import "../math/abs"; import "../math/trigonometry"; import "cartesian"; function d3_geo_resample(project) { var δ2 = 0.5, // precision, px² cosMinDistance = Math.cos(30 * d3_radians), // cos(minimum angular distance) maxDepth = 16; function resample(stream) { return (maxDepth ? resampleRecursive : resampleNone)(stream); } function resampleNone(stream) { return d3_geo_transformPoint(stream, function(x, y) { x = project(x, y); stream.point(x[0], x[1]); }); } function resampleRecursive(stream) { var λ00, φ00, x00, y00, a00, b00, c00, // first point λ0, x0, y0, a0, b0, c0; // previous point var resample = { point: point, lineStart: lineStart, lineEnd: lineEnd, polygonStart: function() { stream.polygonStart(); resample.lineStart = ringStart; }, polygonEnd: function() { stream.polygonEnd(); resample.lineStart = lineStart; } }; function point(x, y) { x = project(x, y); stream.point(x[0], x[1]); } function lineStart() { x0 = NaN; resample.point = linePoint; stream.lineStart(); } function linePoint(λ, φ) { var c = d3_geo_cartesian([λ, φ]), p = project(λ, φ); resampleLineTo(x0, y0, λ0, a0, b0, c0, x0 = p[0], y0 = p[1], λ0 = λ, a0 = c[0], b0 = c[1], c0 = c[2], maxDepth, stream); stream.point(x0, y0); } function lineEnd() { resample.point = point; stream.lineEnd(); } function ringStart() { lineStart(); resample.point = ringPoint; resample.lineEnd = ringEnd; } function ringPoint(λ, φ) { linePoint(λ00 = λ, φ00 = φ), x00 = x0, y00 = y0, a00 = a0, b00 = b0, c00 = c0; resample.point = linePoint; } function ringEnd() { resampleLineTo(x0, y0, λ0, a0, b0, c0, x00, y00, λ00, a00, b00, c00, maxDepth, stream); resample.lineEnd = lineEnd; lineEnd(); } return resample; } function resampleLineTo(x0, y0, λ0, a0, b0, c0, x1, y1, λ1, a1, b1, c1, depth, stream) { var dx = x1 - x0, dy = y1 - y0, d2 = dx * dx + dy * dy; if (d2 > 4 * δ2 && depth--) { var a = a0 + a1, b = b0 + b1, c = c0 + c1, m = Math.sqrt(a * a + b * b + c * c), φ2 = Math.asin(c /= m), λ2 = abs(abs(c) - 1) < ε || abs(λ0 - λ1) < ε ? (λ0 + λ1) / 2 : Math.atan2(b, a), p = project(λ2, φ2), x2 = p[0], y2 = p[1], dx2 = x2 - x0, dy2 = y2 - y0, dz = dy * dx2 - dx * dy2; if (dz * dz / d2 > δ2 // perpendicular projected distance || abs((dx * dx2 + dy * dy2) / d2 - 0.5) > 0.3 // midpoint close to an end || a0 * a1 + b0 * b1 + c0 * c1 < cosMinDistance) { // angular distance resampleLineTo(x0, y0, λ0, a0, b0, c0, x2, y2, λ2, a /= m, b /= m, c, depth, stream); stream.point(x2, y2); resampleLineTo(x2, y2, λ2, a, b, c, x1, y1, λ1, a1, b1, c1, depth, stream); } } } resample.precision = function(_) { if (!arguments.length) return Math.sqrt(δ2); maxDepth = (δ2 = _ * _) > 0 && 16; return resample; }; return resample; }