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#define CLUTTER_ACTOR_SET_FLAGS (a, f) #define CLUTTER_ACTOR_UNSET_FLAGS (a, f) #define CLUTTER_ACTOR_IS_MAPPED (a) #define CLUTTER_ACTOR_IS_REALIZED (a) #define CLUTTER_ACTOR_IS_VISIBLE (a) #define CLUTTER_ACTOR_IS_REACTIVE (a) enum ClutterActorFlags; enum ClutterRequestMode; #define CLUTTER_CALLBACK (f) void (*ClutterCallback) (ClutterActor *actor
,gpointer data
); ClutterActor; struct ClutterActorClass; ClutterActor * clutter_actor_new (void
); void clutter_actor_set_flags (ClutterActor *self
,ClutterActorFlags flags
); void clutter_actor_unset_flags (ClutterActor *self
,ClutterActorFlags flags
); ClutterActorFlags clutter_actor_get_flags (ClutterActor *self
); void clutter_actor_set_name (ClutterActor *self
,const gchar *name
); const gchar * clutter_actor_get_name (ClutterActor *self
); guint32 clutter_actor_get_gid (ClutterActor *self
); void clutter_actor_show (ClutterActor *self
); void clutter_actor_show_all (ClutterActor *self
); void clutter_actor_hide (ClutterActor *self
); void clutter_actor_hide_all (ClutterActor *self
); void clutter_actor_realize (ClutterActor *self
); void clutter_actor_unrealize (ClutterActor *self
); void clutter_actor_paint (ClutterActor *self
); void clutter_actor_continue_paint (ClutterActor *self
); void clutter_actor_queue_redraw (ClutterActor *self
); void clutter_actor_queue_redraw_with_clip (ClutterActor *self
,const cairo_rectangle_int_t *clip
); void clutter_actor_queue_relayout (ClutterActor *self
); void clutter_actor_destroy (ClutterActor *self
); gboolean clutter_actor_event (ClutterActor *actor
,const ClutterEvent *event
,gboolean capture
); gboolean clutter_actor_should_pick_paint (ClutterActor *self
); void clutter_actor_map (ClutterActor *self
); void clutter_actor_unmap (ClutterActor *self
); gboolean clutter_actor_has_overlaps (ClutterActor *self
); gboolean clutter_actor_has_mapped_clones (ClutterActor *self
); enum ClutterAllocationFlags; void clutter_actor_allocate (ClutterActor *self
,const ClutterActorBox *box
,ClutterAllocationFlags flags
); void clutter_actor_allocate_preferred_size (ClutterActor *self
,ClutterAllocationFlags flags
); void clutter_actor_allocate_available_size (ClutterActor *self
,gfloat x
,gfloat y
,gfloat available_width
,gfloat available_height
,ClutterAllocationFlags flags
); void clutter_actor_allocate_align_fill (ClutterActor *self
,const ClutterActorBox *box
,gdouble x_align
,gdouble y_align
,gboolean x_fill
,gboolean y_fill
,ClutterAllocationFlags flags
); void clutter_actor_set_allocation (ClutterActor *self
,const ClutterActorBox *box
,ClutterAllocationFlags flags
); void clutter_actor_get_allocation_box (ClutterActor *self
,ClutterActorBox *box
); void clutter_actor_get_allocation_geometry (ClutterActor *self
,ClutterGeometry *geom
); void clutter_actor_get_allocation_vertices (ClutterActor *self
,ClutterActor *ancestor
,ClutterVertex verts[]
); void clutter_actor_get_preferred_size (ClutterActor *self
,gfloat *min_width_p
,gfloat *min_height_p
,gfloat *natural_width_p
,gfloat *natural_height_p
); void clutter_actor_get_preferred_width (ClutterActor *self
,gfloat for_height
,gfloat *min_width_p
,gfloat *natural_width_p
); void clutter_actor_get_preferred_height (ClutterActor *self
,gfloat for_width
,gfloat *min_height_p
,gfloat *natural_height_p
); void clutter_actor_set_fixed_position_set (ClutterActor *self
,gboolean is_set
); gboolean clutter_actor_get_fixed_position_set (ClutterActor *self
); void clutter_actor_set_request_mode (ClutterActor *self
,ClutterRequestMode mode
); ClutterRequestMode clutter_actor_get_request_mode (ClutterActor *self
); gboolean clutter_actor_has_allocation (ClutterActor *self
); enum ClutterActorAlign; void clutter_actor_set_x_align (ClutterActor *self
,ClutterActorAlign x_align
); ClutterActorAlign clutter_actor_get_x_align (ClutterActor *self
); void clutter_actor_set_y_align (ClutterActor *self
,ClutterActorAlign y_align
); ClutterActorAlign clutter_actor_get_y_align (ClutterActor *self
); struct ClutterMargin; ClutterMargin * clutter_margin_copy (const ClutterMargin *margin_
); void clutter_margin_free (ClutterMargin *margin_
); ClutterMargin * clutter_margin_new (void
); void clutter_actor_set_margin (ClutterActor *self
,const ClutterMargin *margin
); void clutter_actor_get_margin (ClutterActor *self
,ClutterMargin *margin
); void clutter_actor_set_margin_top (ClutterActor *self
,gfloat margin
); gfloat clutter_actor_get_margin_top (ClutterActor *self
); void clutter_actor_set_margin_right (ClutterActor *self
,gfloat margin
); gfloat clutter_actor_get_margin_right (ClutterActor *self
); void clutter_actor_set_margin_bottom (ClutterActor *self
,gfloat margin
); gfloat clutter_actor_get_margin_bottom (ClutterActor *self
); void clutter_actor_set_margin_left (ClutterActor *self
,gfloat margin
); gfloat clutter_actor_get_margin_left (ClutterActor *self
); void clutter_actor_set_x_expand (ClutterActor *self
,gboolean expand
); gboolean clutter_actor_get_x_expand (ClutterActor *self
); void clutter_actor_set_y_expand (ClutterActor *self
,gboolean expand
); gboolean clutter_actor_get_y_expand (ClutterActor *self
); gboolean clutter_actor_needs_expand (ClutterActor *self
,ClutterOrientation orientation
); void clutter_actor_set_layout_manager (ClutterActor *self
,ClutterLayoutManager *manager
); ClutterLayoutManager * clutter_actor_get_layout_manager (ClutterActor *self
); void clutter_actor_set_background_color (ClutterActor *self
,const ClutterColor *color
); void clutter_actor_get_background_color (ClutterActor *self
,ClutterColor *color
); void clutter_actor_set_geometry (ClutterActor *self
,const ClutterGeometry *geometry
); void clutter_actor_get_geometry (ClutterActor *self
,ClutterGeometry *geometry
); void clutter_actor_set_size (ClutterActor *self
,gfloat width
,gfloat height
); void clutter_actor_get_size (ClutterActor *self
,gfloat *width
,gfloat *height
); void clutter_actor_set_position (ClutterActor *self
,gfloat x
,gfloat y
); void clutter_actor_get_position (ClutterActor *self
,gfloat *x
,gfloat *y
); void clutter_actor_set_width (ClutterActor *self
,gfloat width
); gfloat clutter_actor_get_width (ClutterActor *self
); void clutter_actor_set_height (ClutterActor *self
,gfloat height
); gfloat clutter_actor_get_height (ClutterActor *self
); void clutter_actor_set_x (ClutterActor *self
,gfloat x
); gfloat clutter_actor_get_x (ClutterActor *self
); void clutter_actor_set_y (ClutterActor *self
,gfloat y
); gfloat clutter_actor_get_y (ClutterActor *self
); void clutter_actor_move_by (ClutterActor *self
,gfloat dx
,gfloat dy
); void clutter_actor_set_z_position (ClutterActor *self
,gfloat z_position
); gfloat clutter_actor_get_z_position (ClutterActor *self
); void clutter_actor_set_pivot_point (ClutterActor *self
,gfloat pivot_x
,gfloat pivot_y
); void clutter_actor_get_pivot_point (ClutterActor *self
,gfloat *pivot_x
,gfloat *pivot_y
); void clutter_actor_set_pivot_point_z (ClutterActor *self
,gfloat pivot_z
); gfloat clutter_actor_get_pivot_point_z (ClutterActor *self
); void clutter_actor_set_scale (ClutterActor *self
,gdouble scale_x
,gdouble scale_y
); void clutter_actor_get_scale (ClutterActor *self
,gdouble *scale_x
,gdouble *scale_y
); void clutter_actor_set_scale_z (ClutterActor *self
,gdouble scale_z
); gdouble clutter_actor_get_scale_z (ClutterActor *self
); gboolean clutter_actor_is_scaled (ClutterActor *self
); void clutter_actor_set_rotation_angle (ClutterActor *self
,ClutterRotateAxis axis
,gdouble angle
); gdouble clutter_actor_get_rotation_angle (ClutterActor *self
,ClutterRotateAxis axis
); gboolean clutter_actor_is_rotated (ClutterActor *self
); void clutter_actor_set_translation (ClutterActor *self
,gfloat translate_x
,gfloat translate_y
,gfloat translate_z
); void clutter_actor_get_translation (ClutterActor *self
,gfloat *translate_x
,gfloat *translate_y
,gfloat *translate_z
); void clutter_actor_set_transform (ClutterActor *self
,const ClutterMatrix *transform
); void clutter_actor_get_transform (ClutterActor *self
,ClutterMatrix *transform
); void clutter_actor_set_child_transform (ClutterActor *self
,const ClutterMatrix *transform
); void clutter_actor_get_child_transform (ClutterActor *self
,ClutterMatrix *transform
); void clutter_actor_apply_transform_to_point (ClutterActor *self
,const ClutterVertex *point
,ClutterVertex *vertex
); gboolean clutter_actor_transform_stage_point (ClutterActor *self
,gfloat x
,gfloat y
,gfloat *x_out
,gfloat *y_out
); void clutter_actor_apply_relative_transform_to_point (ClutterActor *self
,ClutterActor *ancestor
,const ClutterVertex *point
,ClutterVertex *vertex
); void clutter_actor_get_transformed_position (ClutterActor *self
,gfloat *x
,gfloat *y
); void clutter_actor_get_transformed_size (ClutterActor *self
,gfloat *width
,gfloat *height
); guint8 clutter_actor_get_paint_opacity (ClutterActor *self
); gboolean clutter_actor_get_paint_visibility (ClutterActor *self
); void clutter_actor_get_abs_allocation_vertices (ClutterActor *self
,ClutterVertex verts[]
); const ClutterPaintVolume * clutter_actor_get_paint_volume (ClutterActor *self
); gboolean clutter_actor_get_paint_box (ClutterActor *self
,ClutterActorBox *box
); const ClutterPaintVolume * clutter_actor_get_transformed_paint_volume (ClutterActor *self
,ClutterActor *relative_to_ancestor
); const ClutterPaintVolume * clutter_actor_get_default_paint_volume (ClutterActor *self
); void clutter_actor_set_content (ClutterActor *self
,ClutterContent *content
); ClutterContent * clutter_actor_get_content (ClutterActor *self
); enum ClutterContentGravity; void clutter_actor_set_content_gravity (ClutterActor *self
,ClutterContentGravity gravity
); ClutterContentGravity clutter_actor_get_content_gravity (ClutterActor *self
); enum ClutterScalingFilter; void clutter_actor_set_content_scaling_filters (ClutterActor *self
,ClutterScalingFilter min_filter
,ClutterScalingFilter mag_filter
); void clutter_actor_get_content_scaling_filters (ClutterActor *self
,ClutterScalingFilter *min_filter
,ClutterScalingFilter *mag_filter
); enum ClutterContentRepeat; void clutter_actor_set_content_repeat (ClutterActor *self
,ClutterContentRepeat repeat
); ClutterContentRepeat clutter_actor_get_content_repeat (ClutterActor *self
); void clutter_actor_get_content_box (ClutterActor *self
,ClutterActorBox *box
); void clutter_actor_set_clip (ClutterActor *self
,gfloat xoff
,gfloat yoff
,gfloat width
,gfloat height
); void clutter_actor_remove_clip (ClutterActor *self
); gboolean clutter_actor_has_clip (ClutterActor *self
); void clutter_actor_get_clip (ClutterActor *self
,gfloat *xoff
,gfloat *yoff
,gfloat *width
,gfloat *height
); void clutter_actor_set_clip_to_allocation (ClutterActor *self
,gboolean clip_set
); gboolean clutter_actor_get_clip_to_allocation (ClutterActor *self
); void clutter_actor_set_opacity (ClutterActor *self
,guint8 opacity
); guint8 clutter_actor_get_opacity (ClutterActor *self
); enum ClutterOffscreenRedirect; void clutter_actor_set_offscreen_redirect (ClutterActor *self
,ClutterOffscreenRedirect redirect
); ClutterOffscreenRedirect clutter_actor_get_offscreen_redirect (ClutterActor *self
); gboolean clutter_actor_is_in_clone_paint (ClutterActor *self
); void clutter_actor_add_child (ClutterActor *self
,ClutterActor *child
); void clutter_actor_insert_child_above (ClutterActor *self
,ClutterActor *child
,ClutterActor *sibling
); void clutter_actor_insert_child_at_index (ClutterActor *self
,ClutterActor *child
,gint index_
); void clutter_actor_insert_child_below (ClutterActor *self
,ClutterActor *child
,ClutterActor *sibling
); void clutter_actor_replace_child (ClutterActor *self
,ClutterActor *old_child
,ClutterActor *new_child
); void clutter_actor_remove_child (ClutterActor *self
,ClutterActor *child
); void clutter_actor_remove_all_children (ClutterActor *self
); void clutter_actor_destroy_all_children (ClutterActor *self
); ClutterActor * clutter_actor_get_first_child (ClutterActor *self
); ClutterActor * clutter_actor_get_next_sibling (ClutterActor *self
); ClutterActor * clutter_actor_get_previous_sibling (ClutterActor *self
); ClutterActor * clutter_actor_get_last_child (ClutterActor *self
); ClutterActor * clutter_actor_get_child_at_index (ClutterActor *self
,gint index_
); GList * clutter_actor_get_children (ClutterActor *self
); gint clutter_actor_get_n_children (ClutterActor *self
); ClutterActor * clutter_actor_get_parent (ClutterActor *self
); void clutter_actor_set_child_above_sibling (ClutterActor *self
,ClutterActor *child
,ClutterActor *sibling
); void clutter_actor_set_child_at_index (ClutterActor *self
,ClutterActor *child
,gint index_
); void clutter_actor_set_child_below_sibling (ClutterActor *self
,ClutterActor *child
,ClutterActor *sibling
); gboolean clutter_actor_contains (ClutterActor *self
,ClutterActor *descendant
); ClutterActor * clutter_actor_get_stage (ClutterActor *actor
); ClutterActorIter; void clutter_actor_iter_init (ClutterActorIter *iter
,ClutterActor *root
); gboolean clutter_actor_iter_is_valid (const ClutterActorIter *iter
); gboolean clutter_actor_iter_next (ClutterActorIter *iter
,ClutterActor **child
); gboolean clutter_actor_iter_prev (ClutterActorIter *iter
,ClutterActor **child
); void clutter_actor_iter_remove (ClutterActorIter *iter
); void clutter_actor_iter_destroy (ClutterActorIter *iter
); void clutter_actor_save_easing_state (ClutterActor *self
); void clutter_actor_restore_easing_state (ClutterActor *self
); void clutter_actor_set_easing_duration (ClutterActor *self
,guint msecs
); guint clutter_actor_get_easing_duration (ClutterActor *self
); void clutter_actor_set_easing_mode (ClutterActor *self
,ClutterAnimationMode mode
); ClutterAnimationMode clutter_actor_get_easing_mode (ClutterActor *self
); void clutter_actor_set_easing_delay (ClutterActor *self
,guint msecs
); guint clutter_actor_get_easing_delay (ClutterActor *self
); ClutterTransition * clutter_actor_get_transition (ClutterActor *self
,const char *name
); void clutter_actor_add_transition (ClutterActor *self
,const char *name
,ClutterTransition *transition
); void clutter_actor_remove_transition (ClutterActor *self
,const char *name
); void clutter_actor_remove_all_transitions (ClutterActor *self
); void clutter_actor_set_reactive (ClutterActor *actor
,gboolean reactive
); gboolean clutter_actor_get_reactive (ClutterActor *actor
); gboolean clutter_actor_has_key_focus (ClutterActor *self
); void clutter_actor_grab_key_focus (ClutterActor *self
); gboolean clutter_actor_has_pointer (ClutterActor *self
); PangoContext * clutter_actor_get_pango_context (ClutterActor *self
); PangoContext * clutter_actor_create_pango_context (ClutterActor *self
); PangoLayout * clutter_actor_create_pango_layout (ClutterActor *self
,const gchar *text
); void clutter_actor_set_text_direction (ClutterActor *self
,ClutterTextDirection text_dir
); ClutterTextDirection clutter_actor_get_text_direction (ClutterActor *self
); AtkObject * clutter_actor_get_accessible (ClutterActor *self
); void clutter_actor_add_action (ClutterActor *self
,ClutterAction *action
); void clutter_actor_add_action_with_name (ClutterActor *self
,const gchar *name
,ClutterAction *action
); void clutter_actor_remove_action (ClutterActor *self
,ClutterAction *action
); void clutter_actor_remove_action_by_name (ClutterActor *self
,const gchar *name
); gboolean clutter_actor_has_actions (ClutterActor *self
); GList * clutter_actor_get_actions (ClutterActor *self
); ClutterAction * clutter_actor_get_action (ClutterActor *self
,const gchar *name
); void clutter_actor_clear_actions (ClutterActor *self
); void clutter_actor_add_constraint (ClutterActor *self
,ClutterConstraint *constraint
); void clutter_actor_add_constraint_with_name (ClutterActor *self
,const gchar *name
,ClutterConstraint *constraint
); void clutter_actor_remove_constraint (ClutterActor *self
,ClutterConstraint *constraint
); void clutter_actor_remove_constraint_by_name (ClutterActor *self
,const gchar *name
); gboolean clutter_actor_has_constraints (ClutterActor *self
); GList * clutter_actor_get_constraints (ClutterActor *self
); ClutterConstraint * clutter_actor_get_constraint (ClutterActor *self
,const gchar *name
); void clutter_actor_clear_constraints (ClutterActor *self
); void clutter_actor_add_effect (ClutterActor *self
,ClutterEffect *effect
); void clutter_actor_add_effect_with_name (ClutterActor *self
,const gchar *name
,ClutterEffect *effect
); void clutter_actor_remove_effect (ClutterActor *self
,ClutterEffect *effect
); void clutter_actor_remove_effect_by_name (ClutterActor *self
,const gchar *name
); gboolean clutter_actor_has_effects (ClutterActor *self
); GList * clutter_actor_get_effects (ClutterActor *self
); ClutterEffect * clutter_actor_get_effect (ClutterActor *self
,const gchar *name
); void clutter_actor_clear_effects (ClutterActor *self
); void clutter_actor_set_scale_full (ClutterActor *self
,gdouble scale_x
,gdouble scale_y
,gfloat center_x
,gfloat center_y
); void clutter_actor_set_scale_with_gravity (ClutterActor *self
,gdouble scale_x
,gdouble scale_y
,ClutterGravity gravity
); void clutter_actor_get_scale_center (ClutterActor *self
,gfloat *center_x
,gfloat *center_y
); ClutterGravity clutter_actor_get_scale_gravity (ClutterActor *self
); void clutter_actor_set_depth (ClutterActor *self
,gfloat depth
); gfloat clutter_actor_get_depth (ClutterActor *self
); void clutter_actor_push_internal (ClutterActor *self
); void clutter_actor_pop_internal (ClutterActor *self
); void clutter_actor_set_parent (ClutterActor *self
,ClutterActor *parent
); void clutter_actor_reparent (ClutterActor *self
,ClutterActor *new_parent
); void clutter_actor_unparent (ClutterActor *self
); void clutter_actor_raise (ClutterActor *self
,ClutterActor *below
); void clutter_actor_lower (ClutterActor *self
,ClutterActor *above
); void clutter_actor_raise_top (ClutterActor *self
); void clutter_actor_lower_bottom (ClutterActor *self
); gboolean clutter_actor_set_shader (ClutterActor *self
,ClutterShader *shader
); ClutterShader * clutter_actor_get_shader (ClutterActor *self
); void clutter_actor_set_shader_param (ClutterActor *self
,const gchar *param
,const GValue *value
); void clutter_actor_set_shader_param_float (ClutterActor *self
,const gchar *param
,gfloat value
); void clutter_actor_set_shader_param_int (ClutterActor *self
,const gchar *param
,gint value
); void clutter_actor_set_anchor_point (ClutterActor *self
,gfloat anchor_x
,gfloat anchor_y
); void clutter_actor_get_anchor_point (ClutterActor *self
,gfloat *anchor_x
,gfloat *anchor_y
); void clutter_actor_set_anchor_point_from_gravity (ClutterActor *self
,ClutterGravity gravity
); ClutterGravity clutter_actor_get_anchor_point_gravity (ClutterActor *self
); void clutter_actor_move_anchor_point (ClutterActor *self
,gfloat anchor_x
,gfloat anchor_y
); void clutter_actor_move_anchor_point_from_gravity (ClutterActor *self
,ClutterGravity gravity
); void clutter_actor_set_rotation (ClutterActor *self
,ClutterRotateAxis axis
,gdouble angle
,gfloat x
,gfloat y
,gfloat z
); gdouble clutter_actor_get_rotation (ClutterActor *self
,ClutterRotateAxis axis
,gfloat *x
,gfloat *y
,gfloat *z
); void clutter_actor_set_z_rotation_from_gravity (ClutterActor *self
,gdouble angle
,ClutterGravity gravity
); ClutterGravity clutter_actor_get_z_rotation_gravity (ClutterActor *self
); void clutter_actor_get_transformation_matrix (ClutterActor *self
,ClutterMatrix *matrix
);
GObject +----GInitiallyUnowned +----ClutterActor +----ClutterBox +----ClutterTexture +----ClutterClone +----ClutterGroup +----ClutterRectangle +----ClutterScrollActor +----ClutterText
ClutterActor implements ClutterContainer, ClutterScriptable, ClutterAnimatable and AtkImplementorIface.
"actions" ClutterAction* : Write "allocation" ClutterActorBox* : Read "anchor-gravity" ClutterGravity : Read / Write "anchor-x" gfloat : Read / Write "anchor-y" gfloat : Read / Write "background-color" ClutterColor* : Read / Write "background-color-set" gboolean : Read "child-transform" ClutterMatrix* : Read / Write "child-transform-set" gboolean : Read "clip" ClutterGeometry* : Read / Write "clip-rect" ClutterRect* : Read / Write "clip-to-allocation" gboolean : Read / Write "constraints" ClutterConstraint* : Write "content" ClutterContent* : Read / Write "content-box" ClutterActorBox* : Read "content-gravity" ClutterContentGravity : Read / Write "content-repeat" ClutterContentRepeat : Read / Write "depth" gfloat : Read / Write "effect" ClutterEffect* : Write "first-child" ClutterActor* : Read "fixed-position-set" gboolean : Read / Write "fixed-x" gfloat : Read / Write "fixed-y" gfloat : Read / Write "has-clip" gboolean : Read "has-pointer" gboolean : Read "height" gfloat : Read / Write "last-child" ClutterActor* : Read "layout-manager" ClutterLayoutManager* : Read / Write "magnification-filter" ClutterScalingFilter : Read / Write "mapped" gboolean : Read "margin-bottom" gfloat : Read / Write "margin-left" gfloat : Read / Write "margin-right" gfloat : Read / Write "margin-top" gfloat : Read / Write "min-height" gfloat : Read / Write "min-height-set" gboolean : Read / Write "min-width" gfloat : Read / Write "min-width-set" gboolean : Read / Write "minification-filter" ClutterScalingFilter : Read / Write "name" gchar* : Read / Write "natural-height" gfloat : Read / Write "natural-height-set" gboolean : Read / Write "natural-width" gfloat : Read / Write "natural-width-set" gboolean : Read / Write "offscreen-redirect" ClutterOffscreenRedirect : Read / Write "opacity" guint : Read / Write "pivot-point" ClutterPoint* : Read / Write "pivot-point-z" gfloat : Read / Write "position" ClutterPoint* : Read / Write "reactive" gboolean : Read / Write "realized" gboolean : Read "request-mode" ClutterRequestMode : Read / Write "rotation-angle-x" gdouble : Read / Write "rotation-angle-y" gdouble : Read / Write "rotation-angle-z" gdouble : Read / Write "rotation-center-x" ClutterVertex* : Read / Write "rotation-center-y" ClutterVertex* : Read / Write "rotation-center-z" ClutterVertex* : Read / Write "rotation-center-z-gravity" ClutterGravity : Read / Write "scale-center-x" gfloat : Read / Write "scale-center-y" gfloat : Read / Write "scale-gravity" ClutterGravity : Read / Write "scale-x" gdouble : Read / Write "scale-y" gdouble : Read / Write "scale-z" gdouble : Read / Write "show-on-set-parent" gboolean : Read / Write "size" ClutterSize* : Read / Write "text-direction" ClutterTextDirection : Read / Write "transform" ClutterMatrix* : Read / Write "transform-set" gboolean : Read "translation-x" gfloat : Read / Write "translation-y" gfloat : Read / Write "translation-z" gfloat : Read / Write "visible" gboolean : Read / Write "width" gfloat : Read / Write "x" gfloat : Read / Write "x-align" ClutterActorAlign : Read / Write "x-expand" gboolean : Read / Write "y" gfloat : Read / Write "y-align" ClutterActorAlign : Read / Write "y-expand" gboolean : Read / Write "z-position" gfloat : Read / Write
"allocation-changed" :Run Last
"button-press-event" :Run Last
"button-release-event" :Run Last
"captured-event" :Run Last
"destroy" :No Hooks
"enter-event" :Run Last
"event" :Run Last
"hide" :Run First
"key-focus-in" :Run Last
"key-focus-out" :Run Last
"key-press-event" :Run Last
"key-release-event" :Run Last
"leave-event" :Run Last
"motion-event" :Run Last
"paint" :No Hooks
"parent-set" :Run Last
"pick" :Run Last
"queue-redraw" :No Hooks
"queue-relayout" :No Hooks
"realize" :Run Last
"scroll-event" :Run Last
"show" :Run First
"touch-event" :Run Last
"transition-stopped" :No Hooks
"transitions-completed" :Run Last
"unrealize" :Run Last
The ClutterActor class is the basic element of the scene graph in Clutter, and it encapsulates the position, size, and transformations of a node in the graph.
Each actor can be transformed using methods like
clutter_actor_set_scale()
or clutter_actor_set_rotation()
. The order
in which the transformations are applied is decided by Clutter and it is
the following:
translation by the origin of the "allocation";
translation by the actor's "depth";
rotation around the "rotation-angle-x" and "rotation-center-x";
rotation around the "rotation-angle-y" and "rotation-center-y";
rotation around the "rotation-angle-z" and "rotation-center-z";
negative translation by the "anchor-x" and "anchor-y" point.
Each actor has a bounding box, called "allocation"
which is either set by its parent or explicitly through the
clutter_actor_set_position()
and clutter_actor_set_size()
methods.
Each actor also has an implicit preferred size.
An actor’s preferred size can be defined by any subclass by
overriding the ClutterActorClass.get_preferred_width()
and the
ClutterActorClass.get_preferred_height()
virtual functions, or it can
be explicitly set by using clutter_actor_set_width()
and
clutter_actor_set_height()
.
An actor’s position can be set explicitly by using
clutter_actor_set_x()
and clutter_actor_set_y()
; the coordinates are
relative to the origin of the actor’s parent.
Each actor can have multiple children, by calling
clutter_actor_add_child()
to add a new child actor, and
clutter_actor_remove_child()
to remove an existing child. ClutterActor
will hold a reference on each child actor, which will be released when
the child is removed from its parent, or destroyed using
clutter_actor_destroy()
.
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ClutterActor *actor = clutter_actor_new (); /* set the bounding box of the actor */ clutter_actor_set_position (actor, 0, 0); clutter_actor_set_size (actor, 480, 640); /* set the background color of the actor */ clutter_actor_set_background_color (actor, CLUTTER_COLOR_Orange); /* set the bounding box of the child, relative to the parent */ ClutterActor *child = clutter_actor_new (); clutter_actor_set_position (child, 20, 20); clutter_actor_set_size (child, 80, 240); /* set the background color of the child */ clutter_actor_set_background_color (child, CLUTTER_COLOR_Blue); /* add the child to the actor */ clutter_actor_add_child (actor, child); |
Children can be inserted at a given index, or above and below
another child actor. The order of insertion determines the order of the
children when iterating over them. Iterating over children is performed
by using clutter_actor_get_first_child()
, clutter_actor_get_previous_sibling()
,
clutter_actor_get_next_sibling()
, and clutter_actor_get_last_child()
. It is
also possible to retrieve a list of children by using
clutter_actor_get_children()
, as well as retrieving a specific child at a
given index by using clutter_actor_get_child_at_index()
.
If you need to track additions of children to a ClutterActor, use the "actor-added" signal; similarly, to track removals of children from a ClutterActor, use the "actor-removed" signal.
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#include <stdlib.h> #include <clutter/clutter.h> #define SIZE 128 static gboolean animate_color (ClutterActor *actor, ClutterEvent *event) { static gboolean toggled = TRUE; const ClutterColor *end_color; if (toggled) end_color = CLUTTER_COLOR_Blue; else end_color = CLUTTER_COLOR_Red; clutter_actor_save_easing_state (actor); clutter_actor_set_easing_duration (actor, 500); clutter_actor_set_easing_mode (actor, CLUTTER_LINEAR); clutter_actor_set_background_color (actor, end_color); clutter_actor_restore_easing_state (actor); toggled = !toggled; return CLUTTER_EVENT_STOP; } static gboolean on_crossing (ClutterActor *actor, ClutterEvent *event) { gboolean is_enter = clutter_event_type (event) == CLUTTER_ENTER; float zpos; if (is_enter) zpos = -250.0; else zpos = 0.0; clutter_actor_save_easing_state (actor); clutter_actor_set_easing_duration (actor, 500); clutter_actor_set_easing_mode (actor, CLUTTER_EASE_OUT_BOUNCE); clutter_actor_set_z_position (actor, zpos); clutter_actor_restore_easing_state (actor); return CLUTTER_EVENT_STOP; } static void on_transition_stopped (ClutterActor *actor, const gchar *transition_name, gboolean is_finished) { clutter_actor_save_easing_state (actor); clutter_actor_set_rotation_angle (actor, CLUTTER_Y_AXIS, 0.0f); clutter_actor_restore_easing_state (actor); /* disconnect so we don't get multiple notifications */ g_signal_handlers_disconnect_by_func (actor, on_transition_stopped, NULL); } static gboolean animate_rotation (ClutterActor *actor, ClutterEvent *event) { clutter_actor_save_easing_state (actor); clutter_actor_set_easing_duration (actor, 1000); clutter_actor_set_rotation_angle (actor, CLUTTER_Y_AXIS, 360.0); clutter_actor_restore_easing_state (actor); /* get a notification when the rotation-angle-y transition ends */ g_signal_connect (actor, "transition-stopped::rotation-angle-y", G_CALLBACK (on_transition_stopped), NULL); return CLUTTER_EVENT_STOP; } int main (int argc, char *argv[]) { ClutterActor *stage, *vase; ClutterActor *flowers[3]; if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS) return EXIT_FAILURE; stage = clutter_stage_new (); g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL); clutter_stage_set_title (CLUTTER_STAGE (stage), "Three Flowers in a Vase"); clutter_stage_set_user_resizable (CLUTTER_STAGE (stage), TRUE); /* there are three flowers in a vase */ vase = clutter_actor_new (); clutter_actor_set_name (vase, "vase"); clutter_actor_set_layout_manager (vase, clutter_box_layout_new ()); clutter_actor_set_background_color (vase, CLUTTER_COLOR_LightSkyBlue); clutter_actor_add_constraint (vase, clutter_align_constraint_new (stage, CLUTTER_ALIGN_BOTH, 0.5)); clutter_actor_add_child (stage, vase); flowers[0] = clutter_actor_new (); clutter_actor_set_name (flowers[0], "flower.1"); clutter_actor_set_size (flowers[0], SIZE, SIZE); clutter_actor_set_margin_left (flowers[0], 12); clutter_actor_set_background_color (flowers[0], CLUTTER_COLOR_Red); clutter_actor_set_reactive (flowers[0], TRUE); clutter_actor_add_child (vase, flowers[0]); g_signal_connect (flowers[0], "button-press-event", G_CALLBACK (animate_color), NULL); flowers[1] = clutter_actor_new (); clutter_actor_set_name (flowers[1], "flower.2"); clutter_actor_set_size (flowers[1], SIZE, SIZE); clutter_actor_set_margin_top (flowers[1], 12); clutter_actor_set_margin_left (flowers[1], 6); clutter_actor_set_margin_right (flowers[1], 6); clutter_actor_set_margin_bottom (flowers[1], 12); clutter_actor_set_background_color (flowers[1], CLUTTER_COLOR_Yellow); clutter_actor_set_reactive (flowers[1], TRUE); clutter_actor_add_child (vase, flowers[1]); g_signal_connect (flowers[1], "enter-event", G_CALLBACK (on_crossing), NULL); g_signal_connect (flowers[1], "leave-event", G_CALLBACK (on_crossing), NULL); /* the third one is green */ flowers[2] = clutter_actor_new (); clutter_actor_set_name (flowers[2], "flower.3"); clutter_actor_set_size (flowers[2], SIZE, SIZE); clutter_actor_set_margin_right (flowers[2], 12); clutter_actor_set_background_color (flowers[2], CLUTTER_COLOR_Green); clutter_actor_set_pivot_point (flowers[2], 0.5f, 0.0f); clutter_actor_set_reactive (flowers[2], TRUE); clutter_actor_add_child (vase, flowers[2]); g_signal_connect (flowers[2], "button-press-event", G_CALLBACK (animate_rotation), NULL); clutter_actor_show (stage); clutter_main (); return EXIT_SUCCESS; } |
There are three ways to paint an actor:
set a delegate ClutterContent as the value for the "content" property of the actor;
subclass ClutterActor and override the
ClutterActorClass.paint_node()
virtual function;
subclass ClutterActor and override the
ClutterActorClass.paint()
virtual function.
Setting the Content property. A ClutterContent is a delegate object that takes over the
painting operation of one, or more actors. The ClutterContent
painting will be performed on top of the "background-color"
of the actor, and before calling the ClutterActorClass.paint_node()
virtual function.
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ClutterActor *actor = clutter_actor_new (); /* set the bounding box */ clutter_actor_set_position (actor, 50, 50); clutter_actor_set_size (actor, 100, 100); /* set the content; the image_content variable is set elsewhere */ clutter_actor_set_content (actor, image_content); |
Overriding the paint_node virtual function. The ClutterActorClass.paint_node()
virtual function is invoked
whenever an actor needs to be painted. The implementation of the
virtual function must only paint the contents of the actor itself,
and not the contents of its children, if the actor has any.The ClutterPaintNode passed to the virtual function is the
local root of the render tree; any node added to it will be
rendered at the correct position, as defined by the actor's
"allocation".
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static void my_actor_paint_node (ClutterActor *actor, ClutterPaintNode *root) { ClutterPaintNode *node; ClutterActorBox box; /* where the content of the actor should be painted */ clutter_actor_get_allocation_box (actor, &box); /* the cogl_texture variable is set elsewhere */ node = clutter_texture_node_new (cogl_texture, CLUTTER_COLOR_White, CLUTTER_SCALING_FILTER_TRILINEAR, CLUTTER_SCALING_FILTER_LINEAR); /* paint the content of the node using the allocation */ clutter_paint_node_add_rectangle (node, &box); /* add the node, and transfer ownership */ clutter_paint_node_add_child (root, node); clutter_paint_node_unref (node); } |
Overriding the paint virtual function. The ClutterActorClass.paint()
virtual function is invoked
when the "paint" signal is emitted, and after the other
signal handlers have been invoked. Overriding the paint virtual
function gives total control to the paint sequence of the actor
itself, including the children of the actor, if any.
It is strongly discouraged to override the
ClutterActorClass.paint()
virtual function, as well as connecting
to the "paint" signal. These hooks into the paint
sequence are considered legacy, and will be removed when the Clutter
API changes.
A ClutterActor can receive and handle input device events, for
instance pointer events and key events, as long as its
"reactive" property is set to TRUE
.
Once an actor has been determined to be the source of an event,
Clutter will traverse the scene graph from the top-level actor towards the
event source, emitting the "captured-event" signal on each
ancestor until it reaches the source; this phase is also called
the capture phase. If the event propagation was not
stopped, the graph is walked backwards, from the source actor to the
top-level, and the "event" signal, along with other event
signals if needed, is emitted; this phase is also called the
bubble phase. At any point of the signal emission, signal
handlers can stop the propagation through the scene graph by returning
CLUTTER_EVENT_STOP
; otherwise, they can continue the propagation by
returning CLUTTER_EVENT_PROPAGATE
.
Animation is a core concept of modern user interfaces; Clutter provides a complete and powerful animation framework that automatically tweens the actor's state without requiring direct, frame by frame manipulation from your application code.
Implicit animations. The implicit animation model of Clutter assumes that all the changes in an actor state should be gradual and asynchronous; Clutter will automatically transition an actor's property change between the current state and the desired one without manual intervention, if the property is defined to be animatable in its documentation.
By default, in the 1.0 API series, the transition happens with a duration of zero milliseconds, and the implicit animation is an opt in feature to retain backwards compatibility.
Implicit animations depend on the current easing state; in order
to use the default easing state for an actor you should call the
clutter_actor_save_easing_state()
function:
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/* assume that the actor is currently positioned at (100, 100) */ clutter_actor_save_easing_state (actor); clutter_actor_set_position (actor, 500, 500); clutter_actor_restore_easing_state (actor); |
The example above will trigger an implicit animation of the actor between its current position to a new position.It is possible to animate multiple properties of an actor at the same time, and you can animate multiple actors at the same time as well, for instance:
1 2 3 4 5 6 7 8 9 10 11 |
/* animate the actor's opacity and depth */ clutter_actor_save_easing_state (actor); clutter_actor_set_opacity (actor, 0); clutter_actor_set_depth (actor, -100); clutter_actor_restore_easing_state (actor); /* animate another actor's opacity */ clutter_actor_save_easing_state (another_actor); clutter_actor_set_opacity (another_actor, 255); clutter_actor_set_depth (another_actor, 100); clutter_actor_restore_easing_state (another_actor); |
Implicit animations use a default duration of 250 milliseconds,
and a default easing mode of CLUTTER_EASE_OUT_CUBIC
, unless you call
clutter_actor_set_easing_mode()
and clutter_actor_set_easing_duration()
after changing the easing state of the actor.Changing the easing state will affect all the following property
transitions, but will not affect existing transitions.It is important to note that if you modify the state on an
animatable property while a transition is in flight, the transition's
final value will be updated, as well as its duration and progress
mode by using the current easing state; for instance, in the following
example:
1 2 3 4 5 6 7 8 9 |
clutter_actor_save_easing_state (actor); clutter_actor_set_easing_duration (actor, 1000); clutter_actor_set_x (actor, 200); clutter_actor_restore_easing_state (actor); clutter_actor_save_easing_state (actor); clutter_actor_set_easing_duration (actor, 500); clutter_actor_set_x (actor, 100); clutter_actor_restore_easing_state (actor); |
the first call to clutter_actor_set_x()
will begin a transition
of the "x" property from the current value to the value of
200 over a duration of one second; the second call to clutter_actor_set_x()
will change the transition's final value to 100 and the duration to 500
milliseconds.It is possible to retrieve the ClutterTransition used by the
animatable properties by using clutter_actor_get_transition()
and using
the property name as the transition name.
Explicit animations. The explicit animation model supported by Clutter requires that you create a ClutterTransition object, and set the initial and final values. The transition will not start unless you add it to the ClutterActor.
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ClutterTransition *transition; transition = clutter_property_transition_new ("opacity"); clutter_timeline_set_duration (CLUTTER_TIMELINE (transition), 3000); clutter_timeline_set_repeat_count (CLUTTER_TIMELINE (transition), 2); clutter_timeline_set_auto_reverse (CLUTTER_TIMELINE (transition), TRUE); clutter_transition_set_from (transition, G_TYPE_UINT, 255); clutter_transition_set_to (transition, G_TYPE_UINT, 0); clutter_actor_add_transition (actor, "animate-opacity", transition); |
The example above will animate the "opacity" property of an actor between fully opaque and fully transparent, and back, over a span of 3 seconds. The animation does not begin until it is added to the actor.The explicit animation API applies to all GObject properties, as well as the custom properties defined through the ClutterAnimatable interface, regardless of whether they are defined as implicitly animatable or not.The explicit animation API should also be used when using custom animatable properties for ClutterAction, ClutterConstraint, and ClutterEffect instances associated to an actor; see the section on custom animatable properties below for an example.Finally, explicit animations are useful for creating animations that run continuously, for instance:
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/* this animation will pulse the actor's opacity continuously */ ClutterTransition *transition; ClutterInterval *interval; transition = clutter_property_transition_new ("opacity"); /* we want to animate the opacity between 0 and 255 */ clutter_transition_set_from (transition, G_TYPE_UINT, 0); clutter_transition_set_to (transition, G_TYPE_UINT, 255); /* over a one second duration, running an infinite amount of times */ clutter_timeline_set_duration (CLUTTER_TIMELINE (transition), 1000); clutter_timeline_set_repeat_count (CLUTTER_TIMELINE (transition), -1); /* we want to fade in and out, so we need to auto-reverse the transition */ clutter_timeline_set_auto_reverse (CLUTTER_TIMELINE (transition), TRUE); /* and we want to use an easing function that eases both in and out */ clutter_timeline_set_progress_mode (CLUTTER_TIMELINE (transition), CLUTTER_EASE_IN_OUT_CUBIC); /* add the transition to the desired actor; this will * start the animation. */ clutter_actor_add_transition (actor, "opacityAnimation", transition); |
Careful consideration should be given when deciding to implement a ClutterActor sub-class. It is generally recommended to implement a sub-class of ClutterActor only for actors that should be used as leaf nodes of a scene graph.
If your actor should be painted in a custom way, you should override the "paint" signal class handler. You can either opt to chain up to the parent class implementation or decide to fully override the default paint implementation; Clutter will set up the transformations and clip regions prior to emitting the "paint" signal.
By overriding the ClutterActorClass.get_preferred_width()
and
ClutterActorClass.get_preferred_height()
virtual functions it is
possible to change or provide the preferred size of an actor; similarly,
by overriding the ClutterActorClass.allocate()
virtual function it is
possible to control the layout of the children of an actor. Make sure to
always chain up to the parent implementation of the
ClutterActorClass.allocate()
virtual function.
In general, it is strongly encouraged to use delegation and composition instead of direct subclassing.
ClutterActor defines a custom "rotation" property which allows a short-hand description of the rotations to be applied to an actor.
The syntax of the "rotation" property is the following:
1 2 3 |
"rotation" : [ { "<axis>" : [ <angle>, [ <center> ] ] } ] |
where the axis is the name of an enumeration value of type ClutterRotateAxis and angle is a floating point value representing the rotation angle on the given axis, in degrees.
The center array is optional, and if present it must contain the center of rotation as described by two coordinates: Y and Z for "x-axis"; X and Z for "y-axis"; and X and Y for "z-axis".
ClutterActor also defines a scriptable "margin" property which follows the CSS "margin" shorthand.
1 2 3 4 5 6 7 8 |
// 4 values "margin" : [ <top>, <right>, <bottom> <left> ] // 3 values "margin" : [ <top>, <left/right>, <bottom> ] // 2 values "margin" : [ <top/bottom>, <left/right> ] // 1 value "margin" : [ <top/right/bottom/left> ] |
ClutterActor will also parse every positional and dimensional
property defined as a string through clutter_units_from_string()
; you
should read the documentation for the ClutterUnits parser format for
the valid units and syntax.
ClutterActor allows accessing properties of ClutterAction, ClutterEffect, and ClutterConstraint instances associated to an actor instance for animation purposes.
In order to access a specific ClutterAction or a ClutterConstraint property it is necessary to set the "name" property on the given action or constraint.
The property can be accessed using the following syntax:
1 |
@<section>.<meta-name>.<property-name> |
The initial @ is mandatory.
The section fragment can be one between "actions", "constraints" and "effects".
The meta-name fragment is the name of the action or constraint, as specified by the "name" property.
The property-name fragment is the name of the action or constraint property to be animated.
The example below animates a ClutterBindConstraint applied to an
actor using clutter_actor_animate()
. The rect has
a binding constraint for the origin actor, and in
its initial state is overlapping the actor to which is bound to.
1 2 3 4 5 6 7 8 9 10 11 12 13 |
constraint = clutter_bind_constraint_new (origin, CLUTTER_BIND_X, 0.0); clutter_actor_meta_set_name (CLUTTER_ACTOR_META (constraint), "bind-x"); clutter_actor_add_constraint (rect, constraint); constraint = clutter_bind_constraint_new (origin, CLUTTER_BIND_Y, 0.0); clutter_actor_meta_set_name (CLUTTER_ACTOR_META (constraint), "bind-y"); clutter_actor_add_constraint (rect, constraint); clutter_actor_set_reactive (origin, TRUE); g_signal_connect (origin, "button-press-event", G_CALLBACK (on_button_press), rect); |
On button press, the rectangle "slides" from behind the actor to which is bound to, using the "offset" property to achieve the effect:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 |
gboolean on_button_press (ClutterActor *origin, ClutterEvent *event, ClutterActor *rect) { ClutterTransition *transition; /* the offset that we want to apply; this will make the actor * slide in from behind the origin and rest at the right of * the origin, plus a padding value. */ float new_offset = clutter_actor_get_width (origin) + h_padding; /* the property we wish to animate; the "@constraints" section * tells Clutter to check inside the constraints associated * with the actor; the "bind-x" section is the name of the * constraint; and the "offset" is the name of the property * on the constraint. */ const char *prop = "@constraints.bind-x.offset"; /* create a new transition for the given property */ transition = clutter_property_transition_new (prop); /* set the easing mode and duration */ clutter_timeline_set_progress_mode (CLUTTER_TIMELINE (transition), CLUTTER_EASE_OUT_CUBIC); clutter_timeline_set_duration (CLUTTER_TIMELINE (transition), 500); /* create the interval with the initial and final values */ clutter_transition_set_from (transition, G_TYPE_FLOAT, 0.f); clutter_transition_set_to (transition, G_TYPE_FLOAT, new_offset); /* add the transition to the actor; this causes the animation * to start. the name "offsetAnimation" can be used to retrieve * the transition later. */ clutter_actor_add_transition (rect, "offsetAnimation", transition); /* we handled the event */ return CLUTTER_EVENT_STOP; } |
#define CLUTTER_ACTOR_SET_FLAGS(a,f) (((ClutterActor*)(a))->flags |= (f))
Sets the given flags on a ClutterActor
|
a ClutterActor |
|
the ClutterActorFlags to set |
#define CLUTTER_ACTOR_UNSET_FLAGS(a,f) (((ClutterActor*)(a))->flags &= ~(f))
Unsets the given flags on a ClutterActor
|
a ClutterActor |
|
the ClutterActorFlags to unset |
#define CLUTTER_ACTOR_IS_MAPPED(a) ((((ClutterActor*)(a))->flags & CLUTTER_ACTOR_MAPPED) != FALSE)
Evaluates to TRUE
if the CLUTTER_ACTOR_MAPPED
flag is set.
The mapped state is set when the actor is visible and all its parents up to a top-level (e.g. a ClutterStage) are visible, realized, and mapped.
This check can be used to see if an actor is going to be painted, as only
actors with the CLUTTER_ACTOR_MAPPED
flag set are going to be painted.
The CLUTTER_ACTOR_MAPPED
flag is managed by Clutter itself, and it should
not be checked directly; instead, the recommended usage is to connect a
handler on the "notify" signal for the "mapped"
property of ClutterActor, and check the presence of
the CLUTTER_ACTOR_MAPPED
flag on state changes.
It is also important to note that Clutter may delay the changes of
the CLUTTER_ACTOR_MAPPED
flag on top-levels due to backend-specific
limitations, or during the reparenting of an actor, to optimize
unnecessary (and potentially expensive) state changes.
|
a ClutterActor |
Since 0.2
#define CLUTTER_ACTOR_IS_REALIZED(a) ((((ClutterActor*)(a))->flags & CLUTTER_ACTOR_REALIZED) != FALSE)
Evaluates to TRUE
if the CLUTTER_ACTOR_REALIZED
flag is set.
The realized state has an actor-dependant interpretation. If an actor wants to delay allocating resources until it is attached to a stage, it may use the realize state to do so. However it is perfectly acceptable for an actor to allocate Cogl resources before being realized because there is only one drawing context used by Clutter so any resources will work on any stage. If an actor is mapped it must also be realized, but an actor can be realized and unmapped (this is so hiding an actor temporarily doesn't do an expensive unrealize/realize).
To be realized an actor must be inside a stage, and all its parents must be realized.
|
a ClutterActor |
Since 0.2
#define CLUTTER_ACTOR_IS_VISIBLE(a) ((((ClutterActor*)(a))->flags & CLUTTER_ACTOR_VISIBLE) != FALSE)
Evaluates to TRUE
if the actor has been shown, FALSE
if it's hidden.
Equivalent to the ClutterActor::visible object property.
Note that an actor is only painted onscreen if it's mapped, which
means it's visible, and all its parents are visible, and one of the
parents is a toplevel stage; see also CLUTTER_ACTOR_IS_MAPPED
.
|
a ClutterActor |
Since 0.2
#define CLUTTER_ACTOR_IS_REACTIVE(a) ((((ClutterActor*)(a))->flags & CLUTTER_ACTOR_REACTIVE) != FALSE)
Evaluates to TRUE
if the CLUTTER_ACTOR_REACTIVE
flag is set.
Only reactive actors will receive event-related signals.
|
a ClutterActor |
Since 0.6
typedef enum { /*< prefix=CLUTTER_ACTOR >*/ CLUTTER_ACTOR_MAPPED = 1 << 1, CLUTTER_ACTOR_REALIZED = 1 << 2, CLUTTER_ACTOR_REACTIVE = 1 << 3, CLUTTER_ACTOR_VISIBLE = 1 << 4, CLUTTER_ACTOR_NO_LAYOUT = 1 << 5 } ClutterActorFlags;
Flags used to signal the state of an actor.
the actor will be painted (is visible, and inside a toplevel, and all parents visible) | |
the resources associated to the actor have been allocated | |
the actor 'reacts' to mouse events emmitting event signals | |
the actor has been shown by the application program | |
the actor provides an explicit layout management policy for its children; this flag will prevent Clutter from automatic queueing of relayout and will defer all layouting to the actor itself |
typedef enum { /*< prefix=CLUTTER_REQUEST >*/ CLUTTER_REQUEST_HEIGHT_FOR_WIDTH, CLUTTER_REQUEST_WIDTH_FOR_HEIGHT } ClutterRequestMode;
Specifies the type of requests for a ClutterActor.
Height for width requests | |
Width for height requests |
Since 0.8
#define CLUTTER_CALLBACK(f) ((ClutterCallback) (f))
Convenience macro to cast a function to ClutterCallback
|
a function |
void (*ClutterCallback) (ClutterActor *actor
,gpointer data
);
Generic callback
|
a ClutterActor |
|
user data. [closure] |
typedef struct { guint32 flags; } ClutterActor;
Base class for actors.
struct ClutterActorClass { void (* show) (ClutterActor *self); void (* show_all) (ClutterActor *self); void (* hide) (ClutterActor *self); void (* hide_all) (ClutterActor *self); void (* realize) (ClutterActor *self); void (* unrealize) (ClutterActor *self); void (* map) (ClutterActor *self); void (* unmap) (ClutterActor *self); void (* paint) (ClutterActor *self); void (* parent_set) (ClutterActor *actor, ClutterActor *old_parent); void (* destroy) (ClutterActor *self); void (* pick) (ClutterActor *actor, const ClutterColor *color); void (* queue_redraw) (ClutterActor *actor, ClutterActor *leaf_that_queued); /* size negotiation */ void (* get_preferred_width) (ClutterActor *self, gfloat for_height, gfloat *min_width_p, gfloat *natural_width_p); void (* get_preferred_height) (ClutterActor *self, gfloat for_width, gfloat *min_height_p, gfloat *natural_height_p); void (* allocate) (ClutterActor *self, const ClutterActorBox *box, ClutterAllocationFlags flags); /* transformations */ void (* apply_transform) (ClutterActor *actor, ClutterMatrix *matrix); /* event signals */ gboolean (* event) (ClutterActor *actor, ClutterEvent *event); gboolean (* button_press_event) (ClutterActor *actor, ClutterButtonEvent *event); gboolean (* button_release_event) (ClutterActor *actor, ClutterButtonEvent *event); gboolean (* scroll_event) (ClutterActor *actor, ClutterScrollEvent *event); gboolean (* key_press_event) (ClutterActor *actor, ClutterKeyEvent *event); gboolean (* key_release_event) (ClutterActor *actor, ClutterKeyEvent *event); gboolean (* motion_event) (ClutterActor *actor, ClutterMotionEvent *event); gboolean (* enter_event) (ClutterActor *actor, ClutterCrossingEvent *event); gboolean (* leave_event) (ClutterActor *actor, ClutterCrossingEvent *event); gboolean (* captured_event) (ClutterActor *actor, ClutterEvent *event); void (* key_focus_in) (ClutterActor *actor); void (* key_focus_out) (ClutterActor *actor); void (* queue_relayout) (ClutterActor *self); /* accessibility support */ AtkObject * (* get_accessible) (ClutterActor *self); gboolean (* get_paint_volume) (ClutterActor *actor, ClutterPaintVolume *volume); gboolean (* has_overlaps) (ClutterActor *self); void (* paint_node) (ClutterActor *self, ClutterPaintNode *root); gboolean (* touch_event) (ClutterActor *self, ClutterTouchEvent *event); };
Base class for actors.
signal class handler for "show"; it must chain up to the parent's implementation | |
virtual function for containers and composite actors, to
determine which children should be shown when calling
clutter_actor_show_all() on the actor. Defaults to calling
clutter_actor_show() . This virtual function is deprecated and it
should not be overridden. |
|
signal class handler for "hide"; it must chain up to the parent's implementation | |
virtual function for containers and composite actors, to
determine which children should be shown when calling
clutter_actor_hide_all() on the actor. Defaults to calling
clutter_actor_hide() . This virtual function is deprecated and it
should not be overridden. |
|
virtual function, used to allocate resources for the actor; it should chain up to the parent's implementation. This virtual function is deprecated and should not be overridden in newly written code. | |
virtual function, used to deallocate resources allocated in ::realize; it should chain up to the parent's implementation. This function is deprecated and should not be overridden in newly written code. | |
virtual function for containers and composite actors, to map their children; it must chain up to the parent's implementation. Overriding this function is optional. | |
virtual function for containers and composite actors, to unmap their children; it must chain up to the parent's implementation. Overriding this function is optional. | |
virtual function, used to paint the actor | |
signal class handler for the "parent-set" | |
signal class handler for "destroy". It must chain up to the parent's implementation | |
virtual function, used to draw an outline of the actor with the given color | |
class handler for "queue-redraw" | |
virtual function, used when querying the minimum
and natural widths of an actor for a given height; it is used by
clutter_actor_get_preferred_width()
|
|
virtual function, used when querying the minimum
and natural heights of an actor for a given width; it is used by
clutter_actor_get_preferred_height()
|
|
virtual function, used when settings the coordinates of an
actor; it is used by clutter_actor_allocate() ; it must chain up to
the parent's implementation, or call clutter_actor_set_allocation()
|
|
virtual function, used when applying the transformations to an actor before painting it or when transforming coordinates or the allocation; it must chain up to the parent's implementation | |
class handler for "event" | |
class handler for "button-press-event" | |
class handler for "button-release-event" | |
signal class closure for "scroll-event" | |
signal class closure for "key-press-event" | |
signal class closure for "key-release-event" | |
signal class closure for "motion-event" | |
signal class closure for "enter-event" | |
signal class closure for "leave-event" | |
signal class closure for "captured-event" | |
signal class closure for "key-focus-in" | |
signal class closure for "key-focus-out" | |
class handler for "queue-relayout" | |
virtual function, returns the accessible object that describes the actor to an assistive technology. | |
virtual function, for sub-classes to define their ClutterPaintVolume | |
virtual function for
sub-classes to advertise whether they need an offscreen redirect
to get the correct opacity. See
clutter_actor_set_offscreen_redirect() for details. |
|
virtual function for creating paint nodes and attaching them to the render tree | |
signal class closure for "touch-event" |
ClutterActor * clutter_actor_new (void
);
Creates a new ClutterActor.
A newly created actor has a floating reference, which will be sunk when it is added to another actor.
Returns : |
the newly created ClutterActor |
Since 1.10
void clutter_actor_set_flags (ClutterActor *self
,ClutterActorFlags flags
);
Sets flags
on self
This function will emit notifications for the changed properties
|
a ClutterActor |
|
the flags to set |
Since 1.0
void clutter_actor_unset_flags (ClutterActor *self
,ClutterActorFlags flags
);
Unsets flags
on self
This function will emit notifications for the changed properties
|
a ClutterActor |
|
the flags to unset |
Since 1.0
ClutterActorFlags clutter_actor_get_flags (ClutterActor *self
);
Retrieves the flags set on self
|
a ClutterActor |
Returns : |
a bitwise or of ClutterActorFlags or 0 |
Since 1.0
void clutter_actor_set_name (ClutterActor *self
,const gchar *name
);
Sets the given name to self
. The name can be used to identify
a ClutterActor.
|
A ClutterActor |
|
Textual tag to apply to actor |
const gchar * clutter_actor_get_name (ClutterActor *self
);
Retrieves the name of self
.
|
A ClutterActor |
Returns : |
the name of the actor, or NULL . The returned string is
owned by the actor and should not be modified or freed. |
guint32 clutter_actor_get_gid (ClutterActor *self
);
clutter_actor_get_gid
has been deprecated since version 1.8 and should not be used in newly-written code. The id is not used any longer.
Retrieves the unique id for self
.
|
A ClutterActor |
Returns : |
Globally unique value for this object instance. |
Since 0.6
void clutter_actor_show (ClutterActor *self
);
Flags an actor to be displayed. An actor that isn't shown will not be rendered on the stage.
Actors are visible by default.
If this function is called on an actor without a parent, the
"show-on-set-parent" will be set to TRUE
as a side
effect.
|
A ClutterActor |
void clutter_actor_show_all (ClutterActor *self
);
clutter_actor_show_all
has been deprecated since version 1.10 and should not be used in newly-written code. Actors are visible by default
Calls clutter_actor_show()
on all children of an actor (if any).
|
a ClutterActor |
Since 0.2
void clutter_actor_hide (ClutterActor *self
);
Flags an actor to be hidden. A hidden actor will not be rendered on the stage.
Actors are visible by default.
If this function is called on an actor without a parent, the
"show-on-set-parent" property will be set to FALSE
as a side-effect.
|
A ClutterActor |
void clutter_actor_hide_all (ClutterActor *self
);
clutter_actor_hide_all
has been deprecated since version 1.10 and should not be used in newly-written code. Using clutter_actor_hide()
on the actor will
prevent its children from being painted as well.
Calls clutter_actor_hide()
on all child actors (if any).
|
a ClutterActor |
Since 0.2
void clutter_actor_realize (ClutterActor *self
);
clutter_actor_realize
has been deprecated since version 1.16 and should not be used in newly-written code. Actors are automatically realized, and nothing
requires explicit realization.
Realization informs the actor that it is attached to a stage. It can use this to allocate resources if it wanted to delay allocation until it would be rendered. However it is perfectly acceptable for an actor to create resources before being realized because Clutter only ever has a single rendering context so that actor is free to be moved from one stage to another.
This function does nothing if the actor is already realized.
Because a realized actor must have realized parent actors, calling
clutter_actor_realize()
will also realize all parents of the actor.
This function does not realize child actors, except in the special case that realizing the stage, when the stage is visible, will suddenly map (and thus realize) the children of the stage.
|
A ClutterActor |
void clutter_actor_unrealize (ClutterActor *self
);
clutter_actor_unrealize
has been deprecated since version 1.16 and should not be used in newly-written code. Actors are automatically unrealized, and nothing
requires explicit realization.
Unrealization informs the actor that it may be being destroyed or moved to another stage. The actor may want to destroy any underlying graphics resources at this point. However it is perfectly acceptable for it to retain the resources until the actor is destroyed because Clutter only ever uses a single rendering context and all of the graphics resources are valid on any stage.
Because mapped actors must be realized, actors may not be unrealized if they are mapped. This function hides the actor to be sure it isn't mapped, an application-visible side effect that you may not be expecting.
This function should not be called by application code.
This function should not really be in the public API, because there isn't a good reason to call it. ClutterActor will already unrealize things for you when it's important to do so.
If you were using clutter_actor_unrealize()
in a dispose
implementation, then don't, just chain up to ClutterActor's
dispose.
If you were using clutter_actor_unrealize()
to implement
unrealizing children of your container, then don't, ClutterActor
will already take care of that.
|
A ClutterActor |
void clutter_actor_paint (ClutterActor *self
);
Renders the actor to display.
This function should not be called directly by applications.
Call clutter_actor_queue_redraw()
to queue paints, instead.
This function is context-aware, and will either cause a regular paint or a pick paint.
This function will emit the "paint" signal or the "pick" signal, depending on the context.
This function does not paint the actor if the actor is set to 0, unless it is performing a pick paint.
|
A ClutterActor |
void clutter_actor_continue_paint (ClutterActor *self
);
Run the next stage of the paint sequence. This function should only be called within the implementation of the ‘run’ virtual of a ClutterEffect. It will cause the run method of the next effect to be applied, or it will paint the actual actor if the current effect is the last effect in the chain.
|
A ClutterActor |
Since 1.8
void clutter_actor_queue_redraw (ClutterActor *self
);
Queues up a redraw of an actor and any children. The redraw occurs once the main loop becomes idle (after the current batch of events has been processed, roughly).
Applications rarely need to call this, as redraws are handled automatically by modification functions.
This function will not do anything if self
is not visible, or
if the actor is inside an invisible part of the scenegraph.
Also be aware that painting is a NOP for actors with an opacity of 0
When you are implementing a custom actor you must queue a redraw whenever some private state changes that will affect painting or picking of your actor.
|
A ClutterActor |
void clutter_actor_queue_redraw_with_clip (ClutterActor *self
,const cairo_rectangle_int_t *clip
);
Queues a redraw on self
limited to a specific, actor-relative
rectangular area.
If clip
is NULL
this function is equivalent to
clutter_actor_queue_redraw()
.
|
a ClutterActor |
|
a rectangular clip region, or NULL . [allow-none]
|
Since 1.10
void clutter_actor_queue_relayout (ClutterActor *self
);
Indicates that the actor's size request or other layout-affecting properties may have changed. This function is used inside ClutterActor subclass implementations, not by applications directly.
Queueing a new layout automatically queues a redraw as well.
|
A ClutterActor |
Since 0.8
void clutter_actor_destroy (ClutterActor *self
);
Destroys an actor. When an actor is destroyed, it will break any references it holds to other objects. If the actor is inside a container, the actor will be removed.
When you destroy a container, its children will be destroyed as well.
Note: you cannot destroy the ClutterStage returned by
clutter_stage_get_default()
.
|
a ClutterActor |
gboolean clutter_actor_event (ClutterActor *actor
,const ClutterEvent *event
,gboolean capture
);
This function is used to emit an event on the main stage. You should rarely need to use this function, except for synthetising events.
|
a ClutterActor |
|
a ClutterEvent |
|
TRUE if event in in capture phase, FALSE otherwise. |
Returns : |
the return value from the signal emission: TRUE
if the actor handled the event, or FALSE if the event was
not handled |
Since 0.6
gboolean clutter_actor_should_pick_paint (ClutterActor *self
);
Should be called inside the implementation of the "pick" virtual function in order to check whether the actor should paint itself in pick mode or not.
This function should never be called directly by applications.
|
A ClutterActor |
Returns : |
TRUE if the actor should paint its silhouette,
FALSE otherwise |
void clutter_actor_map (ClutterActor *self
);
Sets the CLUTTER_ACTOR_MAPPED
flag on the actor and possibly maps
and realizes its children if they are visible. Does nothing if the
actor is not visible.
Calling this function is strongly disencouraged: the default
implementation of ClutterActorClass.map()
will map all the children
of an actor when mapping its parent.
When overriding map, it is mandatory to chain up to the parent implementation.
|
A ClutterActor |
Since 1.0
void clutter_actor_unmap (ClutterActor *self
);
Unsets the CLUTTER_ACTOR_MAPPED
flag on the actor and possibly
unmaps its children if they were mapped.
Calling this function is not encouraged: the default ClutterActor
implementation of ClutterActorClass.unmap()
will also unmap any
eventual children by default when their parent is unmapped.
When overriding ClutterActorClass.unmap()
, it is mandatory to
chain up to the parent implementation.
ClutterActorClass.unmap()
virtual function may be called after
the ClutterActorClass.destroy()
or the GObjectClass.dispose()
implementation, but it is guaranteed to be called before the
GObjectClass.finalize()
implementation.
|
A ClutterActor |
Since 1.0
gboolean clutter_actor_has_overlaps (ClutterActor *self
);
Asks the actor's implementation whether it may contain overlapping primitives.
For example; Clutter may use this to determine whether the painting should be redirected to an offscreen buffer to correctly implement the opacity property.
Custom actors can override the default response by implementing the
ClutterActor has_overlaps
virtual function. See
clutter_actor_set_offscreen_redirect()
for more information.
|
A ClutterActor |
Returns : |
TRUE if the actor may have overlapping primitives, and
FALSE otherwise |
Since 1.8
gboolean clutter_actor_has_mapped_clones (ClutterActor *self
);
|
a ClutterActor |
Returns : |
whether the actor has any mapped clones. |
Since 1.16
typedef enum { CLUTTER_ALLOCATION_NONE = 0, CLUTTER_ABSOLUTE_ORIGIN_CHANGED = 1 << 1, CLUTTER_DELEGATE_LAYOUT = 1 << 2 } ClutterAllocationFlags;
Flags passed to the ClutterActorClass.allocate()
virtual function
and to the clutter_actor_allocate()
function.
No flag set | |
Whether the absolute origin of the actor has changed; this implies that any ancestor of the actor has been moved. | |
Whether the allocation should be delegated
to the ClutterLayoutManager instance stored inside the
"layout-manager" property of ClutterActor. This flag
should only be used if you are subclassing ClutterActor and
overriding the ClutterActorClass.allocate() virtual function, but
you wish to use the default implementation of the virtual function
inside ClutterActor. Added in Clutter 1.10.
|
Since 1.0
void clutter_actor_allocate (ClutterActor *self
,const ClutterActorBox *box
,ClutterAllocationFlags flags
);
Assigns the size of a ClutterActor from the given box
.
This function should only be called on the children of an actor when
overriding the ClutterActorClass.allocate()
virtual function.
This function will adjust the stored allocation to take into account the alignment flags set in the "x-align" and "y-align" properties, as well as the margin values set in the "margin-top", "margin-right", "margin-bottom", and "margin-left" properties.
This function will respect the easing state of the ClutterActor and interpolate between the current allocation and the new one if the easing state duration is a positive value.
Actors can know from their allocation box whether they have moved
with respect to their parent actor. The flags
parameter describes
additional information about the allocation, for instance whether
the parent has moved with respect to the stage, for example because
a grandparent's origin has moved.
|
A ClutterActor |
|
new allocation of the actor, in parent-relative coordinates |
|
flags that control the allocation |
Since 0.8
void clutter_actor_allocate_preferred_size (ClutterActor *self
,ClutterAllocationFlags flags
);
Allocates the natural size of self
.
This function is a utility call for ClutterActor implementations that allocates the actor's preferred natural size. It can be used by fixed layout managers (like ClutterGroup or so called 'composite actors') inside the ClutterActor::allocate implementation to give each child exactly how much space it requires, regardless of the size of the parent.
This function is not meant to be used by applications. It is also not meant to be used outside the implementation of the ClutterActorClass.allocate virtual function.
|
a ClutterActor |
|
flags controlling the allocation |
Since 0.8
void clutter_actor_allocate_available_size (ClutterActor *self
,gfloat x
,gfloat y
,gfloat available_width
,gfloat available_height
,ClutterAllocationFlags flags
);
Allocates self
taking into account the ClutterActor's
preferred size, but limiting it to the maximum available width
and height provided.
This function will do the right thing when dealing with the actor's request mode.
The implementation of this function is equivalent to:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 |
if (request_mode == CLUTTER_REQUEST_HEIGHT_FOR_WIDTH) { clutter_actor_get_preferred_width (self, available_height, &min_width, &natural_width); width = CLAMP (natural_width, min_width, available_width); clutter_actor_get_preferred_height (self, width, &min_height, &natural_height); height = CLAMP (natural_height, min_height, available_height); } else { clutter_actor_get_preferred_height (self, available_width, &min_height, &natural_height); height = CLAMP (natural_height, min_height, available_height); clutter_actor_get_preferred_width (self, height, &min_width, &natural_width); width = CLAMP (natural_width, min_width, available_width); } box.x1 = x; box.y1 = y; box.x2 = box.x1 + available_width; box.y2 = box.y1 + available_height; clutter_actor_allocate (self, &box, flags); |
This function can be used by fluid layout managers to allocate an actor's preferred size without making it bigger than the area available for the container.
|
a ClutterActor |
|
the actor's X coordinate |
|
the actor's Y coordinate |
|
the maximum available width, or -1 to use the actor's natural width |
|
the maximum available height, or -1 to use the actor's natural height |
|
flags controlling the allocation |
Since 1.0
void clutter_actor_allocate_align_fill (ClutterActor *self
,const ClutterActorBox *box
,gdouble x_align
,gdouble y_align
,gboolean x_fill
,gboolean y_fill
,ClutterAllocationFlags flags
);
Allocates self
by taking into consideration the available allocation
area; an alignment factor on either axis; and whether the actor should
fill the allocation on either axis.
The box
should contain the available allocation width and height;
if the x1 and y1 members of ClutterActorBox are not set to 0, the
allocation will be offset by their value.
This function takes into consideration the geometry request specified by the "request-mode" property, and the text direction.
This function is useful for fluid layout managers using legacy alignment
flags. Newly written layout managers should use the "x-align"
and "y-align" properties, instead, and just call
clutter_actor_allocate()
inside their ClutterActorClass.allocate()
implementation.
|
a ClutterActor |
|
a ClutterActorBox, containing the available width and height |
|
the horizontal alignment, between 0 and 1 |
|
the vertical alignment, between 0 and 1 |
|
whether the actor should fill horizontally |
|
whether the actor should fill vertically |
|
allocation flags to be passed to clutter_actor_allocate()
|
Since 1.4
void clutter_actor_set_allocation (ClutterActor *self
,const ClutterActorBox *box
,ClutterAllocationFlags flags
);
Stores the allocation of self
as defined by box
.
This function can only be called from within the implementation of
the ClutterActorClass.allocate()
virtual function.
The allocation should have been adjusted to take into account constraints,
alignment, and margin properties. If you are implementing a ClutterActor
subclass that provides its own layout management policy for its children
instead of using a ClutterLayoutManager delegate, you should not call
this function on the children of self
; instead, you should call
clutter_actor_allocate()
, which will adjust the allocation box for
you.
This function should only be used by subclasses of ClutterActor
that wish to store their allocation but cannot chain up to the
parent's implementation; the default implementation of the
ClutterActorClass.allocate()
virtual function will call this
function.
It is important to note that, while chaining up was the recommended
behaviour for ClutterActor subclasses prior to the introduction of
this function, it is recommended to call clutter_actor_set_allocation()
instead.
If the ClutterActor is using a ClutterLayoutManager delegate object
to handle the allocation of its children, this function will call
the clutter_layout_manager_allocate()
function only if the
CLUTTER_DELEGATE_LAYOUT
flag is set on flags
, otherwise it is
expected that the subclass will call clutter_layout_manager_allocate()
by itself. For instance, the following code:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 |
static void my_actor_allocate (ClutterActor *actor, const ClutterActorBox *allocation, ClutterAllocationFlags flags) { ClutterActorBox new_alloc; ClutterAllocationFlags new_flags; adjust_allocation (allocation, &new_alloc); new_flags = flags | CLUTTER_DELEGATE_LAYOUT; /* this will use the layout manager set on the actor */ clutter_actor_set_allocation (actor, &new_alloc, new_flags); } |
is equivalent to this:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 |
static void my_actor_allocate (ClutterActor *actor, const ClutterActorBox *allocation, ClutterAllocationFlags flags) { ClutterLayoutManager *layout; ClutterActorBox new_alloc; adjust_allocation (allocation, &new_alloc); clutter_actor_set_allocation (actor, &new_alloc, flags); layout = clutter_actor_get_layout_manager (actor); clutter_layout_manager_allocate (layout, CLUTTER_CONTAINER (actor), &new_alloc, flags); } |
|
a ClutterActor |
|
a ClutterActorBox |
|
allocation flags |
Since 1.10
void clutter_actor_get_allocation_box (ClutterActor *self
,ClutterActorBox *box
);
Gets the layout box an actor has been assigned. The allocation can
only be assumed valid inside a paint()
method; anywhere else, it
may be out-of-date.
An allocation does not incorporate the actor's scale or anchor point; those transformations do not affect layout, only rendering.
get_preferred_width()
or get_preferred_height()
virtual functions.
|
A ClutterActor |
|
the function fills this in with the actor's allocation. [out] |
Since 0.8
void clutter_actor_get_allocation_geometry (ClutterActor *self
,ClutterGeometry *geom
);
clutter_actor_get_allocation_geometry
has been deprecated since version 1.12 and should not be used in newly-written code. Use clutter_actor_get_allocation_box()
instead.
Gets the layout box an actor has been assigned. The allocation can
only be assumed valid inside a paint()
method; anywhere else, it
may be out-of-date.
An allocation does not incorporate the actor's scale or anchor point; those transformations do not affect layout, only rendering.
The returned rectangle is in pixels.
|
A ClutterActor |
|
allocation geometry in pixels. [out] |
Since 0.8
void clutter_actor_get_allocation_vertices (ClutterActor *self
,ClutterActor *ancestor
,ClutterVertex verts[]
);
Calculates the transformed coordinates of the four corners of the
actor in the plane of ancestor
. The returned vertices relate to
the ClutterActorBox coordinates as follows:
verts
[0] contains (x1, y1)
verts
[1] contains (x2, y1)
verts
[2] contains (x1, y2)
verts
[3] contains (x2, y2)
If ancestor
is NULL
the ancestor will be the ClutterStage. In
this case, the coordinates returned will be the coordinates on
the stage before the projection is applied. This is different from
the behaviour of clutter_actor_get_abs_allocation_vertices()
.
|
A ClutterActor |
|
A ClutterActor to calculate the vertices
against, or NULL to use the ClutterStage. [allow-none]
|
|
return location for an array of 4 ClutterVertex in which to store the result. [out][array fixed-size=4][element-type Clutter.Vertex] |
Since 0.6
void clutter_actor_get_preferred_size (ClutterActor *self
,gfloat *min_width_p
,gfloat *min_height_p
,gfloat *natural_width_p
,gfloat *natural_height_p
);
Computes the preferred minimum and natural size of an actor, taking into account the actor's geometry management (either height-for-width or width-for-height).
The width and height used to compute the preferred height and preferred width are the actor's natural ones.
If you need to control the height for the preferred width, or the width for
the preferred height, you should use clutter_actor_get_preferred_width()
and clutter_actor_get_preferred_height()
, and check the actor's preferred
geometry management using the "request-mode" property.
|
a ClutterActor |
|
return location for the minimum
width, or NULL . [out][allow-none]
|
|
return location for the minimum
height, or NULL . [out][allow-none]
|
|
return location for the natural
width, or NULL . [out][allow-none]
|
|
return location for the natural
height, or NULL . [out][allow-none]
|
Since 0.8
void clutter_actor_get_preferred_width (ClutterActor *self
,gfloat for_height
,gfloat *min_width_p
,gfloat *natural_width_p
);
Computes the requested minimum and natural widths for an actor, optionally depending on the specified height, or if they are already computed, returns the cached values.
An actor may not get its request - depending on the layout manager that's in effect.
A request should not incorporate the actor's scale or anchor point; those transformations do not affect layout, only rendering.
|
A ClutterActor |
|
available height when computing the preferred width, or a negative value to indicate that no height is defined |
|
return location for minimum width,
or NULL . [out][allow-none]
|
|
return location for the natural
width, or NULL . [out][allow-none]
|
Since 0.8
void clutter_actor_get_preferred_height (ClutterActor *self
,gfloat for_width
,gfloat *min_height_p
,gfloat *natural_height_p
);
Computes the requested minimum and natural heights for an actor, or if they are already computed, returns the cached values.
An actor may not get its request - depending on the layout manager that's in effect.
A request should not incorporate the actor's scale or anchor point; those transformations do not affect layout, only rendering.
|
A ClutterActor |
|
available width to assume in computing desired height, or a negative value to indicate that no width is defined |
|
return location for minimum height,
or NULL . [out][allow-none]
|
|
return location for natural
height, or NULL . [out][allow-none]
|
Since 0.8
void clutter_actor_set_fixed_position_set (ClutterActor *self
,gboolean is_set
);
Sets whether an actor has a fixed position set (and will thus be unaffected by any layout manager).
|
A ClutterActor |
|
whether to use fixed position |
Since 0.8
gboolean clutter_actor_get_fixed_position_set
(ClutterActor *self
);
Checks whether an actor has a fixed position set (and will thus be unaffected by any layout manager).
|
A ClutterActor |
Returns : |
TRUE if the fixed position is set on the actor |
Since 0.8
void clutter_actor_set_request_mode (ClutterActor *self
,ClutterRequestMode mode
);
Sets the geometry request mode of self
.
The mode
determines the order for invoking
clutter_actor_get_preferred_width()
and
clutter_actor_get_preferred_height()
|
a ClutterActor |
|
the request mode |
Since 1.2
ClutterRequestMode clutter_actor_get_request_mode (ClutterActor *self
);
Retrieves the geometry request mode of self
|
a ClutterActor |
Returns : |
the request mode for the actor |
Since 1.2
gboolean clutter_actor_has_allocation (ClutterActor *self
);
Checks if the actor has an up-to-date allocation assigned to it. This means that the actor should have an allocation: it's visible and has a parent. It also means that there is no outstanding relayout request in progress for the actor or its children (There might be other outstanding layout requests in progress that will cause the actor to get a new allocation when the stage is laid out, however).
If this function returns FALSE
, then the actor will normally
be allocated before it is next drawn on the screen.
|
a ClutterActor |
Returns : |
TRUE if the actor has an up-to-date allocation |
Since 1.4
typedef enum { CLUTTER_ACTOR_ALIGN_FILL, CLUTTER_ACTOR_ALIGN_START, CLUTTER_ACTOR_ALIGN_CENTER, CLUTTER_ACTOR_ALIGN_END } ClutterActorAlign;
Controls how a ClutterActor should align itself inside the extra space assigned to it during the allocation.
Alignment only matters if the allocated space given to an actor is
bigger than its natural size; for example, when the "x-expand"
or the "y-expand" properties of ClutterActor are set to TRUE
.
Stretch to cover the whole allocated space | |
Snap to left or top side, leaving space to the right or bottom. For horizontal layouts, in right-to-left locales this should be reversed. | |
Center the actor inside the allocation | |
Snap to right or bottom side, leaving space to the left or top. For horizontal layouts, in right-to-left locales this should be reversed. |
Since 1.10
void clutter_actor_set_x_align (ClutterActor *self
,ClutterActorAlign x_align
);
Sets the horizontal alignment policy of a ClutterActor, in case the actor received extra horizontal space.
See also the "x-align" property.
|
a ClutterActor |
|
the horizontal alignment policy |
Since 1.10
ClutterActorAlign clutter_actor_get_x_align (ClutterActor *self
);
Retrieves the horizontal alignment policy set using
clutter_actor_set_x_align()
.
|
a ClutterActor |
Returns : |
the horizontal alignment policy. |
Since 1.10
void clutter_actor_set_y_align (ClutterActor *self
,ClutterActorAlign y_align
);
Sets the vertical alignment policy of a ClutterActor, in case the actor received extra vertical space.
See also the "y-align" property.
|
a ClutterActor |
|
the vertical alignment policy |
Since 1.10
ClutterActorAlign clutter_actor_get_y_align (ClutterActor *self
);
Retrieves the vertical alignment policy set using
clutter_actor_set_y_align()
.
|
a ClutterActor |
Returns : |
the vertical alignment policy. |
Since 1.10
struct ClutterMargin { float left; float right; float top; float bottom; };
A representation of the components of a margin.
the margin from the left | |
the margin from the right | |
the margin from the top | |
the margin from the bottom |
Since 1.10
ClutterMargin * clutter_margin_copy (const ClutterMargin *margin_
);
Creates a new ClutterMargin and copies the contents of margin_
into
the newly created structure.
|
a ClutterMargin |
Returns : |
a copy of the ClutterMargin. [transfer full] |
Since 1.10
void clutter_margin_free (ClutterMargin *margin_
);
Frees the resources allocated by clutter_margin_new()
and
clutter_margin_copy()
.
|
a ClutterMargin |
Since 1.10
ClutterMargin * clutter_margin_new (void
);
Creates a new ClutterMargin.
Returns : |
a newly allocated ClutterMargin. Use
clutter_margin_free() to free the resources associated with it when
done. [transfer full]
|
Since 1.10
void clutter_actor_set_margin (ClutterActor *self
,const ClutterMargin *margin
);
Sets all the components of the margin of a ClutterActor.
|
a ClutterActor |
|
a ClutterMargin |
Since 1.10
void clutter_actor_get_margin (ClutterActor *self
,ClutterMargin *margin
);
Retrieves all the components of the margin of a ClutterActor.
|
a ClutterActor |
|
return location for a ClutterMargin. [out caller-allocates] |
Since 1.10
void clutter_actor_set_margin_top (ClutterActor *self
,gfloat margin
);
Sets the margin from the top of a ClutterActor.
The "margin-top" property is animatable.
|
a ClutterActor |
|
the top margin |
Since 1.10
gfloat clutter_actor_get_margin_top (ClutterActor *self
);
Retrieves the top margin of a ClutterActor.
|
a ClutterActor |
Returns : |
the top margin |
Since 1.10
void clutter_actor_set_margin_right (ClutterActor *self
,gfloat margin
);
Sets the margin from the right of a ClutterActor.
The "margin-right" property is animatable.
|
a ClutterActor |
|
the right margin |
Since 1.10
gfloat clutter_actor_get_margin_right (ClutterActor *self
);
Retrieves the right margin of a ClutterActor.
|
a ClutterActor |
Returns : |
the right margin |
Since 1.10
void clutter_actor_set_margin_bottom (ClutterActor *self
,gfloat margin
);
Sets the margin from the bottom of a ClutterActor.
The "margin-bottom" property is animatable.
|
a ClutterActor |
|
the bottom margin |
Since 1.10
gfloat clutter_actor_get_margin_bottom (ClutterActor *self
);
Retrieves the bottom margin of a ClutterActor.
|
a ClutterActor |
Returns : |
the bottom margin |
Since 1.10
void clutter_actor_set_margin_left (ClutterActor *self
,gfloat margin
);
Sets the margin from the left of a ClutterActor.
The "margin-left" property is animatable.
|
a ClutterActor |
|
the left margin |
Since 1.10
gfloat clutter_actor_get_margin_left (ClutterActor *self
);
Retrieves the left margin of a ClutterActor.
|
a ClutterActor |
Returns : |
the left margin |
Since 1.10
void clutter_actor_set_x_expand (ClutterActor *self
,gboolean expand
);
Sets whether a ClutterActor should expand horizontally; this means that layout manager should allocate extra space for the actor, if possible.
Setting an actor to expand will also make all its parent expand, so that it's possible to build an actor tree and only set this flag on its leaves and not on every single actor.
|
a ClutterActor |
|
whether the actor should expand horizontally |
Since 1.12
gboolean clutter_actor_get_x_expand (ClutterActor *self
);
Retrieves the value set with clutter_actor_set_x_expand()
.
See also: clutter_actor_needs_expand()
|
a ClutterActor |
Returns : |
TRUE if the actor has been set to expand |
Since 1.12
void clutter_actor_set_y_expand (ClutterActor *self
,gboolean expand
);
Sets whether a ClutterActor should expand horizontally; this means that layout manager should allocate extra space for the actor, if possible.
Setting an actor to expand will also make all its parent expand, so that it's possible to build an actor tree and only set this flag on its leaves and not on every single actor.
|
a ClutterActor |
|
whether the actor should expand vertically |
Since 1.12
gboolean clutter_actor_get_y_expand (ClutterActor *self
);
Retrieves the value set with clutter_actor_set_y_expand()
.
See also: clutter_actor_needs_expand()
|
a ClutterActor |
Returns : |
TRUE if the actor has been set to expand |
Since 1.12
gboolean clutter_actor_needs_expand (ClutterActor *self
,ClutterOrientation orientation
);
Checks whether an actor, or any of its children, is set to expand horizontally or vertically.
This function should only be called by layout managers that can assign extra space to their children.
If you want to know whether the actor was explicitly set to expand,
use clutter_actor_get_x_expand()
or clutter_actor_get_y_expand()
.
|
a ClutterActor |
|
the direction of expansion |
Returns : |
TRUE if the actor should expand |
Since 1.12
void clutter_actor_set_layout_manager (ClutterActor *self
,ClutterLayoutManager *manager
);
Sets the ClutterLayoutManager delegate object that will be used to
lay out the children of self
.
The ClutterActor will take a reference on the passed manager
which
will be released either when the layout manager is removed, or when
the actor is destroyed.
|
a ClutterActor |
|
a ClutterLayoutManager, or NULL to unset it. [allow-none]
|
Since 1.10
ClutterLayoutManager * clutter_actor_get_layout_manager (ClutterActor *self
);
Retrieves the ClutterLayoutManager used by self
.
|
a ClutterActor |
Returns : |
a pointer to the ClutterLayoutManager,
or NULL . [transfer none]
|
Since 1.10
void clutter_actor_set_background_color (ClutterActor *self
,const ClutterColor *color
);
Sets the background color of a ClutterActor.
The background color will be used to cover the whole allocation of the actor. The default background color of an actor is transparent.
To check whether an actor has a background color, you can use the "background-color-set" actor property.
The "background-color" property is animatable.
|
a ClutterActor |
|
a ClutterColor, or NULL to unset a previously
set color. [allow-none]
|
Since 1.10
void clutter_actor_get_background_color (ClutterActor *self
,ClutterColor *color
);
Retrieves the color set using clutter_actor_set_background_color()
.
|
a ClutterActor |
|
return location for a ClutterColor. [out caller-allocates] |
Since 1.10
void clutter_actor_set_geometry (ClutterActor *self
,const ClutterGeometry *geometry
);
clutter_actor_set_geometry
has been deprecated since version 1.10 and should not be used in newly-written code. Use clutter_actor_set_position()
and
clutter_actor_set_size()
instead.
Sets the actor's fixed position and forces its minimum and natural
size, in pixels. This means the untransformed actor will have the
given geometry. This is the same as calling clutter_actor_set_position()
and clutter_actor_set_size()
.
|
A ClutterActor |
|
A ClutterGeometry |
void clutter_actor_get_geometry (ClutterActor *self
,ClutterGeometry *geometry
);
clutter_actor_get_geometry
has been deprecated since version 1.10 and should not be used in newly-written code. Use clutter_actor_get_position()
and
clutter_actor_get_size()
, or clutter_actor_get_allocation_geometry()
instead.
Gets the size and position of an actor relative to its parent
actor. This is the same as calling clutter_actor_get_position()
and
clutter_actor_get_size()
. It tries to "do what you mean" and get the
requested size and position if the actor's allocation is invalid.
|
A ClutterActor |
|
A location to store actors ClutterGeometry. [out caller-allocates] |
void clutter_actor_set_size (ClutterActor *self
,gfloat width
,gfloat height
);
Sets the actor's size request in pixels. This overrides any "normal" size request the actor would have. For example a text actor might normally request the size of the text; this function would force a specific size instead.
If width
and/or height
are -1 the actor will use its
"normal" size request instead of overriding it, i.e.
you can "unset" the size with -1.
This function sets or unsets both the minimum and natural size.
|
A ClutterActor |
|
New width of actor in pixels, or -1 |
|
New height of actor in pixels, or -1 |
void clutter_actor_get_size (ClutterActor *self
,gfloat *width
,gfloat *height
);
This function tries to "do what you mean" and return the size an actor will have. If the actor has a valid allocation, the allocation will be returned; otherwise, the actors natural size request will be returned.
If you care whether you get the request vs. the allocation, you
should probably call a different function like
clutter_actor_get_allocation_box()
or
clutter_actor_get_preferred_width()
.
|
A ClutterActor |
|
return location for the width, or NULL . [out][allow-none]
|
|
return location for the height, or NULL . [out][allow-none]
|
Since 0.2
void clutter_actor_set_position (ClutterActor *self
,gfloat x
,gfloat y
);
Sets the actor's fixed position in pixels relative to any parent actor.
If a layout manager is in use, this position will override the layout manager and force a fixed position.
|
A ClutterActor |
|
New left position of actor in pixels. |
|
New top position of actor in pixels. |
void clutter_actor_get_position (ClutterActor *self
,gfloat *x
,gfloat *y
);
This function tries to "do what you mean" and tell you where the actor is, prior to any transformations. Retrieves the fixed position of an actor in pixels, if one has been set; otherwise, if the allocation is valid, returns the actor's allocated position; otherwise, returns 0,0.
The returned position is in pixels.
|
a ClutterActor |
|
return location for the X coordinate, or NULL . [out][allow-none]
|
|
return location for the Y coordinate, or NULL . [out][allow-none]
|
Since 0.6
void clutter_actor_set_width (ClutterActor *self
,gfloat width
);
Forces a width on an actor, causing the actor's preferred width and height (if any) to be ignored.
If width
is -1 the actor will use its preferred width request
instead of overriding it, i.e. you can "unset" the width with -1.
This function sets both the minimum and natural size of the actor.
|
A ClutterActor |
|
Requested new width for the actor, in pixels, or -1 |
Since 0.2
gfloat clutter_actor_get_width (ClutterActor *self
);
Retrieves the width of a ClutterActor.
If the actor has a valid allocation, this function will return the width of the allocated area given to the actor.
If the actor does not have a valid allocation, this function will return the actor's natural width, that is the preferred width of the actor.
If you care whether you get the preferred width or the width that
has been assigned to the actor, you should probably call a different
function like clutter_actor_get_allocation_box()
to retrieve the
allocated size or clutter_actor_get_preferred_width()
to retrieve the
preferred width.
If an actor has a fixed width, for instance a width that has been
assigned using clutter_actor_set_width()
, the width returned will
be the same value.
|
A ClutterActor |
Returns : |
the width of the actor, in pixels |
void clutter_actor_set_height (ClutterActor *self
,gfloat height
);
Forces a height on an actor, causing the actor's preferred width and height (if any) to be ignored.
If height
is -1 the actor will use its preferred height instead of
overriding it, i.e. you can "unset" the height with -1.
This function sets both the minimum and natural size of the actor.
|
A ClutterActor |
|
Requested new height for the actor, in pixels, or -1 |
Since 0.2
gfloat clutter_actor_get_height (ClutterActor *self
);
Retrieves the height of a ClutterActor.
If the actor has a valid allocation, this function will return the height of the allocated area given to the actor.
If the actor does not have a valid allocation, this function will return the actor's natural height, that is the preferred height of the actor.
If you care whether you get the preferred height or the height that
has been assigned to the actor, you should probably call a different
function like clutter_actor_get_allocation_box()
to retrieve the
allocated size or clutter_actor_get_preferred_height()
to retrieve the
preferred height.
If an actor has a fixed height, for instance a height that has been
assigned using clutter_actor_set_height()
, the height returned will
be the same value.
|
A ClutterActor |
Returns : |
the height of the actor, in pixels |
void clutter_actor_set_x (ClutterActor *self
,gfloat x
);
Sets the actor's X coordinate, relative to its parent, in pixels.
Overrides any layout manager and forces a fixed position for the actor.
The "x" property is animatable.
|
a ClutterActor |
|
the actor's position on the X axis |
Since 0.6
gfloat clutter_actor_get_x (ClutterActor *self
);
Retrieves the X coordinate of a ClutterActor.
This function tries to "do what you mean", by returning the correct value depending on the actor's state.
If the actor has a valid allocation, this function will return the X coordinate of the origin of the allocation box.
If the actor has any fixed coordinate set using clutter_actor_set_x()
,
clutter_actor_set_position()
or clutter_actor_set_geometry()
, this
function will return that coordinate.
If both the allocation and a fixed position are missing, this function will return 0.
|
A ClutterActor |
Returns : |
the X coordinate, in pixels, ignoring any transformation (i.e. scaling, rotation) |
void clutter_actor_set_y (ClutterActor *self
,gfloat y
);
Sets the actor's Y coordinate, relative to its parent, in pixels.#
Overrides any layout manager and forces a fixed position for the actor.
The "y" property is animatable.
|
a ClutterActor |
|
the actor's position on the Y axis |
Since 0.6
gfloat clutter_actor_get_y (ClutterActor *self
);
Retrieves the Y coordinate of a ClutterActor.
This function tries to "do what you mean", by returning the correct value depending on the actor's state.
If the actor has a valid allocation, this function will return the Y coordinate of the origin of the allocation box.
If the actor has any fixed coordinate set using clutter_actor_set_y()
,
clutter_actor_set_position()
or clutter_actor_set_geometry()
, this
function will return that coordinate.
If both the allocation and a fixed position are missing, this function will return 0.
|
A ClutterActor |
Returns : |
the Y coordinate, in pixels, ignoring any transformation (i.e. scaling, rotation) |
void clutter_actor_move_by (ClutterActor *self
,gfloat dx
,gfloat dy
);
Moves an actor by the specified distance relative to its current position in pixels.
This function modifies the fixed position of an actor and thus removes
it from any layout management. Another way to move an actor is with an
anchor point, see clutter_actor_set_anchor_point()
, or with an additional
translation, using clutter_actor_set_translation()
.
|
A ClutterActor |
|
Distance to move Actor on X axis. |
|
Distance to move Actor on Y axis. |
Since 0.2
void clutter_actor_set_z_position (ClutterActor *self
,gfloat z_position
);
Sets the actor's position on the Z axis.
See "z-position".
|
a ClutterActor |
|
the position on the Z axis |
Since 1.12
gfloat clutter_actor_get_z_position (ClutterActor *self
);
Retrieves the actor's position on the Z axis.
|
a ClutterActor |
Returns : |
the position on the Z axis. |
Since 1.12
void clutter_actor_set_pivot_point (ClutterActor *self
,gfloat pivot_x
,gfloat pivot_y
);
Sets the position of the "pivot-point" around which the scaling and rotation transformations occur.
The pivot point's coordinates are in normalized space, with the (0, 0) point being the top left corner of the actor, and the (1, 1) point being the bottom right corner.
|
a ClutterActor |
|
the normalized X coordinate of the pivot point |
|
the normalized Y coordinate of the pivot point |
Since 1.12
void clutter_actor_get_pivot_point (ClutterActor *self
,gfloat *pivot_x
,gfloat *pivot_y
);
Retrieves the coordinates of the "pivot-point".
|
a ClutterActor |
|
return location for the normalized X
coordinate of the pivot point, or NULL . [out][allow-none]
|
|
return location for the normalized Y
coordinate of the pivot point, or NULL . [out][allow-none]
|
Since 1.12
void clutter_actor_set_pivot_point_z (ClutterActor *self
,gfloat pivot_z
);
Sets the component on the Z axis of the "pivot-point" around which the scaling and rotation transformations occur.
The pivot_z
value is expressed as a distance along the Z axis.
|
a ClutterActor |
|
the Z coordinate of the actor's pivot point |
Since 1.12
gfloat clutter_actor_get_pivot_point_z (ClutterActor *self
);
Retrieves the Z component of the "pivot-point".
|
a ClutterActor |
Since 1.12
void clutter_actor_set_scale (ClutterActor *self
,gdouble scale_x
,gdouble scale_y
);
Scales an actor with the given factors.
The scale transformation is relative the the "pivot-point".
The "scale-x" and "scale-y" properties are animatable.
|
A ClutterActor |
|
double factor to scale actor by horizontally. |
|
double factor to scale actor by vertically. |
Since 0.2
void clutter_actor_get_scale (ClutterActor *self
,gdouble *scale_x
,gdouble *scale_y
);
Retrieves an actors scale factors.
|
A ClutterActor |
|
Location to store horizonal
scale factor, or NULL . [out][allow-none]
|
|
Location to store vertical
scale factor, or NULL . [out][allow-none]
|
Since 0.2
void clutter_actor_set_scale_z (ClutterActor *self
,gdouble scale_z
);
Scales an actor on the Z axis by the given scale_z
factor.
The scale transformation is relative the the "pivot-point".
The "scale-z" property is animatable.
|
a ClutterActor |
|
the scaling factor along the Z axis |
Since 1.12
gdouble clutter_actor_get_scale_z (ClutterActor *self
);
Retrieves the scaling factor along the Z axis, as set using
clutter_actor_set_scale_z()
.
|
A ClutterActor |
Returns : |
the scaling factor along the Z axis |
Since 1.12
gboolean clutter_actor_is_scaled (ClutterActor *self
);
Checks whether the actor is scaled in either dimension.
|
a ClutterActor |
Returns : |
TRUE if the actor is scaled. |
Since 0.6
void clutter_actor_set_rotation_angle (ClutterActor *self
,ClutterRotateAxis axis
,gdouble angle
);
Sets the angle
of rotation of a ClutterActor on the given axis
.
This function is a convenience for setting the rotation properties "rotation-angle-x", "rotation-angle-y", and "rotation-angle-z".
The center of rotation is established by the "pivot-point" property.
|
a ClutterActor |
|
the axis to set the angle one |
|
the angle of rotation, in degrees |
Since 1.12
gdouble clutter_actor_get_rotation_angle (ClutterActor *self
,ClutterRotateAxis axis
);
Retrieves the angle of rotation set by clutter_actor_set_rotation_angle()
.
|
a ClutterActor |
|
the axis of the rotation |
Returns : |
the angle of rotation, in degrees |
Since 1.12
gboolean clutter_actor_is_rotated (ClutterActor *self
);
Checks whether any rotation is applied to the actor.
|
a ClutterActor |
Returns : |
TRUE if the actor is rotated. |
Since 0.6
void clutter_actor_set_translation (ClutterActor *self
,gfloat translate_x
,gfloat translate_y
,gfloat translate_z
);
Sets an additional translation transformation on a ClutterActor, relative to the "pivot-point".
|
a ClutterActor |
|
the translation along the X axis |
|
the translation along the Y axis |
|
the translation along the Z axis |
Since 1.12
void clutter_actor_get_translation (ClutterActor *self
,gfloat *translate_x
,gfloat *translate_y
,gfloat *translate_z
);
Retrieves the translation set using clutter_actor_set_translation()
.
|
a ClutterActor |
|
return location for the X component
of the translation, or NULL . [out][allow-none]
|
|
return location for the Y component
of the translation, or NULL . [out][allow-none]
|
|
return location for the Z component
of the translation, or NULL . [out][allow-none]
|
Since 1.12
void clutter_actor_set_transform (ClutterActor *self
,const ClutterMatrix *transform
);
Overrides the transformations of a ClutterActor with a custom matrix, which will be applied relative to the origin of the actor's allocation and to the actor's pivot point.
The "transform" property is animatable.
|
a ClutterActor |
|
a ClutterMatrix, or NULL to
unset a custom transformation. [allow-none]
|
Since 1.12
void clutter_actor_get_transform (ClutterActor *self
,ClutterMatrix *transform
);
Retrieves the current transformation matrix of a ClutterActor.
|
a ClutterActor |
|
a ClutterMatrix. [out caller-allocates] |
Since 1.12
void clutter_actor_set_child_transform (ClutterActor *self
,const ClutterMatrix *transform
);
Sets the transformation matrix to be applied to all the children
of self
prior to their own transformations. The default child
transformation is the identity matrix.
If transform
is NULL
, the child transform will be unset.
The "child-transform" property is animatable.
|
a ClutterActor |
|
a ClutterMatrix, or NULL . [allow-none]
|
Since 1.12
void clutter_actor_get_child_transform (ClutterActor *self
,ClutterMatrix *transform
);
Retrieves the child transformation matrix set using
clutter_actor_set_child_transform()
; if none is currently set,
the transform
matrix will be initialized to the identity matrix.
|
a ClutterActor |
|
a ClutterMatrix. [out caller-allocates] |
Since 1.12
void clutter_actor_apply_transform_to_point (ClutterActor *self
,const ClutterVertex *point
,ClutterVertex *vertex
);
Transforms point
in coordinates relative to the actor
into screen-relative coordinates with the current actor
transformation (i.e. scale, rotation, etc)
|
A ClutterActor |
|
A point as ClutterVertex |
|
The translated ClutterVertex. [out caller-allocates] |
Since 0.4
gboolean clutter_actor_transform_stage_point (ClutterActor *self
,gfloat x
,gfloat y
,gfloat *x_out
,gfloat *y_out
);
This function translates screen coordinates (x
, y
) to
coordinates relative to the actor. For example, it can be used to translate
screen events from global screen coordinates into actor-local coordinates.
The conversion can fail, notably if the transform stack results in the actor being projected on the screen as a mere line.
The conversion should not be expected to be pixel-perfect due to the nature of the operation. In general the error grows when the skewing of the actor rectangle on screen increases.
This function can be computationally intensive.
This function only works when the allocation is up-to-date,
i.e. inside of paint()
.
|
A ClutterActor |
|
x screen coordinate of the point to unproject. [in] |
|
y screen coordinate of the point to unproject. [in] |
|
return location for the unprojected x coordinance. [out] |
|
return location for the unprojected y coordinance. [out] |
Returns : |
TRUE if conversion was successful. |
Since 0.6
void clutter_actor_apply_relative_transform_to_point (ClutterActor *self
,ClutterActor *ancestor
,const ClutterVertex *point
,ClutterVertex *vertex
);
Transforms point
in coordinates relative to the actor into
ancestor-relative coordinates using the relevant transform
stack (i.e. scale, rotation, etc).
If ancestor
is NULL
the ancestor will be the ClutterStage. In
this case, the coordinates returned will be the coordinates on
the stage before the projection is applied. This is different from
the behaviour of clutter_actor_apply_transform_to_point()
.
|
A ClutterActor |
|
A ClutterActor ancestor, or NULL to use the
default ClutterStage. [allow-none]
|
|
A point as ClutterVertex |
|
The translated ClutterVertex. [out caller-allocates] |
Since 0.6
void clutter_actor_get_transformed_position (ClutterActor *self
,gfloat *x
,gfloat *y
);
Gets the absolute position of an actor, in pixels relative to the stage.
|
A ClutterActor |
|
return location for the X coordinate, or NULL . [out][allow-none]
|
|
return location for the Y coordinate, or NULL . [out][allow-none]
|
Since 0.8
void clutter_actor_get_transformed_size (ClutterActor *self
,gfloat *width
,gfloat *height
);
Gets the absolute size of an actor in pixels, taking into account the scaling factors.
If the actor has a valid allocation, the allocated size will be used. If the actor has not a valid allocation then the preferred size will be transformed and returned.
If you want the transformed allocation, see
clutter_actor_get_abs_allocation_vertices()
instead.
clutter_actor_get_transformed_position()
; if you need this
information, you need to use clutter_actor_get_abs_allocation_vertices()
to get the coords of the actual quadrangle.
|
A ClutterActor |
|
return location for the width, or NULL . [out][allow-none]
|
|
return location for the height, or NULL . [out][allow-none]
|
Since 0.8
guint8 clutter_actor_get_paint_opacity (ClutterActor *self
);
Retrieves the absolute opacity of the actor, as it appears on the stage.
This function traverses the hierarchy chain and composites the opacity of the actor with that of its parents.
This function is intended for subclasses to use in the paint virtual function, to paint themselves with the correct opacity.
|
A ClutterActor |
Returns : |
The actor opacity value. |
Since 0.8
gboolean clutter_actor_get_paint_visibility (ClutterActor *self
);
Retrieves the 'paint' visibility of an actor recursively checking for non visible parents.
This is by definition the same as CLUTTER_ACTOR_IS_MAPPED
.
|
A ClutterActor |
Returns : |
TRUE if the actor is visibile and will be painted. |
Since 0.8.4
void clutter_actor_get_abs_allocation_vertices (ClutterActor *self
,ClutterVertex verts[]
);
Calculates the transformed screen coordinates of the four corners of the actor; the returned vertices relate to the ClutterActorBox coordinates as follows:
v[0] contains (x1, y1)
v[1] contains (x2, y1)
v[2] contains (x1, y2)
v[3] contains (x2, y2)
|
A ClutterActor |
|
Pointer to a location of an array of 4 ClutterVertex where to store the result. [out][array fixed-size=4] |
Since 0.4
const ClutterPaintVolume * clutter_actor_get_paint_volume
(ClutterActor *self
);
Retrieves the paint volume of the passed ClutterActor, or NULL
when a paint volume can't be determined.
The paint volume is defined as the 3D space occupied by an actor when being painted.
This function will call the
virtual function of the ClutterActor class. Sub-classes of ClutterActor
should not usually care about overriding the default implementation,
unless they are, for instance: painting outside their allocation, or
actors with a depth factor (not in terms of "depth" but real
3D depth).
get_paint_volume()
get_paint_volume()
ensure their volume has a depth of 0. (This will be true so long as
you don't call clutter_paint_volume_set_depth()
.)
|
a ClutterActor |
Returns : |
a pointer to a ClutterPaintVolume,
or NULL if no volume could be determined. The returned pointer
is not guaranteed to be valid across multiple frames; if you want
to keep it, you will need to copy it using clutter_paint_volume_copy() . [transfer none]
|
Since 1.6
gboolean clutter_actor_get_paint_box (ClutterActor *self
,ClutterActorBox *box
);
Retrieves the paint volume of the passed ClutterActor, and transforms it into a 2D bounding box in stage coordinates.
This function is useful to determine the on screen area occupied by the actor. The box is only an approximation and may often be considerably larger due to the optimizations used to calculate the box. The box is never smaller though, so it can reliably be used for culling.
There are times when a 2D paint box can't be determined, e.g. because the actor isn't yet parented under a stage or because the actor is unable to determine a paint volume.
|
a ClutterActor |
|
return location for a ClutterActorBox. [out] |
Returns : |
TRUE if a 2D paint box could be determined, else
FALSE . |
Since 1.6
const ClutterPaintVolume * clutter_actor_get_transformed_paint_volume (ClutterActor *self
,ClutterActor *relative_to_ancestor
);
Retrieves the 3D paint volume of an actor like
clutter_actor_get_paint_volume()
does (Please refer to the
documentation of clutter_actor_get_paint_volume()
for more
details.) and it additionally transforms the paint volume into the
coordinate space of relative_to_ancestor
. (Or the stage if NULL
is passed for relative_to_ancestor
)
This can be used by containers that base their paint volume on
the volume of their children. Such containers can query the
transformed paint volume of all of its children and union them
together using clutter_paint_volume_union()
.
|
a ClutterActor |
|
A ClutterActor that is an ancestor of self
(or NULL for the stage) |
Returns : |
a pointer to a ClutterPaintVolume,
or NULL if no volume could be determined. The returned pointer is
not guaranteed to be valid across multiple frames; if you wish to
keep it, you will have to copy it using clutter_paint_volume_copy() . [transfer none]
|
Since 1.6
const ClutterPaintVolume * clutter_actor_get_default_paint_volume
(ClutterActor *self
);
Retrieves the default paint volume for self
.
This function provides the same ClutterPaintVolume that would be
computed by the default implementation inside ClutterActor of the
ClutterActorClass.get_paint_volume()
virtual function.
This function should only be used by ClutterActor subclasses that cannot chain up to the parent implementation when computing their paint volume.
|
a ClutterActor |
Returns : |
a pointer to the default
ClutterPaintVolume, relative to the ClutterActor, or NULL if
the actor could not compute a valid paint volume. The returned value
is not guaranteed to be stable across multiple frames, so if you
want to retain it, you will need to copy it using
clutter_paint_volume_copy() . [transfer none]
|
Since 1.10
void clutter_actor_set_content (ClutterActor *self
,ClutterContent *content
);
Sets the contents of a ClutterActor.
|
a ClutterActor |
|
a ClutterContent, or NULL . [allow-none]
|
Since 1.10
ClutterContent * clutter_actor_get_content (ClutterActor *self
);
Retrieves the contents of self
.
|
a ClutterActor |
Returns : |
a pointer to the ClutterContent instance,
or NULL if none was set. [transfer none]
|
Since 1.10
typedef enum { CLUTTER_CONTENT_GRAVITY_TOP_LEFT, CLUTTER_CONTENT_GRAVITY_TOP, CLUTTER_CONTENT_GRAVITY_TOP_RIGHT, CLUTTER_CONTENT_GRAVITY_LEFT, CLUTTER_CONTENT_GRAVITY_CENTER, CLUTTER_CONTENT_GRAVITY_RIGHT, CLUTTER_CONTENT_GRAVITY_BOTTOM_LEFT, CLUTTER_CONTENT_GRAVITY_BOTTOM, CLUTTER_CONTENT_GRAVITY_BOTTOM_RIGHT, CLUTTER_CONTENT_GRAVITY_RESIZE_FILL, CLUTTER_CONTENT_GRAVITY_RESIZE_ASPECT } ClutterContentGravity;
Controls the alignment of the ClutterContent inside a ClutterActor.
Align the content to the top left corner | |
Align the content to the top edge | |
Align the content to the top right corner | |
Align the content to the left edge | |
Align the content to the center | |
Align the content to the right edge | |
Align the content to the bottom left corner | |
Align the content to the bottom edge | |
Align the content to the bottom right corner | |
Resize the content to fill the allocation | |
Resize the content to remain within the allocation, while maintaining the aspect ratio |
Since 1.10
void clutter_actor_set_content_gravity (ClutterActor *self
,ClutterContentGravity gravity
);
Sets the gravity of the ClutterContent used by self
.
See the description of the "content-gravity" property for more information.
The "content-gravity" property is animatable.
|
a ClutterActor |
|
the ClutterContentGravity |
Since 1.10
ClutterContentGravity clutter_actor_get_content_gravity (ClutterActor *self
);
Retrieves the content gravity as set using
clutter_actor_set_content_gravity()
.
|
a ClutterActor |
Returns : |
the content gravity |
Since 1.10
typedef enum { CLUTTER_SCALING_FILTER_LINEAR, CLUTTER_SCALING_FILTER_NEAREST, CLUTTER_SCALING_FILTER_TRILINEAR } ClutterScalingFilter;
The scaling filters to be used with the "minification-filter" and "magnification-filter" properties.
Linear interpolation filter | |
Nearest neighbor interpolation filter | |
Trilinear minification filter, with mipmap generation; this filter linearly interpolates on every axis, as well as between mipmap levels. |
Since 1.10
void clutter_actor_set_content_scaling_filters (ClutterActor *self
,ClutterScalingFilter min_filter
,ClutterScalingFilter mag_filter
);
Sets the minification and magnification filter to be applied when scaling the "content" of a ClutterActor.
The "minification-filter" will be used when reducing the size of the content; the "magnification-filter" will be used when increasing the size of the content.
|
a ClutterActor |
|
the minification filter for the content |
|
the magnification filter for the content |
Since 1.10
void clutter_actor_get_content_scaling_filters (ClutterActor *self
,ClutterScalingFilter *min_filter
,ClutterScalingFilter *mag_filter
);
Retrieves the values set using clutter_actor_set_content_scaling_filters()
.
|
a ClutterActor |
|
return location for the minification
filter, or NULL . [out][allow-none]
|
|
return location for the magnification
filter, or NULL . [out][allow-none]
|
Since 1.10
typedef enum { CLUTTER_REPEAT_NONE = 0, CLUTTER_REPEAT_X_AXIS = 1 << 0, CLUTTER_REPEAT_Y_AXIS = 1 << 1, CLUTTER_REPEAT_BOTH = CLUTTER_REPEAT_X_AXIS | CLUTTER_REPEAT_Y_AXIS } ClutterContentRepeat;
Content repeat modes.
No repeat | |
Repeat the content on the X axis | |
Repeat the content on the Y axis | |
Repeat the content on both axis |
Since 1.12
void clutter_actor_set_content_repeat (ClutterActor *self
,ClutterContentRepeat repeat
);
Sets the policy for repeating the "content" of a ClutterActor. The behaviour is deferred to the ClutterContent implementation.
|
a ClutterActor |
|
the repeat policy |
Since 1.12
ClutterContentRepeat clutter_actor_get_content_repeat (ClutterActor *self
);
Retrieves the repeat policy for a ClutterActor set by
clutter_actor_set_content_repeat()
.
|
a ClutterActor |
Returns : |
the content repeat policy |
Since 1.12
void clutter_actor_get_content_box (ClutterActor *self
,ClutterActorBox *box
);
Retrieves the bounding box for the ClutterContent of self
.
The bounding box is relative to the actor's allocation.
If no ClutterContent is set for self
, or if self
has not been
allocated yet, then the result is undefined.
The content box is guaranteed to be, at most, as big as the allocation of the ClutterActor.
If the ClutterContent used by the actor has a preferred size, then it is possible to modify the content box by using the "content-gravity" property.
|
a ClutterActor |
|
the return location for the bounding box for the ClutterContent. [out caller-allocates] |
Since 1.10
void clutter_actor_set_clip (ClutterActor *self
,gfloat xoff
,gfloat yoff
,gfloat width
,gfloat height
);
Sets clip area for self
. The clip area is always computed from the
upper left corner of the actor, even if the anchor point is set
otherwise.
|
A ClutterActor |
|
X offset of the clip rectangle |
|
Y offset of the clip rectangle |
|
Width of the clip rectangle |
|
Height of the clip rectangle |
Since 0.6
void clutter_actor_remove_clip (ClutterActor *self
);
Removes clip area from self
.
|
A ClutterActor |
gboolean clutter_actor_has_clip (ClutterActor *self
);
Determines whether the actor has a clip area set or not.
|
a ClutterActor |
Returns : |
TRUE if the actor has a clip area set. |
Since 0.1.1
void clutter_actor_get_clip (ClutterActor *self
,gfloat *xoff
,gfloat *yoff
,gfloat *width
,gfloat *height
);
Gets the clip area for self
, if any is set.
|
a ClutterActor |
|
return location for the X offset of
the clip rectangle, or NULL . [out][allow-none]
|
|
return location for the Y offset of
the clip rectangle, or NULL . [out][allow-none]
|
|
return location for the width of
the clip rectangle, or NULL . [out][allow-none]
|
|
return location for the height of
the clip rectangle, or NULL . [out][allow-none]
|
Since 0.6
void clutter_actor_set_clip_to_allocation (ClutterActor *self
,gboolean clip_set
);
Sets whether self
should be clipped to the same size as its
allocation
|
a ClutterActor |
|
TRUE to apply a clip tracking the allocation |
Since 1.4
gboolean clutter_actor_get_clip_to_allocation
(ClutterActor *self
);
Retrieves the value set using clutter_actor_set_clip_to_allocation()
|
a ClutterActor |
Returns : |
TRUE if the ClutterActor is clipped to its allocation |
Since 1.4
void clutter_actor_set_opacity (ClutterActor *self
,guint8 opacity
);
Sets the actor's opacity, with zero being completely transparent and 255 (0xff) being fully opaque.
The "opacity" property is animatable.
|
A ClutterActor |
|
New opacity value for the actor. |
guint8 clutter_actor_get_opacity (ClutterActor *self
);
Retrieves the opacity value of an actor, as set by
clutter_actor_set_opacity()
.
For retrieving the absolute opacity of the actor inside a paint
virtual function, see clutter_actor_get_paint_opacity()
.
|
a ClutterActor |
Returns : |
the opacity of the actor |
typedef enum { /*< prefix=CLUTTER_OFFSCREEN_REDIRECT >*/ CLUTTER_OFFSCREEN_REDIRECT_AUTOMATIC_FOR_OPACITY = 1<<0, CLUTTER_OFFSCREEN_REDIRECT_ALWAYS = 1<<1 } ClutterOffscreenRedirect;
Possible flags to pass to clutter_actor_set_offscreen_redirect()
.
Only redirect
the actor if it is semi-transparent and its has_overlaps()
virtual returns TRUE . This is the default.
|
|
Always redirect the actor to an offscreen buffer even if it is fully opaque. |
Since 1.8
void clutter_actor_set_offscreen_redirect (ClutterActor *self
,ClutterOffscreenRedirect redirect
);
Defines the circumstances where the actor should be redirected into an offscreen image. The offscreen image is used to flatten the actor into a single image while painting for two main reasons. Firstly, when the actor is painted a second time without any of its contents changing it can simply repaint the cached image without descending further down the actor hierarchy. Secondly, it will make the opacity look correct even if there are overlapping primitives in the actor.
Caching the actor could in some cases be a performance win and in some cases be a performance lose so it is important to determine which value is right for an actor before modifying this value. For example, there is never any reason to flatten an actor that is just a single texture (such as a ClutterTexture) because it is effectively already cached in an image so the offscreen would be redundant. Also if the actor contains primitives that are far apart with a large transparent area in the middle (such as a large CluterGroup with a small actor in the top left and a small actor in the bottom right) then the cached image will contain the entire image of the large area and the paint will waste time blending all of the transparent pixels in the middle.
The default method of implementing opacity on a container simply forwards on the opacity to all of the children. If the children are overlapping then it will appear as if they are two separate glassy objects and there will be a break in the color where they overlap. By redirecting to an offscreen buffer it will be as if the two opaque objects are combined into one and then made transparent which is usually what is expected.
The image below demonstrates the difference between redirecting and not. The image shows two Clutter groups, each containing a red and a green rectangle which overlap. The opacity on the group is set to 128 (which is 50%). When the offscreen redirect is not used, the red rectangle can be seen through the blue rectangle as if the two rectangles were separately transparent. When the redirect is used the group as a whole is transparent instead so the red rectangle is not visible where they overlap.
The default value for this property is 0, so we effectively will
never redirect an actor offscreen by default. This means that there
are times that transparent actors may look glassy as described
above. The reason this is the default is because there is a
performance trade off between quality and performance here. In many
cases the default form of glassy opacity looks good enough, but if
it's not you will need to set the
CLUTTER_OFFSCREEN_REDIRECT_AUTOMATIC_FOR_OPACITY
flag to enable
redirection for opacity.
Custom actors that don't contain any overlapping primitives are
recommended to override the has_overlaps()
virtual to return FALSE
for maximum efficiency.
|
A ClutterActor |
|
New offscreen redirect flags for the actor. |
Since 1.8
ClutterOffscreenRedirect clutter_actor_get_offscreen_redirect
(ClutterActor *self
);
Retrieves whether to redirect the actor to an offscreen buffer, as
set by clutter_actor_set_offscreen_redirect()
.
|
a ClutterActor |
Returns : |
the value of the offscreen-redirect property of the actor |
Since 1.8
gboolean clutter_actor_is_in_clone_paint (ClutterActor *self
);
Checks whether self
is being currently painted by a ClutterClone
This function is useful only inside the ::paint virtual function implementations or within handlers for the "paint" signal
This function should not be used by applications
|
a ClutterActor |
Returns : |
TRUE if the ClutterActor is currently being painted
by a ClutterClone, and FALSE otherwise |
Since 1.0
void clutter_actor_add_child (ClutterActor *self
,ClutterActor *child
);
Adds child
to the children of self
.
This function will acquire a reference on child
that will only
be released when calling clutter_actor_remove_child()
.
This function will take into consideration the "depth"
of child
, and will keep the list of children sorted.
This function will emit the "actor-added" signal
on self
.
|
a ClutterActor |
|
a ClutterActor |
Since 1.10
void clutter_actor_insert_child_above (ClutterActor *self
,ClutterActor *child
,ClutterActor *sibling
);
Inserts child
into the list of children of self
, above another
child of self
or, if sibling
is NULL
, above all the children
of self
.
This function will acquire a reference on child
that will only
be released when calling clutter_actor_remove_child()
.
This function will not take into consideration the "depth"
of child
.
This function will emit the "actor-added" signal
on self
.
|
a ClutterActor |
|
a ClutterActor |
|
a child of self , or NULL . [allow-none]
|
Since 1.10
void clutter_actor_insert_child_at_index (ClutterActor *self
,ClutterActor *child
,gint index_
);
Inserts child
into the list of children of self
, using the
given index_
. If index_
is greater than the number of children
in self
, or is less than 0, then the new child is added at the end.
This function will acquire a reference on child
that will only
be released when calling clutter_actor_remove_child()
.
This function will not take into consideration the "depth"
of child
.
This function will emit the "actor-added" signal
on self
.
|
a ClutterActor |
|
a ClutterActor |
|
the index |
Since 1.10
void clutter_actor_insert_child_below (ClutterActor *self
,ClutterActor *child
,ClutterActor *sibling
);
Inserts child
into the list of children of self
, below another
child of self
or, if sibling
is NULL
, below all the children
of self
.
This function will acquire a reference on child
that will only
be released when calling clutter_actor_remove_child()
.
This function will not take into consideration the "depth"
of child
.
This function will emit the "actor-added" signal
on self
.
|
a ClutterActor |
|
a ClutterActor |
|
a child of self , or NULL . [allow-none]
|
Since 1.10
void clutter_actor_replace_child (ClutterActor *self
,ClutterActor *old_child
,ClutterActor *new_child
);
Replaces old_child
with new_child
in the list of children of self
.
|
a ClutterActor |
|
the child of self to replace |
|
the ClutterActor to replace old_child
|
Since 1.10
void clutter_actor_remove_child (ClutterActor *self
,ClutterActor *child
);
Removes child
from the children of self
.
This function will release the reference added by
clutter_actor_add_child()
, so if you want to keep using child
you will have to acquire a referenced on it before calling this
function.
This function will emit the "actor-removed"
signal on self
.
|
a ClutterActor |
|
a ClutterActor |
Since 1.10
void clutter_actor_remove_all_children (ClutterActor *self
);
Removes all children of self
.
This function releases the reference added by inserting a child actor
in the list of children of self
.
If the reference count of a child drops to zero, the child will be
destroyed. If you want to ensure the destruction of all the children
of self
, use clutter_actor_destroy_all_children()
.
|
a ClutterActor |
Since 1.10
void clutter_actor_destroy_all_children (ClutterActor *self
);
Destroys all children of self
.
This function releases the reference added by inserting a child
actor in the list of children of self
, and ensures that the
"destroy" signal is emitted on each child of the
actor.
By default, ClutterActor will emit the "destroy" signal
when its reference count drops to 0; the default handler of the
"destroy" signal will destroy all the children of an
actor. This function ensures that all children are destroyed, instead
of just removed from self
, unlike clutter_actor_remove_all_children()
which will merely release the reference and remove each child.
Unless you acquired an additional reference on each child of self
prior to calling clutter_actor_remove_all_children()
and want to reuse
the actors, you should use clutter_actor_destroy_all_children()
in
order to make sure that children are destroyed and signal handlers
are disconnected even in cases where circular references prevent this
from automatically happening through reference counting alone.
|
a ClutterActor |
Since 1.10
ClutterActor * clutter_actor_get_first_child (ClutterActor *self
);
Retrieves the first child of self
.
The returned pointer is only valid until the scene graph changes; it
is not safe to modify the list of children of self
while iterating
it.
|
a ClutterActor |
Returns : |
a pointer to a ClutterActor, or NULL . [transfer none]
|
Since 1.10
ClutterActor * clutter_actor_get_next_sibling (ClutterActor *self
);
Retrieves the sibling of self
that comes after it in the list
of children of self
's parent.
The returned pointer is only valid until the scene graph changes; it
is not safe to modify the list of children of self
while iterating
it.
|
a ClutterActor |
Returns : |
a pointer to a ClutterActor, or NULL . [transfer none]
|
Since 1.10
ClutterActor * clutter_actor_get_previous_sibling (ClutterActor *self
);
Retrieves the sibling of self
that comes before it in the list
of children of self
's parent.
The returned pointer is only valid until the scene graph changes; it
is not safe to modify the list of children of self
while iterating
it.
|
a ClutterActor |
Returns : |
a pointer to a ClutterActor, or NULL . [transfer none]
|
Since 1.10
ClutterActor * clutter_actor_get_last_child (ClutterActor *self
);
Retrieves the last child of self
.
The returned pointer is only valid until the scene graph changes; it
is not safe to modify the list of children of self
while iterating
it.
|
a ClutterActor |
Returns : |
a pointer to a ClutterActor, or NULL . [transfer none]
|
Since 1.10
ClutterActor * clutter_actor_get_child_at_index (ClutterActor *self
,gint index_
);
Retrieves the actor at the given index_
inside the list of
children of self
.
|
a ClutterActor |
|
the position in the list of children |
Returns : |
a pointer to a ClutterActor, or NULL . [transfer none]
|
Since 1.10
GList * clutter_actor_get_children (ClutterActor *self
);
Retrieves the list of children of self
.
|
a ClutterActor |
Returns : |
A newly
allocated GList of ClutterActors. Use g_list_free() when
done. [transfer container][element-type ClutterActor]
|
Since 1.10
gint clutter_actor_get_n_children (ClutterActor *self
);
Retrieves the number of children of self
.
|
a ClutterActor |
Returns : |
the number of children of an actor |
Since 1.10
ClutterActor * clutter_actor_get_parent (ClutterActor *self
);
Retrieves the parent of self
.
|
A ClutterActor |
Returns : |
The ClutterActor parent, or NULL
if no parent is set. [transfer none]
|
void clutter_actor_set_child_above_sibling (ClutterActor *self
,ClutterActor *child
,ClutterActor *sibling
);
Sets child
to be above sibling
in the list of children of self
.
If sibling
is NULL
, child
will be the new last child of self
.
This function is logically equivalent to removing child
and using
clutter_actor_insert_child_above()
, but it will not emit signals
or change state on child
.
|
a ClutterActor |
|
a ClutterActor child of self
|
|
a ClutterActor child of self , or NULL . [allow-none]
|
Since 1.10
void clutter_actor_set_child_at_index (ClutterActor *self
,ClutterActor *child
,gint index_
);
Changes the index of child
in the list of children of self
.
This function is logically equivalent to removing child
and
calling clutter_actor_insert_child_at_index()
, but it will not
emit signals or change state on child
.
|
a ClutterActor |
|
a ClutterActor child of self
|
|
the new index for child
|
Since 1.10
void clutter_actor_set_child_below_sibling (ClutterActor *self
,ClutterActor *child
,ClutterActor *sibling
);
Sets child
to be below sibling
in the list of children of self
.
If sibling
is NULL
, child
will be the new first child of self
.
This function is logically equivalent to removing self
and using
clutter_actor_insert_child_below()
, but it will not emit signals
or change state on child
.
|
a ClutterActor |
|
a ClutterActor child of self
|
|
a ClutterActor child of self , or NULL . [allow-none]
|
Since 1.10
gboolean clutter_actor_contains (ClutterActor *self
,ClutterActor *descendant
);
Determines if descendant
is contained inside self
(either as an
immediate child, or as a deeper descendant). If self
and
descendant
point to the same actor then it will also return TRUE
.
|
A ClutterActor |
|
A ClutterActor, possibly contained in self
|
Returns : |
whether descendent is contained within self
|
Since 1.4
ClutterActor * clutter_actor_get_stage (ClutterActor *actor
);
Retrieves the ClutterStage where actor
is contained.
|
a ClutterActor |
Returns : |
the stage
containing the actor, or NULL . [transfer none][type Clutter.Stage]
|
Since 0.8
typedef struct { } ClutterActorIter;
An iterator structure that allows to efficiently iterate over a section of the scene graph.
The contents of the ClutterActorIter structure are private and should only be accessed using the provided API.
Since 1.10
void clutter_actor_iter_init (ClutterActorIter *iter
,ClutterActor *root
);
Initializes a ClutterActorIter, which can then be used to iterate
efficiently over a section of the scene graph, and associates it
with root
.
Modifying the scene graph section that contains root
will invalidate
the iterator.
1 2 3 4 5 6 7 8 |
ClutterActorIter iter; ClutterActor *child; clutter_actor_iter_init (&iter, container); while (clutter_actor_iter_next (&iter, &child)) { /* do something with child */ } |
|
a ClutterActorIter |
|
a ClutterActor |
Since 1.10
gboolean clutter_actor_iter_is_valid (const ClutterActorIter *iter
);
Checks whether a ClutterActorIter is still valid.
An iterator is considered valid if it has been initialized, and if the ClutterActor that it refers to hasn't been modified after the initialization.
|
a ClutterActorIter |
Returns : |
TRUE if the iterator is valid, and FALSE otherwise |
Since 1.12
gboolean clutter_actor_iter_next (ClutterActorIter *iter
,ClutterActor **child
);
Advances the iter
and retrieves the next child of the root ClutterActor
that was used to initialize the ClutterActorIterator.
If the iterator can advance, this function returns TRUE
and sets the
child
argument.
If the iterator cannot advance, this function returns FALSE
, and
the contents of child
are undefined.
|
a ClutterActorIter |
|
return location for a ClutterActor. [out][transfer none] |
Returns : |
TRUE if the iterator could advance, and FALSE otherwise. |
Since 1.10
gboolean clutter_actor_iter_prev (ClutterActorIter *iter
,ClutterActor **child
);
Advances the iter
and retrieves the previous child of the root
ClutterActor that was used to initialize the ClutterActorIterator.
If the iterator can advance, this function returns TRUE
and sets the
child
argument.
If the iterator cannot advance, this function returns FALSE
, and
the contents of child
are undefined.
|
a ClutterActorIter |
|
return location for a ClutterActor. [out][transfer none] |
Returns : |
TRUE if the iterator could advance, and FALSE otherwise. |
Since 1.10
void clutter_actor_iter_remove (ClutterActorIter *iter
);
Safely removes the ClutterActor currently pointer to by the iterator from its parent.
This function can only be called after clutter_actor_iter_next()
or
clutter_actor_iter_prev()
returned TRUE
, and cannot be called more
than once for the same actor.
This function will call clutter_actor_remove_child()
internally.
|
a ClutterActorIter |
Since 1.10
void clutter_actor_iter_destroy (ClutterActorIter *iter
);
Safely destroys the ClutterActor currently pointer to by the iterator from its parent.
This function can only be called after clutter_actor_iter_next()
or
clutter_actor_iter_prev()
returned TRUE
, and cannot be called more
than once for the same actor.
This function will call clutter_actor_destroy()
internally.
|
a ClutterActorIter |
Since 1.10
void clutter_actor_save_easing_state (ClutterActor *self
);
Saves the current easing state for animatable properties, and creates a new state with the default values for easing mode and duration.
New transitions created after calling this function will inherit the duration, easing mode, and delay of the new easing state; this also applies to transitions modified in flight.
|
a ClutterActor |
Since 1.10
void clutter_actor_restore_easing_state (ClutterActor *self
);
Restores the easing state as it was prior to a call to
clutter_actor_save_easing_state()
.
|
a ClutterActor |
Since 1.10
void clutter_actor_set_easing_duration (ClutterActor *self
,guint msecs
);
Sets the duration of the tweening for animatable properties
of self
for the current easing state.
|
a ClutterActor |
|
the duration of the easing, or NULL
|
Since 1.10
guint clutter_actor_get_easing_duration (ClutterActor *self
);
Retrieves the duration of the tweening for animatable
properties of self
for the current easing state.
|
a ClutterActor |
Returns : |
the duration of the tweening, in milliseconds |
Since 1.10
void clutter_actor_set_easing_mode (ClutterActor *self
,ClutterAnimationMode mode
);
Sets the easing mode for the tweening of animatable properties
of self
.
|
a ClutterActor |
|
an easing mode, excluding CLUTTER_CUSTOM_MODE
|
Since 1.10
ClutterAnimationMode clutter_actor_get_easing_mode (ClutterActor *self
);
Retrieves the easing mode for the tweening of animatable properties
of self
for the current easing state.
|
a ClutterActor |
Returns : |
an easing mode |
Since 1.10
void clutter_actor_set_easing_delay (ClutterActor *self
,guint msecs
);
Sets the delay that should be applied before tweening animatable properties.
|
a ClutterActor |
|
the delay before the start of the tweening, in milliseconds |
Since 1.10
guint clutter_actor_get_easing_delay (ClutterActor *self
);
Retrieves the delay that should be applied when tweening animatable properties.
|
a ClutterActor |
Returns : |
a delay, in milliseconds |
Since 1.10
ClutterTransition * clutter_actor_get_transition (ClutterActor *self
,const char *name
);
Retrieves the ClutterTransition of a ClutterActor by using the
transition name
.
Transitions created for animatable properties use the name of the property itself, for instance the code below:
1 2 3 4 5 6 7 |
clutter_actor_set_easing_duration (actor, 1000); clutter_actor_set_rotation (actor, CLUTTER_Y_AXIS, 360.0, x, y, z); transition = clutter_actor_get_transition (actor, "rotation-angle-y"); g_signal_connect (transition, "stopped", G_CALLBACK (on_transition_stopped), actor); |
will call the on_transition_stopped
callback when
the transition is finished.
If you just want to get notifications of the completion of a transition, you should use the "transition-stopped" signal, using the transition name as the signal detail.
|
a ClutterActor |
|
the name of the transition |
Returns : |
a ClutterTransition, or NULL is none
was found to match the passed name; the returned instance is owned
by Clutter and it should not be freed. [transfer none]
|
Since 1.10
void clutter_actor_add_transition (ClutterActor *self
,const char *name
,ClutterTransition *transition
);
Adds a transition
to the ClutterActor's list of animations.
The name
string is a per-actor unique identifier of the transition
: only
one ClutterTransition can be associated to the specified name
.
The transition
will be started once added.
This function will take a reference on the transition
.
This function is usually called implicitly when modifying an animatable property.
|
a ClutterActor |
|
the name of the transition to add |
|
the ClutterTransition to add |
Since 1.10
void clutter_actor_remove_transition (ClutterActor *self
,const char *name
);
Removes the transition stored inside a ClutterActor using name
identifier.
If the transition is currently in progress, it will be stopped.
This function releases the reference acquired when the transition was added to the ClutterActor.
|
a ClutterActor |
|
the name of the transition to remove |
Since 1.10
void clutter_actor_remove_all_transitions
(ClutterActor *self
);
Removes all transitions associated to self
.
|
a ClutterActor |
Since 1.10
void clutter_actor_set_reactive (ClutterActor *actor
,gboolean reactive
);
Sets actor
as reactive. Reactive actors will receive events.
|
a ClutterActor |
|
whether the actor should be reactive to events |
Since 0.6
gboolean clutter_actor_get_reactive (ClutterActor *actor
);
Checks whether actor
is marked as reactive.
|
a ClutterActor |
Returns : |
TRUE if the actor is reactive |
Since 0.6
gboolean clutter_actor_has_key_focus (ClutterActor *self
);
Checks whether self
is the ClutterActor that has key focus
|
a ClutterActor |
Returns : |
TRUE if the actor has key focus, and FALSE otherwise |
Since 1.4
void clutter_actor_grab_key_focus (ClutterActor *self
);
Sets the key focus of the ClutterStage including self
to this ClutterActor.
|
a ClutterActor |
Since 1.0
gboolean clutter_actor_has_pointer (ClutterActor *self
);
Checks whether an actor contains the pointer of a ClutterInputDevice
|
a ClutterActor |
Returns : |
TRUE if the actor contains the pointer, and
FALSE otherwise |
Since 1.2
PangoContext * clutter_actor_get_pango_context (ClutterActor *self
);
Retrieves the PangoContext for self
. The actor's PangoContext
is already configured using the appropriate font map, resolution
and font options.
Unlike clutter_actor_create_pango_context()
, this context is owend
by the ClutterActor and it will be updated each time the options
stored by the ClutterBackend change.
You can use the returned PangoContext to create a PangoLayout
and render text using cogl_pango_render_layout()
to reuse the
glyphs cache also used by Clutter.
|
a ClutterActor |
Returns : |
the PangoContext for a ClutterActor. The returned PangoContext is owned by the actor and should not be unreferenced by the application code. [transfer none] |
Since 1.0
PangoContext * clutter_actor_create_pango_context (ClutterActor *self
);
Creates a PangoContext for the given actor. The PangoContext is already configured using the appropriate font map, resolution and font options.
See also clutter_actor_get_pango_context()
.
|
a ClutterActor |
Returns : |
the newly created PangoContext.
Use g_object_unref() on the returned value to deallocate its
resources. [transfer full]
|
Since 1.0
PangoLayout * clutter_actor_create_pango_layout (ClutterActor *self
,const gchar *text
);
Creates a new PangoLayout from the same PangoContext used
by the ClutterActor. The PangoLayout is already configured
with the font map, resolution and font options, and the
given text
.
If you want to keep around a PangoLayout created by this
function you will have to connect to the "font-changed"
and "resolution-changed" signals, and call
pango_layout_context_changed()
in response to them.
|
a ClutterActor |
|
(allow-none) the text to set on the PangoLayout, or NULL
|
Returns : |
the newly created PangoLayout.
Use g_object_unref() when done. [transfer full]
|
Since 1.0
void clutter_actor_set_text_direction (ClutterActor *self
,ClutterTextDirection text_dir
);
Sets the ClutterTextDirection for an actor
The passed text direction must not be CLUTTER_TEXT_DIRECTION_DEFAULT
If self
implements ClutterContainer then this function will recurse
inside all the children of self
(including the internal ones).
Composite actors not implementing ClutterContainer, or actors requiring special handling when the text direction changes, should connect to the "notify" signal for the "text-direction" property
|
a ClutterActor |
|
the text direction for self
|
Since 1.2
ClutterTextDirection clutter_actor_get_text_direction (ClutterActor *self
);
Retrieves the value set using clutter_actor_set_text_direction()
If no text direction has been previously set, the default text
direction, as returned by clutter_get_default_text_direction()
, will
be returned instead
|
a ClutterActor |
Returns : |
the ClutterTextDirection for the actor |
Since 1.2
AtkObject * clutter_actor_get_accessible (ClutterActor *self
);
Returns the accessible object that describes the actor to an assistive technology.
If no class-specific AtkObject implementation is available for the actor instance in question, it will inherit an AtkObject implementation from the first ancestor class for which such an implementation is defined.
The documentation of the ATK library contains more information about accessible objects and their uses.
|
a ClutterActor |
Returns : |
the AtkObject associated with actor . [transfer none]
|
void clutter_actor_add_action (ClutterActor *self
,ClutterAction *action
);
Adds action
to the list of actions applied to self
A ClutterAction can only belong to one actor at a time
The ClutterActor will hold a reference on action
until either
clutter_actor_remove_action()
or clutter_actor_clear_actions()
is called
|
a ClutterActor |
|
a ClutterAction |
Since 1.4
void clutter_actor_add_action_with_name (ClutterActor *self
,const gchar *name
,ClutterAction *action
);
A convenience function for setting the name of a ClutterAction
while adding it to the list of actions applied to self
This function is the logical equivalent of:
1 2 |
clutter_actor_meta_set_name (CLUTTER_ACTOR_META (action), name); clutter_actor_add_action (self, action); |
|
a ClutterActor |
|
the name to set on the action |
|
a ClutterAction |
Since 1.4
void clutter_actor_remove_action (ClutterActor *self
,ClutterAction *action
);
Removes action
from the list of actions applied to self
The reference held by self
on the ClutterAction will be released
|
a ClutterActor |
|
a ClutterAction |
Since 1.4
void clutter_actor_remove_action_by_name (ClutterActor *self
,const gchar *name
);
Removes the ClutterAction with the given name from the list
of actions applied to self
|
a ClutterActor |
|
the name of the action to remove |
Since 1.4
gboolean clutter_actor_has_actions (ClutterActor *self
);
Returns whether the actor has any actions applied.
|
A ClutterActor |
Returns : |
TRUE if the actor has any actions,
FALSE otherwise |
Since 1.10
GList * clutter_actor_get_actions (ClutterActor *self
);
Retrieves the list of actions applied to self
|
a ClutterActor |
Returns : |
a copy
of the list of ClutterActions. The contents of the list are
owned by the ClutterActor. Use g_list_free() to free the resources
allocated by the returned GList. [transfer container][element-type Clutter.Action]
|
Since 1.4
ClutterAction * clutter_actor_get_action (ClutterActor *self
,const gchar *name
);
Retrieves the ClutterAction with the given name in the list
of actions applied to self
|
a ClutterActor |
|
the name of the action to retrieve |
Returns : |
a ClutterAction for the given
name, or NULL . The returned ClutterAction is owned by the
actor and it should not be unreferenced directly. [transfer none]
|
Since 1.4
void clutter_actor_clear_actions (ClutterActor *self
);
Clears the list of actions applied to self
|
a ClutterActor |
Since 1.4
void clutter_actor_add_constraint (ClutterActor *self
,ClutterConstraint *constraint
);
Adds constraint
to the list of ClutterConstraints applied
to self
The ClutterActor will hold a reference on the constraint
until
either clutter_actor_remove_constraint()
or
clutter_actor_clear_constraints()
is called.
|
a ClutterActor |
|
a ClutterConstraint |
Since 1.4
void clutter_actor_add_constraint_with_name (ClutterActor *self
,const gchar *name
,ClutterConstraint *constraint
);
A convenience function for setting the name of a ClutterConstraint
while adding it to the list of constraints applied to self
This function is the logical equivalent of:
1 2 |
clutter_actor_meta_set_name (CLUTTER_ACTOR_META (constraint), name); clutter_actor_add_constraint (self, constraint); |
|
a ClutterActor |
|
the name to set on the constraint |
|
a ClutterConstraint |
Since 1.4
void clutter_actor_remove_constraint (ClutterActor *self
,ClutterConstraint *constraint
);
Removes constraint
from the list of constraints applied to self
The reference held by self
on the ClutterConstraint will be released
|
a ClutterActor |
|
a ClutterConstraint |
Since 1.4
void clutter_actor_remove_constraint_by_name (ClutterActor *self
,const gchar *name
);
Removes the ClutterConstraint with the given name from the list
of constraints applied to self
|
a ClutterActor |
|
the name of the constraint to remove |
Since 1.4
gboolean clutter_actor_has_constraints (ClutterActor *self
);
Returns whether the actor has any constraints applied.
|
A ClutterActor |
Returns : |
TRUE if the actor has any constraints,
FALSE otherwise |
Since 1.10
GList * clutter_actor_get_constraints (ClutterActor *self
);
Retrieves the list of constraints applied to self
|
a ClutterActor |
Returns : |
a copy
of the list of ClutterConstraints. The contents of the list are
owned by the ClutterActor. Use g_list_free() to free the resources
allocated by the returned GList. [transfer container][element-type Clutter.Constraint]
|
Since 1.4
ClutterConstraint * clutter_actor_get_constraint (ClutterActor *self
,const gchar *name
);
Retrieves the ClutterConstraint with the given name in the list
of constraints applied to self
|
a ClutterActor |
|
the name of the constraint to retrieve |
Returns : |
a ClutterConstraint for the given
name, or NULL . The returned ClutterConstraint is owned by the
actor and it should not be unreferenced directly. [transfer none]
|
Since 1.4
void clutter_actor_clear_constraints (ClutterActor *self
);
Clears the list of constraints applied to self
|
a ClutterActor |
Since 1.4
void clutter_actor_add_effect (ClutterActor *self
,ClutterEffect *effect
);
Adds effect
to the list of ClutterEffects applied to self
The ClutterActor will hold a reference on the effect
until either
clutter_actor_remove_effect()
or clutter_actor_clear_effects()
is
called.
|
a ClutterActor |
|
a ClutterEffect |
Since 1.4
void clutter_actor_add_effect_with_name (ClutterActor *self
,const gchar *name
,ClutterEffect *effect
);
A convenience function for setting the name of a ClutterEffect
while adding it to the list of effectss applied to self
This function is the logical equivalent of:
1 2 |
clutter_actor_meta_set_name (CLUTTER_ACTOR_META (effect), name); clutter_actor_add_effect (self, effect); |
|
a ClutterActor |
|
the name to set on the effect |
|
a ClutterEffect |
Since 1.4
void clutter_actor_remove_effect (ClutterActor *self
,ClutterEffect *effect
);
Removes effect
from the list of effects applied to self
The reference held by self
on the ClutterEffect will be released
|
a ClutterActor |
|
a ClutterEffect |
Since 1.4
void clutter_actor_remove_effect_by_name (ClutterActor *self
,const gchar *name
);
Removes the ClutterEffect with the given name from the list
of effects applied to self
|
a ClutterActor |
|
the name of the effect to remove |
Since 1.4
gboolean clutter_actor_has_effects (ClutterActor *self
);
Returns whether the actor has any effects applied.
|
A ClutterActor |
Returns : |
TRUE if the actor has any effects,
FALSE otherwise |
Since 1.10
GList * clutter_actor_get_effects (ClutterActor *self
);
Retrieves the ClutterEffects applied on self
, if any
|
a ClutterActor |
Returns : |
a list
of ClutterEffects, or NULL . The elements of the returned
list are owned by Clutter and they should not be freed. You should
free the returned list using g_list_free() when done. [transfer container][element-type Clutter.Effect]
|
Since 1.4
ClutterEffect * clutter_actor_get_effect (ClutterActor *self
,const gchar *name
);
Retrieves the ClutterEffect with the given name in the list
of effects applied to self
|
a ClutterActor |
|
the name of the effect to retrieve |
Returns : |
a ClutterEffect for the given
name, or NULL . The returned ClutterEffect is owned by the
actor and it should not be unreferenced directly. [transfer none]
|
Since 1.4
void clutter_actor_clear_effects (ClutterActor *self
);
Clears the list of effects applied to self
|
a ClutterActor |
Since 1.4
void clutter_actor_set_scale_full (ClutterActor *self
,gdouble scale_x
,gdouble scale_y
,gfloat center_x
,gfloat center_y
);
clutter_actor_set_scale_full
has been deprecated since version 1.12 and should not be used in newly-written code. Use clutter_actor_set_pivot_point()
to control
the scale center
Scales an actor with the given factors around the given center point. The center point is specified in pixels relative to the anchor point (usually the top left corner of the actor).
The "scale-x" and "scale-y" properties are animatable.
|
A ClutterActor |
|
double factor to scale actor by horizontally. |
|
double factor to scale actor by vertically. |
|
X coordinate of the center of the scaling |
|
Y coordinate of the center of the scaling |
Since 1.0
void clutter_actor_set_scale_with_gravity (ClutterActor *self
,gdouble scale_x
,gdouble scale_y
,ClutterGravity gravity
);
clutter_actor_set_scale_with_gravity
has been deprecated since version 1.12 and should not be used in newly-written code. Use clutter_actor_set_pivot_point()
to set the
scale center using normalized coordinates instead.
Scales an actor with the given factors around the given center point. The center point is specified as one of the compass directions in ClutterGravity. For example, setting it to north will cause the top of the actor to remain unchanged and the rest of the actor to expand left, right and downwards.
The "scale-x" and "scale-y" properties are animatable.
|
A ClutterActor |
|
double factor to scale actor by horizontally. |
|
double factor to scale actor by vertically. |
|
the location of the scale center expressed as a compass direction. |
Since 1.0
void clutter_actor_get_scale_center (ClutterActor *self
,gfloat *center_x
,gfloat *center_y
);
clutter_actor_get_scale_center
has been deprecated since version 1.12 and should not be used in newly-written code. Use clutter_actor_get_pivot_point()
instead.
Retrieves the scale center coordinate in pixels relative to the top left corner of the actor. If the scale center was specified using a ClutterGravity this will calculate the pixel offset using the current size of the actor.
|
A ClutterActor |
|
Location to store the X position
of the scale center, or NULL . [out][allow-none]
|
|
Location to store the Y position
of the scale center, or NULL . [out][allow-none]
|
Since 1.0
ClutterGravity clutter_actor_get_scale_gravity (ClutterActor *self
);
clutter_actor_get_scale_gravity
has been deprecated since version 1.12 and should not be used in newly-written code. Use clutter_actor_get_pivot_point()
instead.
Retrieves the scale center as a compass direction. If the scale
center was specified in pixels or units this will return
CLUTTER_GRAVITY_NONE
.
|
A ClutterActor |
Returns : |
the scale gravity |
Since 1.0
void clutter_actor_set_depth (ClutterActor *self
,gfloat depth
);
clutter_actor_set_depth
has been deprecated since version 1.12 and should not be used in newly-written code. Use clutter_actor_set_z_position()
instead.
Sets the Z coordinate of self
to depth
.
The unit used by depth
is dependant on the perspective setup. See
also clutter_stage_set_perspective()
.
|
a ClutterActor |
|
Z co-ord |
gfloat clutter_actor_get_depth (ClutterActor *self
);
clutter_actor_get_depth
has been deprecated since version 1.12 and should not be used in newly-written code. Use clutter_actor_get_z_position()
instead.
Retrieves the depth of self
.
|
a ClutterActor |
Returns : |
the depth of the actor |
void clutter_actor_push_internal (ClutterActor *self
);
clutter_actor_push_internal
has been deprecated since version 1.10 and should not be used in newly-written code. All children of an actor are accessible through
the ClutterActor API, and ClutterActor implements the
ClutterContainer interface, so this function is only useful
for legacy containers overriding the default implementation.
Should be used by actors implementing the ClutterContainer and with
internal children added through clutter_actor_set_parent()
, for instance:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 |
static void my_actor_init (MyActor *self) { self->priv = my_actor_get_instance_private (self); clutter_actor_push_internal (CLUTTER_ACTOR (self)); /* calling clutter_actor_set_parent() now will result in * the internal flag being set on a child of MyActor */ /* internal child - a background texture */ self->priv->background_tex = clutter_texture_new (); clutter_actor_set_parent (self->priv->background_tex, CLUTTER_ACTOR (self)); /* internal child - a label */ self->priv->label = clutter_text_new (); clutter_actor_set_parent (self->priv->label, CLUTTER_ACTOR (self)); clutter_actor_pop_internal (CLUTTER_ACTOR (self)); /* calling clutter_actor_set_parent() now will not result in * the internal flag being set on a child of MyActor */ } |
This function will be used by Clutter to toggle an "internal child"
flag whenever clutter_actor_set_parent()
is called; internal children
are handled differently by Clutter, specifically when destroying their
parent.
Call clutter_actor_pop_internal()
when you finished adding internal
children.
Nested calls to clutter_actor_push_internal()
are allowed, but each
one must by followed by a clutter_actor_pop_internal()
call.
|
a ClutterActor |
Since 1.2
void clutter_actor_pop_internal (ClutterActor *self
);
clutter_actor_pop_internal
has been deprecated since version 1.10 and should not be used in newly-written code. All children of an actor are accessible through
the ClutterActor API. This function is only useful for legacy
containers overriding the default implementation of the
ClutterContainer interface.
Disables the effects of clutter_actor_push_internal()
.
|
a ClutterActor |
Since 1.2
void clutter_actor_set_parent (ClutterActor *self
,ClutterActor *parent
);
clutter_actor_set_parent
has been deprecated since version 1.10 and should not be used in newly-written code. Use clutter_actor_add_child()
instead.
Sets the parent of self
to parent
.
This function will result in parent
acquiring a reference on self
,
eventually by sinking its floating reference first. The reference
will be released by clutter_actor_unparent()
.
This function should only be called by legacy ClutterActors implementing the ClutterContainer interface.
|
A ClutterActor |
|
A new ClutterActor parent |
void clutter_actor_reparent (ClutterActor *self
,ClutterActor *new_parent
);
clutter_actor_reparent
has been deprecated since version 1.10 and should not be used in newly-written code. Use clutter_actor_remove_child()
and
clutter_actor_add_child()
instead; remember to take a reference on
the actor being removed before calling clutter_actor_remove_child()
to avoid the reference count dropping to zero and the actor being
destroyed.
Resets the parent actor of self
.
This function is logically equivalent to calling clutter_actor_unparent()
and clutter_actor_set_parent()
, but more efficiently implemented, as it
ensures the child is not finalized when unparented, and emits the
"parent-set" signal only once.
In reality, calling this function is less useful than it sounds, as some
application code may rely on changes in the intermediate state between
removal and addition of the actor from its old parent to the new_parent
.
Thus, it is strongly encouraged to avoid using this function in application
code.
|
a ClutterActor |
|
the new ClutterActor parent |
Since 0.2
void clutter_actor_unparent (ClutterActor *self
);
clutter_actor_unparent
has been deprecated since version 1.10 and should not be used in newly-written code. Use clutter_actor_remove_child()
instead.
Removes the parent of self
.
This will cause the parent of self
to release the reference
acquired when calling clutter_actor_set_parent()
, so if you
want to keep self
you will have to acquire a reference of
your own, through g_object_ref()
.
This function should only be called by legacy ClutterActors implementing the ClutterContainer interface.
|
a ClutterActor |
Since 0.1.1
void clutter_actor_raise (ClutterActor *self
,ClutterActor *below
);
clutter_actor_raise
has been deprecated since version 1.10 and should not be used in newly-written code. Use clutter_actor_set_child_above_sibling()
instead.
Puts self
above below
.
Both actors must have the same parent, and the parent must implement the ClutterContainer interface
This function calls clutter_container_raise_child()
internally.
|
A ClutterActor |
|
A ClutterActor to raise above. [allow-none] |
void clutter_actor_lower (ClutterActor *self
,ClutterActor *above
);
clutter_actor_lower
has been deprecated since version 1.10 and should not be used in newly-written code. Use clutter_actor_set_child_below_sibling()
instead.
Puts self
below above
.
Both actors must have the same parent, and the parent must implement the ClutterContainer interface.
This function calls clutter_container_lower_child()
internally.
|
A ClutterActor |
|
A ClutterActor to lower below. [allow-none] |
void clutter_actor_raise_top (ClutterActor *self
);
clutter_actor_raise_top
has been deprecated since version 1.10 and should not be used in newly-written code. Use clutter_actor_set_child_above_sibling()
with
a NULL
sibling, instead.
Raises self
to the top.
This function calls clutter_actor_raise()
internally.
|
A ClutterActor |
void clutter_actor_lower_bottom (ClutterActor *self
);
clutter_actor_lower_bottom
has been deprecated since version 1.10 and should not be used in newly-written code. Use clutter_actor_set_child_below_sibling()
with
a NULL
sibling, instead.
Lowers self
to the bottom.
This function calls clutter_actor_lower()
internally.
|
A ClutterActor |
gboolean clutter_actor_set_shader (ClutterActor *self
,ClutterShader *shader
);
clutter_actor_set_shader
has been deprecated since version 1.8 and should not be used in newly-written code. Use ClutterShaderEffect and
clutter_actor_add_effect()
instead.
Sets the ClutterShader to be used when rendering self
.
If shader
is NULL
this function will unset any currently set shader
for the actor.
self
will take the precedence
over the ClutterShader set using this function.
|
a ClutterActor |
|
a ClutterShader or NULL to unset the shader. [allow-none]
|
Returns : |
TRUE if the shader was successfully applied
or removed |
Since 0.6
ClutterShader * clutter_actor_get_shader (ClutterActor *self
);
clutter_actor_get_shader
has been deprecated since version 1.8 and should not be used in newly-written code. Use clutter_actor_get_effect()
instead.
Queries the currently set ClutterShader on self
.
|
a ClutterActor |
Returns : |
The currently set ClutterShader
or NULL if no shader is set. [transfer none]
|
Since 0.6
void clutter_actor_set_shader_param (ClutterActor *self
,const gchar *param
,const GValue *value
);
clutter_actor_set_shader_param
has been deprecated since version 1.8 and should not be used in newly-written code. Use clutter_shader_effect_set_uniform_value()
instead
Sets the value for a named parameter of the shader applied
to actor
.
|
a ClutterActor |
|
the name of the parameter |
|
the value of the parameter |
Since 1.0
void clutter_actor_set_shader_param_float (ClutterActor *self
,const gchar *param
,gfloat value
);
clutter_actor_set_shader_param_float
has been deprecated since version 1.8 and should not be used in newly-written code. Use clutter_shader_effect_set_uniform()
instead
Sets the value for a named float parameter of the shader applied
to actor
.
|
a ClutterActor |
|
the name of the parameter |
|
the value of the parameter |
Since 0.8
void clutter_actor_set_shader_param_int (ClutterActor *self
,const gchar *param
,gint value
);
clutter_actor_set_shader_param_int
has been deprecated since version 1.8 and should not be used in newly-written code. Use clutter_shader_effect_set_uniform()
instead
Sets the value for a named int parameter of the shader applied to
actor
.
|
a ClutterActor |
|
the name of the parameter |
|
the value of the parameter |
Since 0.8
void clutter_actor_set_anchor_point (ClutterActor *self
,gfloat anchor_x
,gfloat anchor_y
);
clutter_actor_set_anchor_point
has been deprecated since version 1.12 and should not be used in newly-written code. Use "pivot-point" instead.
Sets an anchor point for self
. The anchor point is a point in the
coordinate space of an actor to which the actor position within its
parent is relative; the default is (0, 0), i.e. the top-left corner
of the actor.
|
a ClutterActor |
|
X coordinate of the anchor point |
|
Y coordinate of the anchor point |
Since 0.6
void clutter_actor_get_anchor_point (ClutterActor *self
,gfloat *anchor_x
,gfloat *anchor_y
);
clutter_actor_get_anchor_point
has been deprecated since version 1.12 and should not be used in newly-written code. Use "pivot-point" instead
Gets the current anchor point of the actor
in pixels.
|
a ClutterActor |
|
return location for the X coordinate of the anchor point. [out] |
|
return location for the Y coordinate of the anchor point. [out] |
Since 0.6
void clutter_actor_set_anchor_point_from_gravity (ClutterActor *self
,ClutterGravity gravity
);
clutter_actor_set_anchor_point_from_gravity
has been deprecated since version 1.12 and should not be used in newly-written code. Use "pivot-point" instead.
Sets an anchor point on the actor, based on the given gravity (this is a
convenience function wrapping clutter_actor_set_anchor_point()
).
Since version 1.0 the anchor point will be stored as a gravity so
that if the actor changes size then the anchor point will move. For
example, if you set the anchor point to CLUTTER_GRAVITY_SOUTH_EAST
and later double the size of the actor, the anchor point will move
to the bottom right.
|
a ClutterActor |
|
ClutterGravity. |
Since 0.6
ClutterGravity clutter_actor_get_anchor_point_gravity
(ClutterActor *self
);
clutter_actor_get_anchor_point_gravity
has been deprecated since version 1.12 and should not be used in newly-written code. Use "pivot-point" instead.
Retrieves the anchor position expressed as a ClutterGravity. If
the anchor point was specified using pixels or units this will
return CLUTTER_GRAVITY_NONE
.
|
a ClutterActor |
Returns : |
the ClutterGravity used by the anchor point |
Since 1.0
void clutter_actor_move_anchor_point (ClutterActor *self
,gfloat anchor_x
,gfloat anchor_y
);
clutter_actor_move_anchor_point
has been deprecated since version 1.12 and should not be used in newly-written code. Use "pivot-point" instead.
Sets an anchor point for the actor, and adjusts the actor postion so that the relative position of the actor toward its parent remains the same.
|
a ClutterActor |
|
X coordinate of the anchor point |
|
Y coordinate of the anchor point |
Since 0.6
void clutter_actor_move_anchor_point_from_gravity (ClutterActor *self
,ClutterGravity gravity
);
clutter_actor_move_anchor_point_from_gravity
has been deprecated since version 1.12 and should not be used in newly-written code. Use "pivot-point" instead.
Sets an anchor point on the actor based on the given gravity, adjusting the actor postion so that its relative position within its parent remains unchanged.
Since version 1.0 the anchor point will be stored as a gravity so
that if the actor changes size then the anchor point will move. For
example, if you set the anchor point to CLUTTER_GRAVITY_SOUTH_EAST
and later double the size of the actor, the anchor point will move
to the bottom right.
|
a ClutterActor |
|
ClutterGravity. |
Since 0.6
void clutter_actor_set_rotation (ClutterActor *self
,ClutterRotateAxis axis
,gdouble angle
,gfloat x
,gfloat y
,gfloat z
);
clutter_actor_set_rotation
has been deprecated since version 1.12 and should not be used in newly-written code. Use clutter_actor_set_rotation_angle()
and
clutter_actor_set_pivot_point()
instead.
Sets the rotation angle of self
around the given axis.
The rotation center coordinates used depend on the value of axis
:
CLUTTER_X_AXIS
requires y
and z
CLUTTER_Y_AXIS
requires x
and z
CLUTTER_Z_AXIS
requires x
and y
The rotation coordinates are relative to the anchor point of the
actor, set using clutter_actor_set_anchor_point()
. If no anchor
point is set, the upper left corner is assumed as the origin.
|
a ClutterActor |
|
the axis of rotation |
|
the angle of rotation |
|
X coordinate of the rotation center |
|
Y coordinate of the rotation center |
|
Z coordinate of the rotation center |
Since 0.8
gdouble clutter_actor_get_rotation (ClutterActor *self
,ClutterRotateAxis axis
,gfloat *x
,gfloat *y
,gfloat *z
);
clutter_actor_get_rotation
has been deprecated since version 1.12 and should not be used in newly-written code. Use clutter_actor_get_rotation_angle()
and
clutter_actor_get_pivot_point()
instead.
Retrieves the angle and center of rotation on the given axis,
set using clutter_actor_set_rotation()
.
|
a ClutterActor |
|
the axis of rotation |
|
return value for the X coordinate of the center of rotation. [out] |
|
return value for the Y coordinate of the center of rotation. [out] |
|
return value for the Z coordinate of the center of rotation. [out] |
Returns : |
the angle of rotation |
Since 0.8
void clutter_actor_set_z_rotation_from_gravity (ClutterActor *self
,gdouble angle
,ClutterGravity gravity
);
clutter_actor_set_z_rotation_from_gravity
has been deprecated since version 1.12 and should not be used in newly-written code. Use clutter_actor_set_rotation_angle()
and
clutter_actor_set_pivot_point()
instead.
Sets the rotation angle of self
around the Z axis using the center
point specified as a compass point. For example to rotate such that
the center of the actor remains static you can use
CLUTTER_GRAVITY_CENTER
. If the actor changes size the center point
will move accordingly.
|
a ClutterActor |
|
the angle of rotation |
|
the center point of the rotation |
Since 1.0
ClutterGravity clutter_actor_get_z_rotation_gravity
(ClutterActor *self
);
clutter_actor_get_z_rotation_gravity
has been deprecated since version 1.12 and should not be used in newly-written code. Use the "pivot-point" instead of
a ClutterGravity
Retrieves the center for the rotation around the Z axis as a
compass direction. If the center was specified in pixels or units
this will return CLUTTER_GRAVITY_NONE
.
|
A ClutterActor |
Returns : |
the Z rotation center |
Since 1.0
void clutter_actor_get_transformation_matrix (ClutterActor *self
,ClutterMatrix *matrix
);
clutter_actor_get_transformation_matrix
has been deprecated since version 1.12 and should not be used in newly-written code. Use clutter_actor_get_transform()
instead
Retrieves the transformations applied to self
relative to its
parent.
|
a ClutterActor |
|
the return location for a ClutterMatrix. [out caller-allocates] |
Since 1.0
"allocation"
property"allocation" ClutterActorBox* : Read
The allocation for the actor, in pixels
This is property is read-only, but you might monitor it to know when an actor moves or resizes
Since 0.8
"anchor-gravity"
property"anchor-gravity" ClutterGravity : Read / Write
ClutterActor:anchor-gravity
has been deprecated since version 1.12 and should not be used in newly-written code. Use "pivot-point" instead
The anchor point expressed as a ClutterGravity
Default value: CLUTTER_GRAVITY_NONE
Since 1.0
"anchor-x"
property "anchor-x" gfloat : Read / Write
ClutterActor:anchor-x
has been deprecated since version 1.12 and should not be used in newly-written code. Use "pivot-point" instead
The X coordinate of an actor's anchor point, relative to the actor coordinate space, in pixels.
Default value: 0
Since 0.8
"anchor-y"
property "anchor-y" gfloat : Read / Write
ClutterActor:anchor-y
has been deprecated since version 1.12 and should not be used in newly-written code. Use "pivot-point" instead
The Y coordinate of an actor's anchor point, relative to the actor coordinate space, in pixels
Default value: 0
Since 0.8
"background-color"
property"background-color" ClutterColor* : Read / Write
Paints a solid fill of the actor's allocation using the specified color.
The "background-color" property is animatable.
Since 1.10
"background-color-set"
property "background-color-set" gboolean : Read
Whether the "background-color" property has been set.
Default value: FALSE
Since 1.10
"child-transform"
property"child-transform" ClutterMatrix* : Read / Write
Applies a transformation matrix on each child of an actor.
Setting this property with a ClutterMatrix will set the
"child-transform-set" property to TRUE
as a side effect;
setting this property with NULL
will set the
"child-transform-set" property to FALSE
.
The "child-transform" property is animatable.
Since 1.12
"child-transform-set"
property "child-transform-set" gboolean : Read
Whether the "child-transform" property is set.
Default value: FALSE
Since 1.12
"clip"
property"clip" ClutterGeometry* : Read / Write
ClutterActor:clip
has been deprecated since version 1.12 and should not be used in newly-written code. Use "clip-rect" instead.
The visible region of the actor, in actor-relative coordinates
"clip-rect"
property"clip-rect" ClutterRect* : Read / Write
The visible region of the actor, in actor-relative coordinates, expressed as a ClutterRect.
Setting this property to NULL
will unset the existing clip.
Setting this property will change the "has-clip" property as a side effect.
Since 1.12
"clip-to-allocation"
property "clip-to-allocation" gboolean : Read / Write
Whether the clip region should track the allocated area of the actor.
This property is ignored if a clip area has been explicitly
set using clutter_actor_set_clip()
.
Default value: FALSE
Since 1.0
"constraints"
property"constraints" ClutterConstraint* : Write
Adds a ClutterConstraint to the actor
Since 1.4
"content"
property"content" ClutterContent* : Read / Write
The ClutterContent implementation that controls the content of the actor.
Since 1.10
"content-box"
property"content-box" ClutterActorBox* : Read
The bounding box for the ClutterContent used by the actor.
The value of this property is controlled by the "allocation" and "content-gravity" properties of ClutterActor.
The bounding box for the content is guaranteed to never exceed the allocation's of the actor.
Since 1.10
"content-gravity"
property"content-gravity" ClutterContentGravity : Read / Write
The alignment that should be honoured by the ClutterContent set with the "content" property.
Changing the value of this property will change the bounding box of the content; you can use the "content-box" property to get the position and size of the content within the actor's allocation.
This property is meaningful only for ClutterContent implementations that have a preferred size, and if the preferred size is smaller than the actor's allocation.
The "content-gravity" property is animatable.
Default value: CLUTTER_CONTENT_GRAVITY_RESIZE_FILL
Since 1.10
"content-repeat"
property"content-repeat" ClutterContentRepeat : Read / Write
The repeat policy for the actor's "content".
Since 1.12
"depth"
property "depth" gfloat : Read / Write
ClutterActor:depth
has been deprecated since version 1.12 and should not be used in newly-written code. Use "z-position" instead.
The position of the actor on the Z axis.
The "depth" property is relative to the parent's modelview matrix.
Setting this property will call ClutterContainerIface.sort_depth_order()
which is usually a no-op, and it's most likely not what you want.
The "depth" property is animatable.
Default value: 0
Since 0.6
"effect"
property"effect" ClutterEffect* : Write
Adds ClutterEffect to the list of effects be applied on a ClutterActor
Since 1.4
"fixed-position-set"
property "fixed-position-set" gboolean : Read / Write
This flag controls whether the "fixed-x" and "fixed-y" properties are used
Default value: FALSE
Since 0.8
"fixed-x"
property "fixed-x" gfloat : Read / Write
The fixed X position of the actor in pixels.
Writing this property sets "fixed-position-set" property as well, as a side effect
Default value: 0
Since 0.8
"fixed-y"
property "fixed-y" gfloat : Read / Write
The fixed Y position of the actor in pixels.
Writing this property sets the "fixed-position-set" property as well, as a side effect
Default value: 0
Since 0.8
"has-clip"
property "has-clip" gboolean : Read
Whether the actor has the "clip" property set or not
Default value: FALSE
"has-pointer"
property "has-pointer" gboolean : Read
Whether the actor contains the pointer of a ClutterInputDevice or not.
Default value: FALSE
Since 1.2
"height"
property "height" gfloat : Read / Write
Height of the actor (in pixels). If written, forces the minimum and natural size request of the actor to the given height. If read, returns the allocated height if available, otherwise the height request.
The "height" property is animatable.
Allowed values: >= 0
Default value: 0
"layout-manager"
property"layout-manager" ClutterLayoutManager* : Read / Write
A delegate object for controlling the layout of the children of an actor.
Since 1.10
"magnification-filter"
property"magnification-filter" ClutterScalingFilter : Read / Write
The filter used when increasing the size of the content.
Default value: CLUTTER_SCALING_FILTER_LINEAR
"mapped"
property "mapped" gboolean : Read
Whether the actor is mapped (will be painted when the stage to which it belongs is mapped)
Default value: FALSE
Since 1.0
"margin-bottom"
property "margin-bottom" gfloat : Read / Write
The margin (in pixels) from the bottom of the actor.
This property adds a margin to the actor's preferred size; the margin will be automatically taken into account when allocating the actor.
The "margin-bottom" property is animatable.
Allowed values: >= 0
Default value: 0
Since 1.10
"margin-left"
property "margin-left" gfloat : Read / Write
The margin (in pixels) from the left of the actor.
This property adds a margin to the actor's preferred size; the margin will be automatically taken into account when allocating the actor.
The "margin-left" property is animatable.
Allowed values: >= 0
Default value: 0
Since 1.10
"margin-right"
property "margin-right" gfloat : Read / Write
The margin (in pixels) from the right of the actor.
This property adds a margin to the actor's preferred size; the margin will be automatically taken into account when allocating the actor.
The "margin-right" property is animatable.
Allowed values: >= 0
Default value: 0
Since 1.10
"margin-top"
property "margin-top" gfloat : Read / Write
The margin (in pixels) from the top of the actor.
This property adds a margin to the actor's preferred size; the margin will be automatically taken into account when allocating the actor.
The "margin-top" property is animatable.
Allowed values: >= 0
Default value: 0
Since 1.10
"min-height"
property "min-height" gfloat : Read / Write
A forced minimum height request for the actor, in pixels
Writing this property sets the "min-height-set" property as well, as a side effect. This property overrides the usual height request of the actor.
Allowed values: >= 0
Default value: 0
Since 0.8
"min-height-set"
property "min-height-set" gboolean : Read / Write
This flag controls whether the "min-height" property is used
Default value: FALSE
Since 0.8
"min-width"
property "min-width" gfloat : Read / Write
A forced minimum width request for the actor, in pixels
Writing this property sets the "min-width-set" property as well, as a side effect.
This property overrides the usual width request of the actor.
Allowed values: >= 0
Default value: 0
Since 0.8
"min-width-set"
property "min-width-set" gboolean : Read / Write
This flag controls whether the "min-width" property is used
Default value: FALSE
Since 0.8
"minification-filter"
property"minification-filter" ClutterScalingFilter : Read / Write
The filter used when reducing the size of the content.
Default value: CLUTTER_SCALING_FILTER_LINEAR
"name"
property "name" gchar* : Read / Write
The name of the actor
Default value: NULL
Since 0.2
"natural-height"
property "natural-height" gfloat : Read / Write
A forced natural height request for the actor, in pixels
Writing this property sets the "natural-height-set" property as well, as a side effect. This property overrides the usual height request of the actor
Allowed values: >= 0
Default value: 0
Since 0.8
"natural-height-set"
property "natural-height-set" gboolean : Read / Write
This flag controls whether the "natural-height" property is used
Default value: FALSE
Since 0.8
"natural-width"
property "natural-width" gfloat : Read / Write
A forced natural width request for the actor, in pixels
Writing this property sets the "natural-width-set" property as well, as a side effect. This property overrides the usual width request of the actor
Allowed values: >= 0
Default value: 0
Since 0.8
"natural-width-set"
property "natural-width-set" gboolean : Read / Write
This flag controls whether the "natural-width" property is used
Default value: FALSE
Since 0.8
"offscreen-redirect"
property"offscreen-redirect" ClutterOffscreenRedirect : Read / Write
Determines the conditions in which the actor will be redirected
to an offscreen framebuffer while being painted. For example this
can be used to cache an actor in a framebuffer or for improved
handling of transparent actors. See
clutter_actor_set_offscreen_redirect()
for details.
Since 1.8
"opacity"
property "opacity" guint : Read / Write
Opacity of an actor, between 0 (fully transparent) and 255 (fully opaque)
The "opacity" property is animatable.
Allowed values: <= 255
Default value: 255
"pivot-point"
property"pivot-point" ClutterPoint* : Read / Write
The point around which the scaling and rotation transformations occur.
The pivot point is expressed in normalized coordinates space, with (0, 0) being the top left corner of the actor and (1, 1) the bottom right corner of the actor.
The default pivot point is located at (0, 0).
The "pivot-point" property is animatable.
Since 1.12
"pivot-point-z"
property "pivot-point-z" gfloat : Read / Write
The Z component of the "pivot-point", expressed as a value along the Z axis.
The "pivot-point-z" property is animatable.
Default value: 0
Since 1.12
"position"
property"position" ClutterPoint* : Read / Write
The position of the origin of the actor.
This property is a shorthand for setting and getting the "x" and "y" properties at the same time.
The "position" property is animatable.
Since 1.12
"reactive"
property "reactive" gboolean : Read / Write
Whether the actor is reactive to events or not
Only reactive actors will emit event-related signals
Default value: FALSE
Since 0.6
"realized"
property "realized" gboolean : Read
Whether the actor has been realized
Default value: FALSE
Since 1.0
"request-mode"
property"request-mode" ClutterRequestMode : Read / Write
Request mode for the ClutterActor. The request mode determines the type of geometry management used by the actor, either height for width (the default) or width for height.
For actors implementing height for width, the parent container should get the preferred width first, and then the preferred height for that width.
For actors implementing width for height, the parent container should get the preferred height first, and then the preferred width for that height.
For instance:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 |
ClutterRequestMode mode; gfloat natural_width, min_width; gfloat natural_height, min_height; mode = clutter_actor_get_request_mode (child); if (mode == CLUTTER_REQUEST_HEIGHT_FOR_WIDTH) { clutter_actor_get_preferred_width (child, -1, &min_width, &natural_width); clutter_actor_get_preferred_height (child, natural_width, &min_height, &natural_height); } else { clutter_actor_get_preferred_height (child, -1, &min_height, &natural_height); clutter_actor_get_preferred_width (child, natural_height, &min_width, &natural_width); } |
will retrieve the minimum and natural width and height depending on the preferred request mode of the ClutterActor "child".
The clutter_actor_get_preferred_size()
function will implement this
check for you.
Default value: CLUTTER_REQUEST_HEIGHT_FOR_WIDTH
Since 0.8
"rotation-angle-x"
property "rotation-angle-x" gdouble : Read / Write
The rotation angle on the X axis.
The "rotation-angle-x" property is animatable.
Default value: 0
Since 0.6
"rotation-angle-y"
property "rotation-angle-y" gdouble : Read / Write
The rotation angle on the Y axis
The "rotation-angle-y" property is animatable.
Default value: 0
Since 0.6
"rotation-angle-z"
property "rotation-angle-z" gdouble : Read / Write
The rotation angle on the Z axis
The "rotation-angle-z" property is animatable.
Default value: 0
Since 0.6
"rotation-center-x"
property"rotation-center-x" ClutterVertex* : Read / Write
ClutterActor:rotation-center-x
has been deprecated since version 1.12 and should not be used in newly-written code. Use "pivot-point" instead
The rotation center on the X axis.
Since 0.6
"rotation-center-y"
property"rotation-center-y" ClutterVertex* : Read / Write
ClutterActor:rotation-center-y
has been deprecated since version 1.12 and should not be used in newly-written code. Use "pivot-point" instead
The rotation center on the Y axis.
Since 0.6
"rotation-center-z"
property"rotation-center-z" ClutterVertex* : Read / Write
ClutterActor:rotation-center-z
has been deprecated since version 1.12 and should not be used in newly-written code. Use "pivot-point" instead
The rotation center on the Z axis.
Since 0.6
"rotation-center-z-gravity"
property"rotation-center-z-gravity" ClutterGravity : Read / Write
ClutterActor:rotation-center-z-gravity
has been deprecated since version 1.12 and should not be used in newly-written code. Use "pivot-point" instead
The rotation center on the Z axis expressed as a ClutterGravity.
Default value: CLUTTER_GRAVITY_NONE
Since 1.0
"scale-center-x"
property "scale-center-x" gfloat : Read / Write
ClutterActor:scale-center-x
has been deprecated since version 1.12 and should not be used in newly-written code. Use "pivot-point" instead
The horizontal center point for scaling
Default value: 0
Since 1.0
"scale-center-y"
property "scale-center-y" gfloat : Read / Write
ClutterActor:scale-center-y
has been deprecated since version 1.12 and should not be used in newly-written code. Use "pivot-point" instead
The vertical center point for scaling
Default value: 0
Since 1.0
"scale-gravity"
property"scale-gravity" ClutterGravity : Read / Write
ClutterActor:scale-gravity
has been deprecated since version 1.12 and should not be used in newly-written code. Use "pivot-point" instead
The center point for scaling expressed as a ClutterGravity
Default value: CLUTTER_GRAVITY_NONE
Since 1.0
"scale-x"
property "scale-x" gdouble : Read / Write
The horizontal scale of the actor.
The "scale-x" property is animatable.
Allowed values: >= 0
Default value: 1
Since 0.6
"scale-y"
property "scale-y" gdouble : Read / Write
The vertical scale of the actor.
The "scale-y" property is animatable.
Allowed values: >= 0
Default value: 1
Since 0.6
"scale-z"
property "scale-z" gdouble : Read / Write
The scale factor of the actor along the Z axis.
The "scale-y" property is animatable.
Allowed values: >= 0
Default value: 1
Since 1.12
"show-on-set-parent"
property "show-on-set-parent" gboolean : Read / Write
If TRUE
, the actor is automatically shown when parented.
Calling clutter_actor_hide()
on an actor which has not been
parented will set this property to FALSE
as a side effect.
Default value: TRUE
Since 0.8
"size"
property"size" ClutterSize* : Read / Write
The size of the actor.
This property is a shorthand for setting and getting the "width" and "height" at the same time.
The "size" property is animatable.
Since 1.12
"text-direction"
property"text-direction" ClutterTextDirection : Read / Write
The direction of the text inside a ClutterActor.
Default value: CLUTTER_TEXT_DIRECTION_LTR
Since 1.0
"transform"
property"transform" ClutterMatrix* : Read / Write
Overrides the transformations of a ClutterActor with a custom matrix.
The matrix specified by the "transform" property is applied to the actor and its children relative to the actor's "allocation" and "pivot-point".
Application code should rarely need to use this function directly.
Setting this property with a ClutterMatrix will set the
"transform-set" property to TRUE
as a side effect;
setting this property with NULL
will set the
"transform-set" property to FALSE
.
The "transform" property is animatable.
Since 1.12
"transform-set"
property "transform-set" gboolean : Read
Whether the "transform" property is set.
Default value: FALSE
Since 1.12
"translation-x"
property "translation-x" gfloat : Read / Write
An additional translation applied along the X axis, relative to the actor's "pivot-point".
The "translation-x" property is animatable.
Default value: 0
Since 1.12
"translation-y"
property "translation-y" gfloat : Read / Write
An additional translation applied along the Y axis, relative to the actor's "pivot-point".
The "translation-y" property is animatable.
Default value: 0
Since 1.12
"translation-z"
property "translation-z" gfloat : Read / Write
An additional translation applied along the Z axis, relative to the actor's "pivot-point".
The "translation-z" property is animatable.
Default value: 0
Since 1.12
"visible"
property "visible" gboolean : Read / Write
Whether the actor is set to be visible or not
See also "mapped"
Default value: FALSE
"width"
property "width" gfloat : Read / Write
Width of the actor (in pixels). If written, forces the minimum and natural size request of the actor to the given width. If read, returns the allocated width if available, otherwise the width request.
The "width" property is animatable.
Allowed values: >= 0
Default value: 0
"x"
property "x" gfloat : Read / Write
X coordinate of the actor in pixels. If written, forces a fixed position for the actor. If read, returns the fixed position if any, otherwise the allocation if available, otherwise 0.
The "x" property is animatable.
Default value: 0
"x-align"
property"x-align" ClutterActorAlign : Read / Write
The alignment of an actor on the X axis, if the actor has been given extra space for its allocation. See also the "x-expand" property.
Default value: CLUTTER_ACTOR_ALIGN_FILL
Since 1.10
"x-expand"
property "x-expand" gboolean : Read / Write
Whether a layout manager should assign more space to the actor on the X axis.
Default value: FALSE
Since 1.12
"y"
property "y" gfloat : Read / Write
Y coordinate of the actor in pixels. If written, forces a fixed position for the actor. If read, returns the fixed position if any, otherwise the allocation if available, otherwise 0.
The "y" property is animatable.
Default value: 0
"y-align"
property"y-align" ClutterActorAlign : Read / Write
The alignment of an actor on the Y axis, if the actor has been given extra space for its allocation.
Default value: CLUTTER_ACTOR_ALIGN_FILL
Since 1.10
"y-expand"
property "y-expand" gboolean : Read / Write
Whether a layout manager should assign more space to the actor on the Y axis.
Default value: FALSE
Since 1.12
"z-position"
property "z-position" gfloat : Read / Write
The actor's position on the Z axis, relative to the parent's transformations.
Positive values will bring the actor's position nearer to the user, whereas negative values will bring the actor's position farther from the user.
The "z-position" does not affect the paint or allocation order.
The "z-position" property is animatable.
Default value: 0
Since 1.12
"allocation-changed"
signalvoid user_function (ClutterActor *actor,
ClutterActorBox *box,
ClutterAllocationFlags flags,
gpointer user_data) : Run Last
The ::allocation-changed signal is emitted when the
"allocation" property changes. Usually, application
code should just use the notifications for the :allocation property
but if you want to track the allocation flags as well, for instance
to know whether the absolute origin of actor
changed, then you might
want use this signal instead.
|
the ClutterActor that emitted the signal |
|
a ClutterActorBox with the new allocation |
|
ClutterAllocationFlags for the allocation |
|
user data set when the signal handler was connected. |
Since 1.0
"button-press-event"
signalgboolean user_function (ClutterActor *actor,
ClutterEvent *event,
gpointer user_data) : Run Last
The ::button-press-event signal is emitted each time a mouse button
is pressed on actor
.
|
the actor which received the event |
|
a ClutterButtonEvent. [type ClutterButtonEvent] |
|
user data set when the signal handler was connected. |
Returns : |
TRUE if the event has been handled by the actor,
or FALSE to continue the emission. |
Since 0.6
"button-release-event"
signalgboolean user_function (ClutterActor *actor,
ClutterEvent *event,
gpointer user_data) : Run Last
The ::button-release-event signal is emitted each time a mouse button
is released on actor
.
|
the actor which received the event |
|
a ClutterButtonEvent. [type ClutterButtonEvent] |
|
user data set when the signal handler was connected. |
Returns : |
TRUE if the event has been handled by the actor,
or FALSE to continue the emission. |
Since 0.6
"captured-event"
signalgboolean user_function (ClutterActor *actor,
ClutterEvent *event,
gpointer user_data) : Run Last
The ::captured-event signal is emitted when an event is captured by Clutter. This signal will be emitted starting from the top-level container (the ClutterStage) to the actor which received the event going down the hierarchy. This signal can be used to intercept every event before the specialized events (like ClutterActor::button-press-event or ::key-released-event) are emitted.
|
the actor which received the signal |
|
a ClutterEvent |
|
user data set when the signal handler was connected. |
Returns : |
TRUE if the event has been handled by the actor,
or FALSE to continue the emission. |
Since 0.6
"destroy"
signalvoid user_function (ClutterActor *actor,
gpointer user_data) : No Hooks
The ::destroy signal notifies that all references held on the actor which emitted it should be released.
The ::destroy signal should be used by all holders of a reference
on actor
.
This signal might result in the finalization of the ClutterActor if all references are released.
Composite actors and actors implementing the ClutterContainer
interface should override the default implementation of the
class handler of this signal and call clutter_actor_destroy()
on
their children. When overriding the default class handler, it is
required to chain up to the parent's implementation.
|
the ClutterActor which emitted the signal |
|
user data set when the signal handler was connected. |
Since 0.2
"enter-event"
signalgboolean user_function (ClutterActor *actor,
ClutterEvent *event,
gpointer user_data) : Run Last
The ::enter-event signal is emitted when the pointer enters the actor
|
the actor which the pointer has entered. |
|
a ClutterCrossingEvent. [type ClutterCrossingEvent] |
|
user data set when the signal handler was connected. |
Returns : |
TRUE if the event has been handled by the actor,
or FALSE to continue the emission. |
Since 0.6
"event"
signalgboolean user_function (ClutterActor *actor,
ClutterEvent *event,
gpointer user_data) : Run Last
The ::event signal is emitted each time an event is received
by the actor
. This signal will be emitted on every actor,
following the hierarchy chain, until it reaches the top-level
container (the ClutterStage).
|
the actor which received the event |
|
a ClutterEvent |
|
user data set when the signal handler was connected. |
Returns : |
TRUE if the event has been handled by the actor,
or FALSE to continue the emission. |
Since 0.6
"hide"
signalvoid user_function (ClutterActor *actor,
gpointer user_data) : Run First
The ::hide signal is emitted when an actor is no longer rendered on the stage.
|
the object which received the signal |
|
user data set when the signal handler was connected. |
Since 0.2
"key-focus-in"
signalvoid user_function (ClutterActor *actor,
gpointer user_data) : Run Last
The ::key-focus-in signal is emitted when actor
receives key focus.
|
the actor which now has key focus |
|
user data set when the signal handler was connected. |
Since 0.6
"key-focus-out"
signalvoid user_function (ClutterActor *actor,
gpointer user_data) : Run Last
The ::key-focus-out signal is emitted when actor
loses key focus.
|
the actor which now has key focus |
|
user data set when the signal handler was connected. |
Since 0.6
"key-press-event"
signalgboolean user_function (ClutterActor *actor,
ClutterEvent *event,
gpointer user_data) : Run Last
The ::key-press-event signal is emitted each time a keyboard button
is pressed while actor
has key focus (see clutter_stage_set_key_focus()
).
|
the actor which received the event |
|
a ClutterKeyEvent. [type ClutterKeyEvent] |
|
user data set when the signal handler was connected. |
Returns : |
TRUE if the event has been handled by the actor,
or FALSE to continue the emission. |
Since 0.6
"key-release-event"
signalgboolean user_function (ClutterActor *actor,
ClutterEvent *event,
gpointer user_data) : Run Last
The ::key-release-event signal is emitted each time a keyboard button
is released while actor
has key focus (see
clutter_stage_set_key_focus()
).
|
the actor which received the event |
|
a ClutterKeyEvent. [type ClutterKeyEvent] |
|
user data set when the signal handler was connected. |
Returns : |
TRUE if the event has been handled by the actor,
or FALSE to continue the emission. |
Since 0.6
"leave-event"
signalgboolean user_function (ClutterActor *actor,
ClutterEvent *event,
gpointer user_data) : Run Last
The ::leave-event signal is emitted when the pointer leaves the actor
.
|
the actor which the pointer has left |
|
a ClutterCrossingEvent. [type ClutterCrossingEvent] |
|
user data set when the signal handler was connected. |
Returns : |
TRUE if the event has been handled by the actor,
or FALSE to continue the emission. |
Since 0.6
"motion-event"
signalgboolean user_function (ClutterActor *actor,
ClutterEvent *event,
gpointer user_data) : Run Last
The ::motion-event signal is emitted each time the mouse pointer is
moved over actor
.
|
the actor which received the event |
|
a ClutterMotionEvent. [type ClutterMotionEvent] |
|
user data set when the signal handler was connected. |
Returns : |
TRUE if the event has been handled by the actor,
or FALSE to continue the emission. |
Since 0.6
"paint"
signalvoid user_function (ClutterActor *actor,
gpointer user_data) : No Hooks
ClutterActor::paint
has been deprecated since version 1.12 and should not be used in newly-written code. Override the ClutterActorClass.paint virtual
function, use a ClutterContent implementation, or a ClutterEffect
instead of connecting to this signal.
The ::paint signal is emitted each time an actor is being painted.
Subclasses of ClutterActor should override the ClutterActorClass.paint virtual function paint themselves in that function.
|
the ClutterActor that received the signal |
|
user data set when the signal handler was connected. |
Since 0.8
"parent-set"
signalvoid user_function (ClutterActor *actor,
ClutterActor *old_parent,
gpointer user_data) : Run Last
This signal is emitted when the parent of the actor changes.
|
the object which received the signal |
|
the previous parent of the actor, or NULL . [allow-none]
|
|
user data set when the signal handler was connected. |
Since 0.2
"pick"
signalvoid user_function (ClutterActor *actor,
ClutterColor *color,
gpointer user_data) : Run Last
ClutterActor::pick
has been deprecated since version 1.12 and should not be used in newly-written code. Override the ClutterActorClass.pick virtual function
instead.
The ::pick signal is emitted each time an actor is being painted
in "pick mode". The pick mode is used to identify the actor during
the event handling phase, or by clutter_stage_get_actor_at_pos()
.
The actor should paint its shape using the passed pick_color
.
Subclasses of ClutterActor should override the class signal handler and paint themselves in that function.
It is possible to connect a handler to the ::pick signal in order to set up some custom aspect of a paint in pick mode.
|
the ClutterActor that received the signal |
|
the ClutterColor to be used when picking |
|
user data set when the signal handler was connected. |
Since 1.0
"queue-redraw"
signalvoid user_function (ClutterActor *actor,
ClutterActor *origin,
gpointer user_data) : No Hooks
The ::queue_redraw signal is emitted when clutter_actor_queue_redraw()
is called on origin
.
The default implementation for ClutterActor chains up to the
parent actor and queues a redraw on the parent, thus "bubbling"
the redraw queue up through the actor graph. The default
implementation for ClutterStage queues a clutter_stage_ensure_redraw()
in a main loop idle handler.
Note that the origin
actor may be the stage, or a container; it
does not have to be a leaf node in the actor graph.
Toolkits embedding a ClutterStage which require a redraw and
relayout cycle can stop the emission of this signal using the
GSignal API, redraw the UI and then call clutter_stage_ensure_redraw()
themselves, like:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 |
static void on_redraw_complete (gpointer data) { ClutterStage *stage = data; /* execute the Clutter drawing pipeline */ clutter_stage_ensure_redraw (stage); } static void on_stage_queue_redraw (ClutterStage *stage) { /* this prevents the default handler to run */ g_signal_stop_emission_by_name (stage, "queue-redraw"); /* queue a redraw with the host toolkit and call * a function when the redraw has been completed */ queue_a_redraw (G_CALLBACK (on_redraw_complete), stage); } |
This signal is emitted before the Clutter paint
pipeline is executed. If you want to know when the pipeline has
been completed you should connect to the ::paint signal on the
Stage with g_signal_connect_after()
.
|
the actor we're bubbling the redraw request through |
|
the actor which initiated the redraw request |
|
user data set when the signal handler was connected. |
Since 1.0
"queue-relayout"
signalvoid user_function (ClutterActor *actor,
gpointer user_data) : No Hooks
The ::queue_layout signal is emitted when clutter_actor_queue_relayout()
is called on an actor.
The default implementation for ClutterActor chains up to the parent actor and queues a relayout on the parent, thus "bubbling" the relayout queue up through the actor graph.
The main purpose of this signal is to allow relayout to be propagated properly in the procense of ClutterClone actors. Applications will not normally need to connect to this signal.
|
the actor being queued for relayout |
|
user data set when the signal handler was connected. |
Since 1.2
"realize"
signalvoid user_function (ClutterActor *actor,
gpointer user_data) : Run Last
ClutterActor::realize
has been deprecated since version 1.16 and should not be used in newly-written code. The signal should not be used in newly
written code
The ::realize signal is emitted each time an actor is being realized.
|
the ClutterActor that received the signal |
|
user data set when the signal handler was connected. |
Since 0.8
"scroll-event"
signalgboolean user_function (ClutterActor *actor,
ClutterEvent *event,
gpointer user_data) : Run Last
The ::scroll-event signal is emitted each time the mouse is
scrolled on actor
|
the actor which received the event |
|
a ClutterScrollEvent. [type ClutterScrollEvent] |
|
user data set when the signal handler was connected. |
Returns : |
TRUE if the event has been handled by the actor,
or FALSE to continue the emission. |
Since 0.6
"show"
signalvoid user_function (ClutterActor *actor,
gpointer user_data) : Run First
The ::show signal is emitted when an actor is visible and rendered on the stage.
|
the object which received the signal |
|
user data set when the signal handler was connected. |
Since 0.2
"touch-event"
signalgboolean user_function (ClutterActor *actor,
ClutterEvent *event,
gpointer user_data) : Run Last
The ::touch-event signal is emitted each time a touch begin/end/update/cancel event.
|
a ClutterActor |
|
a ClutterEvent |
|
user data set when the signal handler was connected. |
Returns : |
CLUTTER_EVENT_STOP if the event has been handled by
the actor, or CLUTTER_EVENT_PROPAGATE to continue the emission. |
Since 1.12
"transition-stopped"
signalvoid user_function (ClutterActor *actor,
gchar *name,
gboolean is_finished,
gpointer user_data) : No Hooks
The ::transition-stopped signal is emitted once a transition
is stopped; a transition is stopped once it reached its total
duration (including eventual repeats), it has been stopped
using clutter_timeline_stop()
, or it has been removed from the
transitions applied on actor
, using clutter_actor_remove_transition()
.
|
a ClutterActor |
|
the name of the transition |
|
whether the transition was finished, or stopped |
|
user data set when the signal handler was connected. |
Since 1.12
"transitions-completed"
signalvoid user_function (ClutterActor *actor,
gpointer user_data) : Run Last
The ::transitions-completed signal is emitted once all transitions
involving actor
are complete.
|
a ClutterActor |
|
user data set when the signal handler was connected. |
Since 1.10
"unrealize"
signalvoid user_function (ClutterActor *actor,
gpointer user_data) : Run Last
ClutterActor::unrealize
has been deprecated since version 1.16 and should not be used in newly-written code. The signal should not be used in newly
written code
The ::unrealize signal is emitted each time an actor is being unrealized.
|
the ClutterActor that received the signal |
|
user data set when the signal handler was connected. |
Since 0.8