o: ActiveSupport::Cache::Entry	:@compressedF:@expires_in0:@created_atf1372843472.4077818:@value"{I"
class:EFI"BundledAsset;�FI"logical_path;�FI""Shaders/CentralBodyFSDepth.js;�TI"
pathname;�FI"Z/Users/bwrona/www/engines/cesium/app/assets/javascripts/Shaders/CentralBodyFSDepth.js;�TI"content_type;�FI"application/javascript;�FI"
mtime;�FI"2013-07-03T11:16:47+02:00;�FI"length;�Fi I"digest;�F"%0747d675a1d1dab8eaed17cda38c1d3bI"source;�FI" //This file is automatically rebuilt by the Cesium build process.
/*global define*/

define(function() {
"use strict";
return "varying vec4 positionEC;\n\
void main()\n\
{\n\
czm_ellipsoid ellipsoid = czm_getWgs84EllipsoidEC();\n\
vec3 direction = normalize(positionEC.xyz);\n\
czm_ray ray = czm_ray(vec3(0.0), direction);\n\
czm_raySegment intersection = czm_rayEllipsoidIntersectionInterval(ray, ellipsoid);\n\
if (!czm_isEmpty(intersection))\n\
{\n\
gl_FragColor = vec4(1.0, 1.0, 0.0, 1.0);\n\
}\n\
else\n\
{\n\
discard;\n\
}\n\
}\n\
";
});
;�FI"required_assets_digest;�F"%67c8b080ac44d7c96b72f5b5c074078bI"
_version;�F"%6776f581a4329e299531e1d52aa59832