop_internal          (ClutterActor *self);
void                clutter_actor_set_parent            (ClutterActor *self,
                                                         ClutterActor *parent);
void                clutter_actor_reparent              (ClutterActor *self,
                                                         ClutterActor *new_parent);
void                clutter_actor_unparent              (ClutterActor *self);
void                clutter_actor_raise                 (ClutterActor *self,
                                                         ClutterActor *below);
void                clutter_actor_lower                 (ClutterActor *self,
                                                         ClutterActor *above);
void                clutter_actor_raise_top             (ClutterActor *self);
void                clutter_actor_lower_bottom          (ClutterActor *self);
gboolean            clutter_actor_set_shader            (ClutterActor *self,
                                                         ClutterShader *shader);
ClutterShader *     clutter_actor_get_shader            (ClutterActor *self);
void                clutter_actor_set_shader_param      (ClutterActor *self,
                                                         const gchar *param,
                                                         const GValue *value);
void                clutter_actor_set_shader_param_float
                                                        (ClutterActor *self,
                                                         const gchar *param,
                                                         gfloat value);
void                clutter_actor_set_shader_param_int  (ClutterActor *self,
                                                         const gchar *param,
                                                         gint value);
void                clutter_actor_set_anchor_point      (ClutterActor *self,
                                                         gfloat anchor_x,
                                                         gfloat anchor_y);
void                clutter_actor_get_anchor_point      (ClutterActor *self,
                                                         gfloat *anchor_x,
                                                         gfloat *anchor_y);
void                clutter_actor_set_anchor_point_from_gravity
                                                        (ClutterActor *self,
                                                         ClutterGravity gravity);
ClutterGravity      clutter_actor_get_anchor_point_gravity
                                                        (ClutterActor *self);
void                clutter_actor_move_anchor_point     (ClutterActor *self,
                                                         gfloat anchor_x,
                                                         gfloat anchor_y);
void                clutter_actor_move_anchor_point_from_gravity
                                                        (ClutterActor *self,
                                                         ClutterGravity gravity);
void                clutter_actor_set_rotation          (ClutterActor *self,
                                                         ClutterRotateAxis axis,
                                                         gdouble angle,
                                                         gfloat x,
                                                         gfloat y,
                                                         gfloat z);
gdouble             clutter_actor_get_rotation          (ClutterActor *self,
                                                         ClutterRotateAxis axis,
                                                         gfloat *x,
                                                         gfloat *y,
                                                         gfloat *z);
void                clutter_actor_set_z_rotation_from_gravity
                                                        (ClutterActor *self,
                                                         gdouble angle,
                                                         ClutterGravity gravity);
ClutterGravity      clutter_actor_get_z_rotation_gravity
                                                        (ClutterActor *self);
void                clutter_actor_get_transformation_matrix
                                                        (ClutterActor *self,
                                                         ClutterMatrix *matrix);

Object Hierarchy

  GObject
   +----GInitiallyUnowned
         +----ClutterActor
               +----ClutterBox
               +----ClutterTexture
               +----ClutterClone
               +----ClutterGroup
               +----ClutterRectangle
               +----ClutterScrollActor
               +----ClutterText

Implemented Interfaces

ClutterActor implements ClutterContainer, ClutterScriptable, ClutterAnimatable and AtkImplementorIface.

Properties

  "actions"                  ClutterAction*        : Write
  "allocation"               ClutterActorBox*      : Read
  "anchor-gravity"           ClutterGravity        : Read / Write
  "anchor-x"                 gfloat                : Read / Write
  "anchor-y"                 gfloat                : Read / Write
  "background-color"         ClutterColor*         : Read / Write
  "background-color-set"     gboolean              : Read
  "child-transform"          ClutterMatrix*        : Read / Write
  "child-transform-set"      gboolean              : Read
  "clip"                     ClutterGeometry*      : Read / Write
  "clip-rect"                ClutterRect*          : Read / Write
  "clip-to-allocation"       gboolean              : Read / Write
  "constraints"              ClutterConstraint*    : Write
  "content"                  ClutterContent*       : Read / Write
  "content-box"              ClutterActorBox*      : Read
  "content-gravity"          ClutterContentGravity  : Read / Write
  "content-repeat"           ClutterContentRepeat  : Read / Write
  "depth"                    gfloat                : Read / Write
  "effect"                   ClutterEffect*        : Write
  "first-child"              ClutterActor*         : Read
  "fixed-position-set"       gboolean              : Read / Write
  "fixed-x"                  gfloat                : Read / Write
  "fixed-y"                  gfloat                : Read / Write
  "has-clip"                 gboolean              : Read
  "has-pointer"              gboolean              : Read
  "height"                   gfloat                : Read / Write
  "last-child"               ClutterActor*         : Read
  "layout-manager"           ClutterLayoutManager*  : Read / Write
  "magnification-filter"     ClutterScalingFilter  : Read / Write
  "mapped"                   gboolean              : Read
  "margin-bottom"            gfloat                : Read / Write
  "margin-left"              gfloat                : Read / Write
  "margin-right"             gfloat                : Read / Write
  "margin-top"               gfloat                : Read / Write
  "min-height"               gfloat                : Read / Write
  "min-height-set"           gboolean              : Read / Write
  "min-width"                gfloat                : Read / Write
  "min-width-set"            gboolean              : Read / Write
  "minification-filter"      ClutterScalingFilter  : Read / Write
  "name"                     gchar*                : Read / Write
  "natural-height"           gfloat                : Read / Write
  "natural-height-set"       gboolean              : Read / Write
  "natural-width"            gfloat                : Read / Write
  "natural-width-set"        gboolean              : Read / Write
  "offscreen-redirect"       ClutterOffscreenRedirect  : Read / Write
  "opacity"                  guint                 : Read / Write
  "pivot-point"              ClutterPoint*         : Read / Write
  "pivot-point-z"            gfloat                : Read / Write
  "position"                 ClutterPoint*         : Read / Write
  "reactive"                 gboolean              : Read / Write
  "realized"                 gboolean              : Read
  "request-mode"             ClutterRequestMode    : Read / Write
  "rotation-angle-x"         gdouble               : Read / Write
  "rotation-angle-y"         gdouble               : Read / Write
  "rotation-angle-z"         gdouble               : Read / Write
  "rotation-center-x"        ClutterVertex*        : Read / Write
  "rotation-center-y"        ClutterVertex*        : Read / Write
  "rotation-center-z"        ClutterVertex*        : Read / Write
  "rotation-center-z-gravity" ClutterGravity        : Read / Write
  "scale-center-x"           gfloat                : Read / Write
  "scale-center-y"           gfloat                : Read / Write
  "scale-gravity"            ClutterGravity        : Read / Write
  "scale-x"                  gdouble               : Read / Write
  "scale-y"                  gdouble               : Read / Write
  "scale-z"                  gdouble               : Read / Write
  "show-on-set-parent"       gboolean              : Read / Write
  "size"                     ClutterSize*          : Read / Write
  "text-direction"           ClutterTextDirection  : Read / Write
  "transform"                ClutterMatrix*        : Read / Write
  "transform-set"            gboolean              : Read
  "translation-x"            gfloat                : Read / Write
  "translation-y"            gfloat                : Read / Write
  "translation-z"            gfloat                : Read / Write
  "visible"                  gboolean              : Read / Write
  "width"                    gfloat                : Read / Write
  "x"                        gfloat                : Read / Write
  "x-align"                  ClutterActorAlign     : Read / Write
  "x-expand"                 gboolean              : Read / Write
  "y"                        gfloat                : Read / Write
  "y-align"                  ClutterActorAlign     : Read / Write
  "y-expand"                 gboolean              : Read / Write
  "z-position"               gfloat                : Read / Write

Signals

  "allocation-changed"                             : Run Last
  "button-press-event"                             : Run Last
  "button-release-event"                           : Run Last
  "captured-event"                                 : Run Last
  "destroy"                                        : No Hooks
  "enter-event"                                    : Run Last
  "event"                                          : Run Last
  "hide"                                           : Run First
  "key-focus-in"                                   : Run Last
  "key-focus-out"                                  : Run Last
  "key-press-event"                                : Run Last
  "key-release-event"                              : Run Last
  "leave-event"                                    : Run Last
  "motion-event"                                   : Run Last
  "paint"                                          : No Hooks
  "parent-set"                                     : Run Last
  "pick"                                           : Run Last
  "queue-redraw"                                   : No Hooks
  "queue-relayout"                                 : No Hooks
  "realize"                                        : Run Last
  "scroll-event"                                   : Run Last
  "show"                                           : Run First
  "touch-event"                                    : Run Last
  "transition-stopped"                             : No Hooks
  "transitions-completed"                          : Run Last
  "unrealize"                                      : Run Last

Description

The ClutterActor class is the basic element of the scene graph in Clutter, and it encapsulates the position, size, and transformations of a node in the graph.

Actor transformations

Each actor can be transformed using methods like clutter_actor_set_scale() or clutter_actor_set_rotation(). The order in which the transformations are applied is decided by Clutter and it is the following:

  1. translation by the origin of the "allocation";

  2. translation by the actor's "depth";

  3. scaling by the "scale-x" and "scale-y" factors;

  4. rotation around the "rotation-angle-x" and "rotation-center-x";

  5. rotation around the "rotation-angle-y" and "rotation-center-y";

  6. rotation around the "rotation-angle-z" and "rotation-center-z";

  7. negative translation by the "anchor-x" and "anchor-y" point.

Modifying an actor's geometry

Each actor has a bounding box, called "allocation" which is either set by its parent or explicitly through the clutter_actor_set_position() and clutter_actor_set_size() methods. Each actor also has an implicit preferred size.

An actor’s preferred size can be defined by any subclass by overriding the ClutterActorClass.get_preferred_width() and the ClutterActorClass.get_preferred_height() virtual functions, or it can be explicitly set by using clutter_actor_set_width() and clutter_actor_set_height().

An actor’s position can be set explicitly by using clutter_actor_set_x() and clutter_actor_set_y(); the coordinates are relative to the origin of the actor’s parent.

Managing actor children

Each actor can have multiple children, by calling clutter_actor_add_child() to add a new child actor, and clutter_actor_remove_child() to remove an existing child. ClutterActor will hold a reference on each child actor, which will be released when the child is removed from its parent, or destroyed using clutter_actor_destroy().

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ClutterActor *actor = clutter_actor_new ();

/* set the bounding box of the actor */
clutter_actor_set_position (actor, 0, 0);
clutter_actor_set_size (actor, 480, 640);

/* set the background color of the actor */
clutter_actor_set_background_color (actor, CLUTTER_COLOR_Orange);

/* set the bounding box of the child, relative to the parent */
ClutterActor *child = clutter_actor_new ();
clutter_actor_set_position (child, 20, 20);
clutter_actor_set_size (child, 80, 240);

/* set the background color of the child */
clutter_actor_set_background_color (child, CLUTTER_COLOR_Blue);

/* add the child to the actor */
clutter_actor_add_child (actor, child);

Children can be inserted at a given index, or above and below another child actor. The order of insertion determines the order of the children when iterating over them. Iterating over children is performed by using clutter_actor_get_first_child(), clutter_actor_get_previous_sibling(), clutter_actor_get_next_sibling(), and clutter_actor_get_last_child(). It is also possible to retrieve a list of children by using clutter_actor_get_children(), as well as retrieving a specific child at a given index by using clutter_actor_get_child_at_index().

If you need to track additions of children to a ClutterActor, use the "actor-added" signal; similarly, to track removals of children from a ClutterActor, use the "actor-removed" signal.

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#include <stdlib.h>
#include <clutter/clutter.h>

#define SIZE    128

static gboolean
animate_color (ClutterActor *actor,
               ClutterEvent *event)
{
  static gboolean toggled = TRUE;
  const ClutterColor *end_color;

  if (toggled)
    end_color = CLUTTER_COLOR_Blue;
  else
    end_color = CLUTTER_COLOR_Red;

  clutter_actor_save_easing_state (actor);
  clutter_actor_set_easing_duration (actor, 500);
  clutter_actor_set_easing_mode (actor, CLUTTER_LINEAR);
  clutter_actor_set_background_color (actor, end_color);
  clutter_actor_restore_easing_state (actor);

  toggled = !toggled;

  return CLUTTER_EVENT_STOP;
}

static gboolean
on_crossing (ClutterActor *actor,
             ClutterEvent *event)
{
  gboolean is_enter = clutter_event_type (event) == CLUTTER_ENTER;
  float zpos;

  if (is_enter)
    zpos = -250.0;
  else
    zpos = 0.0;

  clutter_actor_save_easing_state (actor);
  clutter_actor_set_easing_duration (actor, 500);
  clutter_actor_set_easing_mode (actor, CLUTTER_EASE_OUT_BOUNCE);
  clutter_actor_set_z_position (actor, zpos);
  clutter_actor_restore_easing_state (actor);

  return CLUTTER_EVENT_STOP;
}

static void
on_transition_stopped (ClutterActor *actor,
                       const gchar  *transition_name,
                       gboolean      is_finished)
{
  clutter_actor_save_easing_state (actor);
  clutter_actor_set_rotation_angle (actor, CLUTTER_Y_AXIS, 0.0f);
  clutter_actor_restore_easing_state (actor);

  /* disconnect so we don't get multiple notifications */
  g_signal_handlers_disconnect_by_func (actor,
                                        on_transition_stopped,
                                        NULL);
}

static gboolean
animate_rotation (ClutterActor *actor,
                  ClutterEvent *event)
{
  clutter_actor_save_easing_state (actor);
  clutter_actor_set_easing_duration (actor, 1000);

  clutter_actor_set_rotation_angle (actor, CLUTTER_Y_AXIS, 360.0);

  clutter_actor_restore_easing_state (actor);

  /* get a notification when the rotation-angle-y transition ends */
  g_signal_connect (actor,
                    "transition-stopped::rotation-angle-y",
                    G_CALLBACK (on_transition_stopped),
                    NULL);

  return CLUTTER_EVENT_STOP;
}

int
main (int argc, char *argv[])
{
  ClutterActor *stage, *vase;
  ClutterActor *flowers[3];

  if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
    return EXIT_FAILURE;

  stage = clutter_stage_new ();
  g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);
  clutter_stage_set_title (CLUTTER_STAGE (stage), "Three Flowers in a Vase");
  clutter_stage_set_user_resizable (CLUTTER_STAGE (stage), TRUE);

  /* there are three flowers in a vase */
  vase = clutter_actor_new ();
  clutter_actor_set_name (vase, "vase");
  clutter_actor_set_layout_manager (vase, clutter_box_layout_new ());
  clutter_actor_set_background_color (vase, CLUTTER_COLOR_LightSkyBlue);
  clutter_actor_add_constraint (vase, clutter_align_constraint_new (stage, CLUTTER_ALIGN_BOTH, 0.5));
  clutter_actor_add_child (stage, vase);

  flowers[0] = clutter_actor_new ();
  clutter_actor_set_name (flowers[0], "flower.1");
  clutter_actor_set_size (flowers[0], SIZE, SIZE);
  clutter_actor_set_margin_left (flowers[0], 12);
  clutter_actor_set_background_color (flowers[0], CLUTTER_COLOR_Red);
  clutter_actor_set_reactive (flowers[0], TRUE);
  clutter_actor_add_child (vase, flowers[0]);
  g_signal_connect (flowers[0], "button-press-event",
                    G_CALLBACK (animate_color),
                    NULL);

  flowers[1] = clutter_actor_new ();
  clutter_actor_set_name (flowers[1], "flower.2");
  clutter_actor_set_size (flowers[1], SIZE, SIZE);
  clutter_actor_set_margin_top (flowers[1], 12);
  clutter_actor_set_margin_left (flowers[1], 6);
  clutter_actor_set_margin_right (flowers[1], 6);
  clutter_actor_set_margin_bottom (flowers[1], 12);
  clutter_actor_set_background_color (flowers[1], CLUTTER_COLOR_Yellow);
  clutter_actor_set_reactive (flowers[1], TRUE);
  clutter_actor_add_child (vase, flowers[1]);
  g_signal_connect (flowers[1], "enter-event",
                    G_CALLBACK (on_crossing),
                    NULL);
  g_signal_connect (flowers[1], "leave-event",
                    G_CALLBACK (on_crossing),
                    NULL);

  /* the third one is green */
  flowers[2] = clutter_actor_new ();
  clutter_actor_set_name (flowers[2], "flower.3");
  clutter_actor_set_size (flowers[2], SIZE, SIZE);
  clutter_actor_set_margin_right (flowers[2], 12);
  clutter_actor_set_background_color (flowers[2], CLUTTER_COLOR_Green);
  clutter_actor_set_pivot_point (flowers[2], 0.5f, 0.0f);
  clutter_actor_set_reactive (flowers[2], TRUE);
  clutter_actor_add_child (vase, flowers[2]);
  g_signal_connect (flowers[2], "button-press-event",
                    G_CALLBACK (animate_rotation),
                    NULL);

  clutter_actor_show (stage);

  clutter_main ();

  return EXIT_SUCCESS;
}

Figure 1. Actors

Actors

Painting an actor

There are three ways to paint an actor:

Setting the Content property. A ClutterContent is a delegate object that takes over the painting operation of one, or more actors. The ClutterContent painting will be performed on top of the "background-color" of the actor, and before calling the ClutterActorClass.paint_node() virtual function.

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ClutterActor *actor = clutter_actor_new ();

/* set the bounding box */
clutter_actor_set_position (actor, 50, 50);
clutter_actor_set_size (actor, 100, 100);

/* set the content; the image_content variable is set elsewhere */
clutter_actor_set_content (actor, image_content);

Overriding the paint_node virtual function. The ClutterActorClass.paint_node() virtual function is invoked whenever an actor needs to be painted. The implementation of the virtual function must only paint the contents of the actor itself, and not the contents of its children, if the actor has any.The ClutterPaintNode passed to the virtual function is the local root of the render tree; any node added to it will be rendered at the correct position, as defined by the actor's "allocation".

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static void
my_actor_paint_node (ClutterActor     *actor,
                     ClutterPaintNode *root)
{
  ClutterPaintNode *node;
  ClutterActorBox box;

  /* where the content of the actor should be painted */
  clutter_actor_get_allocation_box (actor, &box);

  /* the cogl_texture variable is set elsewhere */
  node = clutter_texture_node_new (cogl_texture, CLUTTER_COLOR_White,
                                   CLUTTER_SCALING_FILTER_TRILINEAR,
                                   CLUTTER_SCALING_FILTER_LINEAR);

  /* paint the content of the node using the allocation */
  clutter_paint_node_add_rectangle (node, &box);

  /* add the node, and transfer ownership */
  clutter_paint_node_add_child (root, node);
  clutter_paint_node_unref (node);
}

Overriding the paint virtual function. The ClutterActorClass.paint() virtual function is invoked when the "paint" signal is emitted, and after the other signal handlers have been invoked. Overriding the paint virtual function gives total control to the paint sequence of the actor itself, including the children of the actor, if any.

Warning

It is strongly discouraged to override the ClutterActorClass.paint() virtual function, as well as connecting to the "paint" signal. These hooks into the paint sequence are considered legacy, and will be removed when the Clutter API changes.

Handling events on an actor

A ClutterActor can receive and handle input device events, for instance pointer events and key events, as long as its "reactive" property is set to TRUE.

Once an actor has been determined to be the source of an event, Clutter will traverse the scene graph from the top-level actor towards the event source, emitting the "captured-event" signal on each ancestor until it reaches the source; this phase is also called the capture phase. If the event propagation was not stopped, the graph is walked backwards, from the source actor to the top-level, and the "event" signal, along with other event signals if needed, is emitted; this phase is also called the bubble phase. At any point of the signal emission, signal handlers can stop the propagation through the scene graph by returning CLUTTER_EVENT_STOP; otherwise, they can continue the propagation by returning CLUTTER_EVENT_PROPAGATE.

Animation

Animation is a core concept of modern user interfaces; Clutter provides a complete and powerful animation framework that automatically tweens the actor's state without requiring direct, frame by frame manipulation from your application code.

Implicit animations. The implicit animation model of Clutter assumes that all the changes in an actor state should be gradual and asynchronous; Clutter will automatically transition an actor's property change between the current state and the desired one without manual intervention, if the property is defined to be animatable in its documentation.

Note

By default, in the 1.0 API series, the transition happens with a duration of zero milliseconds, and the implicit animation is an opt in feature to retain backwards compatibility.

Implicit animations depend on the current easing state; in order to use the default easing state for an actor you should call the clutter_actor_save_easing_state() function:

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/* assume that the actor is currently positioned at (100, 100) */
clutter_actor_save_easing_state (actor);
clutter_actor_set_position (actor, 500, 500);
clutter_actor_restore_easing_state (actor);

The example above will trigger an implicit animation of the actor between its current position to a new position.It is possible to animate multiple properties of an actor at the same time, and you can animate multiple actors at the same time as well, for instance:

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/* animate the actor's opacity and depth */
clutter_actor_save_easing_state (actor);
clutter_actor_set_opacity (actor, 0);
clutter_actor_set_depth (actor, -100);
clutter_actor_restore_easing_state (actor);

/* animate another actor's opacity */
clutter_actor_save_easing_state (another_actor);
clutter_actor_set_opacity (another_actor, 255);
clutter_actor_set_depth (another_actor, 100);
clutter_actor_restore_easing_state (another_actor);

Implicit animations use a default duration of 250 milliseconds, and a default easing mode of CLUTTER_EASE_OUT_CUBIC, unless you call clutter_actor_set_easing_mode() and clutter_actor_set_easing_duration() after changing the easing state of the actor.Changing the easing state will affect all the following property transitions, but will not affect existing transitions.It is important to note that if you modify the state on an animatable property while a transition is in flight, the transition's final value will be updated, as well as its duration and progress mode by using the current easing state; for instance, in the following example:

the first call to clutter_actor_set_x() will begin a transition of the "x" property from the current value to the value of 200 over a duration of one second; the second call to clutter_actor_set_x() will change the transition's final value to 100 and the duration to 500 milliseconds.It is possible to retrieve the ClutterTransition used by the animatable properties by using clutter_actor_get_transition() and using the property name as the transition name.

Explicit animations. The explicit animation model supported by Clutter requires that you create a ClutterTransition object, and set the initial and final values. The transition will not start unless you add it to the ClutterActor.

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ClutterTransition *transition;

transition = clutter_property_transition_new ("opacity");
clutter_timeline_set_duration (CLUTTER_TIMELINE (transition), 3000);
clutter_timeline_set_repeat_count (CLUTTER_TIMELINE (transition), 2);
clutter_timeline_set_auto_reverse (CLUTTER_TIMELINE (transition), TRUE);
clutter_transition_set_from (transition, G_TYPE_UINT, 255);
clutter_transition_set_to (transition, G_TYPE_UINT, 0);

clutter_actor_add_transition (actor, "animate-opacity", transition);

The example above will animate the "opacity" property of an actor between fully opaque and fully transparent, and back, over a span of 3 seconds. The animation does not begin until it is added to the actor.The explicit animation API applies to all GObject properties, as well as the custom properties defined through the ClutterAnimatable interface, regardless of whether they are defined as implicitly animatable or not.The explicit animation API should also be used when using custom animatable properties for ClutterAction, ClutterConstraint, and ClutterEffect instances associated to an actor; see the section on custom animatable properties below for an example.Finally, explicit animations are useful for creating animations that run continuously, for instance:

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/* this animation will pulse the actor's opacity continuously */
ClutterTransition *transition;
ClutterInterval *interval;

transition = clutter_property_transition_new ("opacity");

/* we want to animate the opacity between 0 and 255 */
clutter_transition_set_from (transition, G_TYPE_UINT, 0);
clutter_transition_set_to (transition, G_TYPE_UINT, 255);

/* over a one second duration, running an infinite amount of times */
clutter_timeline_set_duration (CLUTTER_TIMELINE (transition), 1000);
clutter_timeline_set_repeat_count (CLUTTER_TIMELINE (transition), -1);

/* we want to fade in and out, so we need to auto-reverse the transition */
clutter_timeline_set_auto_reverse (CLUTTER_TIMELINE (transition), TRUE);

/* and we want to use an easing function that eases both in and out */
clutter_timeline_set_progress_mode (CLUTTER_TIMELINE (transition),
                                    CLUTTER_EASE_IN_OUT_CUBIC);

/* add the transition to the desired actor; this will
 * start the animation.
 */
clutter_actor_add_transition (actor, "opacityAnimation", transition);

Implementing an actor

Careful consideration should be given when deciding to implement a ClutterActor sub-class. It is generally recommended to implement a sub-class of ClutterActor only for actors that should be used as leaf nodes of a scene graph.

If your actor should be painted in a custom way, you should override the "paint" signal class handler. You can either opt to chain up to the parent class implementation or decide to fully override the default paint implementation; Clutter will set up the transformations and clip regions prior to emitting the "paint" signal.

By overriding the ClutterActorClass.get_preferred_width() and ClutterActorClass.get_preferred_height() virtual functions it is possible to change or provide the preferred size of an actor; similarly, by overriding the ClutterActorClass.allocate() virtual function it is possible to control the layout of the children of an actor. Make sure to always chain up to the parent implementation of the ClutterActorClass.allocate() virtual function.

In general, it is strongly encouraged to use delegation and composition instead of direct subclassing.

ClutterActor custom properties for ClutterScript

ClutterActor defines a custom "rotation" property which allows a short-hand description of the rotations to be applied to an actor.

The syntax of the "rotation" property is the following:

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"rotation" : [
  { "<axis>" : [ <angle>, [ <center> ] ] }
]

where the axis is the name of an enumeration value of type ClutterRotateAxis and angle is a floating point value representing the rotation angle on the given axis, in degrees.

The center array is optional, and if present it must contain the center of rotation as described by two coordinates: Y and Z for "x-axis"; X and Z for "y-axis"; and X and Y for "z-axis".

ClutterActor also defines a scriptable "margin" property which follows the CSS "margin" shorthand.

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// 4 values
"margin" : [ <top>, <right>, <bottom> <left> ]
// 3 values
"margin" : [ <top>, <left/right>, <bottom> ]
// 2 values
"margin" : [ <top/bottom>, <left/right> ]
// 1 value
"margin" : [ <top/right/bottom/left> ]

ClutterActor will also parse every positional and dimensional property defined as a string through clutter_units_from_string(); you should read the documentation for the ClutterUnits parser format for the valid units and syntax.

Custom animatable properties

ClutterActor allows accessing properties of ClutterAction, ClutterEffect, and ClutterConstraint instances associated to an actor instance for animation purposes.

In order to access a specific ClutterAction or a ClutterConstraint property it is necessary to set the "name" property on the given action or constraint.

The property can be accessed using the following syntax:

1
@<section>.<meta-name>.<property-name>

The initial @ is mandatory.

The section fragment can be one between "actions", "constraints" and "effects".

The meta-name fragment is the name of the action or constraint, as specified by the "name" property.

The property-name fragment is the name of the action or constraint property to be animated.

The example below animates a ClutterBindConstraint applied to an actor using clutter_actor_animate(). The rect has a binding constraint for the origin actor, and in its initial state is overlapping the actor to which is bound to.

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constraint = clutter_bind_constraint_new (origin, CLUTTER_BIND_X, 0.0);
clutter_actor_meta_set_name (CLUTTER_ACTOR_META (constraint), "bind-x");
clutter_actor_add_constraint (rect, constraint);

constraint = clutter_bind_constraint_new (origin, CLUTTER_BIND_Y, 0.0);
clutter_actor_meta_set_name (CLUTTER_ACTOR_META (constraint), "bind-y");
clutter_actor_add_constraint (rect, constraint);

clutter_actor_set_reactive (origin, TRUE);

g_signal_connect (origin, "button-press-event",
                  G_CALLBACK (on_button_press),
                  rect);

On button press, the rectangle "slides" from behind the actor to which is bound to, using the "offset" property to achieve the effect:

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gboolean
on_button_press (ClutterActor *origin,
                 ClutterEvent *event,
                 ClutterActor *rect)
{
  ClutterTransition *transition;

  /* the offset that we want to apply; this will make the actor
   * slide in from behind the origin and rest at the right of
   * the origin, plus a padding value.
   */
  float new_offset = clutter_actor_get_width (origin) + h_padding;

  /* the property we wish to animate; the "@constraints" section
   * tells Clutter to check inside the constraints associated
   * with the actor; the "bind-x" section is the name of the
   * constraint; and the "offset" is the name of the property
   * on the constraint.
   */
  const char *prop = "@constraints.bind-x.offset";

  /* create a new transition for the given property */
  transition = clutter_property_transition_new (prop);

  /* set the easing mode and duration */
  clutter_timeline_set_progress_mode (CLUTTER_TIMELINE (transition),
                                      CLUTTER_EASE_OUT_CUBIC);
  clutter_timeline_set_duration (CLUTTER_TIMELINE (transition), 500);

  /* create the interval with the initial and final values */
  clutter_transition_set_from (transition, G_TYPE_FLOAT, 0.f);
  clutter_transition_set_to (transition, G_TYPE_FLOAT, new_offset);

  /* add the transition to the actor; this causes the animation
   * to start. the name "offsetAnimation" can be used to retrieve
   * the transition later.
   */
  clutter_actor_add_transition (rect, "offsetAnimation", transition);

  /* we handled the event */
  return CLUTTER_EVENT_STOP;
}

Details

CLUTTER_ACTOR_SET_FLAGS()

#define CLUTTER_ACTOR_SET_FLAGS(a,f)    (((ClutterActor*)(a))->flags |= (f))

Sets the given flags on a ClutterActor

a :

a ClutterActor

f :

the ClutterActorFlags to set

CLUTTER_ACTOR_UNSET_FLAGS()

#define CLUTTER_ACTOR_UNSET_FLAGS(a,f)  (((ClutterActor*)(a))->flags &= ~(f))

Unsets the given flags on a ClutterActor

a :

a ClutterActor

f :

the ClutterActorFlags to unset

CLUTTER_ACTOR_IS_MAPPED()

#define CLUTTER_ACTOR_IS_MAPPED(a)      ((((ClutterActor*)(a))->flags & CLUTTER_ACTOR_MAPPED) != FALSE)

Evaluates to TRUE if the CLUTTER_ACTOR_MAPPED flag is set.

The mapped state is set when the actor is visible and all its parents up to a top-level (e.g. a ClutterStage) are visible, realized, and mapped.

This check can be used to see if an actor is going to be painted, as only actors with the CLUTTER_ACTOR_MAPPED flag set are going to be painted.

The CLUTTER_ACTOR_MAPPED flag is managed by Clutter itself, and it should not be checked directly; instead, the recommended usage is to connect a handler on the "notify" signal for the "mapped" property of ClutterActor, and check the presence of the CLUTTER_ACTOR_MAPPED flag on state changes.

It is also important to note that Clutter may delay the changes of the CLUTTER_ACTOR_MAPPED flag on top-levels due to backend-specific limitations, or during the reparenting of an actor, to optimize unnecessary (and potentially expensive) state changes.

a :

a ClutterActor

Since 0.2


CLUTTER_ACTOR_IS_REALIZED()

#define CLUTTER_ACTOR_IS_REALIZED(a)    ((((ClutterActor*)(a))->flags & CLUTTER_ACTOR_REALIZED) != FALSE)

Evaluates to TRUE if the CLUTTER_ACTOR_REALIZED flag is set.

The realized state has an actor-dependant interpretation. If an actor wants to delay allocating resources until it is attached to a stage, it may use the realize state to do so. However it is perfectly acceptable for an actor to allocate Cogl resources before being realized because there is only one drawing context used by Clutter so any resources will work on any stage. If an actor is mapped it must also be realized, but an actor can be realized and unmapped (this is so hiding an actor temporarily doesn't do an expensive unrealize/realize).

To be realized an actor must be inside a stage, and all its parents must be realized.

a :

a ClutterActor

Since 0.2


CLUTTER_ACTOR_IS_VISIBLE()

#define CLUTTER_ACTOR_IS_VISIBLE(a)     ((((ClutterActor*)(a))->flags & CLUTTER_ACTOR_VISIBLE) != FALSE)

Evaluates to TRUE if the actor has been shown, FALSE if it's hidden. Equivalent to the ClutterActor::visible object property.

Note that an actor is only painted onscreen if it's mapped, which means it's visible, and all its parents are visible, and one of the parents is a toplevel stage; see also CLUTTER_ACTOR_IS_MAPPED.

a :

a ClutterActor

Since 0.2


CLUTTER_ACTOR_IS_REACTIVE()

#define CLUTTER_ACTOR_IS_REACTIVE(a)    ((((ClutterActor*)(a))->flags & CLUTTER_ACTOR_REACTIVE) != FALSE)

Evaluates to TRUE if the CLUTTER_ACTOR_REACTIVE flag is set.

Only reactive actors will receive event-related signals.

a :

a ClutterActor

Since 0.6


enum ClutterActorFlags

typedef enum {
 /*< prefix=CLUTTER_ACTOR >*/
  CLUTTER_ACTOR_MAPPED    = 1 << 1,
  CLUTTER_ACTOR_REALIZED  = 1 << 2,
  CLUTTER_ACTOR_REACTIVE  = 1 << 3,
  CLUTTER_ACTOR_VISIBLE   = 1 << 4,
  CLUTTER_ACTOR_NO_LAYOUT = 1 << 5
} ClutterActorFlags;

Flags used to signal the state of an actor.

CLUTTER_ACTOR_MAPPED

the actor will be painted (is visible, and inside a toplevel, and all parents visible)

CLUTTER_ACTOR_REALIZED

the resources associated to the actor have been allocated

CLUTTER_ACTOR_REACTIVE

the actor 'reacts' to mouse events emmitting event signals

CLUTTER_ACTOR_VISIBLE

the actor has been shown by the application program

CLUTTER_ACTOR_NO_LAYOUT

the actor provides an explicit layout management policy for its children; this flag will prevent Clutter from automatic queueing of relayout and will defer all layouting to the actor itself

enum ClutterRequestMode

typedef enum {
 /*< prefix=CLUTTER_REQUEST >*/
  CLUTTER_REQUEST_HEIGHT_FOR_WIDTH,
  CLUTTER_REQUEST_WIDTH_FOR_HEIGHT
} ClutterRequestMode;

Specifies the type of requests for a ClutterActor.

CLUTTER_REQUEST_HEIGHT_FOR_WIDTH

Height for width requests

CLUTTER_REQUEST_WIDTH_FOR_HEIGHT

Width for height requests

Since 0.8


CLUTTER_CALLBACK()

#define CLUTTER_CALLBACK(f)        ((ClutterCallback) (f))

Convenience macro to cast a function to ClutterCallback

f :

a function

ClutterCallback ()

void                (*ClutterCallback)                  (ClutterActor *actor,
                                                         gpointer data);

Generic callback

actor :

a ClutterActor

data :

user data. [closure]

ClutterActor

typedef struct {
  guint32 flags;
} ClutterActor;

Base class for actors.

guint32 flags;

ClutterActorFlags

struct ClutterActorClass

struct ClutterActorClass {
  void (* show)                 (ClutterActor          *self);
  void (* show_all)             (ClutterActor          *self);
  void (* hide)                 (ClutterActor          *self);
  void (* hide_all)             (ClutterActor          *self);
  void (* realize)              (ClutterActor          *self);
  void (* unrealize)            (ClutterActor          *self);
  void (* map)                  (ClutterActor          *self);
  void (* unmap)                (ClutterActor          *self);
  void (* paint)                (ClutterActor          *self);
  void (* parent_set)           (ClutterActor          *actor,
                                 ClutterActor          *old_parent);

  void (* destroy)              (ClutterActor          *self);
  void (* pick)                 (ClutterActor          *actor,
                                 const ClutterColor    *color);

  void (* queue_redraw)         (ClutterActor          *actor,
                                 ClutterActor          *leaf_that_queued);

  /* size negotiation */
  void (* get_preferred_width)  (ClutterActor           *self,
                                 gfloat                  for_height,
                                 gfloat                 *min_width_p,
                                 gfloat                 *natural_width_p);
  void (* get_preferred_height) (ClutterActor           *self,
                                 gfloat                  for_width,
                                 gfloat                 *min_height_p,
                                 gfloat                 *natural_height_p);
  void (* allocate)             (ClutterActor           *self,
                                 const ClutterActorBox  *box,
                                 ClutterAllocationFlags  flags);

  /* transformations */
  void (* apply_transform)      (ClutterActor           *actor,
                                 ClutterMatrix          *matrix);

  /* event signals */
  gboolean (* event)                (ClutterActor         *actor,
                                     ClutterEvent         *event);
  gboolean (* button_press_event)   (ClutterActor         *actor,
                                     ClutterButtonEvent   *event);
  gboolean (* button_release_event) (ClutterActor         *actor,
                                     ClutterButtonEvent   *event);
  gboolean (* scroll_event)         (ClutterActor         *actor,
                                     ClutterScrollEvent   *event);
  gboolean (* key_press_event)      (ClutterActor         *actor,
                                     ClutterKeyEvent      *event);
  gboolean (* key_release_event)    (ClutterActor         *actor,
                                     ClutterKeyEvent      *event);
  gboolean (* motion_event)         (ClutterActor         *actor,
                                     ClutterMotionEvent   *event);
  gboolean (* enter_event)          (ClutterActor         *actor,
                                     ClutterCrossingEvent *event);
  gboolean (* leave_event)          (ClutterActor         *actor,
                                     ClutterCrossingEvent *event);
  gboolean (* captured_event)       (ClutterActor         *actor,
                                     ClutterEvent         *event);
  void     (* key_focus_in)         (ClutterActor         *actor);
  void     (* key_focus_out)        (ClutterActor         *actor);

  void     (* queue_relayout)       (ClutterActor         *self);

  /* accessibility support */
  AtkObject * (* get_accessible)    (ClutterActor         *self);

  gboolean (* get_paint_volume)     (ClutterActor         *actor,
                                     ClutterPaintVolume   *volume);

  gboolean (* has_overlaps)         (ClutterActor         *self);

  void     (* paint_node)           (ClutterActor         *self,
                                     ClutterPaintNode     *root);

  gboolean (* touch_event)          (ClutterActor         *self,
                                     ClutterTouchEvent    *event);
};

Base class for actors.

show ()

signal class handler for "show"; it must chain up to the parent's implementation

show_all ()

virtual function for containers and composite actors, to determine which children should be shown when calling clutter_actor_show_all() on the actor. Defaults to calling clutter_actor_show(). This virtual function is deprecated and it should not be overridden.

hide ()

signal class handler for "hide"; it must chain up to the parent's implementation

hide_all ()

virtual function for containers and composite actors, to determine which children should be shown when calling clutter_actor_hide_all() on the actor. Defaults to calling clutter_actor_hide(). This virtual function is deprecated and it should not be overridden.

realize ()

virtual function, used to allocate resources for the actor; it should chain up to the parent's implementation. This virtual function is deprecated and should not be overridden in newly written code.

unrealize ()

virtual function, used to deallocate resources allocated in ::realize; it should chain up to the parent's implementation. This function is deprecated and should not be overridden in newly written code.

map ()

virtual function for containers and composite actors, to map their children; it must chain up to the parent's implementation. Overriding this function is optional.

unmap ()

virtual function for containers and composite actors, to unmap their children; it must chain up to the parent's implementation. Overriding this function is optional.

paint ()

virtual function, used to paint the actor

parent_set ()

signal class handler for the "parent-set"

destroy ()

signal class handler for "destroy". It must chain up to the parent's implementation

pick ()

virtual function, used to draw an outline of the actor with the given color

queue_redraw ()

class handler for "queue-redraw"

get_preferred_width ()

virtual function, used when querying the minimum and natural widths of an actor for a given height; it is used by clutter_actor_get_preferred_width()

get_preferred_height ()

virtual function, used when querying the minimum and natural heights of an actor for a given width; it is used by clutter_actor_get_preferred_height()

allocate ()

virtual function, used when settings the coordinates of an actor; it is used by clutter_actor_allocate(); it must chain up to the parent's implementation, or call clutter_actor_set_allocation()

apply_transform ()

virtual function, used when applying the transformations to an actor before painting it or when transforming coordinates or the allocation; it must chain up to the parent's implementation

event ()

class handler for "event"

button_press_event ()

class handler for "button-press-event"

button_release_event ()

class handler for "button-release-event"

scroll_event ()

signal class closure for "scroll-event"

key_press_event ()

signal class closure for "key-press-event"

key_release_event ()

signal class closure for "key-release-event"

motion_event ()

signal class closure for "motion-event"

enter_event ()

signal class closure for "enter-event"

leave_event ()

signal class closure for "leave-event"

captured_event ()

signal class closure for "captured-event"

key_focus_in ()

signal class closure for "key-focus-in"

key_focus_out ()

signal class closure for "key-focus-out"

queue_relayout ()

class handler for "queue-relayout"

get_accessible ()

virtual function, returns the accessible object that describes the actor to an assistive technology.

get_paint_volume ()

virtual function, for sub-classes to define their ClutterPaintVolume

has_overlaps ()

virtual function for sub-classes to advertise whether they need an offscreen redirect to get the correct opacity. See clutter_actor_set_offscreen_redirect() for details.

paint_node ()

virtual function for creating paint nodes and attaching them to the render tree

touch_event ()

signal class closure for "touch-event"

clutter_actor_new ()

ClutterActor *      clutter_actor_new                   (void);

Creates a new ClutterActor.

A newly created actor has a floating reference, which will be sunk when it is added to another actor.

Returns :

the newly created ClutterActor

Since 1.10


clutter_actor_set_flags ()

void                clutter_actor_set_flags             (ClutterActor *self,
                                                         ClutterActorFlags flags);

Sets flags on self

This function will emit notifications for the changed properties

self :

a ClutterActor

flags :

the flags to set

Since 1.0


clutter_actor_unset_flags ()

void                clutter_actor_unset_flags           (ClutterActor *self,
                                                         ClutterActorFlags flags);

Unsets flags on self

This function will emit notifications for the changed properties

self :

a ClutterActor

flags :

the flags to unset

Since 1.0


clutter_actor_get_flags ()

ClutterActorFlags   clutter_actor_get_flags             (ClutterActor *self);

Retrieves the flags set on self

self :

a ClutterActor

Returns :

a bitwise or of ClutterActorFlags or 0

Since 1.0


clutter_actor_set_name ()

void                clutter_actor_set_name              (ClutterActor *self,
                                                         const gchar *name);

Sets the given name to self. The name can be used to identify a ClutterActor.

self :

A ClutterActor

name :

Textual tag to apply to actor

clutter_actor_get_name ()

const gchar *       clutter_actor_get_name              (ClutterActor *self);

Retrieves the name of self.

self :

A ClutterActor

Returns :

the name of the actor, or NULL. The returned string is owned by the actor and should not be modified or freed.

clutter_actor_get_gid ()

guint32             clutter_actor_get_gid               (ClutterActor *self);

Warning

clutter_actor_get_gid has been deprecated since version 1.8 and should not be used in newly-written code. The id is not used any longer.

Retrieves the unique id for self.

self :

A ClutterActor

Returns :

Globally unique value for this object instance.

Since 0.6


clutter_actor_show ()

void                clutter_actor_show                  (ClutterActor *self);

Flags an actor to be displayed. An actor that isn't shown will not be rendered on the stage.

Actors are visible by default.

If this function is called on an actor without a parent, the "show-on-set-parent" will be set to TRUE as a side effect.

self :

A ClutterActor

clutter_actor_show_all ()

void                clutter_actor_show_all              (ClutterActor *self);

Warning

clutter_actor_show_all has been deprecated since version 1.10 and should not be used in newly-written code. Actors are visible by default

Calls clutter_actor_show() on all children of an actor (if any).

self :

a ClutterActor

Since 0.2


clutter_actor_hide ()

void                clutter_actor_hide                  (ClutterActor *self);

Flags an actor to be hidden. A hidden actor will not be rendered on the stage.

Actors are visible by default.

If this function is called on an actor without a parent, the "show-on-set-parent" property will be set to FALSE as a side-effect.

self :

A ClutterActor

clutter_actor_hide_all ()

void                clutter_actor_hide_all              (ClutterActor *self);

Warning

clutter_actor_hide_all has been deprecated since version 1.10 and should not be used in newly-written code. Using clutter_actor_hide() on the actor will prevent its children from being painted as well.

Calls clutter_actor_hide() on all child actors (if any).

self :

a ClutterActor

Since 0.2


clutter_actor_realize ()

void                clutter_actor_realize               (ClutterActor *self);

Warning

clutter_actor_realize has been deprecated since version 1.16 and should not be used in newly-written code. Actors are automatically realized, and nothing requires explicit realization.

Realization informs the actor that it is attached to a stage. It can use this to allocate resources if it wanted to delay allocation until it would be rendered. However it is perfectly acceptable for an actor to create resources before being realized because Clutter only ever has a single rendering context so that actor is free to be moved from one stage to another.

This function does nothing if the actor is already realized.

Because a realized actor must have realized parent actors, calling clutter_actor_realize() will also realize all parents of the actor.

This function does not realize child actors, except in the special case that realizing the stage, when the stage is visible, will suddenly map (and thus realize) the children of the stage.

self :

A ClutterActor

clutter_actor_unrealize ()

void                clutter_actor_unrealize             (ClutterActor *self);

Warning

clutter_actor_unrealize has been deprecated since version 1.16 and should not be used in newly-written code. Actors are automatically unrealized, and nothing requires explicit realization.

Unrealization informs the actor that it may be being destroyed or moved to another stage. The actor may want to destroy any underlying graphics resources at this point. However it is perfectly acceptable for it to retain the resources until the actor is destroyed because Clutter only ever uses a single rendering context and all of the graphics resources are valid on any stage.

Because mapped actors must be realized, actors may not be unrealized if they are mapped. This function hides the actor to be sure it isn't mapped, an application-visible side effect that you may not be expecting.

This function should not be called by application code.

This function should not really be in the public API, because there isn't a good reason to call it. ClutterActor will already unrealize things for you when it's important to do so.

If you were using clutter_actor_unrealize() in a dispose implementation, then don't, just chain up to ClutterActor's dispose.

If you were using clutter_actor_unrealize() to implement unrealizing children of your container, then don't, ClutterActor will already take care of that.

self :

A ClutterActor

clutter_actor_paint ()

void                clutter_actor_paint                 (ClutterActor *self);

Renders the actor to display.

This function should not be called directly by applications. Call clutter_actor_queue_redraw() to queue paints, instead.

This function is context-aware, and will either cause a regular paint or a pick paint.

This function will emit the "paint" signal or the "pick" signal, depending on the context.

This function does not paint the actor if the actor is set to 0, unless it is performing a pick paint.

self :

A ClutterActor

clutter_actor_continue_paint ()

void                clutter_actor_continue_paint        (ClutterActor *self);

Run the next stage of the paint sequence. This function should only be called within the implementation of the ‘run’ virtual of a ClutterEffect. It will cause the run method of the next effect to be applied, or it will paint the actual actor if the current effect is the last effect in the chain.

self :

A ClutterActor

Since 1.8


clutter_actor_queue_redraw ()

void                clutter_actor_queue_redraw          (ClutterActor *self);

Queues up a redraw of an actor and any children. The redraw occurs once the main loop becomes idle (after the current batch of events has been processed, roughly).

Applications rarely need to call this, as redraws are handled automatically by modification functions.

This function will not do anything if self is not visible, or if the actor is inside an invisible part of the scenegraph.

Also be aware that painting is a NOP for actors with an opacity of 0

When you are implementing a custom actor you must queue a redraw whenever some private state changes that will affect painting or picking of your actor.

self :

A ClutterActor

clutter_actor_queue_redraw_with_clip ()

void                clutter_actor_queue_redraw_with_clip
                                                        (ClutterActor *self,
                                                         const cairo_rectangle_int_t *clip);

Queues a redraw on self limited to a specific, actor-relative rectangular area.

If clip is NULL this function is equivalent to clutter_actor_queue_redraw().

self :

a ClutterActor

clip :

a rectangular clip region, or NULL. [allow-none]

Since 1.10


clutter_actor_queue_relayout ()

void                clutter_actor_queue_relayout        (ClutterActor *self);

Indicates that the actor's size request or other layout-affecting properties may have changed. This function is used inside ClutterActor subclass implementations, not by applications directly.

Queueing a new layout automatically queues a redraw as well.

self :

A ClutterActor

Since 0.8


clutter_actor_destroy ()

void                clutter_actor_destroy               (ClutterActor *self);

Destroys an actor. When an actor is destroyed, it will break any references it holds to other objects. If the actor is inside a container, the actor will be removed.

When you destroy a container, its children will be destroyed as well.

Note: you cannot destroy the ClutterStage returned by clutter_stage_get_default().

self :

a ClutterActor

clutter_actor_event ()

gboolean            clutter_actor_event                 (ClutterActor *actor,
                                                         const ClutterEvent *event,
                                                         gboolean capture);

This function is used to emit an event on the main stage. You should rarely need to use this function, except for synthetising events.

actor :

a ClutterActor

event :

a ClutterEvent

capture :

TRUE if event in in capture phase, FALSE otherwise.

Returns :

the return value from the signal emission: TRUE if the actor handled the event, or FALSE if the event was not handled

Since 0.6


clutter_actor_should_pick_paint ()

gboolean            clutter_actor_should_pick_paint     (ClutterActor *self);

Should be called inside the implementation of the "pick" virtual function in order to check whether the actor should paint itself in pick mode or not.

This function should never be called directly by applications.

self :

A ClutterActor

Returns :

TRUE if the actor should paint its silhouette, FALSE otherwise

clutter_actor_map ()

void                clutter_actor_map                   (ClutterActor *self);

Sets the CLUTTER_ACTOR_MAPPED flag on the actor and possibly maps and realizes its children if they are visible. Does nothing if the actor is not visible.

Calling this function is strongly disencouraged: the default implementation of ClutterActorClass.map() will map all the children of an actor when mapping its parent.

When overriding map, it is mandatory to chain up to the parent implementation.

self :

A ClutterActor

Since 1.0


clutter_actor_unmap ()

void                clutter_actor_unmap                 (ClutterActor *self);

Unsets the CLUTTER_ACTOR_MAPPED flag on the actor and possibly unmaps its children if they were mapped.

Calling this function is not encouraged: the default ClutterActor implementation of ClutterActorClass.unmap() will also unmap any eventual children by default when their parent is unmapped.

When overriding ClutterActorClass.unmap(), it is mandatory to chain up to the parent implementation.

Note

It is important to note that the implementation of the ClutterActorClass.unmap() virtual function may be called after the ClutterActorClass.destroy() or the GObjectClass.dispose() implementation, but it is guaranteed to be called before the GObjectClass.finalize() implementation.

self :

A ClutterActor

Since 1.0


clutter_actor_has_overlaps ()

gboolean            clutter_actor_has_overlaps          (ClutterActor *self);

Asks the actor's implementation whether it may contain overlapping primitives.

For example; Clutter may use this to determine whether the painting should be redirected to an offscreen buffer to correctly implement the opacity property.

Custom actors can override the default response by implementing the ClutterActor has_overlaps virtual function. See clutter_actor_set_offscreen_redirect() for more information.

self :

A ClutterActor

Returns :

TRUE if the actor may have overlapping primitives, and FALSE otherwise

Since 1.8


clutter_actor_has_mapped_clones ()

gboolean            clutter_actor_has_mapped_clones     (ClutterActor *self);

self :

a ClutterActor

Returns :

whether the actor has any mapped clones.

Since 1.16


enum ClutterAllocationFlags

typedef enum {
  CLUTTER_ALLOCATION_NONE         = 0,
  CLUTTER_ABSOLUTE_ORIGIN_CHANGED = 1 << 1,
  CLUTTER_DELEGATE_LAYOUT         = 1 << 2
} ClutterAllocationFlags;

Flags passed to the ClutterActorClass.allocate() virtual function and to the clutter_actor_allocate() function.

CLUTTER_ALLOCATION_NONE

No flag set

CLUTTER_ABSOLUTE_ORIGIN_CHANGED

Whether the absolute origin of the actor has changed; this implies that any ancestor of the actor has been moved.

CLUTTER_DELEGATE_LAYOUT

Whether the allocation should be delegated to the ClutterLayoutManager instance stored inside the "layout-manager" property of ClutterActor. This flag should only be used if you are subclassing ClutterActor and overriding the ClutterActorClass.allocate() virtual function, but you wish to use the default implementation of the virtual function inside ClutterActor. Added in Clutter 1.10.

Since 1.0


clutter_actor_allocate ()

void                clutter_actor_allocate              (ClutterActor *self,
                                                         const ClutterActorBox *box,
                                                         ClutterAllocationFlags flags);

Assigns the size of a ClutterActor from the given box.

This function should only be called on the children of an actor when overriding the ClutterActorClass.allocate() virtual function.

This function will adjust the stored allocation to take into account the alignment flags set in the "x-align" and "y-align" properties, as well as the margin values set in the "margin-top", "margin-right", "margin-bottom", and "margin-left" properties.

This function will respect the easing state of the ClutterActor and interpolate between the current allocation and the new one if the easing state duration is a positive value.

Actors can know from their allocation box whether they have moved with respect to their parent actor. The flags parameter describes additional information about the allocation, for instance whether the parent has moved with respect to the stage, for example because a grandparent's origin has moved.

self :

A ClutterActor

box :

new allocation of the actor, in parent-relative coordinates

flags :

flags that control the allocation

Since 0.8


clutter_actor_allocate_preferred_size ()

void                clutter_actor_allocate_preferred_size
                                                        (ClutterActor *self,
                                                         ClutterAllocationFlags flags);

Allocates the natural size of self.

This function is a utility call for ClutterActor implementations that allocates the actor's preferred natural size. It can be used by fixed layout managers (like ClutterGroup or so called 'composite actors') inside the ClutterActor::allocate implementation to give each child exactly how much space it requires, regardless of the size of the parent.

This function is not meant to be used by applications. It is also not meant to be used outside the implementation of the ClutterActorClass.allocate virtual function.

self :

a ClutterActor

flags :

flags controlling the allocation

Since 0.8


clutter_actor_allocate_available_size ()

void                clutter_actor_allocate_available_size
                                                        (ClutterActor *self,
                                                         gfloat x,
                                                         gfloat y,
                                                         gfloat available_width,
                                                         gfloat available_height,
                                                         ClutterAllocationFlags flags);

Allocates self taking into account the ClutterActor's preferred size, but limiting it to the maximum available width and height provided.

This function will do the right thing when dealing with the actor's request mode.

The implementation of this function is equivalent to:

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if (request_mode == CLUTTER_REQUEST_HEIGHT_FOR_WIDTH)
  {
    clutter_actor_get_preferred_width (self, available_height,
                                       &min_width,
                                       &natural_width);
    width = CLAMP (natural_width, min_width, available_width);

    clutter_actor_get_preferred_height (self, width,
                                        &min_height,
                                        &natural_height);
    height = CLAMP (natural_height, min_height, available_height);
  }
else
  {
    clutter_actor_get_preferred_height (self, available_width,
                                        &min_height,
                                        &natural_height);
    height = CLAMP (natural_height, min_height, available_height);

    clutter_actor_get_preferred_width (self, height,
                                       &min_width,
                                       &natural_width);
    width = CLAMP (natural_width, min_width, available_width);
  }

box.x1 = x; box.y1 = y;
box.x2 = box.x1 + available_width;
box.y2 = box.y1 + available_height;
clutter_actor_allocate (self, &box, flags);

This function can be used by fluid layout managers to allocate an actor's preferred size without making it bigger than the area available for the container.

self :

a ClutterActor

x :

the actor's X coordinate

y :

the actor's Y coordinate

available_width :

the maximum available width, or -1 to use the actor's natural width

available_height :

the maximum available height, or -1 to use the actor's natural height

flags :

flags controlling the allocation

Since 1.0


clutter_actor_allocate_align_fill ()

void                clutter_actor_allocate_align_fill   (ClutterActor *self,
                                                         const ClutterActorBox *box,
                                                         gdouble x_align,
                                                         gdouble y_align,
                                                         gboolean x_fill,
                                                         gboolean y_fill,
                                                         ClutterAllocationFlags flags);

Allocates self by taking into consideration the available allocation area; an alignment factor on either axis; and whether the actor should fill the allocation on either axis.

The box should contain the available allocation width and height; if the x1 and y1 members of ClutterActorBox are not set to 0, the allocation will be offset by their value.

This function takes into consideration the geometry request specified by the "request-mode" property, and the text direction.

This function is useful for fluid layout managers using legacy alignment flags. Newly written layout managers should use the "x-align" and "y-align" properties, instead, and just call clutter_actor_allocate() inside their ClutterActorClass.allocate() implementation.

self :

a ClutterActor

box :

a ClutterActorBox, containing the available width and height

x_align :

the horizontal alignment, between 0 and 1

y_align :

the vertical alignment, between 0 and 1

x_fill :

whether the actor should fill horizontally

y_fill :

whether the actor should fill vertically

flags :

allocation flags to be passed to clutter_actor_allocate()

Since 1.4


clutter_actor_set_allocation ()

void                clutter_actor_set_allocation        (ClutterActor *self,
                                                         const ClutterActorBox *box,
                                                         ClutterAllocationFlags flags);

Stores the allocation of self as defined by box.

This function can only be called from within the implementation of the ClutterActorClass.allocate() virtual function.

The allocation should have been adjusted to take into account constraints, alignment, and margin properties. If you are implementing a ClutterActor subclass that provides its own layout management policy for its children instead of using a ClutterLayoutManager delegate, you should not call this function on the children of self; instead, you should call clutter_actor_allocate(), which will adjust the allocation box for you.

This function should only be used by subclasses of ClutterActor that wish to store their allocation but cannot chain up to the parent's implementation; the default implementation of the ClutterActorClass.allocate() virtual function will call this function.

It is important to note that, while chaining up was the recommended behaviour for ClutterActor subclasses prior to the introduction of this function, it is recommended to call clutter_actor_set_allocation() instead.

If the ClutterActor is using a ClutterLayoutManager delegate object to handle the allocation of its children, this function will call the clutter_layout_manager_allocate() function only if the CLUTTER_DELEGATE_LAYOUT flag is set on flags, otherwise it is expected that the subclass will call clutter_layout_manager_allocate() by itself. For instance, the following code:

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static void
my_actor_allocate (ClutterActor *actor,
                   const ClutterActorBox *allocation,
                   ClutterAllocationFlags flags)
{
  ClutterActorBox new_alloc;
  ClutterAllocationFlags new_flags;

  adjust_allocation (allocation, &new_alloc);

  new_flags = flags | CLUTTER_DELEGATE_LAYOUT;

  /* this will use the layout manager set on the actor */
  clutter_actor_set_allocation (actor, &new_alloc, new_flags);
}

is equivalent to this:

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static void
my_actor_allocate (ClutterActor *actor,
                   const ClutterActorBox *allocation,
                   ClutterAllocationFlags flags)
{
  ClutterLayoutManager *layout;
  ClutterActorBox new_alloc;

  adjust_allocation (allocation, &new_alloc);

  clutter_actor_set_allocation (actor, &new_alloc, flags);

  layout = clutter_actor_get_layout_manager (actor);
  clutter_layout_manager_allocate (layout,
                                   CLUTTER_CONTAINER (actor),
                                   &new_alloc,
                                   flags);
}

self :

a ClutterActor

box :

a ClutterActorBox

flags :

allocation flags

Since 1.10


clutter_actor_get_allocation_box ()

void                clutter_actor_get_allocation_box    (ClutterActor *self,
                                                         ClutterActorBox *box);

Gets the layout box an actor has been assigned. The allocation can only be assumed valid inside a paint() method; anywhere else, it may be out-of-date.

An allocation does not incorporate the actor's scale or anchor point; those transformations do not affect layout, only rendering.

Note

Do not call any of the clutter_actor_get_allocation_*() family of functions inside the implementation of the get_preferred_width() or get_preferred_height() virtual functions.

self :

A ClutterActor

box :

the function fills this in with the actor's allocation. [out]

Since 0.8


clutter_actor_get_allocation_geometry ()

void                clutter_actor_get_allocation_geometry
                                                        (ClutterActor *self,
                                                         ClutterGeometry *geom);

Warning

clutter_actor_get_allocation_geometry has been deprecated since version 1.12 and should not be used in newly-written code. Use clutter_actor_get_allocation_box() instead.

Gets the layout box an actor has been assigned. The allocation can only be assumed valid inside a paint() method; anywhere else, it may be out-of-date.

An allocation does not incorporate the actor's scale or anchor point; those transformations do not affect layout, only rendering.

The returned rectangle is in pixels.

self :

A ClutterActor

geom :

allocation geometry in pixels. [out]

Since 0.8


clutter_actor_get_allocation_vertices ()

void                clutter_actor_get_allocation_vertices
                                                        (ClutterActor *self,
                                                         ClutterActor *ancestor,
                                                         ClutterVertex verts[]);

Calculates the transformed coordinates of the four corners of the actor in the plane of ancestor. The returned vertices relate to the ClutterActorBox coordinates as follows:

  • verts[0] contains (x1, y1)

  • verts[1] contains (x2, y1)

  • verts[2] contains (x1, y2)

  • verts[3] contains (x2, y2)

If ancestor is NULL the ancestor will be the ClutterStage. In this case, the coordinates returned will be the coordinates on the stage before the projection is applied. This is different from the behaviour of clutter_actor_get_abs_allocation_vertices().

self :

A ClutterActor

ancestor :

A ClutterActor to calculate the vertices against, or NULL to use the ClutterStage. [allow-none]

verts :

return location for an array of 4 ClutterVertex in which to store the result. [out][array fixed-size=4][element-type Clutter.Vertex]

Since 0.6


clutter_actor_get_preferred_size ()

void                clutter_actor_get_preferred_size    (ClutterActor *self,
                                                         gfloat *min_width_p,
                                                         gfloat *min_height_p,
                                                         gfloat *natural_width_p,
                                                         gfloat *natural_height_p);

Computes the preferred minimum and natural size of an actor, taking into account the actor's geometry management (either height-for-width or width-for-height).

The width and height used to compute the preferred height and preferred width are the actor's natural ones.

If you need to control the height for the preferred width, or the width for the preferred height, you should use clutter_actor_get_preferred_width() and clutter_actor_get_preferred_height(), and check the actor's preferred geometry management using the "request-mode" property.

self :

a ClutterActor

min_width_p :

return location for the minimum width, or NULL. [out][allow-none]

min_height_p :

return location for the minimum height, or NULL. [out][allow-none]

natural_width_p :

return location for the natural width, or NULL. [out][allow-none]

natural_height_p :

return location for the natural height, or NULL. [out][allow-none]

Since 0.8


clutter_actor_get_preferred_width ()

void                clutter_actor_get_preferred_width   (ClutterActor *self,
                                                         gfloat for_height,
                                                         gfloat *min_width_p,
                                                         gfloat *natural_width_p);

Computes the requested minimum and natural widths for an actor, optionally depending on the specified height, or if they are already computed, returns the cached values.

An actor may not get its request - depending on the layout manager that's in effect.

A request should not incorporate the actor's scale or anchor point; those transformations do not affect layout, only rendering.

self :

A ClutterActor

for_height :

available height when computing the preferred width, or a negative value to indicate that no height is defined

min_width_p :

return location for minimum width, or NULL. [out][allow-none]

natural_width_p :

return location for the natural width, or NULL. [out][allow-none]

Since 0.8


clutter_actor_get_preferred_height ()

void                clutter_actor_get_preferred_height  (ClutterActor *self,
                                                         gfloat for_width,
                                                         gfloat *min_height_p,
                                                         gfloat *natural_height_p);

Computes the requested minimum and natural heights for an actor, or if they are already computed, returns the cached values.

An actor may not get its request - depending on the layout manager that's in effect.

A request should not incorporate the actor's scale or anchor point; those transformations do not affect layout, only rendering.

self :

A ClutterActor

for_width :

available width to assume in computing desired height, or a negative value to indicate that no width is defined

min_height_p :

return location for minimum height, or NULL. [out][allow-none]

natural_height_p :

return location for natural height, or NULL. [out][allow-none]

Since 0.8


clutter_actor_set_fixed_position_set ()

void                clutter_actor_set_fixed_position_set
                                                        (ClutterActor *self,
                                                         gboolean is_set);

Sets whether an actor has a fixed position set (and will thus be unaffected by any layout manager).

self :

A ClutterActor

is_set :

whether to use fixed position

Since 0.8


clutter_actor_get_fixed_position_set ()

gboolean            clutter_actor_get_fixed_position_set
                                                        (ClutterActor *self);

Checks whether an actor has a fixed position set (and will thus be unaffected by any layout manager).

self :

A ClutterActor

Returns :

TRUE if the fixed position is set on the actor

Since 0.8


clutter_actor_set_request_mode ()

void                clutter_actor_set_request_mode      (ClutterActor *self,
                                                         ClutterRequestMode mode);

Sets the geometry request mode of self.

The mode determines the order for invoking clutter_actor_get_preferred_width() and clutter_actor_get_preferred_height()

self :

a ClutterActor

mode :

the request mode

Since 1.2


clutter_actor_get_request_mode ()

ClutterRequestMode  clutter_actor_get_request_mode      (ClutterActor *self);

Retrieves the geometry request mode of self

self :

a ClutterActor

Returns :

the request mode for the actor

Since 1.2


clutter_actor_has_allocation ()

gboolean            clutter_actor_has_allocation        (ClutterActor *self);

Checks if the actor has an up-to-date allocation assigned to it. This means that the actor should have an allocation: it's visible and has a parent. It also means that there is no outstanding relayout request in progress for the actor or its children (There might be other outstanding layout requests in progress that will cause the actor to get a new allocation when the stage is laid out, however).

If this function returns FALSE, then the actor will normally be allocated before it is next drawn on the screen.

self :

a ClutterActor

Returns :

TRUE if the actor has an up-to-date allocation

Since 1.4


enum ClutterActorAlign

typedef enum {
  CLUTTER_ACTOR_ALIGN_FILL,
  CLUTTER_ACTOR_ALIGN_START,
  CLUTTER_ACTOR_ALIGN_CENTER,
  CLUTTER_ACTOR_ALIGN_END
} ClutterActorAlign;

Controls how a ClutterActor should align itself inside the extra space assigned to it during the allocation.

Alignment only matters if the allocated space given to an actor is bigger than its natural size; for example, when the "x-expand" or the "y-expand" properties of ClutterActor are set to TRUE.

CLUTTER_ACTOR_ALIGN_FILL

Stretch to cover the whole allocated space

CLUTTER_ACTOR_ALIGN_START

Snap to left or top side, leaving space to the right or bottom. For horizontal layouts, in right-to-left locales this should be reversed.

CLUTTER_ACTOR_ALIGN_CENTER

Center the actor inside the allocation

CLUTTER_ACTOR_ALIGN_END

Snap to right or bottom side, leaving space to the left or top. For horizontal layouts, in right-to-left locales this should be reversed.

Since 1.10


clutter_actor_set_x_align ()

void                clutter_actor_set_x_align           (ClutterActor *self,
                                                         ClutterActorAlign x_align);

Sets the horizontal alignment policy of a ClutterActor, in case the actor received extra horizontal space.

See also the "x-align" property.

self :

a ClutterActor

x_align :

the horizontal alignment policy

Since 1.10


clutter_actor_get_x_align ()

ClutterActorAlign   clutter_actor_get_x_align           (ClutterActor *self);

Retrieves the horizontal alignment policy set using clutter_actor_set_x_align().

self :

a ClutterActor

Returns :

the horizontal alignment policy.

Since 1.10


clutter_actor_set_y_align ()

void                clutter_actor_set_y_align           (ClutterActor *self,
                                                         ClutterActorAlign y_align);

Sets the vertical alignment policy of a ClutterActor, in case the actor received extra vertical space.

See also the "y-align" property.

self :

a ClutterActor

y_align :

the vertical alignment policy

Since 1.10


clutter_actor_get_y_align ()

ClutterActorAlign   clutter_actor_get_y_align           (ClutterActor *self);

Retrieves the vertical alignment policy set using clutter_actor_set_y_align().

self :

a ClutterActor

Returns :

the vertical alignment policy.

Since 1.10


struct ClutterMargin

struct ClutterMargin {
  float left;
  float right;
  float top;
  float bottom;
};

A representation of the components of a margin.

float left;

the margin from the left

float right;

the margin from the right

float top;

the margin from the top

float bottom;

the margin from the bottom

Since 1.10


clutter_margin_copy ()

ClutterMargin *     clutter_margin_copy                 (const ClutterMargin *margin_);

Creates a new ClutterMargin and copies the contents of margin_ into the newly created structure.

margin_ :

a ClutterMargin

Returns :

a copy of the ClutterMargin. [transfer full]

Since 1.10


clutter_margin_free ()

void                clutter_margin_free                 (ClutterMargin *margin_);

Frees the resources allocated by clutter_margin_new() and clutter_margin_copy().

margin_ :

a ClutterMargin

Since 1.10


clutter_margin_new ()

ClutterMargin *     clutter_margin_new                  (void);

Creates a new ClutterMargin.

Returns :

a newly allocated ClutterMargin. Use clutter_margin_free() to free the resources associated with it when done. [transfer full]

Since 1.10


clutter_actor_set_margin ()

void                clutter_actor_set_margin            (ClutterActor *self,
                                                         const ClutterMargin *margin);

Sets all the components of the margin of a ClutterActor.

self :

a ClutterActor

margin :

a ClutterMargin

Since 1.10


clutter_actor_get_margin ()

void                clutter_actor_get_margin            (ClutterActor *self,
                                                         ClutterMargin *margin);

Retrieves all the components of the margin of a ClutterActor.

self :

a ClutterActor

margin :

return location for a ClutterMargin. [out caller-allocates]

Since 1.10


clutter_actor_set_margin_top ()

void                clutter_actor_set_margin_top        (ClutterActor *self,
                                                         gfloat margin);

Sets the margin from the top of a ClutterActor.

The "margin-top" property is animatable.

self :

a ClutterActor

margin :

the top margin

Since 1.10


clutter_actor_get_margin_top ()

gfloat              clutter_actor_get_margin_top        (ClutterActor *self);

Retrieves the top margin of a ClutterActor.

self :

a ClutterActor

Returns :

the top margin

Since 1.10


clutter_actor_set_margin_right ()

void                clutter_actor_set_margin_right      (ClutterActor *self,
                                                         gfloat margin);

Sets the margin from the right of a ClutterActor.

The "margin-right" property is animatable.

self :

a ClutterActor

margin :

the right margin

Since 1.10


clutter_actor_get_margin_right ()

gfloat              clutter_actor_get_margin_right      (ClutterActor *self);

Retrieves the right margin of a ClutterActor.

self :

a ClutterActor

Returns :

the right margin

Since 1.10


clutter_actor_set_margin_bottom ()

void                clutter_actor_set_margin_bottom     (ClutterActor *self,
                                                         gfloat margin);

Sets the margin from the bottom of a ClutterActor.

The "margin-bottom" property is animatable.

self :

a ClutterActor

margin :

the bottom margin

Since 1.10


clutter_actor_get_margin_bottom ()

gfloat              clutter_actor_get_margin_bottom     (ClutterActor *self);

Retrieves the bottom margin of a ClutterActor.

self :

a ClutterActor

Returns :

the bottom margin

Since 1.10


clutter_actor_set_margin_left ()

void                clutter_actor_set_margin_left       (ClutterActor *self,
                                                         gfloat margin);

Sets the margin from the left of a ClutterActor.

The "margin-left" property is animatable.

self :

a ClutterActor

margin :

the left margin

Since 1.10


clutter_actor_get_margin_left ()

gfloat              clutter_actor_get_margin_left       (ClutterActor *self);

Retrieves the left margin of a ClutterActor.

self :

a ClutterActor

Returns :

the left margin

Since 1.10


clutter_actor_set_x_expand ()

void                clutter_actor_set_x_expand          (ClutterActor *self,
                                                         gboolean expand);

Sets whether a ClutterActor should expand horizontally; this means that layout manager should allocate extra space for the actor, if possible.

Setting an actor to expand will also make all its parent expand, so that it's possible to build an actor tree and only set this flag on its leaves and not on every single actor.

self :

a ClutterActor

expand :

whether the actor should expand horizontally

Since 1.12


clutter_actor_get_x_expand ()

gboolean            clutter_actor_get_x_expand          (ClutterActor *self);

Retrieves the value set with clutter_actor_set_x_expand().

See also: clutter_actor_needs_expand()

self :

a ClutterActor

Returns :

TRUE if the actor has been set to expand

Since 1.12


clutter_actor_set_y_expand ()

void                clutter_actor_set_y_expand          (ClutterActor *self,
                                                         gboolean expand);

Sets whether a ClutterActor should expand horizontally; this means that layout manager should allocate extra space for the actor, if possible.

Setting an actor to expand will also make all its parent expand, so that it's possible to build an actor tree and only set this flag on its leaves and not on every single actor.

self :

a ClutterActor

expand :

whether the actor should expand vertically

Since 1.12


clutter_actor_get_y_expand ()

gboolean            clutter_actor_get_y_expand          (ClutterActor *self);

Retrieves the value set with clutter_actor_set_y_expand().

See also: clutter_actor_needs_expand()

self :

a ClutterActor

Returns :

TRUE if the actor has been set to expand

Since 1.12


clutter_actor_needs_expand ()

gboolean            clutter_actor_needs_expand          (ClutterActor *self,
                                                         ClutterOrientation orientation);

Checks whether an actor, or any of its children, is set to expand horizontally or vertically.

This function should only be called by layout managers that can assign extra space to their children.

If you want to know whether the actor was explicitly set to expand, use clutter_actor_get_x_expand() or clutter_actor_get_y_expand().

self :

a ClutterActor

orientation :

the direction of expansion

Returns :

TRUE if the actor should expand

Since 1.12


clutter_actor_set_layout_manager ()

void                clutter_actor_set_layout_manager    (ClutterActor *self,
                                                         ClutterLayoutManager *manager);

Sets the ClutterLayoutManager delegate object that will be used to lay out the children of self.

The ClutterActor will take a reference on the passed manager which will be released either when the layout manager is removed, or when the actor is destroyed.

self :

a ClutterActor

manager :

a ClutterLayoutManager, or NULL to unset it. [allow-none]

Since 1.10


clutter_actor_get_layout_manager ()

ClutterLayoutManager * clutter_actor_get_layout_manager (ClutterActor *self);

Retrieves the ClutterLayoutManager used by self.

self :

a ClutterActor

Returns :

a pointer to the ClutterLayoutManager, or NULL. [transfer none]

Since 1.10


clutter_actor_set_background_color ()

void                clutter_actor_set_background_color  (ClutterActor *self,
                                                         const ClutterColor *color);

Sets the background color of a ClutterActor.

The background color will be used to cover the whole allocation of the actor. The default background color of an actor is transparent.

To check whether an actor has a background color, you can use the "background-color-set" actor property.

The "background-color" property is animatable.

self :

a ClutterActor

color :

a ClutterColor, or NULL to unset a previously set color. [allow-none]

Since 1.10


clutter_actor_get_background_color ()

void                clutter_actor_get_background_color  (ClutterActor *self,
                                                         ClutterColor *color);

Retrieves the color set using clutter_actor_set_background_color().

self :

a ClutterActor

color :

return location for a ClutterColor. [out caller-allocates]

Since 1.10


clutter_actor_set_geometry ()

void                clutter_actor_set_geometry          (ClutterActor *self,
                                                         const ClutterGeometry *geometry);

Warning

clutter_actor_set_geometry has been deprecated since version 1.10 and should not be used in newly-written code. Use clutter_actor_set_position() and clutter_actor_set_size() instead.

Sets the actor's fixed position and forces its minimum and natural size, in pixels. This means the untransformed actor will have the given geometry. This is the same as calling clutter_actor_set_position() and clutter_actor_set_size().

self :

A ClutterActor

geometry :

A ClutterGeometry

clutter_actor_get_geometry ()

void                clutter_actor_get_geometry          (ClutterActor *self,
                                                         ClutterGeometry *geometry);

Warning

clutter_actor_get_geometry has been deprecated since version 1.10 and should not be used in newly-written code. Use clutter_actor_get_position() and clutter_actor_get_size(), or clutter_actor_get_allocation_geometry() instead.

Gets the size and position of an actor relative to its parent actor. This is the same as calling clutter_actor_get_position() and clutter_actor_get_size(). It tries to "do what you mean" and get the requested size and position if the actor's allocation is invalid.

self :

A ClutterActor

geometry :

A location to store actors ClutterGeometry. [out caller-allocates]

clutter_actor_set_size ()

void                clutter_actor_set_size              (ClutterActor *self,
                                                         gfloat width,
                                                         gfloat height);

Sets the actor's size request in pixels. This overrides any "normal" size request the actor would have. For example a text actor might normally request the size of the text; this function would force a specific size instead.

If width and/or height are -1 the actor will use its "normal" size request instead of overriding it, i.e. you can "unset" the size with -1.

This function sets or unsets both the minimum and natural size.

self :

A ClutterActor

width :

New width of actor in pixels, or -1

height :

New height of actor in pixels, or -1

clutter_actor_get_size ()

void                clutter_actor_get_size              (ClutterActor *self,
                                                         gfloat *width,
                                                         gfloat *height);

This function tries to "do what you mean" and return the size an actor will have. If the actor has a valid allocation, the allocation will be returned; otherwise, the actors natural size request will be returned.

If you care whether you get the request vs. the allocation, you should probably call a different function like clutter_actor_get_allocation_box() or clutter_actor_get_preferred_width().

self :

A ClutterActor

width :

return location for the width, or NULL. [out][allow-none]

height :

return location for the height, or NULL. [out][allow-none]

Since 0.2


clutter_actor_set_position ()

void                clutter_actor_set_position          (ClutterActor *self,
                                                         gfloat x,
                                                         gfloat y);

Sets the actor's fixed position in pixels relative to any parent actor.

If a layout manager is in use, this position will override the layout manager and force a fixed position.

self :

A ClutterActor

x :

New left position of actor in pixels.

y :

New top position of actor in pixels.

clutter_actor_get_position ()

void                clutter_actor_get_position          (ClutterActor *self,
                                                         gfloat *x,
                                                         gfloat *y);

This function tries to "do what you mean" and tell you where the actor is, prior to any transformations. Retrieves the fixed position of an actor in pixels, if one has been set; otherwise, if the allocation is valid, returns the actor's allocated position; otherwise, returns 0,0.

The returned position is in pixels.

self :

a ClutterActor

x :

return location for the X coordinate, or NULL. [out][allow-none]

y :

return location for the Y coordinate, or NULL. [out][allow-none]

Since 0.6


clutter_actor_set_width ()

void                clutter_actor_set_width             (ClutterActor *self,
                                                         gfloat width);

Forces a width on an actor, causing the actor's preferred width and height (if any) to be ignored.

If width is -1 the actor will use its preferred width request instead of overriding it, i.e. you can "unset" the width with -1.

This function sets both the minimum and natural size of the actor.

self :

A ClutterActor

width :

Requested new width for the actor, in pixels, or -1

Since 0.2


clutter_actor_get_width ()

gfloat              clutter_actor_get_width             (ClutterActor *self);

Retrieves the width of a ClutterActor.

If the actor has a valid allocation, this function will return the width of the allocated area given to the actor.

If the actor does not have a valid allocation, this function will return the actor's natural width, that is the preferred width of the actor.

If you care whether you get the preferred width or the width that has been assigned to the actor, you should probably call a different function like clutter_actor_get_allocation_box() to retrieve the allocated size or clutter_actor_get_preferred_width() to retrieve the preferred width.

If an actor has a fixed width, for instance a width that has been assigned using clutter_actor_set_width(), the width returned will be the same value.

self :

A ClutterActor

Returns :

the width of the actor, in pixels

clutter_actor_set_height ()

void                clutter_actor_set_height            (ClutterActor *self,
                                                         gfloat height);

Forces a height on an actor, causing the actor's preferred width and height (if any) to be ignored.

If height is -1 the actor will use its preferred height instead of overriding it, i.e. you can "unset" the height with -1.

This function sets both the minimum and natural size of the actor.

self :

A ClutterActor

height :

Requested new height for the actor, in pixels, or -1

Since 0.2


clutter_actor_get_height ()

gfloat              clutter_actor_get_height            (ClutterActor *self);

Retrieves the height of a ClutterActor.

If the actor has a valid allocation, this function will return the height of the allocated area given to the actor.

If the actor does not have a valid allocation, this function will return the actor's natural height, that is the preferred height of the actor.

If you care whether you get the preferred height or the height that has been assigned to the actor, you should probably call a different function like clutter_actor_get_allocation_box() to retrieve the allocated size or clutter_actor_get_preferred_height() to retrieve the preferred height.

If an actor has a fixed height, for instance a height that has been assigned using clutter_actor_set_height(), the height returned will be the same value.

self :

A ClutterActor

Returns :

the height of the actor, in pixels

clutter_actor_set_x ()

void                clutter_actor_set_x                 (ClutterActor *self,
                                                         gfloat x);

Sets the actor's X coordinate, relative to its parent, in pixels.

Overrides any layout manager and forces a fixed position for the actor.

The "x" property is animatable.

self :

a ClutterActor

x :

the actor's position on the X axis

Since 0.6


clutter_actor_get_x ()

gfloat              clutter_actor_get_x                 (ClutterActor *self);

Retrieves the X coordinate of a ClutterActor.

This function tries to "do what you mean", by returning the correct value depending on the actor's state.

If the actor has a valid allocation, this function will return the X coordinate of the origin of the allocation box.

If the actor has any fixed coordinate set using clutter_actor_set_x(), clutter_actor_set_position() or clutter_actor_set_geometry(), this function will return that coordinate.

If both the allocation and a fixed position are missing, this function will return 0.

self :

A ClutterActor

Returns :

the X coordinate, in pixels, ignoring any transformation (i.e. scaling, rotation)

clutter_actor_set_y ()

void                clutter_actor_set_y                 (ClutterActor *self,
                                                         gfloat y);

Sets the actor's Y coordinate, relative to its parent, in pixels.#

Overrides any layout manager and forces a fixed position for the actor.

The "y" property is animatable.

self :

a ClutterActor

y :

the actor's position on the Y axis

Since 0.6


clutter_actor_get_y ()

gfloat              clutter_actor_get_y                 (ClutterActor *self);

Retrieves the Y coordinate of a ClutterActor.

This function tries to "do what you mean", by returning the correct value depending on the actor's state.

If the actor has a valid allocation, this function will return the Y coordinate of the origin of the allocation box.

If the actor has any fixed coordinate set using clutter_actor_set_y(), clutter_actor_set_position() or clutter_actor_set_geometry(), this function will return that coordinate.

If both the allocation and a fixed position are missing, this function will return 0.

self :

A ClutterActor

Returns :

the Y coordinate, in pixels, ignoring any transformation (i.e. scaling, rotation)

clutter_actor_move_by ()

void                clutter_actor_move_by               (ClutterActor *self,
                                                         gfloat dx,
                                                         gfloat dy);

Moves an actor by the specified distance relative to its current position in pixels.

This function modifies the fixed position of an actor and thus removes it from any layout management. Another way to move an actor is with an anchor point, see clutter_actor_set_anchor_point(), or with an additional translation, using clutter_actor_set_translation().

self :

A ClutterActor

dx :

Distance to move Actor on X axis.

dy :

Distance to move Actor on Y axis.

Since 0.2


clutter_actor_set_z_position ()

void                clutter_actor_set_z_position        (ClutterActor *self,
                                                         gfloat z_position);

Sets the actor's position on the Z axis.

See "z-position".

self :

a ClutterActor

z_position :

the position on the Z axis

Since 1.12


clutter_actor_get_z_position ()

gfloat              clutter_actor_get_z_position        (ClutterActor *self);

Retrieves the actor's position on the Z axis.

self :

a ClutterActor

Returns :

the position on the Z axis.

Since 1.12


clutter_actor_set_pivot_point ()

void                clutter_actor_set_pivot_point       (ClutterActor *self,
                                                         gfloat pivot_x,
                                                         gfloat pivot_y);

Sets the position of the "pivot-point" around which the scaling and rotation transformations occur.

The pivot point's coordinates are in normalized space, with the (0, 0) point being the top left corner of the actor, and the (1, 1) point being the bottom right corner.

self :

a ClutterActor

pivot_x :

the normalized X coordinate of the pivot point

pivot_y :

the normalized Y coordinate of the pivot point

Since 1.12


clutter_actor_get_pivot_point ()

void                clutter_actor_get_pivot_point       (ClutterActor *self,
                                                         gfloat *pivot_x,
                                                         gfloat *pivot_y);

Retrieves the coordinates of the "pivot-point".

self :

a ClutterActor

pivot_x :

return location for the normalized X coordinate of the pivot point, or NULL. [out][allow-none]

pivot_y :

return location for the normalized Y coordinate of the pivot point, or NULL. [out][allow-none]

Since 1.12


clutter_actor_set_pivot_point_z ()

void                clutter_actor_set_pivot_point_z     (ClutterActor *self,
                                                         gfloat pivot_z);

Sets the component on the Z axis of the "pivot-point" around which the scaling and rotation transformations occur.

The pivot_z value is expressed as a distance along the Z axis.

self :

a ClutterActor

pivot_z :

the Z coordinate of the actor's pivot point

Since 1.12


clutter_actor_get_pivot_point_z ()

gfloat              clutter_actor_get_pivot_point_z     (ClutterActor *self);

Retrieves the Z component of the "pivot-point".

self :

a ClutterActor

Since 1.12


clutter_actor_set_scale ()

void                clutter_actor_set_scale             (ClutterActor *self,
                                                         gdouble scale_x,
                                                         gdouble scale_y);

Scales an actor with the given factors.

The scale transformation is relative the the "pivot-point".

The "scale-x" and "scale-y" properties are animatable.

self :

A ClutterActor

scale_x :

double factor to scale actor by horizontally.

scale_y :

double factor to scale actor by vertically.

Since 0.2


clutter_actor_get_scale ()

void                clutter_actor_get_scale             (ClutterActor *self,
                                                         gdouble *scale_x,
                                                         gdouble *scale_y);

Retrieves an actors scale factors.

self :

A ClutterActor

scale_x :

Location to store horizonal scale factor, or NULL. [out][allow-none]

scale_y :

Location to store vertical scale factor, or NULL. [out][allow-none]

Since 0.2


clutter_actor_set_scale_z ()

void                clutter_actor_set_scale_z           (ClutterActor *self,
                                                         gdouble scale_z);

Scales an actor on the Z axis by the given scale_z factor.

The scale transformation is relative the the "pivot-point".

The "scale-z" property is animatable.

self :

a ClutterActor

scale_z :

the scaling factor along the Z axis

Since 1.12


clutter_actor_get_scale_z ()

gdouble             clutter_actor_get_scale_z           (ClutterActor *self);

Retrieves the scaling factor along the Z axis, as set using clutter_actor_set_scale_z().

self :

A ClutterActor

Returns :

the scaling factor along the Z axis

Since 1.12


clutter_actor_is_scaled ()

gboolean            clutter_actor_is_scaled             (ClutterActor *self);

Checks whether the actor is scaled in either dimension.

self :

a ClutterActor

Returns :

TRUE if the actor is scaled.

Since 0.6


clutter_actor_set_rotation_angle ()

void                clutter_actor_set_rotation_angle    (ClutterActor *self,
                                                         ClutterRotateAxis axis,
                                                         gdouble angle);

Sets the angle of rotation of a ClutterActor on the given axis.

This function is a convenience for setting the rotation properties "rotation-angle-x", "rotation-angle-y", and "rotation-angle-z".

The center of rotation is established by the "pivot-point" property.

self :

a ClutterActor

axis :

the axis to set the angle one

angle :

the angle of rotation, in degrees

Since 1.12


clutter_actor_get_rotation_angle ()

gdouble             clutter_actor_get_rotation_angle    (ClutterActor *self,
                                                         ClutterRotateAxis axis);

Retrieves the angle of rotation set by clutter_actor_set_rotation_angle().

self :

a ClutterActor

axis :

the axis of the rotation

Returns :

the angle of rotation, in degrees

Since 1.12


clutter_actor_is_rotated ()

gboolean            clutter_actor_is_rotated            (ClutterActor *self);

Checks whether any rotation is applied to the actor.

self :

a ClutterActor

Returns :

TRUE if the actor is rotated.

Since 0.6


clutter_actor_set_translation ()

void                clutter_actor_set_translation       (ClutterActor *self,
                                                         gfloat translate_x,
                                                         gfloat translate_y,
                                                         gfloat translate_z);

Sets an additional translation transformation on a ClutterActor, relative to the "pivot-point".

self :

a ClutterActor

translate_x :

the translation along the X axis

translate_y :

the translation along the Y axis

translate_z :

the translation along the Z axis

Since 1.12


clutter_actor_get_translation ()

void                clutter_actor_get_translation       (ClutterActor *self,
                                                         gfloat *translate_x,
                                                         gfloat *translate_y,
                                                         gfloat *translate_z);

Retrieves the translation set using clutter_actor_set_translation().

self :

a ClutterActor

translate_x :

return location for the X component of the translation, or NULL. [out][allow-none]

translate_y :

return location for the Y component of the translation, or NULL. [out][allow-none]

translate_z :

return location for the Z component of the translation, or NULL. [out][allow-none]

Since 1.12


clutter_actor_set_transform ()

void                clutter_actor_set_transform         (ClutterActor *self,
                                                         const ClutterMatrix *transform);

Overrides the transformations of a ClutterActor with a custom matrix, which will be applied relative to the origin of the actor's allocation and to the actor's pivot point.

The "transform" property is animatable.

self :

a ClutterActor

transform :

a ClutterMatrix, or NULL to unset a custom transformation. [allow-none]

Since 1.12


clutter_actor_get_transform ()

void                clutter_actor_get_transform         (ClutterActor *self,
                                                         ClutterMatrix *transform);

Retrieves the current transformation matrix of a ClutterActor.

self :

a ClutterActor

transform :

a ClutterMatrix. [out caller-allocates]

Since 1.12


clutter_actor_set_child_transform ()

void                clutter_actor_set_child_transform   (ClutterActor *self,
                                                         const ClutterMatrix *transform);

Sets the transformation matrix to be applied to all the children of self prior to their own transformations. The default child transformation is the identity matrix.

If transform is NULL, the child transform will be unset.

The "child-transform" property is animatable.

self :

a ClutterActor

transform :

a ClutterMatrix, or NULL. [allow-none]

Since 1.12


clutter_actor_get_child_transform ()

void                clutter_actor_get_child_transform   (ClutterActor *self,
                                                         ClutterMatrix *transform);

Retrieves the child transformation matrix set using clutter_actor_set_child_transform(); if none is currently set, the transform matrix will be initialized to the identity matrix.

self :

a ClutterActor

transform :

a ClutterMatrix. [out caller-allocates]

Since 1.12


clutter_actor_apply_transform_to_point ()

void                clutter_actor_apply_transform_to_point
                                                        (ClutterActor *self,
                                                         const ClutterVertex *point,
                                                         ClutterVertex *vertex);

Transforms point in coordinates relative to the actor into screen-relative coordinates with the current actor transformation (i.e. scale, rotation, etc)

self :

A ClutterActor

point :

A point as ClutterVertex

vertex :

The translated ClutterVertex. [out caller-allocates]

Since 0.4


clutter_actor_transform_stage_point ()

gboolean            clutter_actor_transform_stage_point (ClutterActor *self,
                                                         gfloat x,
                                                         gfloat y,
                                                         gfloat *x_out,
                                                         gfloat *y_out);

This function translates screen coordinates (x, y) to coordinates relative to the actor. For example, it can be used to translate screen events from global screen coordinates into actor-local coordinates.

The conversion can fail, notably if the transform stack results in the actor being projected on the screen as a mere line.

The conversion should not be expected to be pixel-perfect due to the nature of the operation. In general the error grows when the skewing of the actor rectangle on screen increases.

Note

This function can be computationally intensive.

Note

This function only works when the allocation is up-to-date, i.e. inside of paint().

self :

A ClutterActor

x :

x screen coordinate of the point to unproject. [in]

y :

y screen coordinate of the point to unproject. [in]

x_out :

return location for the unprojected x coordinance. [out]

y_out :

return location for the unprojected y coordinance. [out]

Returns :

TRUE if conversion was successful.

Since 0.6


clutter_actor_apply_relative_transform_to_point ()

void                clutter_actor_apply_relative_transform_to_point
                                                        (ClutterActor *self,
                                                         ClutterActor *ancestor,
                                                         const ClutterVertex *point,
                                                         ClutterVertex *vertex);

Transforms point in coordinates relative to the actor into ancestor-relative coordinates using the relevant transform stack (i.e. scale, rotation, etc).

If ancestor is NULL the ancestor will be the ClutterStage. In this case, the coordinates returned will be the coordinates on the stage before the projection is applied. This is different from the behaviour of clutter_actor_apply_transform_to_point().

self :

A ClutterActor

ancestor :

A ClutterActor ancestor, or NULL to use the default ClutterStage. [allow-none]

point :

A point as ClutterVertex

vertex :

The translated ClutterVertex. [out caller-allocates]

Since 0.6


clutter_actor_get_transformed_position ()

void                clutter_actor_get_transformed_position
                                                        (ClutterActor *self,
                                                         gfloat *x,
                                                         gfloat *y);

Gets the absolute position of an actor, in pixels relative to the stage.

self :

A ClutterActor

x :

return location for the X coordinate, or NULL. [out][allow-none]

y :

return location for the Y coordinate, or NULL. [out][allow-none]

Since 0.8


clutter_actor_get_transformed_size ()

void                clutter_actor_get_transformed_size  (ClutterActor *self,
                                                         gfloat *width,
                                                         gfloat *height);

Gets the absolute size of an actor in pixels, taking into account the scaling factors.

If the actor has a valid allocation, the allocated size will be used. If the actor has not a valid allocation then the preferred size will be transformed and returned.

If you want the transformed allocation, see clutter_actor_get_abs_allocation_vertices() instead.

Note

When the actor (or one of its ancestors) is rotated around the X or Y axis, it no longer appears as on the stage as a rectangle, but as a generic quadrangle; in that case this function returns the size of the smallest rectangle that encapsulates the entire quad. Please note that in this case no assumptions can be made about the relative position of this envelope to the absolute position of the actor, as returned by clutter_actor_get_transformed_position(); if you need this information, you need to use clutter_actor_get_abs_allocation_vertices() to get the coords of the actual quadrangle.

self :

A ClutterActor

width :

return location for the width, or NULL. [out][allow-none]

height :

return location for the height, or NULL. [out][allow-none]

Since 0.8


clutter_actor_get_paint_opacity ()

guint8              clutter_actor_get_paint_opacity     (ClutterActor *self);

Retrieves the absolute opacity of the actor, as it appears on the stage.

This function traverses the hierarchy chain and composites the opacity of the actor with that of its parents.

This function is intended for subclasses to use in the paint virtual function, to paint themselves with the correct opacity.

self :

A ClutterActor

Returns :

The actor opacity value.

Since 0.8


clutter_actor_get_paint_visibility ()

gboolean            clutter_actor_get_paint_visibility  (ClutterActor *self);

Retrieves the 'paint' visibility of an actor recursively checking for non visible parents.

This is by definition the same as CLUTTER_ACTOR_IS_MAPPED.

self :

A ClutterActor

Returns :

TRUE if the actor is visibile and will be painted.

Since 0.8.4


clutter_actor_get_abs_allocation_vertices ()

void                clutter_actor_get_abs_allocation_vertices
                                                        (ClutterActor *self,
                                                         ClutterVertex verts[]);

Calculates the transformed screen coordinates of the four corners of the actor; the returned vertices relate to the ClutterActorBox coordinates as follows:

  • v[0] contains (x1, y1)

  • v[1] contains (x2, y1)

  • v[2] contains (x1, y2)

  • v[3] contains (x2, y2)

self :

A ClutterActor

verts :

Pointer to a location of an array of 4 ClutterVertex where to store the result. [out][array fixed-size=4]

Since 0.4


clutter_actor_get_paint_volume ()

const ClutterPaintVolume * clutter_actor_get_paint_volume
                                                        (ClutterActor *self);

Retrieves the paint volume of the passed ClutterActor, or NULL when a paint volume can't be determined.

The paint volume is defined as the 3D space occupied by an actor when being painted.

This function will call the get_paint_volume() virtual function of the ClutterActor class. Sub-classes of ClutterActor should not usually care about overriding the default implementation, unless they are, for instance: painting outside their allocation, or actors with a depth factor (not in terms of "depth" but real 3D depth).

Note

2D actors overriding get_paint_volume() ensure their volume has a depth of 0. (This will be true so long as you don't call clutter_paint_volume_set_depth().)

self :

a ClutterActor

Returns :

a pointer to a ClutterPaintVolume, or NULL if no volume could be determined. The returned pointer is not guaranteed to be valid across multiple frames; if you want to keep it, you will need to copy it using clutter_paint_volume_copy(). [transfer none]

Since 1.6


clutter_actor_get_paint_box ()

gboolean            clutter_actor_get_paint_box         (ClutterActor *self,
                                                         ClutterActorBox *box);

Retrieves the paint volume of the passed ClutterActor, and transforms it into a 2D bounding box in stage coordinates.

This function is useful to determine the on screen area occupied by the actor. The box is only an approximation and may often be considerably larger due to the optimizations used to calculate the box. The box is never smaller though, so it can reliably be used for culling.

There are times when a 2D paint box can't be determined, e.g. because the actor isn't yet parented under a stage or because the actor is unable to determine a paint volume.

self :

a ClutterActor

box :

return location for a ClutterActorBox. [out]

Returns :

TRUE if a 2D paint box could be determined, else FALSE.

Since 1.6


clutter_actor_get_transformed_paint_volume ()

const ClutterPaintVolume * clutter_actor_get_transformed_paint_volume
                                                        (ClutterActor *self,
                                                         ClutterActor *relative_to_ancestor);

Retrieves the 3D paint volume of an actor like clutter_actor_get_paint_volume() does (Please refer to the documentation of clutter_actor_get_paint_volume() for more details.) and it additionally transforms the paint volume into the coordinate space of relative_to_ancestor. (Or the stage if NULL is passed for relative_to_ancestor)

This can be used by containers that base their paint volume on the volume of their children. Such containers can query the transformed paint volume of all of its children and union them together using clutter_paint_volume_union().

self :

a ClutterActor

relative_to_ancestor :

A ClutterActor that is an ancestor of self (or NULL for the stage)

Returns :

a pointer to a ClutterPaintVolume, or NULL if no volume could be determined. The returned pointer is not guaranteed to be valid across multiple frames; if you wish to keep it, you will have to copy it using clutter_paint_volume_copy(). [transfer none]

Since 1.6


clutter_actor_get_default_paint_volume ()

const ClutterPaintVolume * clutter_actor_get_default_paint_volume
                                                        (ClutterActor *self);

Retrieves the default paint volume for self.

This function provides the same ClutterPaintVolume that would be computed by the default implementation inside ClutterActor of the ClutterActorClass.get_paint_volume() virtual function.

This function should only be used by ClutterActor subclasses that cannot chain up to the parent implementation when computing their paint volume.

self :

a ClutterActor

Returns :

a pointer to the default ClutterPaintVolume, relative to the ClutterActor, or NULL if the actor could not compute a valid paint volume. The returned value is not guaranteed to be stable across multiple frames, so if you want to retain it, you will need to copy it using clutter_paint_volume_copy(). [transfer none]

Since 1.10


clutter_actor_set_content ()

void                clutter_actor_set_content           (ClutterActor *self,
                                                         ClutterContent *content);

Sets the contents of a ClutterActor.

self :

a ClutterActor

content :

a ClutterContent, or NULL. [allow-none]

Since 1.10


clutter_actor_get_content ()

ClutterContent *    clutter_actor_get_content           (ClutterActor *self);

Retrieves the contents of self.

self :

a ClutterActor

Returns :

a pointer to the ClutterContent instance, or NULL if none was set. [transfer none]

Since 1.10


enum ClutterContentGravity

typedef enum {
  CLUTTER_CONTENT_GRAVITY_TOP_LEFT,
  CLUTTER_CONTENT_GRAVITY_TOP,
  CLUTTER_CONTENT_GRAVITY_TOP_RIGHT,

  CLUTTER_CONTENT_GRAVITY_LEFT,
  CLUTTER_CONTENT_GRAVITY_CENTER,
  CLUTTER_CONTENT_GRAVITY_RIGHT,

  CLUTTER_CONTENT_GRAVITY_BOTTOM_LEFT,
  CLUTTER_CONTENT_GRAVITY_BOTTOM,
  CLUTTER_CONTENT_GRAVITY_BOTTOM_RIGHT,

  CLUTTER_CONTENT_GRAVITY_RESIZE_FILL,
  CLUTTER_CONTENT_GRAVITY_RESIZE_ASPECT
} ClutterContentGravity;

Controls the alignment of the ClutterContent inside a ClutterActor.

CLUTTER_CONTENT_GRAVITY_TOP_LEFT

Align the content to the top left corner

CLUTTER_CONTENT_GRAVITY_TOP

Align the content to the top edge

CLUTTER_CONTENT_GRAVITY_TOP_RIGHT

Align the content to the top right corner

CLUTTER_CONTENT_GRAVITY_LEFT

Align the content to the left edge

CLUTTER_CONTENT_GRAVITY_CENTER

Align the content to the center

CLUTTER_CONTENT_GRAVITY_RIGHT

Align the content to the right edge

CLUTTER_CONTENT_GRAVITY_BOTTOM_LEFT

Align the content to the bottom left corner

CLUTTER_CONTENT_GRAVITY_BOTTOM

Align the content to the bottom edge

CLUTTER_CONTENT_GRAVITY_BOTTOM_RIGHT

Align the content to the bottom right corner

CLUTTER_CONTENT_GRAVITY_RESIZE_FILL

Resize the content to fill the allocation

CLUTTER_CONTENT_GRAVITY_RESIZE_ASPECT

Resize the content to remain within the allocation, while maintaining the aspect ratio

Since 1.10


clutter_actor_set_content_gravity ()

void                clutter_actor_set_content_gravity   (ClutterActor *self,
                                                         ClutterContentGravity gravity);

Sets the gravity of the ClutterContent used by self.

See the description of the "content-gravity" property for more information.

The "content-gravity" property is animatable.

self :

a ClutterActor

gravity :

the ClutterContentGravity

Since 1.10


clutter_actor_get_content_gravity ()

ClutterContentGravity clutter_actor_get_content_gravity (ClutterActor *self);

Retrieves the content gravity as set using clutter_actor_set_content_gravity().

self :

a ClutterActor

Returns :

the content gravity

Since 1.10


enum ClutterScalingFilter

typedef enum {
  CLUTTER_SCALING_FILTER_LINEAR,
  CLUTTER_SCALING_FILTER_NEAREST,
  CLUTTER_SCALING_FILTER_TRILINEAR
} ClutterScalingFilter;

The scaling filters to be used with the "minification-filter" and "magnification-filter" properties.

CLUTTER_SCALING_FILTER_LINEAR

Linear interpolation filter

CLUTTER_SCALING_FILTER_NEAREST

Nearest neighbor interpolation filter

CLUTTER_SCALING_FILTER_TRILINEAR

Trilinear minification filter, with mipmap generation; this filter linearly interpolates on every axis, as well as between mipmap levels.

Since 1.10


clutter_actor_set_content_scaling_filters ()

void                clutter_actor_set_content_scaling_filters
                                                        (ClutterActor *self,
                                                         ClutterScalingFilter min_filter,
                                                         ClutterScalingFilter mag_filter);

Sets the minification and magnification filter to be applied when scaling the "content" of a ClutterActor.

The "minification-filter" will be used when reducing the size of the content; the "magnification-filter" will be used when increasing the size of the content.

self :

a ClutterActor

min_filter :

the minification filter for the content

mag_filter :

the magnification filter for the content

Since 1.10


clutter_actor_get_content_scaling_filters ()

void                clutter_actor_get_content_scaling_filters
                                                        (ClutterActor *self,
                                                         ClutterScalingFilter *min_filter,
                                                         ClutterScalingFilter *mag_filter);

Retrieves the values set using clutter_actor_set_content_scaling_filters().

self :

a ClutterActor

min_filter :

return location for the minification filter, or NULL. [out][allow-none]

mag_filter :

return location for the magnification filter, or NULL. [out][allow-none]

Since 1.10


enum ClutterContentRepeat

typedef enum {
  CLUTTER_REPEAT_NONE   = 0,
  CLUTTER_REPEAT_X_AXIS = 1 << 0,
  CLUTTER_REPEAT_Y_AXIS = 1 << 1,
  CLUTTER_REPEAT_BOTH   = CLUTTER_REPEAT_X_AXIS | CLUTTER_REPEAT_Y_AXIS
} ClutterContentRepeat;

Content repeat modes.

CLUTTER_REPEAT_NONE

No repeat

CLUTTER_REPEAT_X_AXIS

Repeat the content on the X axis

CLUTTER_REPEAT_Y_AXIS

Repeat the content on the Y axis

CLUTTER_REPEAT_BOTH

Repeat the content on both axis

Since 1.12


clutter_actor_set_content_repeat ()

void                clutter_actor_set_content_repeat    (ClutterActor *self,
                                                         ClutterContentRepeat repeat);

Sets the policy for repeating the "content" of a ClutterActor. The behaviour is deferred to the ClutterContent implementation.

self :

a ClutterActor

repeat :

the repeat policy

Since 1.12


clutter_actor_get_content_repeat ()

ClutterContentRepeat clutter_actor_get_content_repeat   (ClutterActor *self);

Retrieves the repeat policy for a ClutterActor set by clutter_actor_set_content_repeat().

self :

a ClutterActor

Returns :

the content repeat policy

Since 1.12


clutter_actor_get_content_box ()

void                clutter_actor_get_content_box       (ClutterActor *self,
                                                         ClutterActorBox *box);

Retrieves the bounding box for the ClutterContent of self.

The bounding box is relative to the actor's allocation.

If no ClutterContent is set for self, or if self has not been allocated yet, then the result is undefined.

The content box is guaranteed to be, at most, as big as the allocation of the ClutterActor.

If the ClutterContent used by the actor has a preferred size, then it is possible to modify the content box by using the "content-gravity" property.

self :

a ClutterActor

box :

the return location for the bounding box for the ClutterContent. [out caller-allocates]

Since 1.10


clutter_actor_set_clip ()

void                clutter_actor_set_clip              (ClutterActor *self,
                                                         gfloat xoff,
                                                         gfloat yoff,
                                                         gfloat width,
                                                         gfloat height);

Sets clip area for self. The clip area is always computed from the upper left corner of the actor, even if the anchor point is set otherwise.

self :

A ClutterActor

xoff :

X offset of the clip rectangle

yoff :

Y offset of the clip rectangle

width :

Width of the clip rectangle

height :

Height of the clip rectangle

Since 0.6


clutter_actor_remove_clip ()

void                clutter_actor_remove_clip           (ClutterActor *self);

Removes clip area from self.

self :

A ClutterActor

clutter_actor_has_clip ()

gboolean            clutter_actor_has_clip              (ClutterActor *self);

Determines whether the actor has a clip area set or not.

self :

a ClutterActor

Returns :

TRUE if the actor has a clip area set.

Since 0.1.1


clutter_actor_get_clip ()

void                clutter_actor_get_clip              (ClutterActor *self,
                                                         gfloat *xoff,
                                                         gfloat *yoff,
                                                         gfloat *width,
                                                         gfloat *height);

Gets the clip area for self, if any is set.

self :

a ClutterActor

xoff :

return location for the X offset of the clip rectangle, or NULL. [out][allow-none]

yoff :

return location for the Y offset of the clip rectangle, or NULL. [out][allow-none]

width :

return location for the width of the clip rectangle, or NULL. [out][allow-none]

height :

return location for the height of the clip rectangle, or NULL. [out][allow-none]

Since 0.6


clutter_actor_set_clip_to_allocation ()

void                clutter_actor_set_clip_to_allocation
                                                        (ClutterActor *self,
                                                         gboolean clip_set);

Sets whether self should be clipped to the same size as its allocation

self :

a ClutterActor

clip_set :

TRUE to apply a clip tracking the allocation

Since 1.4


clutter_actor_get_clip_to_allocation ()

gboolean            clutter_actor_get_clip_to_allocation
                                                        (ClutterActor *self);

Retrieves the value set using clutter_actor_set_clip_to_allocation()

self :

a ClutterActor

Returns :

TRUE if the ClutterActor is clipped to its allocation

Since 1.4


clutter_actor_set_opacity ()

void                clutter_actor_set_opacity           (ClutterActor *self,
                                                         guint8 opacity);

Sets the actor's opacity, with zero being completely transparent and 255 (0xff) being fully opaque.

The "opacity" property is animatable.

self :

A ClutterActor

opacity :

New opacity value for the actor.

clutter_actor_get_opacity ()

guint8              clutter_actor_get_opacity           (ClutterActor *self);

Retrieves the opacity value of an actor, as set by clutter_actor_set_opacity().

For retrieving the absolute opacity of the actor inside a paint virtual function, see clutter_actor_get_paint_opacity().

self :

a ClutterActor

Returns :

the opacity of the actor

enum ClutterOffscreenRedirect

typedef enum {
 /*< prefix=CLUTTER_OFFSCREEN_REDIRECT >*/
  CLUTTER_OFFSCREEN_REDIRECT_AUTOMATIC_FOR_OPACITY = 1<<0,
  CLUTTER_OFFSCREEN_REDIRECT_ALWAYS = 1<<1
} ClutterOffscreenRedirect;

Possible flags to pass to clutter_actor_set_offscreen_redirect().

CLUTTER_OFFSCREEN_REDIRECT_AUTOMATIC_FOR_OPACITY

Only redirect the actor if it is semi-transparent and its has_overlaps() virtual returns TRUE. This is the default.

CLUTTER_OFFSCREEN_REDIRECT_ALWAYS

Always redirect the actor to an offscreen buffer even if it is fully opaque.

Since 1.8


clutter_actor_set_offscreen_redirect ()

void                clutter_actor_set_offscreen_redirect
                                                        (ClutterActor *self,
                                                         ClutterOffscreenRedirect redirect);

Defines the circumstances where the actor should be redirected into an offscreen image. The offscreen image is used to flatten the actor into a single image while painting for two main reasons. Firstly, when the actor is painted a second time without any of its contents changing it can simply repaint the cached image without descending further down the actor hierarchy. Secondly, it will make the opacity look correct even if there are overlapping primitives in the actor.

Caching the actor could in some cases be a performance win and in some cases be a performance lose so it is important to determine which value is right for an actor before modifying this value. For example, there is never any reason to flatten an actor that is just a single texture (such as a ClutterTexture) because it is effectively already cached in an image so the offscreen would be redundant. Also if the actor contains primitives that are far apart with a large transparent area in the middle (such as a large CluterGroup with a small actor in the top left and a small actor in the bottom right) then the cached image will contain the entire image of the large area and the paint will waste time blending all of the transparent pixels in the middle.

The default method of implementing opacity on a container simply forwards on the opacity to all of the children. If the children are overlapping then it will appear as if they are two separate glassy objects and there will be a break in the color where they overlap. By redirecting to an offscreen buffer it will be as if the two opaque objects are combined into one and then made transparent which is usually what is expected.

The image below demonstrates the difference between redirecting and not. The image shows two Clutter groups, each containing a red and a green rectangle which overlap. The opacity on the group is set to 128 (which is 50%). When the offscreen redirect is not used, the red rectangle can be seen through the blue rectangle as if the two rectangles were separately transparent. When the redirect is used the group as a whole is transparent instead so the red rectangle is not visible where they overlap.

Figure 2. Sample of using an offscreen redirect for transparency

Sample of using an offscreen redirect for transparency


The default value for this property is 0, so we effectively will never redirect an actor offscreen by default. This means that there are times that transparent actors may look glassy as described above. The reason this is the default is because there is a performance trade off between quality and performance here. In many cases the default form of glassy opacity looks good enough, but if it's not you will need to set the CLUTTER_OFFSCREEN_REDIRECT_AUTOMATIC_FOR_OPACITY flag to enable redirection for opacity.

Custom actors that don't contain any overlapping primitives are recommended to override the has_overlaps() virtual to return FALSE for maximum efficiency.

self :

A ClutterActor

redirect :

New offscreen redirect flags for the actor.

Since 1.8


clutter_actor_get_offscreen_redirect ()

ClutterOffscreenRedirect clutter_actor_get_offscreen_redirect
                                                        (ClutterActor *self);

Retrieves whether to redirect the actor to an offscreen buffer, as set by clutter_actor_set_offscreen_redirect().

self :

a ClutterActor

Returns :

the value of the offscreen-redirect property of the actor

Since 1.8


clutter_actor_is_in_clone_paint ()

gboolean            clutter_actor_is_in_clone_paint     (ClutterActor *self);

Checks whether self is being currently painted by a ClutterClone

This function is useful only inside the ::paint virtual function implementations or within handlers for the "paint" signal

This function should not be used by applications

self :

a ClutterActor

Returns :

TRUE if the ClutterActor is currently being painted by a ClutterClone, and FALSE otherwise

Since 1.0


clutter_actor_add_child ()

void                clutter_actor_add_child             (ClutterActor *self,
                                                         ClutterActor *child);

Adds child to the children of self.

This function will acquire a reference on child that will only be released when calling clutter_actor_remove_child().

This function will take into consideration the "depth" of child, and will keep the list of children sorted.

This function will emit the "actor-added" signal on self.

self :

a ClutterActor

child :

a ClutterActor

Since 1.10


clutter_actor_insert_child_above ()

void                clutter_actor_insert_child_above    (ClutterActor *self,
                                                         ClutterActor *child,
                                                         ClutterActor *sibling);

Inserts child into the list of children of self, above another child of self or, if sibling is NULL, above all the children of self.

This function will acquire a reference on child that will only be released when calling clutter_actor_remove_child().

This function will not take into consideration the "depth" of child.

This function will emit the "actor-added" signal on self.

self :

a ClutterActor

child :

a ClutterActor

sibling :

a child of self, or NULL. [allow-none]

Since 1.10


clutter_actor_insert_child_at_index ()

void                clutter_actor_insert_child_at_index (ClutterActor *self,
                                                         ClutterActor *child,
                                                         gint index_);

Inserts child into the list of children of self, using the given index_. If index_ is greater than the number of children in self, or is less than 0, then the new child is added at the end.

This function will acquire a reference on child that will only be released when calling clutter_actor_remove_child().

This function will not take into consideration the "depth" of child.

This function will emit the "actor-added" signal on self.

self :

a ClutterActor

child :

a ClutterActor

index_ :

the index

Since 1.10


clutter_actor_insert_child_below ()

void                clutter_actor_insert_child_below    (ClutterActor *self,
                                                         ClutterActor *child,
                                                         ClutterActor *sibling);

Inserts child into the list of children of self, below another child of self or, if sibling is NULL, below all the children of self.

This function will acquire a reference on child that will only be released when calling clutter_actor_remove_child().

This function will not take into consideration the "depth" of child.

This function will emit the "actor-added" signal on self.

self :

a ClutterActor

child :

a ClutterActor

sibling :

a child of self, or NULL. [allow-none]

Since 1.10


clutter_actor_replace_child ()

void                clutter_actor_replace_child         (ClutterActor *self,
                                                         ClutterActor *old_child,
                                                         ClutterActor *new_child);

Replaces old_child with new_child in the list of children of self.

self :

a ClutterActor

old_child :

the child of self to replace

new_child :

the ClutterActor to replace old_child

Since 1.10


clutter_actor_remove_child ()

void                clutter_actor_remove_child          (ClutterActor *self,
                                                         ClutterActor *child);

Removes child from the children of self.

This function will release the reference added by clutter_actor_add_child(), so if you want to keep using child you will have to acquire a referenced on it before calling this function.

This function will emit the "actor-removed" signal on self.

self :

a ClutterActor

child :

a ClutterActor

Since 1.10


clutter_actor_remove_all_children ()

void                clutter_actor_remove_all_children   (ClutterActor *self);

Removes all children of self.

This function releases the reference added by inserting a child actor in the list of children of self.

If the reference count of a child drops to zero, the child will be destroyed. If you want to ensure the destruction of all the children of self, use clutter_actor_destroy_all_children().

self :

a ClutterActor

Since 1.10


clutter_actor_destroy_all_children ()

void                clutter_actor_destroy_all_children  (ClutterActor *self);

Destroys all children of self.

This function releases the reference added by inserting a child actor in the list of children of self, and ensures that the "destroy" signal is emitted on each child of the actor.

By default, ClutterActor will emit the "destroy" signal when its reference count drops to 0; the default handler of the "destroy" signal will destroy all the children of an actor. This function ensures that all children are destroyed, instead of just removed from self, unlike clutter_actor_remove_all_children() which will merely release the reference and remove each child.

Unless you acquired an additional reference on each child of self prior to calling clutter_actor_remove_all_children() and want to reuse the actors, you should use clutter_actor_destroy_all_children() in order to make sure that children are destroyed and signal handlers are disconnected even in cases where circular references prevent this from automatically happening through reference counting alone.

self :

a ClutterActor

Since 1.10


clutter_actor_get_first_child ()

ClutterActor *      clutter_actor_get_first_child       (ClutterActor *self);

Retrieves the first child of self.

The returned pointer is only valid until the scene graph changes; it is not safe to modify the list of children of self while iterating it.

self :

a ClutterActor

Returns :

a pointer to a ClutterActor, or NULL. [transfer none]

Since 1.10


clutter_actor_get_next_sibling ()

ClutterActor *      clutter_actor_get_next_sibling      (ClutterActor *self);

Retrieves the sibling of self that comes after it in the list of children of self's parent.

The returned pointer is only valid until the scene graph changes; it is not safe to modify the list of children of self while iterating it.

self :

a ClutterActor

Returns :

a pointer to a ClutterActor, or NULL. [transfer none]

Since 1.10


clutter_actor_get_previous_sibling ()

ClutterActor *      clutter_actor_get_previous_sibling  (ClutterActor *self);

Retrieves the sibling of self that comes before it in the list of children of self's parent.

The returned pointer is only valid until the scene graph changes; it is not safe to modify the list of children of self while iterating it.

self :

a ClutterActor

Returns :

a pointer to a ClutterActor, or NULL. [transfer none]

Since 1.10


clutter_actor_get_last_child ()

ClutterActor *      clutter_actor_get_last_child        (ClutterActor *self);

Retrieves the last child of self.

The returned pointer is only valid until the scene graph changes; it is not safe to modify the list of children of self while iterating it.

self :

a ClutterActor

Returns :

a pointer to a ClutterActor, or NULL. [transfer none]

Since 1.10


clutter_actor_get_child_at_index ()

ClutterActor *      clutter_actor_get_child_at_index    (ClutterActor *self,
                                                         gint index_);

Retrieves the actor at the given index_ inside the list of children of self.

self :

a ClutterActor

index_ :

the position in the list of children

Returns :

a pointer to a ClutterActor, or NULL. [transfer none]

Since 1.10


clutter_actor_get_children ()

GList *             clutter_actor_get_children          (ClutterActor *self);

Retrieves the list of children of self.

self :

a ClutterActor

Returns :

A newly allocated GList of ClutterActors. Use g_list_free() when done. [transfer container][element-type ClutterActor]

Since 1.10


clutter_actor_get_n_children ()

gint                clutter_actor_get_n_children        (ClutterActor *self);

Retrieves the number of children of self.

self :

a ClutterActor

Returns :

the number of children of an actor

Since 1.10


clutter_actor_get_parent ()

ClutterActor *      clutter_actor_get_parent            (ClutterActor *self);

Retrieves the parent of self.

self :

A ClutterActor

Returns :

The ClutterActor parent, or NULL if no parent is set. [transfer none]

clutter_actor_set_child_above_sibling ()

void                clutter_actor_set_child_above_sibling
                                                        (ClutterActor *self,
                                                         ClutterActor *child,
                                                         ClutterActor *sibling);

Sets child to be above sibling in the list of children of self.

If sibling is NULL, child will be the new last child of self.

This function is logically equivalent to removing child and using clutter_actor_insert_child_above(), but it will not emit signals or change state on child.

self :

a ClutterActor

child :

a ClutterActor child of self

sibling :

a ClutterActor child of self, or NULL. [allow-none]

Since 1.10


clutter_actor_set_child_at_index ()

void                clutter_actor_set_child_at_index    (ClutterActor *self,
                                                         ClutterActor *child,
                                                         gint index_);

Changes the index of child in the list of children of self.

This function is logically equivalent to removing child and calling clutter_actor_insert_child_at_index(), but it will not emit signals or change state on child.

self :

a ClutterActor

child :

a ClutterActor child of self

index_ :

the new index for child

Since 1.10


clutter_actor_set_child_below_sibling ()

void                clutter_actor_set_child_below_sibling
                                                        (ClutterActor *self,
                                                         ClutterActor *child,
                                                         ClutterActor *sibling);

Sets child to be below sibling in the list of children of self.

If sibling is NULL, child will be the new first child of self.

This function is logically equivalent to removing self and using clutter_actor_insert_child_below(), but it will not emit signals or change state on child.

self :

a ClutterActor

child :

a ClutterActor child of self

sibling :

a ClutterActor child of self, or NULL. [allow-none]

Since 1.10


clutter_actor_contains ()

gboolean            clutter_actor_contains              (ClutterActor *self,
                                                         ClutterActor *descendant);

Determines if descendant is contained inside self (either as an immediate child, or as a deeper descendant). If self and descendant point to the same actor then it will also return TRUE.

self :

A ClutterActor

descendant :

A ClutterActor, possibly contained in self

Returns :

whether descendent is contained within self

Since 1.4


clutter_actor_get_stage ()

ClutterActor *      clutter_actor_get_stage             (ClutterActor *actor);

Retrieves the ClutterStage where actor is contained.

actor :

a ClutterActor

Returns :

the stage containing the actor, or NULL. [transfer none][type Clutter.Stage]

Since 0.8


ClutterActorIter

typedef struct {
} ClutterActorIter;

An iterator structure that allows to efficiently iterate over a section of the scene graph.

The contents of the ClutterActorIter structure are private and should only be accessed using the provided API.

Since 1.10


clutter_actor_iter_init ()

void                clutter_actor_iter_init             (ClutterActorIter *iter,
                                                         ClutterActor *root);

Initializes a ClutterActorIter, which can then be used to iterate efficiently over a section of the scene graph, and associates it with root.

Modifying the scene graph section that contains root will invalidate the iterator.

1
2
3
4
5
6
7
8
ClutterActorIter iter;
ClutterActor *child;

clutter_actor_iter_init (&iter, container);
while (clutter_actor_iter_next (&iter, &child))
  {
    /* do something with child */
  }

iter :

a ClutterActorIter

root :

a ClutterActor

Since 1.10


clutter_actor_iter_is_valid ()

gboolean            clutter_actor_iter_is_valid         (const ClutterActorIter *iter);

Checks whether a ClutterActorIter is still valid.

An iterator is considered valid if it has been initialized, and if the ClutterActor that it refers to hasn't been modified after the initialization.

iter :

a ClutterActorIter

Returns :

TRUE if the iterator is valid, and FALSE otherwise

Since 1.12


clutter_actor_iter_next ()

gboolean            clutter_actor_iter_next             (ClutterActorIter *iter,
                                                         ClutterActor **child);

Advances the iter and retrieves the next child of the root ClutterActor that was used to initialize the ClutterActorIterator.

If the iterator can advance, this function returns TRUE and sets the child argument.

If the iterator cannot advance, this function returns FALSE, and the contents of child are undefined.

iter :

a ClutterActorIter

child :

return location for a ClutterActor. [out][transfer none]

Returns :

TRUE if the iterator could advance, and FALSE otherwise.

Since 1.10


clutter_actor_iter_prev ()

gboolean            clutter_actor_iter_prev             (ClutterActorIter *iter,
                                                         ClutterActor **child);

Advances the iter and retrieves the previous child of the root ClutterActor that was used to initialize the ClutterActorIterator.

If the iterator can advance, this function returns TRUE and sets the child argument.

If the iterator cannot advance, this function returns FALSE, and the contents of child are undefined.

iter :

a ClutterActorIter

child :

return location for a ClutterActor. [out][transfer none]

Returns :

TRUE if the iterator could advance, and FALSE otherwise.

Since 1.10


clutter_actor_iter_remove ()

void                clutter_actor_iter_remove           (ClutterActorIter *iter);

Safely removes the ClutterActor currently pointer to by the iterator from its parent.

This function can only be called after clutter_actor_iter_next() or clutter_actor_iter_prev() returned TRUE, and cannot be called more than once for the same actor.

This function will call clutter_actor_remove_child() internally.

iter :

a ClutterActorIter

Since 1.10


clutter_actor_iter_destroy ()

void                clutter_actor_iter_destroy          (ClutterActorIter *iter);

Safely destroys the ClutterActor currently pointer to by the iterator from its parent.

This function can only be called after clutter_actor_iter_next() or clutter_actor_iter_prev() returned TRUE, and cannot be called more than once for the same actor.

This function will call clutter_actor_destroy() internally.

iter :

a ClutterActorIter

Since 1.10


clutter_actor_save_easing_state ()

void                clutter_actor_save_easing_state     (ClutterActor *self);

Saves the current easing state for animatable properties, and creates a new state with the default values for easing mode and duration.

New transitions created after calling this function will inherit the duration, easing mode, and delay of the new easing state; this also applies to transitions modified in flight.

self :

a ClutterActor

Since 1.10


clutter_actor_restore_easing_state ()

void                clutter_actor_restore_easing_state  (ClutterActor *self);

Restores the easing state as it was prior to a call to clutter_actor_save_easing_state().

self :

a ClutterActor

Since 1.10


clutter_actor_set_easing_duration ()

void                clutter_actor_set_easing_duration   (ClutterActor *self,
                                                         guint msecs);

Sets the duration of the tweening for animatable properties of self for the current easing state.

self :

a ClutterActor

msecs :

the duration of the easing, or NULL

Since 1.10


clutter_actor_get_easing_duration ()

guint               clutter_actor_get_easing_duration   (ClutterActor *self);

Retrieves the duration of the tweening for animatable properties of self for the current easing state.

self :

a ClutterActor

Returns :

the duration of the tweening, in milliseconds

Since 1.10


clutter_actor_set_easing_mode ()

void                clutter_actor_set_easing_mode       (ClutterActor *self,
                                                         ClutterAnimationMode mode);

Sets the easing mode for the tweening of animatable properties of self.

self :

a ClutterActor

mode :

an easing mode, excluding CLUTTER_CUSTOM_MODE

Since 1.10


clutter_actor_get_easing_mode ()

ClutterAnimationMode clutter_actor_get_easing_mode      (ClutterActor *self);

Retrieves the easing mode for the tweening of animatable properties of self for the current easing state.

self :

a ClutterActor

Returns :

an easing mode

Since 1.10


clutter_actor_set_easing_delay ()

void                clutter_actor_set_easing_delay      (ClutterActor *self,
                                                         guint msecs);

Sets the delay that should be applied before tweening animatable properties.

self :

a ClutterActor

msecs :

the delay before the start of the tweening, in milliseconds

Since 1.10


clutter_actor_get_easing_delay ()

guint               clutter_actor_get_easing_delay      (ClutterActor *self);

Retrieves the delay that should be applied when tweening animatable properties.

self :

a ClutterActor

Returns :

a delay, in milliseconds

Since 1.10


clutter_actor_get_transition ()

ClutterTransition * clutter_actor_get_transition        (ClutterActor *self,
                                                         const char *name);

Retrieves the ClutterTransition of a ClutterActor by using the transition name.

Transitions created for animatable properties use the name of the property itself, for instance the code below:

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clutter_actor_set_easing_duration (actor, 1000);
clutter_actor_set_rotation (actor, CLUTTER_Y_AXIS, 360.0, x, y, z);

transition = clutter_actor_get_transition (actor, "rotation-angle-y");
g_signal_connect (transition, "stopped",
                  G_CALLBACK (on_transition_stopped),
                  actor);

will call the on_transition_stopped callback when the transition is finished.

If you just want to get notifications of the completion of a transition, you should use the "transition-stopped" signal, using the transition name as the signal detail.

self :

a ClutterActor

name :

the name of the transition

Returns :

a ClutterTransition, or NULL is none was found to match the passed name; the returned instance is owned by Clutter and it should not be freed. [transfer none]

Since 1.10


clutter_actor_add_transition ()

void                clutter_actor_add_transition        (ClutterActor *self,
                                                         const char *name,
                                                         ClutterTransition *transition);

Adds a transition to the ClutterActor's list of animations.

The name string is a per-actor unique identifier of the transition: only one ClutterTransition can be associated to the specified name.

The transition will be started once added.

This function will take a reference on the transition.

This function is usually called implicitly when modifying an animatable property.

self :

a ClutterActor

name :

the name of the transition to add

transition :

the ClutterTransition to add

Since 1.10


clutter_actor_remove_transition ()

void                clutter_actor_remove_transition     (ClutterActor *self,
                                                         const char *name);

Removes the transition stored inside a ClutterActor using name identifier.

If the transition is currently in progress, it will be stopped.

This function releases the reference acquired when the transition was added to the ClutterActor.

self :

a ClutterActor

name :

the name of the transition to remove

Since 1.10


clutter_actor_remove_all_transitions ()

void                clutter_actor_remove_all_transitions
                                                        (ClutterActor *self);

Removes all transitions associated to self.

self :

a ClutterActor

Since 1.10


clutter_actor_set_reactive ()

void                clutter_actor_set_reactive          (ClutterActor *actor,
                                                         gboolean reactive);

Sets actor as reactive. Reactive actors will receive events.

actor :

a ClutterActor

reactive :

whether the actor should be reactive to events

Since 0.6


clutter_actor_get_reactive ()

gboolean            clutter_actor_get_reactive          (ClutterActor *actor);

Checks whether actor is marked as reactive.

actor :

a ClutterActor

Returns :

TRUE if the actor is reactive

Since 0.6


clutter_actor_has_key_focus ()

gboolean            clutter_actor_has_key_focus         (ClutterActor *self);

Checks whether self is the ClutterActor that has key focus

self :

a ClutterActor

Returns :

TRUE if the actor has key focus, and FALSE otherwise

Since 1.4


clutter_actor_grab_key_focus ()

void                clutter_actor_grab_key_focus        (ClutterActor *self);

Sets the key focus of the ClutterStage including self to this ClutterActor.

self :

a ClutterActor

Since 1.0


clutter_actor_has_pointer ()

gboolean            clutter_actor_has_pointer           (ClutterActor *self);

Checks whether an actor contains the pointer of a ClutterInputDevice

self :

a ClutterActor

Returns :

TRUE if the actor contains the pointer, and FALSE otherwise

Since 1.2


clutter_actor_get_pango_context ()

PangoContext *      clutter_actor_get_pango_context     (ClutterActor *self);

Retrieves the PangoContext for self. The actor's PangoContext is already configured using the appropriate font map, resolution and font options.

Unlike clutter_actor_create_pango_context(), this context is owend by the ClutterActor and it will be updated each time the options stored by the ClutterBackend change.

You can use the returned PangoContext to create a PangoLayout and render text using cogl_pango_render_layout() to reuse the glyphs cache also used by Clutter.

self :

a ClutterActor

Returns :

the PangoContext for a ClutterActor. The returned PangoContext is owned by the actor and should not be unreferenced by the application code. [transfer none]

Since 1.0


clutter_actor_create_pango_context ()

PangoContext *      clutter_actor_create_pango_context  (ClutterActor *self);

Creates a PangoContext for the given actor. The PangoContext is already configured using the appropriate font map, resolution and font options.

See also clutter_actor_get_pango_context().

self :

a ClutterActor

Returns :

the newly created PangoContext. Use g_object_unref() on the returned value to deallocate its resources. [transfer full]

Since 1.0


clutter_actor_create_pango_layout ()

PangoLayout *       clutter_actor_create_pango_layout   (ClutterActor *self,
                                                         const gchar *text);

Creates a new PangoLayout from the same PangoContext used by the ClutterActor. The PangoLayout is already configured with the font map, resolution and font options, and the given text.

If you want to keep around a PangoLayout created by this function you will have to connect to the "font-changed" and "resolution-changed" signals, and call pango_layout_context_changed() in response to them.

self :

a ClutterActor

text :

(allow-none) the text to set on the PangoLayout, or NULL

Returns :

the newly created PangoLayout. Use g_object_unref() when done. [transfer full]

Since 1.0


clutter_actor_set_text_direction ()

void                clutter_actor_set_text_direction    (ClutterActor *self,
                                                         ClutterTextDirection text_dir);

Sets the ClutterTextDirection for an actor

The passed text direction must not be CLUTTER_TEXT_DIRECTION_DEFAULT

If self implements ClutterContainer then this function will recurse inside all the children of self (including the internal ones).

Composite actors not implementing ClutterContainer, or actors requiring special handling when the text direction changes, should connect to the "notify" signal for the "text-direction" property

self :

a ClutterActor

text_dir :

the text direction for self

Since 1.2


clutter_actor_get_text_direction ()

ClutterTextDirection clutter_actor_get_text_direction   (ClutterActor *self);

Retrieves the value set using clutter_actor_set_text_direction()

If no text direction has been previously set, the default text direction, as returned by clutter_get_default_text_direction(), will be returned instead

self :

a ClutterActor

Returns :

the ClutterTextDirection for the actor

Since 1.2


clutter_actor_get_accessible ()

AtkObject *         clutter_actor_get_accessible        (ClutterActor *self);

Returns the accessible object that describes the actor to an assistive technology.

If no class-specific AtkObject implementation is available for the actor instance in question, it will inherit an AtkObject implementation from the first ancestor class for which such an implementation is defined.

The documentation of the ATK library contains more information about accessible objects and their uses.

self :

a ClutterActor

Returns :

the AtkObject associated with actor. [transfer none]

clutter_actor_add_action ()

void                clutter_actor_add_action            (ClutterActor *self,
                                                         ClutterAction *action);

Adds action to the list of actions applied to self

A ClutterAction can only belong to one actor at a time

The ClutterActor will hold a reference on action until either clutter_actor_remove_action() or clutter_actor_clear_actions() is called

self :

a ClutterActor

action :

a ClutterAction

Since 1.4


clutter_actor_add_action_with_name ()

void                clutter_actor_add_action_with_name  (ClutterActor *self,
                                                         const gchar *name,
                                                         ClutterAction *action);

A convenience function for setting the name of a ClutterAction while adding it to the list of actions applied to self

This function is the logical equivalent of:

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clutter_actor_meta_set_name (CLUTTER_ACTOR_META (action), name);
clutter_actor_add_action (self, action);

self :

a ClutterActor

name :

the name to set on the action

action :

a ClutterAction

Since 1.4


clutter_actor_remove_action ()

void                clutter_actor_remove_action         (ClutterActor *self,
                                                         ClutterAction *action);

Removes action from the list of actions applied to self

The reference held by self on the ClutterAction will be released

self :

a ClutterActor

action :

a ClutterAction

Since 1.4


clutter_actor_remove_action_by_name ()

void                clutter_actor_remove_action_by_name (ClutterActor *self,
                                                         const gchar *name);

Removes the ClutterAction with the given name from the list of actions applied to self

self :

a ClutterActor

name :

the name of the action to remove

Since 1.4


clutter_actor_has_actions ()

gboolean            clutter_actor_has_actions           (ClutterActor *self);

Returns whether the actor has any actions applied.

self :

A ClutterActor

Returns :

TRUE if the actor has any actions, FALSE otherwise

Since 1.10


clutter_actor_get_actions ()

GList *             clutter_actor_get_actions           (ClutterActor *self);

Retrieves the list of actions applied to self

self :

a ClutterActor

Returns :

a copy of the list of ClutterActions. The contents of the list are owned by the ClutterActor. Use g_list_free() to free the resources allocated by the returned GList. [transfer container][element-type Clutter.Action]

Since 1.4


clutter_actor_get_action ()

ClutterAction *     clutter_actor_get_action            (ClutterActor *self,
                                                         const gchar *name);

Retrieves the ClutterAction with the given name in the list of actions applied to self

self :

a ClutterActor

name :

the name of the action to retrieve

Returns :

a ClutterAction for the given name, or NULL. The returned ClutterAction is owned by the actor and it should not be unreferenced directly. [transfer none]

Since 1.4


clutter_actor_clear_actions ()

void                clutter_actor_clear_actions         (ClutterActor *self);

Clears the list of actions applied to self

self :

a ClutterActor

Since 1.4


clutter_actor_add_constraint ()

void                clutter_actor_add_constraint        (ClutterActor *self,
                                                         ClutterConstraint *constraint);

Adds constraint to the list of ClutterConstraints applied to self

The ClutterActor will hold a reference on the constraint until either clutter_actor_remove_constraint() or clutter_actor_clear_constraints() is called.

self :

a ClutterActor

constraint :

a ClutterConstraint

Since 1.4


clutter_actor_add_constraint_with_name ()

void                clutter_actor_add_constraint_with_name
                                                        (ClutterActor *self,
                                                         const gchar *name,
                                                         ClutterConstraint *constraint);

A convenience function for setting the name of a ClutterConstraint while adding it to the list of constraints applied to self

This function is the logical equivalent of:

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clutter_actor_meta_set_name (CLUTTER_ACTOR_META (constraint), name);
clutter_actor_add_constraint (self, constraint);

self :

a ClutterActor

name :

the name to set on the constraint

constraint :

a ClutterConstraint

Since 1.4


clutter_actor_remove_constraint ()

void                clutter_actor_remove_constraint     (ClutterActor *self,
                                                         ClutterConstraint *constraint);

Removes constraint from the list of constraints applied to self

The reference held by self on the ClutterConstraint will be released

self :

a ClutterActor

constraint :

a ClutterConstraint

Since 1.4


clutter_actor_remove_constraint_by_name ()

void                clutter_actor_remove_constraint_by_name
                                                        (ClutterActor *self,
                                                         const gchar *name);

Removes the ClutterConstraint with the given name from the list of constraints applied to self

self :

a ClutterActor

name :

the name of the constraint to remove

Since 1.4


clutter_actor_has_constraints ()

gboolean            clutter_actor_has_constraints       (ClutterActor *self);

Returns whether the actor has any constraints applied.

self :

A ClutterActor

Returns :

TRUE if the actor has any constraints, FALSE otherwise

Since 1.10


clutter_actor_get_constraints ()

GList *             clutter_actor_get_constraints       (ClutterActor *self);

Retrieves the list of constraints applied to self

self :

a ClutterActor

Returns :

a copy of the list of ClutterConstraints. The contents of the list are owned by the ClutterActor. Use g_list_free() to free the resources allocated by the returned GList. [transfer container][element-type Clutter.Constraint]

Since 1.4


clutter_actor_get_constraint ()

ClutterConstraint * clutter_actor_get_constraint        (ClutterActor *self,
                                                         const gchar *name);

Retrieves the ClutterConstraint with the given name in the list of constraints applied to self

self :

a ClutterActor

name :

the name of the constraint to retrieve

Returns :

a ClutterConstraint for the given name, or NULL. The returned ClutterConstraint is owned by the actor and it should not be unreferenced directly. [transfer none]

Since 1.4


clutter_actor_clear_constraints ()

void                clutter_actor_clear_constraints     (ClutterActor *self);

Clears the list of constraints applied to self

self :

a ClutterActor

Since 1.4


clutter_actor_add_effect ()

void                clutter_actor_add_effect            (ClutterActor *self,
                                                         ClutterEffect *effect);

Adds effect to the list of ClutterEffects applied to self

The ClutterActor will hold a reference on the effect until either clutter_actor_remove_effect() or clutter_actor_clear_effects() is called.

self :

a ClutterActor

effect :

a ClutterEffect

Since 1.4


clutter_actor_add_effect_with_name ()

void                clutter_actor_add_effect_with_name  (ClutterActor *self,
                                                         const gchar *name,
                                                         ClutterEffect *effect);

A convenience function for setting the name of a ClutterEffect while adding it to the list of effectss applied to self

This function is the logical equivalent of:

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clutter_actor_meta_set_name (CLUTTER_ACTOR_META (effect), name);
clutter_actor_add_effect (self, effect);

self :

a ClutterActor

name :

the name to set on the effect

effect :

a ClutterEffect

Since 1.4


clutter_actor_remove_effect ()

void                clutter_actor_remove_effect         (ClutterActor *self,
                                                         ClutterEffect *effect);

Removes effect from the list of effects applied to self

The reference held by self on the ClutterEffect will be released

self :

a ClutterActor

effect :

a ClutterEffect

Since 1.4


clutter_actor_remove_effect_by_name ()

void                clutter_actor_remove_effect_by_name (ClutterActor *self,
                                                         const gchar *name);

Removes the ClutterEffect with the given name from the list of effects applied to self

self :

a ClutterActor

name :

the name of the effect to remove

Since 1.4


clutter_actor_has_effects ()

gboolean            clutter_actor_has_effects           (ClutterActor *self);

Returns whether the actor has any effects applied.

self :

A ClutterActor

Returns :

TRUE if the actor has any effects, FALSE otherwise

Since 1.10


clutter_actor_get_effects ()

GList *             clutter_actor_get_effects           (ClutterActor *self);

Retrieves the ClutterEffects applied on self, if any

self :

a ClutterActor

Returns :

a list of ClutterEffects, or NULL. The elements of the returned list are owned by Clutter and they should not be freed. You should free the returned list using g_list_free() when done. [transfer container][element-type Clutter.Effect]

Since 1.4


clutter_actor_get_effect ()

ClutterEffect *     clutter_actor_get_effect            (ClutterActor *self,
                                                         const gchar *name);

Retrieves the ClutterEffect with the given name in the list of effects applied to self

self :

a ClutterActor

name :

the name of the effect to retrieve

Returns :

a ClutterEffect for the given name, or NULL. The returned ClutterEffect is owned by the actor and it should not be unreferenced directly. [transfer none]

Since 1.4


clutter_actor_clear_effects ()

void                clutter_actor_clear_effects         (ClutterActor *self);

Clears the list of effects applied to self

self :

a ClutterActor

Since 1.4


clutter_actor_set_scale_full ()

void                clutter_actor_set_scale_full        (ClutterActor *self,
                                                         gdouble scale_x,
                                                         gdouble scale_y,
                                                         gfloat center_x,
                                                         gfloat center_y);

Warning

clutter_actor_set_scale_full has been deprecated since version 1.12 and should not be used in newly-written code. Use clutter_actor_set_pivot_point() to control the scale center

Scales an actor with the given factors around the given center point. The center point is specified in pixels relative to the anchor point (usually the top left corner of the actor).

The "scale-x" and "scale-y" properties are animatable.

self :

A ClutterActor

scale_x :

double factor to scale actor by horizontally.

scale_y :

double factor to scale actor by vertically.

center_x :

X coordinate of the center of the scaling

center_y :

Y coordinate of the center of the scaling

Since 1.0


clutter_actor_set_scale_with_gravity ()

void                clutter_actor_set_scale_with_gravity
                                                        (ClutterActor *self,
                                                         gdouble scale_x,
                                                         gdouble scale_y,
                                                         ClutterGravity gravity);

Warning

clutter_actor_set_scale_with_gravity has been deprecated since version 1.12 and should not be used in newly-written code. Use clutter_actor_set_pivot_point() to set the scale center using normalized coordinates instead.

Scales an actor with the given factors around the given center point. The center point is specified as one of the compass directions in ClutterGravity. For example, setting it to north will cause the top of the actor to remain unchanged and the rest of the actor to expand left, right and downwards.

The "scale-x" and "scale-y" properties are animatable.

self :

A ClutterActor

scale_x :

double factor to scale actor by horizontally.

scale_y :

double factor to scale actor by vertically.

gravity :

the location of the scale center expressed as a compass direction.

Since 1.0


clutter_actor_get_scale_center ()

void                clutter_actor_get_scale_center      (ClutterActor *self,
                                                         gfloat *center_x,
                                                         gfloat *center_y);

Warning

clutter_actor_get_scale_center has been deprecated since version 1.12 and should not be used in newly-written code. Use clutter_actor_get_pivot_point() instead.

Retrieves the scale center coordinate in pixels relative to the top left corner of the actor. If the scale center was specified using a ClutterGravity this will calculate the pixel offset using the current size of the actor.

self :

A ClutterActor

center_x :

Location to store the X position of the scale center, or NULL. [out][allow-none]

center_y :

Location to store the Y position of the scale center, or NULL. [out][allow-none]

Since 1.0


clutter_actor_get_scale_gravity ()

ClutterGravity      clutter_actor_get_scale_gravity     (ClutterActor *self);

Warning

clutter_actor_get_scale_gravity has been deprecated since version 1.12 and should not be used in newly-written code. Use clutter_actor_get_pivot_point() instead.

Retrieves the scale center as a compass direction. If the scale center was specified in pixels or units this will return CLUTTER_GRAVITY_NONE.

self :

A ClutterActor

Returns :

the scale gravity

Since 1.0


clutter_actor_set_depth ()

void                clutter_actor_set_depth             (ClutterActor *self,
                                                         gfloat depth);

Warning

clutter_actor_set_depth has been deprecated since version 1.12 and should not be used in newly-written code. Use clutter_actor_set_z_position() instead.

Sets the Z coordinate of self to depth.

The unit used by depth is dependant on the perspective setup. See also clutter_stage_set_perspective().

self :

a ClutterActor

depth :

Z co-ord

clutter_actor_get_depth ()

gfloat              clutter_actor_get_depth             (ClutterActor *self);

Warning

clutter_actor_get_depth has been deprecated since version 1.12 and should not be used in newly-written code. Use clutter_actor_get_z_position() instead.

Retrieves the depth of self.

self :

a ClutterActor

Returns :

the depth of the actor

clutter_actor_push_internal ()

void                clutter_actor_push_internal         (ClutterActor *self);

Warning

clutter_actor_push_internal has been deprecated since version 1.10 and should not be used in newly-written code. All children of an actor are accessible through the ClutterActor API, and ClutterActor implements the ClutterContainer interface, so this function is only useful for legacy containers overriding the default implementation.

Should be used by actors implementing the ClutterContainer and with internal children added through clutter_actor_set_parent(), for instance:

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static void
my_actor_init (MyActor *self)
{
  self->priv = my_actor_get_instance_private (self);

  clutter_actor_push_internal (CLUTTER_ACTOR (self));

  /* calling clutter_actor_set_parent() now will result in
   * the internal flag being set on a child of MyActor
   */

  /* internal child - a background texture */
  self->priv->background_tex = clutter_texture_new ();
  clutter_actor_set_parent (self->priv->background_tex,
                            CLUTTER_ACTOR (self));

  /* internal child - a label */
  self->priv->label = clutter_text_new ();
  clutter_actor_set_parent (self->priv->label,
                            CLUTTER_ACTOR (self));

  clutter_actor_pop_internal (CLUTTER_ACTOR (self));

  /* calling clutter_actor_set_parent() now will not result in
   * the internal flag being set on a child of MyActor
   */
}

This function will be used by Clutter to toggle an "internal child" flag whenever clutter_actor_set_parent() is called; internal children are handled differently by Clutter, specifically when destroying their parent.

Call clutter_actor_pop_internal() when you finished adding internal children.

Nested calls to clutter_actor_push_internal() are allowed, but each one must by followed by a clutter_actor_pop_internal() call.

self :

a ClutterActor

Since 1.2


clutter_actor_pop_internal ()

void                clutter_actor_pop_internal          (ClutterActor *self);

Warning

clutter_actor_pop_internal has been deprecated since version 1.10 and should not be used in newly-written code. All children of an actor are accessible through the ClutterActor API. This function is only useful for legacy containers overriding the default implementation of the ClutterContainer interface.

Disables the effects of clutter_actor_push_internal().

self :

a ClutterActor

Since 1.2


clutter_actor_set_parent ()

void                clutter_actor_set_parent            (ClutterActor *self,
                                                         ClutterActor *parent);

Warning

clutter_actor_set_parent has been deprecated since version 1.10 and should not be used in newly-written code. Use clutter_actor_add_child() instead.

Sets the parent of self to parent.

This function will result in parent acquiring a reference on self, eventually by sinking its floating reference first. The reference will be released by clutter_actor_unparent().

This function should only be called by legacy ClutterActors implementing the ClutterContainer interface.

self :

A ClutterActor

parent :

A new ClutterActor parent

clutter_actor_reparent ()

void                clutter_actor_reparent              (ClutterActor *self,
                                                         ClutterActor *new_parent);

Warning

clutter_actor_reparent has been deprecated since version 1.10 and should not be used in newly-written code. Use clutter_actor_remove_child() and clutter_actor_add_child() instead; remember to take a reference on the actor being removed before calling clutter_actor_remove_child() to avoid the reference count dropping to zero and the actor being destroyed.

Resets the parent actor of self.

This function is logically equivalent to calling clutter_actor_unparent() and clutter_actor_set_parent(), but more efficiently implemented, as it ensures the child is not finalized when unparented, and emits the "parent-set" signal only once.

In reality, calling this function is less useful than it sounds, as some application code may rely on changes in the intermediate state between removal and addition of the actor from its old parent to the new_parent. Thus, it is strongly encouraged to avoid using this function in application code.

self :

a ClutterActor

new_parent :

the new ClutterActor parent

Since 0.2


clutter_actor_unparent ()

void                clutter_actor_unparent              (ClutterActor *self);

Warning

clutter_actor_unparent has been deprecated since version 1.10 and should not be used in newly-written code. Use clutter_actor_remove_child() instead.

Removes the parent of self.

This will cause the parent of self to release the reference acquired when calling clutter_actor_set_parent(), so if you want to keep self you will have to acquire a reference of your own, through g_object_ref().

This function should only be called by legacy ClutterActors implementing the ClutterContainer interface.

self :

a ClutterActor

Since 0.1.1


clutter_actor_raise ()

void                clutter_actor_raise                 (ClutterActor *self,
                                                         ClutterActor *below);

Warning

clutter_actor_raise has been deprecated since version 1.10 and should not be used in newly-written code. Use clutter_actor_set_child_above_sibling() instead.

Puts self above below.

Both actors must have the same parent, and the parent must implement the ClutterContainer interface

This function calls clutter_container_raise_child() internally.

self :

A ClutterActor

below :

A ClutterActor to raise above. [allow-none]

clutter_actor_lower ()

void                clutter_actor_lower                 (ClutterActor *self,
                                                         ClutterActor *above);

Warning

clutter_actor_lower has been deprecated since version 1.10 and should not be used in newly-written code. Use clutter_actor_set_child_below_sibling() instead.

Puts self below above.

Both actors must have the same parent, and the parent must implement the ClutterContainer interface.

This function calls clutter_container_lower_child() internally.

self :

A ClutterActor

above :

A ClutterActor to lower below. [allow-none]

clutter_actor_raise_top ()

void                clutter_actor_raise_top             (ClutterActor *self);

Warning

clutter_actor_raise_top has been deprecated since version 1.10 and should not be used in newly-written code. Use clutter_actor_set_child_above_sibling() with a NULL sibling, instead.

Raises self to the top.

This function calls clutter_actor_raise() internally.

self :

A ClutterActor

clutter_actor_lower_bottom ()

void                clutter_actor_lower_bottom          (ClutterActor *self);

Warning

clutter_actor_lower_bottom has been deprecated since version 1.10 and should not be used in newly-written code. Use clutter_actor_set_child_below_sibling() with a NULL sibling, instead.

Lowers self to the bottom.

This function calls clutter_actor_lower() internally.

self :

A ClutterActor

clutter_actor_set_shader ()

gboolean            clutter_actor_set_shader            (ClutterActor *self,
                                                         ClutterShader *shader);

Warning

clutter_actor_set_shader has been deprecated since version 1.8 and should not be used in newly-written code. Use ClutterShaderEffect and clutter_actor_add_effect() instead.

Sets the ClutterShader to be used when rendering self.

If shader is NULL this function will unset any currently set shader for the actor.

Note

Any ClutterEffect applied to self will take the precedence over the ClutterShader set using this function.

self :

a ClutterActor

shader :

a ClutterShader or NULL to unset the shader. [allow-none]

Returns :

TRUE if the shader was successfully applied or removed

Since 0.6


clutter_actor_get_shader ()

ClutterShader *     clutter_actor_get_shader            (ClutterActor *self);

Warning

clutter_actor_get_shader has been deprecated since version 1.8 and should not be used in newly-written code. Use clutter_actor_get_effect() instead.

Queries the currently set ClutterShader on self.

self :

a ClutterActor

Returns :

The currently set ClutterShader or NULL if no shader is set. [transfer none]

Since 0.6


clutter_actor_set_shader_param ()

void                clutter_actor_set_shader_param      (ClutterActor *self,
                                                         const gchar *param,
                                                         const GValue *value);

Warning

clutter_actor_set_shader_param has been deprecated since version 1.8 and should not be used in newly-written code. Use clutter_shader_effect_set_uniform_value() instead

Sets the value for a named parameter of the shader applied to actor.

self :

a ClutterActor

param :

the name of the parameter

value :

the value of the parameter

Since 1.0


clutter_actor_set_shader_param_float ()

void                clutter_actor_set_shader_param_float
                                                        (ClutterActor *self,
                                                         const gchar *param,
                                                         gfloat value);

Warning

clutter_actor_set_shader_param_float has been deprecated since version 1.8 and should not be used in newly-written code. Use clutter_shader_effect_set_uniform() instead

Sets the value for a named float parameter of the shader applied to actor.

self :

a ClutterActor

param :

the name of the parameter

value :

the value of the parameter

Since 0.8


clutter_actor_set_shader_param_int ()

void                clutter_actor_set_shader_param_int  (ClutterActor *self,
                                                         const gchar *param,
                                                         gint value);

Warning

clutter_actor_set_shader_param_int has been deprecated since version 1.8 and should not be used in newly-written code. Use clutter_shader_effect_set_uniform() instead

Sets the value for a named int parameter of the shader applied to actor.

self :

a ClutterActor

param :

the name of the parameter

value :

the value of the parameter

Since 0.8


clutter_actor_set_anchor_point ()

void                clutter_actor_set_anchor_point      (ClutterActor *self,
                                                         gfloat anchor_x,
                                                         gfloat anchor_y);

Warning

clutter_actor_set_anchor_point has been deprecated since version 1.12 and should not be used in newly-written code. Use "pivot-point" instead.

Sets an anchor point for self. The anchor point is a point in the coordinate space of an actor to which the actor position within its parent is relative; the default is (0, 0), i.e. the top-left corner of the actor.

self :

a ClutterActor

anchor_x :

X coordinate of the anchor point

anchor_y :

Y coordinate of the anchor point

Since 0.6


clutter_actor_get_anchor_point ()

void                clutter_actor_get_anchor_point      (ClutterActor *self,
                                                         gfloat *anchor_x,
                                                         gfloat *anchor_y);

Warning

clutter_actor_get_anchor_point has been deprecated since version 1.12 and should not be used in newly-written code. Use "pivot-point" instead

Gets the current anchor point of the actor in pixels.

self :

a ClutterActor

anchor_x :

return location for the X coordinate of the anchor point. [out]

anchor_y :

return location for the Y coordinate of the anchor point. [out]

Since 0.6


clutter_actor_set_anchor_point_from_gravity ()

void                clutter_actor_set_anchor_point_from_gravity
                                                        (ClutterActor *self,
                                                         ClutterGravity gravity);

Warning

clutter_actor_set_anchor_point_from_gravity has been deprecated since version 1.12 and should not be used in newly-written code. Use "pivot-point" instead.

Sets an anchor point on the actor, based on the given gravity (this is a convenience function wrapping clutter_actor_set_anchor_point()).

Since version 1.0 the anchor point will be stored as a gravity so that if the actor changes size then the anchor point will move. For example, if you set the anchor point to CLUTTER_GRAVITY_SOUTH_EAST and later double the size of the actor, the anchor point will move to the bottom right.

self :

a ClutterActor

gravity :

ClutterGravity.

Since 0.6


clutter_actor_get_anchor_point_gravity ()

ClutterGravity      clutter_actor_get_anchor_point_gravity
                                                        (ClutterActor *self);

Warning

clutter_actor_get_anchor_point_gravity has been deprecated since version 1.12 and should not be used in newly-written code. Use "pivot-point" instead.

Retrieves the anchor position expressed as a ClutterGravity. If the anchor point was specified using pixels or units this will return CLUTTER_GRAVITY_NONE.

self :

a ClutterActor

Returns :

the ClutterGravity used by the anchor point

Since 1.0


clutter_actor_move_anchor_point ()

void                clutter_actor_move_anchor_point     (ClutterActor *self,
                                                         gfloat anchor_x,
                                                         gfloat anchor_y);

Warning

clutter_actor_move_anchor_point has been deprecated since version 1.12 and should not be used in newly-written code. Use "pivot-point" instead.

Sets an anchor point for the actor, and adjusts the actor postion so that the relative position of the actor toward its parent remains the same.

self :

a ClutterActor

anchor_x :

X coordinate of the anchor point

anchor_y :

Y coordinate of the anchor point

Since 0.6


clutter_actor_move_anchor_point_from_gravity ()

void                clutter_actor_move_anchor_point_from_gravity
                                                        (ClutterActor *self,
                                                         ClutterGravity gravity);

Warning

clutter_actor_move_anchor_point_from_gravity has been deprecated since version 1.12 and should not be used in newly-written code. Use "pivot-point" instead.

Sets an anchor point on the actor based on the given gravity, adjusting the actor postion so that its relative position within its parent remains unchanged.

Since version 1.0 the anchor point will be stored as a gravity so that if the actor changes size then the anchor point will move. For example, if you set the anchor point to CLUTTER_GRAVITY_SOUTH_EAST and later double the size of the actor, the anchor point will move to the bottom right.

self :

a ClutterActor

gravity :

ClutterGravity.

Since 0.6


clutter_actor_set_rotation ()

void                clutter_actor_set_rotation          (ClutterActor *self,
                                                         ClutterRotateAxis axis,
                                                         gdouble angle,
                                                         gfloat x,
                                                         gfloat y,
                                                         gfloat z);

Warning

clutter_actor_set_rotation has been deprecated since version 1.12 and should not be used in newly-written code. Use clutter_actor_set_rotation_angle() and clutter_actor_set_pivot_point() instead.

Sets the rotation angle of self around the given axis.

The rotation center coordinates used depend on the value of axis:

The rotation coordinates are relative to the anchor point of the actor, set using clutter_actor_set_anchor_point(). If no anchor point is set, the upper left corner is assumed as the origin.

self :

a ClutterActor

axis :

the axis of rotation

angle :

the angle of rotation

x :

X coordinate of the rotation center

y :

Y coordinate of the rotation center

z :

Z coordinate of the rotation center

Since 0.8


clutter_actor_get_rotation ()

gdouble             clutter_actor_get_rotation          (ClutterActor *self,
                                                         ClutterRotateAxis axis,
                                                         gfloat *x,
                                                         gfloat *y,
                                                         gfloat *z);

Warning

clutter_actor_get_rotation has been deprecated since version 1.12 and should not be used in newly-written code. Use clutter_actor_get_rotation_angle() and clutter_actor_get_pivot_point() instead.

Retrieves the angle and center of rotation on the given axis, set using clutter_actor_set_rotation().

self :

a ClutterActor

axis :

the axis of rotation

x :

return value for the X coordinate of the center of rotation. [out]

y :

return value for the Y coordinate of the center of rotation. [out]

z :

return value for the Z coordinate of the center of rotation. [out]

Returns :

the angle of rotation

Since 0.8


clutter_actor_set_z_rotation_from_gravity ()

void                clutter_actor_set_z_rotation_from_gravity
                                                        (ClutterActor *self,
                                                         gdouble angle,
                                                         ClutterGravity gravity);

Warning

clutter_actor_set_z_rotation_from_gravity has been deprecated since version 1.12 and should not be used in newly-written code. Use clutter_actor_set_rotation_angle() and clutter_actor_set_pivot_point() instead.

Sets the rotation angle of self around the Z axis using the center point specified as a compass point. For example to rotate such that the center of the actor remains static you can use CLUTTER_GRAVITY_CENTER. If the actor changes size the center point will move accordingly.

self :

a ClutterActor

angle :

the angle of rotation

gravity :

the center point of the rotation

Since 1.0


clutter_actor_get_z_rotation_gravity ()

ClutterGravity      clutter_actor_get_z_rotation_gravity
                                                        (ClutterActor *self);

Warning

clutter_actor_get_z_rotation_gravity has been deprecated since version 1.12 and should not be used in newly-written code. Use the "pivot-point" instead of a ClutterGravity

Retrieves the center for the rotation around the Z axis as a compass direction. If the center was specified in pixels or units this will return CLUTTER_GRAVITY_NONE.

self :

A ClutterActor

Returns :

the Z rotation center

Since 1.0


clutter_actor_get_transformation_matrix ()

void                clutter_actor_get_transformation_matrix
                                                        (ClutterActor *self,
                                                         ClutterMatrix *matrix);

Warning

clutter_actor_get_transformation_matrix has been deprecated since version 1.12 and should not be used in newly-written code. Use clutter_actor_get_transform() instead

Retrieves the transformations applied to self relative to its parent.

self :

a ClutterActor

matrix :

the return location for a ClutterMatrix. [out caller-allocates]

Since 1.0

Property Details

The "actions" property

  "actions"                  ClutterAction*        : Write

Adds a ClutterAction to the actor

Since 1.4


The "allocation" property

  "allocation"               ClutterActorBox*      : Read

The allocation for the actor, in pixels

This is property is read-only, but you might monitor it to know when an actor moves or resizes

Since 0.8


The "anchor-gravity" property

  "anchor-gravity"           ClutterGravity        : Read / Write

Warning

ClutterActor:anchor-gravity has been deprecated since version 1.12 and should not be used in newly-written code. Use "pivot-point" instead

The anchor point expressed as a ClutterGravity

Warning

It is highly recommended not to use "anchor-x", "anchor-y", and "anchor-gravity" in newly written code; the anchor point adds an additional translation that will affect the actor's relative position with regards to its parent, as well as the position of its children. This change needs to always be taken into account when positioning the actor. It is recommended to use the "pivot-point" property instead, as it will affect only the transformations.

Default value: CLUTTER_GRAVITY_NONE

Since 1.0


The "anchor-x" property

  "anchor-x"                 gfloat                : Read / Write

Warning

ClutterActor:anchor-x has been deprecated since version 1.12 and should not be used in newly-written code. Use "pivot-point" instead

The X coordinate of an actor's anchor point, relative to the actor coordinate space, in pixels.

Warning

It is highly recommended not to use "anchor-x", "anchor-y", and "anchor-gravity" in newly written code; the anchor point adds an additional translation that will affect the actor's relative position with regards to its parent, as well as the position of its children. This change needs to always be taken into account when positioning the actor. It is recommended to use the "pivot-point" property instead, as it will affect only the transformations.

Default value: 0

Since 0.8


The "anchor-y" property

  "anchor-y"                 gfloat                : Read / Write

Warning

ClutterActor:anchor-y has been deprecated since version 1.12 and should not be used in newly-written code. Use "pivot-point" instead

The Y coordinate of an actor's anchor point, relative to the actor coordinate space, in pixels

Warning

It is highly recommended not to use "anchor-x", "anchor-y", and "anchor-gravity" in newly written code; the anchor point adds an additional translation that will affect the actor's relative position with regards to its parent, as well as the position of its children. This change needs to always be taken into account when positioning the actor. It is recommended to use the "pivot-point" property instead, as it will affect only the transformations.

Default value: 0

Since 0.8


The "background-color" property

  "background-color"         ClutterColor*         : Read / Write

Paints a solid fill of the actor's allocation using the specified color.

The "background-color" property is animatable.

Since 1.10


The "background-color-set" property

  "background-color-set"     gboolean              : Read

Whether the "background-color" property has been set.

Default value: FALSE

Since 1.10


The "child-transform" property

  "child-transform"          ClutterMatrix*        : Read / Write

Applies a transformation matrix on each child of an actor.

Setting this property with a ClutterMatrix will set the "child-transform-set" property to TRUE as a side effect; setting this property with NULL will set the "child-transform-set" property to FALSE.

The "child-transform" property is animatable.

Since 1.12


The "child-transform-set" property

  "child-transform-set"      gboolean              : Read

Whether the "child-transform" property is set.

Default value: FALSE

Since 1.12


The "clip" property

  "clip"                     ClutterGeometry*      : Read / Write

Warning

ClutterActor:clip has been deprecated since version 1.12 and should not be used in newly-written code. Use "clip-rect" instead.

The visible region of the actor, in actor-relative coordinates


The "clip-rect" property

  "clip-rect"                ClutterRect*          : Read / Write

The visible region of the actor, in actor-relative coordinates, expressed as a ClutterRect.

Setting this property to NULL will unset the existing clip.

Setting this property will change the "has-clip" property as a side effect.

Since 1.12


The "clip-to-allocation" property

  "clip-to-allocation"       gboolean              : Read / Write

Whether the clip region should track the allocated area of the actor.

This property is ignored if a clip area has been explicitly set using clutter_actor_set_clip().

Default value: FALSE

Since 1.0


The "constraints" property

  "constraints"              ClutterConstraint*    : Write

Adds a ClutterConstraint to the actor

Since 1.4


The "content" property

  "content"                  ClutterContent*       : Read / Write

The ClutterContent implementation that controls the content of the actor.

Since 1.10


The "content-box" property

  "content-box"              ClutterActorBox*      : Read

The bounding box for the ClutterContent used by the actor.

The value of this property is controlled by the "allocation" and "content-gravity" properties of ClutterActor.

The bounding box for the content is guaranteed to never exceed the allocation's of the actor.

Since 1.10


The "content-gravity" property

  "content-gravity"          ClutterContentGravity  : Read / Write

The alignment that should be honoured by the ClutterContent set with the "content" property.

Changing the value of this property will change the bounding box of the content; you can use the "content-box" property to get the position and size of the content within the actor's allocation.

This property is meaningful only for ClutterContent implementations that have a preferred size, and if the preferred size is smaller than the actor's allocation.

The "content-gravity" property is animatable.

Default value: CLUTTER_CONTENT_GRAVITY_RESIZE_FILL

Since 1.10


The "content-repeat" property

  "content-repeat"           ClutterContentRepeat  : Read / Write

The repeat policy for the actor's "content".

Since 1.12


The "depth" property

  "depth"                    gfloat                : Read / Write

Warning

ClutterActor:depth has been deprecated since version 1.12 and should not be used in newly-written code. Use "z-position" instead.

The position of the actor on the Z axis.

The "depth" property is relative to the parent's modelview matrix.

Setting this property will call ClutterContainerIface.sort_depth_order() which is usually a no-op, and it's most likely not what you want.

The "depth" property is animatable.

Default value: 0

Since 0.6


The "effect" property

  "effect"                   ClutterEffect*        : Write

Adds ClutterEffect to the list of effects be applied on a ClutterActor

Since 1.4


The "first-child" property

  "first-child"              ClutterActor*         : Read

The actor's first child.

Since 1.10


The "fixed-position-set" property

  "fixed-position-set"       gboolean              : Read / Write

This flag controls whether the "fixed-x" and "fixed-y" properties are used

Default value: FALSE

Since 0.8


The "fixed-x" property

  "fixed-x"                  gfloat                : Read / Write

The fixed X position of the actor in pixels.

Writing this property sets "fixed-position-set" property as well, as a side effect

Default value: 0

Since 0.8


The "fixed-y" property

  "fixed-y"                  gfloat                : Read / Write

The fixed Y position of the actor in pixels.

Writing this property sets the "fixed-position-set" property as well, as a side effect

Default value: 0

Since 0.8


The "has-clip" property

  "has-clip"                 gboolean              : Read

Whether the actor has the "clip" property set or not

Default value: FALSE


The "has-pointer" property

  "has-pointer"              gboolean              : Read

Whether the actor contains the pointer of a ClutterInputDevice or not.

Default value: FALSE

Since 1.2


The "height" property

  "height"                   gfloat                : Read / Write

Height of the actor (in pixels). If written, forces the minimum and natural size request of the actor to the given height. If read, returns the allocated height if available, otherwise the height request.

The "height" property is animatable.

Allowed values: >= 0

Default value: 0


The "last-child" property

  "last-child"               ClutterActor*         : Read

The actor's last child.

Since 1.10


The "layout-manager" property

  "layout-manager"           ClutterLayoutManager*  : Read / Write

A delegate object for controlling the layout of the children of an actor.

Since 1.10


The "magnification-filter" property

  "magnification-filter"     ClutterScalingFilter  : Read / Write

The filter used when increasing the size of the content.

Default value: CLUTTER_SCALING_FILTER_LINEAR


The "mapped" property

  "mapped"                   gboolean              : Read

Whether the actor is mapped (will be painted when the stage to which it belongs is mapped)

Default value: FALSE

Since 1.0


The "margin-bottom" property

  "margin-bottom"            gfloat                : Read / Write

The margin (in pixels) from the bottom of the actor.

This property adds a margin to the actor's preferred size; the margin will be automatically taken into account when allocating the actor.

The "margin-bottom" property is animatable.

Allowed values: >= 0

Default value: 0

Since 1.10


The "margin-left" property

  "margin-left"              gfloat                : Read / Write

The margin (in pixels) from the left of the actor.

This property adds a margin to the actor's preferred size; the margin will be automatically taken into account when allocating the actor.

The "margin-left" property is animatable.

Allowed values: >= 0

Default value: 0

Since 1.10


The "margin-right" property

  "margin-right"             gfloat                : Read / Write

The margin (in pixels) from the right of the actor.

This property adds a margin to the actor's preferred size; the margin will be automatically taken into account when allocating the actor.

The "margin-right" property is animatable.

Allowed values: >= 0

Default value: 0

Since 1.10


The "margin-top" property

  "margin-top"               gfloat                : Read / Write

The margin (in pixels) from the top of the actor.

This property adds a margin to the actor's preferred size; the margin will be automatically taken into account when allocating the actor.

The "margin-top" property is animatable.

Allowed values: >= 0

Default value: 0

Since 1.10


The "min-height" property

  "min-height"               gfloat                : Read / Write

A forced minimum height request for the actor, in pixels

Writing this property sets the "min-height-set" property as well, as a side effect. This property overrides the usual height request of the actor.

Allowed values: >= 0

Default value: 0

Since 0.8


The "min-height-set" property

  "min-height-set"           gboolean              : Read / Write

This flag controls whether the "min-height" property is used

Default value: FALSE

Since 0.8


The "min-width" property

  "min-width"                gfloat                : Read / Write

A forced minimum width request for the actor, in pixels

Writing this property sets the "min-width-set" property as well, as a side effect.

This property overrides the usual width request of the actor.

Allowed values: >= 0

Default value: 0

Since 0.8


The "min-width-set" property

  "min-width-set"            gboolean              : Read / Write

This flag controls whether the "min-width" property is used

Default value: FALSE

Since 0.8


The "minification-filter" property

  "minification-filter"      ClutterScalingFilter  : Read / Write

The filter used when reducing the size of the content.

Default value: CLUTTER_SCALING_FILTER_LINEAR


The "name" property

  "name"                     gchar*                : Read / Write

The name of the actor

Default value: NULL

Since 0.2


The "natural-height" property

  "natural-height"           gfloat                : Read / Write

A forced natural height request for the actor, in pixels

Writing this property sets the "natural-height-set" property as well, as a side effect. This property overrides the usual height request of the actor

Allowed values: >= 0

Default value: 0

Since 0.8


The "natural-height-set" property

  "natural-height-set"       gboolean              : Read / Write

This flag controls whether the "natural-height" property is used

Default value: FALSE

Since 0.8


The "natural-width" property

  "natural-width"            gfloat                : Read / Write

A forced natural width request for the actor, in pixels

Writing this property sets the "natural-width-set" property as well, as a side effect. This property overrides the usual width request of the actor

Allowed values: >= 0

Default value: 0

Since 0.8


The "natural-width-set" property

  "natural-width-set"        gboolean              : Read / Write

This flag controls whether the "natural-width" property is used

Default value: FALSE

Since 0.8


The "offscreen-redirect" property

  "offscreen-redirect"       ClutterOffscreenRedirect  : Read / Write

Determines the conditions in which the actor will be redirected to an offscreen framebuffer while being painted. For example this can be used to cache an actor in a framebuffer or for improved handling of transparent actors. See clutter_actor_set_offscreen_redirect() for details.

Since 1.8


The "opacity" property

  "opacity"                  guint                 : Read / Write

Opacity of an actor, between 0 (fully transparent) and 255 (fully opaque)

The "opacity" property is animatable.

Allowed values: <= 255

Default value: 255


The "pivot-point" property

  "pivot-point"              ClutterPoint*         : Read / Write

The point around which the scaling and rotation transformations occur.

The pivot point is expressed in normalized coordinates space, with (0, 0) being the top left corner of the actor and (1, 1) the bottom right corner of the actor.

The default pivot point is located at (0, 0).

The "pivot-point" property is animatable.

Since 1.12


The "pivot-point-z" property

  "pivot-point-z"            gfloat                : Read / Write

The Z component of the "pivot-point", expressed as a value along the Z axis.

The "pivot-point-z" property is animatable.

Default value: 0

Since 1.12


The "position" property

  "position"                 ClutterPoint*         : Read / Write

The position of the origin of the actor.

This property is a shorthand for setting and getting the "x" and "y" properties at the same time.

The "position" property is animatable.

Since 1.12


The "reactive" property

  "reactive"                 gboolean              : Read / Write

Whether the actor is reactive to events or not

Only reactive actors will emit event-related signals

Default value: FALSE

Since 0.6


The "realized" property

  "realized"                 gboolean              : Read

Whether the actor has been realized

Default value: FALSE

Since 1.0


The "request-mode" property

  "request-mode"             ClutterRequestMode    : Read / Write

Request mode for the ClutterActor. The request mode determines the type of geometry management used by the actor, either height for width (the default) or width for height.

For actors implementing height for width, the parent container should get the preferred width first, and then the preferred height for that width.

For actors implementing width for height, the parent container should get the preferred height first, and then the preferred width for that height.

For instance:

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ClutterRequestMode mode;
gfloat natural_width, min_width;
gfloat natural_height, min_height;

mode = clutter_actor_get_request_mode (child);
if (mode == CLUTTER_REQUEST_HEIGHT_FOR_WIDTH)
  {
    clutter_actor_get_preferred_width (child, -1,
                                       &min_width,
                                       &natural_width);
    clutter_actor_get_preferred_height (child, natural_width,
                                        &min_height,
                                        &natural_height);
  }
else
  {
    clutter_actor_get_preferred_height (child, -1,
                                        &min_height,
                                        &natural_height);
    clutter_actor_get_preferred_width (child, natural_height,
                                       &min_width,
                                       &natural_width);
  }

will retrieve the minimum and natural width and height depending on the preferred request mode of the ClutterActor "child".

The clutter_actor_get_preferred_size() function will implement this check for you.

Default value: CLUTTER_REQUEST_HEIGHT_FOR_WIDTH

Since 0.8


The "rotation-angle-x" property

  "rotation-angle-x"         gdouble               : Read / Write

The rotation angle on the X axis.

The "rotation-angle-x" property is animatable.

Default value: 0

Since 0.6


The "rotation-angle-y" property

  "rotation-angle-y"         gdouble               : Read / Write

The rotation angle on the Y axis

The "rotation-angle-y" property is animatable.

Default value: 0

Since 0.6


The "rotation-angle-z" property

  "rotation-angle-z"         gdouble               : Read / Write

The rotation angle on the Z axis

The "rotation-angle-z" property is animatable.

Default value: 0

Since 0.6


The "rotation-center-x" property

  "rotation-center-x"        ClutterVertex*        : Read / Write

Warning

ClutterActor:rotation-center-x has been deprecated since version 1.12 and should not be used in newly-written code. Use "pivot-point" instead

The rotation center on the X axis.

Since 0.6


The "rotation-center-y" property

  "rotation-center-y"        ClutterVertex*        : Read / Write

Warning

ClutterActor:rotation-center-y has been deprecated since version 1.12 and should not be used in newly-written code. Use "pivot-point" instead

The rotation center on the Y axis.

Since 0.6


The "rotation-center-z" property

  "rotation-center-z"        ClutterVertex*        : Read / Write

Warning

ClutterActor:rotation-center-z has been deprecated since version 1.12 and should not be used in newly-written code. Use "pivot-point" instead

The rotation center on the Z axis.

Since 0.6


The "rotation-center-z-gravity" property

  "rotation-center-z-gravity" ClutterGravity        : Read / Write

Warning

ClutterActor:rotation-center-z-gravity has been deprecated since version 1.12 and should not be used in newly-written code. Use "pivot-point" instead

The rotation center on the Z axis expressed as a ClutterGravity.

Default value: CLUTTER_GRAVITY_NONE

Since 1.0


The "scale-center-x" property

  "scale-center-x"           gfloat                : Read / Write

Warning

ClutterActor:scale-center-x has been deprecated since version 1.12 and should not be used in newly-written code. Use "pivot-point" instead

The horizontal center point for scaling

Default value: 0

Since 1.0


The "scale-center-y" property

  "scale-center-y"           gfloat                : Read / Write

Warning

ClutterActor:scale-center-y has been deprecated since version 1.12 and should not be used in newly-written code. Use "pivot-point" instead

The vertical center point for scaling

Default value: 0

Since 1.0


The "scale-gravity" property

  "scale-gravity"            ClutterGravity        : Read / Write

Warning

ClutterActor:scale-gravity has been deprecated since version 1.12 and should not be used in newly-written code. Use "pivot-point" instead

The center point for scaling expressed as a ClutterGravity

Default value: CLUTTER_GRAVITY_NONE

Since 1.0


The "scale-x" property

  "scale-x"                  gdouble               : Read / Write

The horizontal scale of the actor.

The "scale-x" property is animatable.

Allowed values: >= 0

Default value: 1

Since 0.6


The "scale-y" property

  "scale-y"                  gdouble               : Read / Write

The vertical scale of the actor.

The "scale-y" property is animatable.

Allowed values: >= 0

Default value: 1

Since 0.6


The "scale-z" property

  "scale-z"                  gdouble               : Read / Write

The scale factor of the actor along the Z axis.

The "scale-y" property is animatable.

Allowed values: >= 0

Default value: 1

Since 1.12


The "show-on-set-parent" property

  "show-on-set-parent"       gboolean              : Read / Write

If TRUE, the actor is automatically shown when parented.

Calling clutter_actor_hide() on an actor which has not been parented will set this property to FALSE as a side effect.

Default value: TRUE

Since 0.8


The "size" property

  "size"                     ClutterSize*          : Read / Write

The size of the actor.

This property is a shorthand for setting and getting the "width" and "height" at the same time.

The "size" property is animatable.

Since 1.12


The "text-direction" property

  "text-direction"           ClutterTextDirection  : Read / Write

The direction of the text inside a ClutterActor.

Default value: CLUTTER_TEXT_DIRECTION_LTR

Since 1.0


The "transform" property

  "transform"                ClutterMatrix*        : Read / Write

Overrides the transformations of a ClutterActor with a custom matrix.

The matrix specified by the "transform" property is applied to the actor and its children relative to the actor's "allocation" and "pivot-point".

Application code should rarely need to use this function directly.

Setting this property with a ClutterMatrix will set the "transform-set" property to TRUE as a side effect; setting this property with NULL will set the "transform-set" property to FALSE.

The "transform" property is animatable.

Since 1.12


The "transform-set" property

  "transform-set"            gboolean              : Read

Whether the "transform" property is set.

Default value: FALSE

Since 1.12


The "translation-x" property

  "translation-x"            gfloat                : Read / Write

An additional translation applied along the X axis, relative to the actor's "pivot-point".

The "translation-x" property is animatable.

Default value: 0

Since 1.12


The "translation-y" property

  "translation-y"            gfloat                : Read / Write

An additional translation applied along the Y axis, relative to the actor's "pivot-point".

The "translation-y" property is animatable.

Default value: 0

Since 1.12


The "translation-z" property

  "translation-z"            gfloat                : Read / Write

An additional translation applied along the Z axis, relative to the actor's "pivot-point".

The "translation-z" property is animatable.

Default value: 0

Since 1.12


The "visible" property

  "visible"                  gboolean              : Read / Write

Whether the actor is set to be visible or not

See also "mapped"

Default value: FALSE


The "width" property

  "width"                    gfloat                : Read / Write

Width of the actor (in pixels). If written, forces the minimum and natural size request of the actor to the given width. If read, returns the allocated width if available, otherwise the width request.

The "width" property is animatable.

Allowed values: >= 0

Default value: 0


The "x" property

  "x"                        gfloat                : Read / Write

X coordinate of the actor in pixels. If written, forces a fixed position for the actor. If read, returns the fixed position if any, otherwise the allocation if available, otherwise 0.

The "x" property is animatable.

Default value: 0


The "x-align" property

  "x-align"                  ClutterActorAlign     : Read / Write

The alignment of an actor on the X axis, if the actor has been given extra space for its allocation. See also the "x-expand" property.

Default value: CLUTTER_ACTOR_ALIGN_FILL

Since 1.10


The "x-expand" property

  "x-expand"                 gboolean              : Read / Write

Whether a layout manager should assign more space to the actor on the X axis.

Default value: FALSE

Since 1.12


The "y" property

  "y"                        gfloat                : Read / Write

Y coordinate of the actor in pixels. If written, forces a fixed position for the actor. If read, returns the fixed position if any, otherwise the allocation if available, otherwise 0.

The "y" property is animatable.

Default value: 0


The "y-align" property

  "y-align"                  ClutterActorAlign     : Read / Write

The alignment of an actor on the Y axis, if the actor has been given extra space for its allocation.

Default value: CLUTTER_ACTOR_ALIGN_FILL

Since 1.10


The "y-expand" property

  "y-expand"                 gboolean              : Read / Write

Whether a layout manager should assign more space to the actor on the Y axis.

Default value: FALSE

Since 1.12


The "z-position" property

  "z-position"               gfloat                : Read / Write

The actor's position on the Z axis, relative to the parent's transformations.

Positive values will bring the actor's position nearer to the user, whereas negative values will bring the actor's position farther from the user.

The "z-position" does not affect the paint or allocation order.

The "z-position" property is animatable.

Default value: 0

Since 1.12

Signal Details

The "allocation-changed" signal

void                user_function                      (ClutterActor          *actor,
                                                        ClutterActorBox       *box,
                                                        ClutterAllocationFlags flags,
                                                        gpointer               user_data)      : Run Last

The ::allocation-changed signal is emitted when the "allocation" property changes. Usually, application code should just use the notifications for the :allocation property but if you want to track the allocation flags as well, for instance to know whether the absolute origin of actor changed, then you might want use this signal instead.

actor :

the ClutterActor that emitted the signal

box :

a ClutterActorBox with the new allocation

flags :

ClutterAllocationFlags for the allocation

user_data :

user data set when the signal handler was connected.

Since 1.0


The "button-press-event" signal

gboolean            user_function                      (ClutterActor *actor,
                                                        ClutterEvent *event,
                                                        gpointer      user_data)      : Run Last

The ::button-press-event signal is emitted each time a mouse button is pressed on actor.

actor :

the actor which received the event

event :

a ClutterButtonEvent. [type ClutterButtonEvent]

user_data :

user data set when the signal handler was connected.

Returns :

TRUE if the event has been handled by the actor, or FALSE to continue the emission.

Since 0.6


The "button-release-event" signal

gboolean            user_function                      (ClutterActor *actor,
                                                        ClutterEvent *event,
                                                        gpointer      user_data)      : Run Last

The ::button-release-event signal is emitted each time a mouse button is released on actor.

actor :

the actor which received the event

event :

a ClutterButtonEvent. [type ClutterButtonEvent]

user_data :

user data set when the signal handler was connected.

Returns :

TRUE if the event has been handled by the actor, or FALSE to continue the emission.

Since 0.6


The "captured-event" signal

gboolean            user_function                      (ClutterActor *actor,
                                                        ClutterEvent *event,
                                                        gpointer      user_data)      : Run Last

The ::captured-event signal is emitted when an event is captured by Clutter. This signal will be emitted starting from the top-level container (the ClutterStage) to the actor which received the event going down the hierarchy. This signal can be used to intercept every event before the specialized events (like ClutterActor::button-press-event or ::key-released-event) are emitted.

actor :

the actor which received the signal

event :

a ClutterEvent

user_data :

user data set when the signal handler was connected.

Returns :

TRUE if the event has been handled by the actor, or FALSE to continue the emission.

Since 0.6


The "destroy" signal

void                user_function                      (ClutterActor *actor,
                                                        gpointer      user_data)      : No Hooks

The ::destroy signal notifies that all references held on the actor which emitted it should be released.

The ::destroy signal should be used by all holders of a reference on actor.

This signal might result in the finalization of the ClutterActor if all references are released.

Composite actors and actors implementing the ClutterContainer interface should override the default implementation of the class handler of this signal and call clutter_actor_destroy() on their children. When overriding the default class handler, it is required to chain up to the parent's implementation.

actor :

the ClutterActor which emitted the signal

user_data :

user data set when the signal handler was connected.

Since 0.2


The "enter-event" signal

gboolean            user_function                      (ClutterActor *actor,
                                                        ClutterEvent *event,
                                                        gpointer      user_data)      : Run Last

The ::enter-event signal is emitted when the pointer enters the actor

actor :

the actor which the pointer has entered.

event :

a ClutterCrossingEvent. [type ClutterCrossingEvent]

user_data :

user data set when the signal handler was connected.

Returns :

TRUE if the event has been handled by the actor, or FALSE to continue the emission.

Since 0.6


The "event" signal

gboolean            user_function                      (ClutterActor *actor,
                                                        ClutterEvent *event,
                                                        gpointer      user_data)      : Run Last

The ::event signal is emitted each time an event is received by the actor. This signal will be emitted on every actor, following the hierarchy chain, until it reaches the top-level container (the ClutterStage).

actor :

the actor which received the event

event :

a ClutterEvent

user_data :

user data set when the signal handler was connected.

Returns :

TRUE if the event has been handled by the actor, or FALSE to continue the emission.

Since 0.6


The "hide" signal

void                user_function                      (ClutterActor *actor,
                                                        gpointer      user_data)      : Run First

The ::hide signal is emitted when an actor is no longer rendered on the stage.

actor :

the object which received the signal

user_data :

user data set when the signal handler was connected.

Since 0.2


The "key-focus-in" signal

void                user_function                      (ClutterActor *actor,
                                                        gpointer      user_data)      : Run Last

The ::key-focus-in signal is emitted when actor receives key focus.

actor :

the actor which now has key focus

user_data :

user data set when the signal handler was connected.

Since 0.6


The "key-focus-out" signal

void                user_function                      (ClutterActor *actor,
                                                        gpointer      user_data)      : Run Last

The ::key-focus-out signal is emitted when actor loses key focus.

actor :

the actor which now has key focus

user_data :

user data set when the signal handler was connected.

Since 0.6


The "key-press-event" signal

gboolean            user_function                      (ClutterActor *actor,
                                                        ClutterEvent *event,
                                                        gpointer      user_data)      : Run Last

The ::key-press-event signal is emitted each time a keyboard button is pressed while actor has key focus (see clutter_stage_set_key_focus()).

actor :

the actor which received the event

event :

a ClutterKeyEvent. [type ClutterKeyEvent]

user_data :

user data set when the signal handler was connected.

Returns :

TRUE if the event has been handled by the actor, or FALSE to continue the emission.

Since 0.6


The "key-release-event" signal

gboolean            user_function                      (ClutterActor *actor,
                                                        ClutterEvent *event,
                                                        gpointer      user_data)      : Run Last

The ::key-release-event signal is emitted each time a keyboard button is released while actor has key focus (see clutter_stage_set_key_focus()).

actor :

the actor which received the event

event :

a ClutterKeyEvent. [type ClutterKeyEvent]

user_data :

user data set when the signal handler was connected.

Returns :

TRUE if the event has been handled by the actor, or FALSE to continue the emission.

Since 0.6


The "leave-event" signal

gboolean            user_function                      (ClutterActor *actor,
                                                        ClutterEvent *event,
                                                        gpointer      user_data)      : Run Last

The ::leave-event signal is emitted when the pointer leaves the actor.

actor :

the actor which the pointer has left

event :

a ClutterCrossingEvent. [type ClutterCrossingEvent]

user_data :

user data set when the signal handler was connected.

Returns :

TRUE if the event has been handled by the actor, or FALSE to continue the emission.

Since 0.6


The "motion-event" signal

gboolean            user_function                      (ClutterActor *actor,
                                                        ClutterEvent *event,
                                                        gpointer      user_data)      : Run Last

The ::motion-event signal is emitted each time the mouse pointer is moved over actor.

actor :

the actor which received the event

event :

a ClutterMotionEvent. [type ClutterMotionEvent]

user_data :

user data set when the signal handler was connected.

Returns :

TRUE if the event has been handled by the actor, or FALSE to continue the emission.

Since 0.6


The "paint" signal

void                user_function                      (ClutterActor *actor,
                                                        gpointer      user_data)      : No Hooks

Warning

ClutterActor::paint has been deprecated since version 1.12 and should not be used in newly-written code. Override the ClutterActorClass.paint virtual function, use a ClutterContent implementation, or a ClutterEffect instead of connecting to this signal.

The ::paint signal is emitted each time an actor is being painted.

Subclasses of ClutterActor should override the ClutterActorClass.paint virtual function paint themselves in that function.

Warning

It is strongly discouraged to connect a signal handler to the "paint" signal; if you want to change the paint sequence of an existing ClutterActor instance, either create a new ClutterActor class and override the ClutterActorClass.paint virtual function, or use a ClutterEffect. The "paint" signal will be removed in a future version of Clutter.

actor :

the ClutterActor that received the signal

user_data :

user data set when the signal handler was connected.

Since 0.8


The "parent-set" signal

void                user_function                      (ClutterActor *actor,
                                                        ClutterActor *old_parent,
                                                        gpointer      user_data)       : Run Last

This signal is emitted when the parent of the actor changes.

actor :

the object which received the signal

old_parent :

the previous parent of the actor, or NULL. [allow-none]

user_data :

user data set when the signal handler was connected.

Since 0.2


The "pick" signal

void                user_function                      (ClutterActor *actor,
                                                        ClutterColor *color,
                                                        gpointer      user_data)      : Run Last

Warning

ClutterActor::pick has been deprecated since version 1.12 and should not be used in newly-written code. Override the ClutterActorClass.pick virtual function instead.

The ::pick signal is emitted each time an actor is being painted in "pick mode". The pick mode is used to identify the actor during the event handling phase, or by clutter_stage_get_actor_at_pos(). The actor should paint its shape using the passed pick_color.

Subclasses of ClutterActor should override the class signal handler and paint themselves in that function.

It is possible to connect a handler to the ::pick signal in order to set up some custom aspect of a paint in pick mode.

actor :

the ClutterActor that received the signal

color :

the ClutterColor to be used when picking

user_data :

user data set when the signal handler was connected.

Since 1.0


The "queue-redraw" signal

void                user_function                      (ClutterActor *actor,
                                                        ClutterActor *origin,
                                                        gpointer      user_data)      : No Hooks

The ::queue_redraw signal is emitted when clutter_actor_queue_redraw() is called on origin.

The default implementation for ClutterActor chains up to the parent actor and queues a redraw on the parent, thus "bubbling" the redraw queue up through the actor graph. The default implementation for ClutterStage queues a clutter_stage_ensure_redraw() in a main loop idle handler.

Note that the origin actor may be the stage, or a container; it does not have to be a leaf node in the actor graph.

Toolkits embedding a ClutterStage which require a redraw and relayout cycle can stop the emission of this signal using the GSignal API, redraw the UI and then call clutter_stage_ensure_redraw() themselves, like:

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static void
on_redraw_complete (gpointer data)
{
  ClutterStage *stage = data;

  /* execute the Clutter drawing pipeline */
  clutter_stage_ensure_redraw (stage);
}

static void
on_stage_queue_redraw (ClutterStage *stage)
{
  /* this prevents the default handler to run */
  g_signal_stop_emission_by_name (stage, "queue-redraw");

  /* queue a redraw with the host toolkit and call
   * a function when the redraw has been completed
   */
  queue_a_redraw (G_CALLBACK (on_redraw_complete), stage);
}

Note

This signal is emitted before the Clutter paint pipeline is executed. If you want to know when the pipeline has been completed you should connect to the ::paint signal on the Stage with g_signal_connect_after().

actor :

the actor we're bubbling the redraw request through

origin :

the actor which initiated the redraw request

user_data :

user data set when the signal handler was connected.

Since 1.0


The "queue-relayout" signal

void                user_function                      (ClutterActor *actor,
                                                        gpointer      user_data)      : No Hooks

The ::queue_layout signal is emitted when clutter_actor_queue_relayout() is called on an actor.

The default implementation for ClutterActor chains up to the parent actor and queues a relayout on the parent, thus "bubbling" the relayout queue up through the actor graph.

The main purpose of this signal is to allow relayout to be propagated properly in the procense of ClutterClone actors. Applications will not normally need to connect to this signal.

actor :

the actor being queued for relayout

user_data :

user data set when the signal handler was connected.

Since 1.2


The "realize" signal

void                user_function                      (ClutterActor *actor,
                                                        gpointer      user_data)      : Run Last

Warning

ClutterActor::realize has been deprecated since version 1.16 and should not be used in newly-written code. The signal should not be used in newly written code

The ::realize signal is emitted each time an actor is being realized.

actor :

the ClutterActor that received the signal

user_data :

user data set when the signal handler was connected.

Since 0.8


The "scroll-event" signal

gboolean            user_function                      (ClutterActor *actor,
                                                        ClutterEvent *event,
                                                        gpointer      user_data)      : Run Last

The ::scroll-event signal is emitted each time the mouse is scrolled on actor

actor :

the actor which received the event

event :

a ClutterScrollEvent. [type ClutterScrollEvent]

user_data :

user data set when the signal handler was connected.

Returns :

TRUE if the event has been handled by the actor, or FALSE to continue the emission.

Since 0.6


The "show" signal

void                user_function                      (ClutterActor *actor,
                                                        gpointer      user_data)      : Run First

The ::show signal is emitted when an actor is visible and rendered on the stage.

actor :

the object which received the signal

user_data :

user data set when the signal handler was connected.

Since 0.2


The "touch-event" signal

gboolean            user_function                      (ClutterActor *actor,
                                                        ClutterEvent *event,
                                                        gpointer      user_data)      : Run Last

The ::touch-event signal is emitted each time a touch begin/end/update/cancel event.

actor :

a ClutterActor

event :

a ClutterEvent

user_data :

user data set when the signal handler was connected.

Returns :

CLUTTER_EVENT_STOP if the event has been handled by the actor, or CLUTTER_EVENT_PROPAGATE to continue the emission.

Since 1.12


The "transition-stopped" signal

void                user_function                      (ClutterActor *actor,
                                                        gchar        *name,
                                                        gboolean      is_finished,
                                                        gpointer      user_data)        : No Hooks

The ::transition-stopped signal is emitted once a transition is stopped; a transition is stopped once it reached its total duration (including eventual repeats), it has been stopped using clutter_timeline_stop(), or it has been removed from the transitions applied on actor, using clutter_actor_remove_transition().

actor :

a ClutterActor

name :

the name of the transition

is_finished :

whether the transition was finished, or stopped

user_data :

user data set when the signal handler was connected.

Since 1.12


The "transitions-completed" signal

void                user_function                      (ClutterActor *actor,
                                                        gpointer      user_data)      : Run Last

The ::transitions-completed signal is emitted once all transitions involving actor are complete.

actor :

a ClutterActor

user_data :

user data set when the signal handler was connected.

Since 1.10


The "unrealize" signal

void                user_function                      (ClutterActor *actor,
                                                        gpointer      user_data)      : Run Last

Warning

ClutterActor::unrealize has been deprecated since version 1.16 and should not be used in newly-written code. The signal should not be used in newly written code

The ::unrealize signal is emitted each time an actor is being unrealized.

actor :

the ClutterActor that received the signal

user_data :

user data set when the signal handler was connected.

Since 0.8