# Copyright (c) 2007-2022 Andy Maleh # # Permission is hereby granted, free of charge, to any person obtaining # a copy of this software and associated documentation files (the # "Software"), to deal in the Software without restriction, including # without limitation the rights to use, copy, modify, merge, publish, # distribute, sublicense, and/or sell copies of the Software, and to # permit persons to whom the Software is furnished to do so, subject to # the following conditions: # # The above copyright notice and this permission notice shall be # included in all copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, # EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF # MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND # NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE # LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION # OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION # WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. require_relative 'piece' class Quarto module View class AvailablePiecesArea include Glimmer::UI::CustomShape options :game option :location_x, default: 0 option :location_y, default: 0 attr_reader :pieces after_body do reset_pieces end body { rectangle(location_x, location_y, PIECES_AREA_WIDTH, AVAILABLE_PIECES_AREA_HEIGHT) { background COLOR_WOOD rectangle(0, 0, :max, :max, round: true) { # border foreground :black line_width 2 } text('Available Pieces', 15, 10) { font height: 18, style: :bold } } } def reset_pieces @pieces&.dup&.each { |piece| piece.dispose(redraw: false) } body_root.content { x_offset = 15 y_offset = 10 + 18 + 10 x_spacing = 10 y_spacing = 35 row_count = 3 column_count = 4 @pieces = row_count.times.map do |row| column_count.times.map do |column| piece(game: game, model: game.available_pieces[row*column_count + column], location_x: x_offset + column*(View::Piece::BASIC_SHAPE_WIDTH + x_spacing), location_y: y_offset + row*(View::Piece::SIZE_TALL + y_spacing)) end end.flatten } end end end end