Comparing Beginner’s RPS Code to Advanced RPS Code
Table of Contents
Beginner’s Code
Beginner’s Code Pros
- Simple
- Easy to understand
- Short
Beginner’s Code Cons
- Unorganized
- Lacks modularization
- Many
if
s andelse
s
What Beginner’s Code Looks Like
% ruby beginner-rps.rb
options = ["rock", "paper", "scissors"]
computer_choice = options[rand(options.length)]
puts "What's your choice?"
puts "rock, paper, or scissors"
user_input = gets.chomp.downcase
loop do
if (user_input == "rock" || user_input == "paper" || user_input == "scissors")
if (user_input == computer_choice)
puts "We got the same, let's keep playing!"
elsif (user_input == "rock" && computer_choice == "scissors")
puts "computer choice is: " + computer_choice + " , you win! :)"
elsif (user_input == "rock" && computer_choice == "paper")
puts "computer choice is: " + computer_choice + " ,computer wins :("
elsif (user_input == "paper" && computer_choice == "scissors")
puts "computer choice is: " + computer_choice + " ,computer wins :("
elsif (user_input == "paper" && computer_choice == "rock")
puts "computer choice is: " + computer_choice + " , you win! :)"
elsif (user_input == "scissors" && computer_choice == "rock")
puts "computer choice is: " + computer_choice + " ,computer wins :("
elsif (user_input == "scissors" && computer_choice == "paper")
puts "computer choice is: " + computer_choice + " , you win! :)"
else
puts "Invalid choice, enter Rock, Paper, or Scissors"
puts "What's your choice?"
user_input = gets.chomp.downcase
end
end
break
end
Advanced Code
Advanced Code Pros
- Organized
- Modularized
- Structured
Advanced Code Cons
- Long
- Hard to understand
What Advanced Code Looks Like
% ruby advanced-rps.rb
class PlayRockPaperScissorsGame
# import colorize gem
require "colorized_string"
ColorizedString.colors # import colors
ColorizedString.modes # import modes (bold, etc...)
module Constants
NTRY_TO_SYM = {
'p' => :PAPER,
'r' => :ROCK,
's' => :SCISSORS
}
VALID_ENTRIES = NTRY_TO_SYM.keys
COMPUTER_CHOICES = NTRY_TO_SYM.values
WINNERS = [
[:SCISSORS, :PAPER],
[:PAPER , :ROCK],
[:ROCK , :SCISSORS]
]
LOSERS = WINNERS.map { |player_choice,computer_choice| [computer_choice,player_choice] } # flip the values in the WINNERS array
INIT_STRINGS = [
ColorizedString["You are about to enter a rock-paper-scissors best of 3 match."].colorize(:green),
ColorizedString["Press the return/enter key to continue..."].colorize(:green),
""
]
end
protected_methods :Constants # make constants module protected
class << self
def continue(str1,str2,str3)
puts str1
print str2
gets
puts str3
end
end
continue(Constants::INIT_STRINGS[0], Constants::INIT_STRINGS[1], Constants::INIT_STRINGS[2])
def initialize
@player_score = @computer_score = @ties = 0
end
def play(winning_score)
while @player_score < winning_score && @computer_score < winning_score
puts ColorizedString["Player score: #{@player_score}, "].colorize(:blue) +
ColorizedString["Computer score: #{@computer_score}, Ties: #{@ties}"].colorize(:blue)
player = PrivateMethods.player_choice
computer = Constants::COMPUTER_CHOICES.sample
puts ColorizedString["\nPlayer chooses #{player.to_s.downcase}"].colorize(:blue)
puts ColorizedString["Computer chooses #{computer.to_s.downcase}"].colorize(:blue)
case PrivateMethods.player_outcome [player, computer]
when :WIN
puts ColorizedString["#{player.to_s.capitalize} beats #{computer.to_s.downcase}, player wins the round"].colorize(:red)
@player_score += 1
when :LOSE
puts ColorizedString["#{computer.to_s.capitalize} beats #{player.to_s.downcase}, computer wins the round"].colorize(:red)
@computer_score += 1
else
puts ColorizedString["Tie, choose again"].colorize(:red)
@ties += 1
end
end
puts ColorizedString["\nFinal score: player: #{@player_score}, "].colorize(:blue) +
ColorizedString["computer: #{@computer_score} (ties: #{@ties})"].colorize(:blue)
case PrivateMethods.final_outcome(@player_score, @computer_score)
when :WIN
puts ColorizedString["Player wins!"].colorize(:red)
when :LOSE
puts ColorizedString["Computer wins!"].colorize(:red)
else
puts ColorizedString["It's a tie!"].colorize(:red)
end
gets
end
module PrivateMethods
class << self
def player_choice
loop do
print ColorizedString["Choose rock (r), paper (p) or scissors (s): "].colorize(:green)
choice = gets.chomp.downcase
if Constants::NTRY_TO_SYM.key?(choice)
return Constants::NTRY_TO_SYM[choice]
elsif choice != Constants::VALID_ENTRIES
puts ColorizedString["That entry is invalid. Please re-enter."].colorize(:red)
end
end
end
def player_outcome(plays)
return :WIN if Constants::WINNERS.include?(plays)
return :LOSE if Constants::LOSERS.include?(plays)
return :TIE if !:WIN | !:LOSE
end
def final_outcome(pl,co)
return :WIN if pl > co
return :LOSE if pl < co
return :TIE if pl = co # this could never happen due to the code in the play method; however, it is worth noting
end
end
end
private_methods :PrivateMethods
end
PlayRockPaperScissorsGame.new.play(2)
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