/* Copyright (c) 2012 Scott Lembcke and Howling Moon Software * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #import "ccConfig.h" #import "CCSprite.h" #if CC_ENABLE_CHIPMUNK_INTEGRATION #import "chipmunk.h" @class ChipmunkBody; #elif CC_ENABLE_BOX2D_INTEGRATION class b2Body; #endif // CC_ENABLE_BOX2D_INTEGRATION /** A CCSprite subclass that is bound to a physics body. It works with: - Chipmunk: Preprocessor macro CC_ENABLE_CHIPMUNK_INTEGRATION should be defined - Objective-Chipmunk: Preprocessor macro CC_ENABLE_CHIPMUNK_INTEGRATION should be defined - Box2d: Preprocessor macro CC_ENABLE_BOX2D_INTEGRATION should be defined Features and Limitations: - Scale and Skew properties are ignored. - Position and rotation are going to updated from the physics body - If you update the rotation or position manually, the physics body will be updated - You can't eble both Chipmunk support and Box2d support at the same time. Only one can be enabled at compile time */ @interface CCPhysicsSprite : CCSprite { BOOL _ignoreBodyRotation; #if CC_ENABLE_CHIPMUNK_INTEGRATION cpBody *_cpBody; #elif CC_ENABLE_BOX2D_INTEGRATION b2Body *_b2Body; // Pixels to Meters ratio float _PTMRatio; #endif // CC_ENABLE_BOX2D_INTEGRATION } /** Keep the sprite's rotation separate from the body. */ @property(nonatomic, assign) BOOL ignoreBodyRotation; #if CC_ENABLE_CHIPMUNK_INTEGRATION /** Body accessor when using regular Chipmunk */ @property(nonatomic, assign) cpBody *CPBody; /** Body accessor when using Objective-Chipmunk */ @property(nonatomic, assign) ChipmunkBody *chipmunkBody; #elif CC_ENABLE_BOX2D_INTEGRATION /** Body accessor when using box2d */ @property(nonatomic, assign) b2Body *b2Body; @property(nonatomic, assign) float PTMRatio; #endif // CC_ENABLE_BOX2D_INTEGRATION @end