o: RPG::Map: @bgmo:RPG::AudioFile: @volumeiU: @name" TheTower: @pitchiA:@tileset_idi): @events{ i6o:RPG::Event : @pages[o:RPG::Event::Page:@move_typei: @list[o:RPG::EventCommand:@parameters["*_,e = $game_map.event_by_name("exit"): @indenti: @codeico;;["&dx,dy=Script.px-e.x,Script.py-e.y;i;io;;["if dx == 0 && dy == 0;i;io;;["' $game_variables[169] = rand(0..3);i;io;;["elsif dx.abs > dy.abs;i;io;;[") $game_variables[169]=dx < 0 ? 1 : 3;i;io;;[" else;i;io;;[") $game_variables[169]=dy < 0 ? 2 : 0;i;io;;["end;i;io;;["$$scene.refresh_item_icon = true;i;io;;[i ;i;ioo;;[;i;i:@conditiono: RPG::Event::Page::Condition:@switch2_validF:@self_switch_ch"A:@switch1_idi:@switch1_validF:@variable_valuei:@self_switch_validF:@variable_idi:@variable_validF:@switch2_idi:@direction_fixF:@move_routeo:RPG::MoveRoute;[o:RPG::MoveCommand;[;i:@skippableF: @repeatT: @triggeri :@step_animeF:@move_frequencyi: @graphico:RPG::Event::Page::Graphic : @opacityiÿ:@character_name" !labels: @patterni: @tile_idi:@directioni :@blend_typei:@character_huei:@always_on_topF:@walk_animeT:@move_speedi: @throughF; "update hints:@yi:@xi:@idi6io; ;[o;;i;[ o;;[i1;i;izo;;[ iiii i i;i;iÉo;;[i2;i;izo;;[;i;i;o;;F;"A;i;F;i;F;i;F; i;!F;"o;#;[o;$;[;i;%F;&T;'i;(F;)i;*o;+ ;,iÿ;-";.i;/i;0i;1i;2i;3F;4T;5i;6F; " EV001;7i ;8i ;9iio; ;[o;;i;[ o;;[i1;i;izo;;[ iigiii i;i;iÉo;;[i2;i;izo;;[;i;i;o;;F;"A;i;F;i;F;i;F; i;!F;"o;#;[o;$;[;i;%F;&T;'i;(F;)i;*o;+ ;,iÿ;-" !labels;.i;/i;0i;1i;2i;3F;4T;5i;6F; " back;7i ;8i;9iio; ;[o;;i;[ o;;[iiiii;i;i~o;;["Script.set_cam(128,128*3);i;ico;;["Journal.set 't1';i;ico;;[;i;iyo;;[;i;i;o;;F;"A;i;F;i;F;i;F; i;!F;"o;#;[o;$;[;i;%F;&T;'i ;(F;)i;*o;+ ;,iÿ;-" !labels;.i;/i;0i ;1i;2i;3F;4T;5i;6F; "set journal;7i;8i;9ii o; ;[o;;i;[ o;;[i1;i;izo;;[ iigiiii;i;iÉo;;[i2;i;izo;;[;i;i;o;;F;"A;i;F;i;F;i;F; i;!F;"o;#;[o;$;[;i;%F;&T;'i;(F;)i;*o;+ ;,iÿ;-" !labels;.i;/i;0i;1i;2i;3F;4T;5i;6F; " back;7i ;8i;9i i5o; ;[o;;[Qo;;["E----------------------------------------------------------------;i;iqo;;["Move Niko out of view;i;i˜o;;[iúo;#;[o;$;[;i*o;$;[;io;$;[;i;%F;&F;i;iÑo;;[@™;i;iýo;;[@›;i;iýo;;[;i;iÒo;;["E----------------------------------------------------------------;i;iqo;;["8We're not moving maps so Niko is just moved to the ;i;i˜o;;["opposite end;i;i˜o;;[ i i ii i;i;io;;[i iúi ;i;ito;;[ i i ii iúi;i;io;;[ i i iii;i;io;;[;i;io;;[;i;i›o;;[i iúi ;i;ito;;[ i i iii;i;io;;[ i i ii iúi;i;io;;[;i;io;;[;i;i›o;;[i iúi;i;ito;;[ i i ii iúi;i;io;;[ i i iii;i;io;;[;i;io;;[;i;i›o;;[i iúi ;i;ito;;[ i i iii;i ;io;;[ i i ii iúi;i ;io;;[;i ;io;;[;i;iœo;;[;i;io;;[;i;iœo;;[;i;io;;[;i;iœo;;[;i;io;;[;i;iœo;;["E----------------------------------------------------------------;i;iqo;;["7Prevent sprite/reflection pop-in BEFORE transition;i;i˜o;;[i iúi;i;ito;;[iúo;#;[o;$;[;io;$;[;i;%F;&F;i;iÑo;;[@ð;i;iýo;;[;i;iÒo;;[;i;io;;[;i;iœo;;[i iúi ;i;ito;;[iúo;#;[o;$;[;io;$;[;io;$;[;i;%F;&F;i;iÑo;;[@;i;iýo;;[@;i;iýo;;[;i;iÒo;;[;i;io;;[;i;iœo;;["E----------------------------------------------------------------;i;iqo;;["!Move Niko and update compass;i;i˜o;;[ ii i i ii;i;iÉo;;["E----------------------------------------------------------------;i;iqo;;["6Prevent sprite/reflection pop-in AFTER transition;i;i˜o;;[i iúi ;i;ito;;[iúo;#;[o;$;[;io;$;[;i;%F;&F;i;iÑo;;[@&;i;iýo;;[;i;iÒo;;[;i;io;;[;i;iœo;;[i iúi;i;ito;;[iúo;#;[o;$;[;io;$;[;io;$;[;i;%F;&F;i;iÑo;;[@8;i;iýo;;[@:;i;iýo;;[;i;iÒo;;[;i;io;;[;i;iœo;;["E----------------------------------------------------------------;i;iqo;;["Move back into view;i;i˜o;;[iúo;#;[o;$;[;io;$;[;i+o;$;[;i;%F;&F;i;iÑo;;[@R;i;iýo;;[@T;i;iýo;;[;i;iÒo;;[;i;i;i;!F;o;;F;"A;i;F;i;F;i;F; i;"o;#;[o;$;[;i;%F;&T;'i;(F;)i;3F;*o;+ ;,iÿ;-" !labels;.i;/i;0i ;1i;2i;4T;5i;6F; "exit check;7i;8i;9i5: @bgso;;iU; "; ii:@autoplay_bgmT: @datau: Tabled (€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜€€€€€€€€€€€˜˜˜˜˜˜˜˜˜€€€€€€€€€€€˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜¥¥¥­­­:@autoplay_bgsF: @heighti:@encounter_stepi#: @widthi:@encounter_list[