--- title: Usage in_menu: true sort_info: 40 --- Usage ===== Note: Before starting JLDrill, please make sure you have installed the software listed in the [Requirements](Requirements.html) and [Install](Install.html) pages. Failure to do so will cause problems. On some platforms JLDrill is a little bit tricky to install, so please follow the instructions carefully. If you have difficulty, feel free to contact me. Starting JLDrill is typically done from a command prompt (from Windows: Start->Programs->Accessories->Command) type:
jldrillNote: In the Debian/Ubuntu version of JLDrill an icon to start JLDrill will automatically be placed in your applications menu. Note: When using the gem installed version of JLDrill you must make sure that the gem bin directory is in your path. Debian (and Ubuntu) put this in the /var/lib/gems/1.8/bin directory, where 1.8 is the version number for ruby. Note: If you have a source release of JLDrill, you may start it by running AppRun in the main directory. This will run that version of JLDrill even if you have another version installed somewhere else. If you know the name of the file you want to drill then you can also write type it. For example:
jldrill myDrill.jldrillMain Window ----------- This is what you see when you first start JLDrill. ![JLDrill Starting Screen](images/Start.png "JLDrill screenshot") There's not much to do until you load a drill file. Selecting a Drill File ----------------------- You may open a drill file by clicking the "Open" button on the tool bar. You may also access this functionality by pressing Ctrl-O, or selecting File/Open from the menu bar. After doing so you will be presented with the file open dialog. ![Quiz File Open Dialog](images/OpenQuiz.png "Quiz File Open Dialog") There are many drill files available. They include hiragana, katakana, JLPT vocabulary levels 1-4 and grammar. JLDrill will automatically choose the directory that contains the default drill files. Note: The JLPT files have some incorrect translations. Please cross reference the vocabulary with the dictionary to ensure that they are correct (see below). Also, the grammar drill is a work in progress and contains only about half of the material from Tae Kim's Japanese Guide to Japanese Grammar. Conducting the Quiz ------------------- After loading the quiz file you will be presented with your first question. This will be shown in the top pane of the main window. ![Quiz Word is Displayed](images/Quiz.png "Quiz Word is Displayed") The first time you see an item you will be shown the kanji and reading for the word. You should try to guess what the english meaning of the word is. When you think you know, or you've given up, you click on "Check" ("Z" on the keyboard). ![Quiz Answer is Displayed](images/QuizAnswer.png "Quiz Answer is Displayed") If you were right in your guess, you click on "Correct" ("C" on the keyboard). Otherwise you click on "Incorrect" ("X" on the keyboard). After replying you will be presented with a new question. In this manner you are introduced to new material. Measuring Your Progress ----------------------- The status of the quiz is displayed at the bottom of the screen. When you first load a quiz, it will look like this: ![Quiz Status](images/Status.png "Quiz Status") First, the * on the left hand side means that the quiz has not been saved yet. As you progress through the quiz, it keeps track of your progress. If you save the file (and hence your progress), the * will disappear. Following the modification indicator is a count of the items in each set of the quiz. JLDrill divides the quiz into 3 sets: The New set, The Review set and the Working set. ###The New Set The new set contains all the items that you have never seen before. When you first start a quiz, all of the items are put in the new set. Then one item is chosen to be displayed to you. So in the example above, there are 672 items in the new set. Since one is being displayed, you know that there are a total of 673 items in the drill. ###The Review Set After you memorize an item, it will be placed into the review set. We have just started and no items have been memorized, so you can see that the review set contains 0 items. ###The Working Set The working set contains the items that you are currently memorizing. The maximum number of items allowed in the working set depends on the drill. Usually, it is set to 10 items, but you can adjust this number in the options. The working set is further divided into 3 levels (levels 1, 2 and 3). When you first start to learn an item, it is placed in level 1. As you learn it, it advances to the second and third level. After you master the third level, it is considered *memorized* and is moved into the review set. In the example above, you can see that the count is 1,0,0 which means that there is one item at level 1 and zero items at levels 2 and 3. The next thing on the status is an indicator of the item currently being drilled. You will notice it says "1 -> 5.0 days". The number on the left hand side indicates where the currently drilled item came from. In this case, it is a level 1 item from the working set. If it were level 2, then the number would be 2. Level 3 would be 3. Items from the review set have a "+" in front of them. They will be described later. After the level indicator is the *potential schedule* for the item. After you memorize an item, JLDrill will put it in the review set and schedule it for review sometime in the future. The potential schedule is the approximate amount of time that JLDrill will wait before showing the item to you again. While the item is in the working set, JLDrill keeps track of the number of times you successfully guessed the right answer. It uses this value to create the potential schedule. The value displayed is the scheduled amount of time that will be used if you continue to guess the item correctly until it is memorized. More will be said about this later. Finally there is an indicator showing whether or not JLDrill is in "review mode" or "new item mode". Since we have just started, JLDrill will select items to put into the working set from the new set, rather than the review set. It displays "New Items" to indicate this. More detail on "review mode" and "new item mode" will be discussed later. Learning and Reviewing ---------------------- JLDrill's strategy for introducing items into the quiz is at the same time complicated to describe and easy to use. If you want to understand the nitty gritty details, along with a rationale for the choices made, please see [the strategy documentation](Strategy.html). But for those who just want to use the program, a brief description of what is going on follows. As has been mentioned, when you first start a drill, all items are put into the new set. Then one item is selected (either the first item in the drill, or at random according to the options set) to be quizzed. This item is placed into level 1 of the working set. Once you quiz the item and select either "correct" or "incorrect", a new item is selected from the new set and placed into level 1 of the working set. This continues until the working set is full. The size of the working set is dependent upon the drill, but by default it is 10 items. You can see that every time a new item is introduced, the number of items in level 1 in the working set increases. ![Quiz Status with Full Working Set](images/Status-WorkingFull.png "Quiz Status with Full Working Set") Here you can see that the working set has 10 items in level 1. At this point, JLDrill will stop adding new items to the working set. Instead, it will randomly select an item from the working set for you to try again. You can think of the working set like a deck of cards. It draws one card and then presents it to you. Then it draws another card. Once all 10 items in the working set have been presented, it reshuffles the deck and starts again. Note: Occasionally after the working set has been shuffled it will present the same item it just presented, showing the same item twice in a row. Since it is randomly selecting items, it happens from time to time. If you want to wait a bit longer before seeing this item, you can simply hit the "N" key to get the next item. ### Going to the Next Level If you get an item correct two times in a row, it will be *promoted* to the next level. The second time you get the item correct, you will notice that the number of level 2 items will increase and the number of level 1 items will decrease. ![Quiz Status Promoting to Level 2](images/Status-Level2Promote.png "Quiz Status Promoting to Level 2") Here you can see that there are now 9 items at level 1 in the working set and 1 item at level 2. The next item you get to this item you will notice something different. ![A Level 2 Item](images/Level2Item.png "A level 2 item") In the top pane (the question pane), you will notice that the quiz now only shows you the kanji. You must now remember the meaning *and* the reading for the item. What happens if you get this one wrong now? Every time you get an item wrong, it is *demoted* back to level 1. Also, the *potential schedule* for the item is reduced. This is what the item looks like after we've gotten it wrong and drill it again. ![A Demoted Item](images/Level2Demoted.png "A Demoted Item") Here you can see we've drilled all the other items and gotten back to our demoted item. From the "1 --> 4.2 days" in the status bar, you can see that it is again a level 1 item and that the potential schedule is now 4.2 days rather than 5.0 days. Each time you get an item incorrect, the potential schedule will decrease. Eventually we will start to get our item correct as we learn it. When it is correct twice in a row, it will be promoted to level 2. When it is correct twice more from there, it will be promoted to level 3 (i.e., it has been guessed 4 times in a row correctly). The quiz then looks like this. ![A Level 3 Item](images/Level3Item.png "A Level 3 Item") You will notice that the question pane has the english meaning now. The answer pane has the kanji and the reading. You should be able to say the Japanese word for the item. You should also know what kanji it is using. Finally, notice that the Status bar now contains "3 --> 4.2 days." indicating that this item is level 3 and it has a potential schedule of 4.2 days. When you have gotten a level 3 item correct 2 times in a row, it will be considered "memorized". At this point it will be promoted to the review set. How it is treated in the review set will be discussed below, but having been promoted it leaves a spot in the working set. This spot will be filled by an item from the new set, unless you are in review mode (see below). In this way, you review items over and over again until they are memorized. When you memorize one item in the working set, it is replaced by a new item from the new set. Slowly, over time, you will eventually memorize all the items from the new set. ### Review Mode Once an item has been memorized in the working set, it is promoted to the review set. Unlike the working set, the review set items have a definite order. They are ordered by the amount of time they have waited in their "potential schedule". Imagine you have 2 items. Item A has a potential schedule of 2 days. Item B has a potential schedule of 4 days. When the items have just been inserted, they have waited for 0% of their potential schedule. But after one day, Item A has waited 50% of it's schedule, while Item B has only waited 25% of it's schedule. Thus Item A will be placed before Item B. It has waited for more of it's potential schedule and thus has priority. Items in the review set are displayed when you are in "review mode". You automatically enter review mode when you first start the application. At any other time, you can enter review mode by pressing the "Review Mode" button at the top right of the window. Note: The application won't enter review mode unless you have at least the same number of items in the review set as you do in the working set (default 10). That's why you don't enter review mode the first time you start a quiz. When the application is in review mode it continues to operate normally. You are continually tested on items from the working set. However, when an item from the working set is promoted into the review set it leaves a gap in the working set. In review mode, this gap is filled by an item from the review set. ![Review Mode Item](images/ReviewModeItem.png "A Review Mode Item") In this picture the item has been promoted into the review set. Then we quit the application and restarted it later in the day. As you can see from the status line we have 12 items in the review set, so the application automatically entered review mode. Eventually it displayed this item. Here it is displaying a kanji problem. Inspecting the status line, you can see that part of it has changed. It now reads "+1, Today --> 4.2 days" where the level and potential schedule were displayed previously. In this case, "+1" refers to the number of times this item has been reviewed in review mode. This is the first time, so it is level 1. Every time we get the item right in a row, the level increases. "Today" refers to the last time this item was reviewed. In reality, I just quit the application and restarted it, so the last time we reviewed the item was today. If we reviewed it last yesterday, it would say "Yesterday", otherwise it just prints the date. Finally we can see the potential schedule if we get the item correct. Before I make a discussion of scheduling, I would like to discuss the last item on the status line. It says "0%". When you are in review mode, the application keeps track of the percentage of items you got right in the last 10 attempts. This was my first review item, so I am at 0% The percentage is a guide to show you when review mode will end. If you can maintain a success rate of 90% in the last 10 attempts, the program will go into "countdown mode". In this mode, if you manage to keep your success rate at 90% or above for 9 more items, then review mode will end and you will go back to "new items" mode. You can tell when you are in countdown mode because the percentage will look something like "90% - 5", meaning that you have answered 90% of the last 10 questions correctly and that you have 5 more questions before review mode ends. The system will continue asking you questions from the review set until you get one wrong, or review mode ends. If you get one wrong, it is placed into the gap in the working set and quizzing resumes as normal. If the review mode ends, then the system goes into new item mode and a new item is selected for the gap. Scheduling ---------- In most spaced repetition applications, each item has a fixed date when it is scheduled to be reviewed. When that date has passed, the item is reviewed. JLDrill doesn't work like that. Instead it has a "potential schedule". The items are then sorted by the potential schedule. You then review items until you seem to be getting at least 90% of them correct. The reason for this is simple. When the items are scheduled, JLDrill puts a lot of effort to ensure that the items you are most likely to forget are placed at the front of the list. Items that you are least likely to forget are placed at the back. As you review, you will notice that your rate of success gets better and better. Once your rate of success is 90% or more, then there is little point to reviewing any more. You will be better off to learn new items at this point. While you are in review mode, when you get an item correct, it is given a potential schedule of up to twice the amount of time since the last review. For example, if we haven't reviewed the item for 2 days and then get the item correct, it will be given a potential schedule of around 4 days. In this way the gap between successful reviews will get longer and longer. But it's important to realize that the "potential schedule" is not the actual time that it will be reviewed. It just represents the order in which the items are sorted. When you actually review the item will depend on how well you remember the items. When you get to 90% correct, you stop reviewing. In other words, JLDrill automatically adjusts the scheduling for you. If you have difficulty remembering items, then they will show up more often. If you remember them easily, then they will appear less often. However, you may have noticed that the item we reviewed today started with a potential schedule of 4.2 days, and after we successfully reviewed it once, still had a schedule of 4.2 days. I had only just promoted it a few minutes ago, so the total schedule should have been twice that -- or only minutes. What happened was that the item was scheduled for 4.2 potential days. But I reviewed all the items for those 4.2 days in just a couple of minutes. So the program adjusts for this and creates the new scheduled date from the old scheduled date. In this case, we have a few minutes plus 4.2 days, which ends up being about 4.2 days (once the numbers are rounded off). Earlier I said that the new potential schedule is "up to" twice the amount of time that had passed. In fact the multiplier is higher for younger items than older items. An item that has waited less than a day since being reviewed last will have it's schedule multiplied by 2. This multiplier is reduced over time so that items which had a previous schedule of 180 days or more have a multiplier of 1. This means that it is scheduled to wait the same amount of time as it has already. Forgetting an old item is expensive since you have to start all over again. So it makes sense to review old items a little more often. All this talk of scheduling may be confusing. If you don't understand, don't worry about it. The only important point is that the program is designed to keep your items roughly in order of the chance you have of forgetting them. When you know all the items in the list with 90% chance of success, it gives you new items. Problem Types ------------- JLDrill allows you to select what kind of problem types you want to review. There are three types of problems: * Reading Problem. This is the type of problem you see in the first level of the working set. The Kanji and Reading are displayed. You must guess the Meaning. * Kanji Problem. This is the type of problem you see in the second level of the working set. The Kanji is displayed and you must guess the Reading and the Meaning. * Meaning Problem. This is the type of problem you see in the third level of the working set. The Meaning is displayed and you must guess the Kanji and Reading. You may select which types of problems you wish to quiz for items in the Review Set. By default JLDrill will present both Kanji Problems and Meaning Problems. You can change this from the Options window (see below). If you select more than one type of problem to review, JLDrill will schedule both types of problem independently. In any one session, you will see an item only once. But if you reload the file then you will often see the item again with the other problem type. For instance, if you have both Kanji Problems and Meaning Problems enabled, then JLDrill will create a schedule for both. On the first day you may see the Meaning problem. If you get it correct, it will be scheduled sometime in the future. But the next time you run JLDrill you are likely to see the item again with a Kanji Problem. Since the schedules randomly vary by +-10%, the two types of problems for the same item will eventually diverge and there will be little relationship between them. If you get either of the problems wrong, the schedule for both problem types will be reset and you will have to start again. Options ------- If you press O or select Quiz/Options from the menu, you can alter a few options for the quiz. ![Quiz Options](images/Options.png "Quiz Options") There are four sections to the options. These options are associated with the quiz that you have loaded and will be saved with that quiz. You may change the options for each of your quizes separately. The first section is the dictionary. This sets the name of the dictionary that you want to load. JLDrill is usually installed with the Japanese edict dictionary. If you have a different dictionary, for example the Chinese cedict dictionary, you can change it here. Hitting the "Browse" button will allow you to select any file on you system. Dictionaries must be in the EDict file format. Normally the dictionary won't load every time you run JLDrill. But if you want the dictionary to be loaded automatically for this drill, then you can select the "Autoload?" button. The next section is for the new set. Here you can select whether or not you want new items to be selected in the order they appear in the quiz, or in random order. Next is the working set section. You may select the size of the working set. Remember that the working set is the area that the item appears in after it has been introduced and before you have memorized it. By default it is set to 10, but you can alter it from 1 to 30. Having more items means that it will take more time between seeing the same item again while memorizing it. If you are having a very easy time memorizing the items, increase this. If you are having a hard time, decrease it. Useful values are probably between 5 and 20. The "Promote After" slider indicates how many times you must get the item correct before it goes to the next level. Remember that there are 3 levels in the working set. If you set this to 1, you will have to remember the item 3 times in a row to for it to be memorized and moved to the review set. If it is at 2, then you need to get it right 6 times in a row. You can set it up to 5, but that is rarely necessary. I usually use 2 for vocabulary quizes and 1 for kanji or grammar quizes. The final section is the review set. Here you can select what kinds of problems you want to review. For each problem, you can review from the reading, the kanji or the meaning. Each problem type has a separate schedule, so if you have kanji and meaning problem set, each will be scheduled. However, you will only see each problem type once in a session for each question. Finally you can set the rate at which you "forget" items. This option is useful if you haven't reviewed your items for a while and they have gotten very old. Once the "review rate" of a problem exceeds the value you set here, the item will be "forgotten". That means it will be removed from the review set and placed in a separate forgotten set. When you have finished reviewing, the items will be selected from the forgotten set, rather than the new set. The "review rate" is the multiple of time that has passed compared to the ideal schedule. That means that if an item has a schedule of 10 days and 20 days have passed, the "review rate" is 2. When forgetting items you should set the "Forget At" level to the highest value that allows you to complete the review (get out of review mode). Feel free to experiment. Reducing the value of this slider will "unforget" items that you have forgotten, so you do no harm by trying it. Setting "Forget At" to 0.0 means that no items will be in the forgotten set. If you have really gone a long time, you can set the value so that all items are forgotten. This is better than resetting the drill because the items will be presented in an order based on how likely you are to remember them. Hardest items will be presented first. Saving Your Progress -------------------- Remember to save your drill before you quit. That way it will pick up where you left off last time. The first time you load a drill, you might want to use the "Save As" entry from the menu bar (File/Save As, or Ctrl-A) to save your drill under a different name. This will allow you to keep the original file unchanged. At any time you can save the current file (using File/Save from the menu, Ctrl-S, or clicking on the Toolbar). If you quit the application, or open up another drill, JLDrill will always ask you if you want to save your file. Indicators ---------- Above the top panel in the drill is a bank of indicators. ![Indicators](images/Indicators.png "Indicators") Drills derived from edict entries have markers. These indicators will light up when the word has a specific marker. In the example, the word is a "usually kana" and an "intransitive" verb. The markers that JLDrill has indicators for are: ###Usually Kana The item is usually written with kana rather than kanji. In most of the drills I have kept the kanji. If you don't want to drill them, you can edit the item and remove the kanji. Personally, I find it useful to memorize words from the kanji, so I've left it in. A future version of JLDrill will have an option to avoid drilling the kanji for items that are usually kana. ###Humble The item is part of humble keigo. This means that in polite speech you will use this word when referring to yourself or your circle (family, company, etc). ###Honourific The item is is part of honourific keigo. This means that in polite speech you will use this word when referring to people outside your circle (your boss, people you are talking to, etc). ###Polite The item is used in polite speech. It's neither humble nor honourific, but used in polite situations. ###Suru Noun This noun can be made into a verb by putting "suru" (する) at the end of it. ###Intransitive This verb does not take a direct object. That is you can't use wo (を) with it. If this item is not lit up, usually you can assume that the verb is transitive, but the whole transitive/intransitive thing in Edict is still a little shaky. It is always best to look at usage examples. ###Differs This item was not found in the reference dictionary. This only lights up when the reference dictionary is loaded. Note: Vocabulary items from Edict sometimes have several meanings. In reality, each meaning should have a separate set of indicators. Currently, all of the indicators for all of the meanings are set. So a word could potentially be transitive for one meaning and intransitive for another. Please be careful. A future version of JLDrill will address this issue. Kanji/Kana Popup Information ---------------------------- JLDrill has a handy popup reference for kanji and kana characters. Whenever you hover over a kanji or Kana character you will get information for that character. ![JLDrill screenshot](images/Screenshot.png "JLDrill screenshot") Here you can see an example of a kanji character. Although you can't see it in the picture, the mouse is hovering over the character on the right. In the left hand side of the window you can see the stroke order information for the character. You draw the stroke labeled "1" first. The numbers are positioned next to the end of the line where you start drawing. In the right hand side of the window there is a lot of information. First is a list of all the readings for that character. In practice they are all there, although I've found some strange readings that are missing. Underneath the readings are a list of english meanings for the character. Underneath that is the grade that the character would be learned in a Japanese school, and the number of strokes for the character. Finally there is a list of all the radicals for the character, the Japanese name for the character and the english meaning of each radical. The official bushu is the first radical in the list and is annotated with a \*. If you hover over a kana character you will only see something like this: ![Kana Popup](images/KanaPopup.png "Kana Popup") On the left you can see the stroke order diagram. On the right you will see the character followed by the official representation in roman characters. In this example the character is the katakana し which is represented by the roman characters "shi". Because the pronunciation of the character is not always intuitive from the roman characters, I have included my own interpretation of the sound. In this case it is "shee". I have also included a few English words that contain the same sound -- she and sheep. Please note that I am a Canadian with a Canadian English accent. While I have tried to choose words that correspond with most accents I know of, the sounds might be wrong for your English accent. In a future release I will provide recordings of all the sounds spoken by a native Japanese speaker. Note: The stroke order diagram is only shown if you install the stroke order font. Please see [the installation instructions](Install.html) for more information. Timer ----- Sometimes when you review an item you haven't seen in a while, it takes some time to remember it. But when you are thinking it's easy to lose track of time and you can't quite tell if you remembered it in a reasonable time frame. Since it is important to remember vocabulary quickly it's better to say that you got an item wrong even if it just took you a long time to remember. But how do you know if you've taken too long? When you review items in the review set, JLDrill keeps track of how long it took you to remember them. The first time you review an item, it records that information. The second time you review it, JLDrill starts a timer. If you take longer than the previous time to answer the question, the question pane turns red. If you spend significantly more time to remember the item after this point, it's a clue that maybe you should mark it as incorrect. ![Timer Expired](images/Time.png "Timer Expired") This action has no effect on the item, or on the statistics in an of itself. It's only intended to inform you when you spend more time thinking than is usual for that item. Also, it only happen on the second and subsequent times you review the item. Statistics ---------- JLDrill keeps track of some statistics to help you understand how you are doing. In truth, most of these statistics are used to help me understand if the scheduling algorithm is working properly. But you may also find them interesting. ![Drill Statistics](images/Stats.png "Drill Statistics") You can obtain the statistics by pressing Alt-S, or by selecting Drill->Statistics from the menu. On the left side of the window you can see some potential schedule ranges. The first column shows the distribution of item durations in those ranges. For example I have 52 items with a potential schedule of less than 5 days, 62 with a potential schedule of 5-10 days, etc. The next column shows how successful I was in quizzing items in these ranges today. The third column shows how many items I quizzed in those ranges. For example, I reviewed 23 items with a potential schedule of less than 5 days. I ended up with a 78% success rate for these items. Finally there is a column with various statistics. The first items shows how may items I have reviewed so far today. In this case it was 30. In that time I also learned 5 items from the working set. Review took me on average 13.8 seconds per item (they were grammar items which take me a bit longer to remember) and it took 117.3 seconds for me to memorize each of the 5 items from the working set. While reviewing, my total accuracy was 83%. This is pretty typical for me. The next item show the ratio of learning time to review time. Probably it's a useless statistic. Finally I show the "rate" of the current item and the average "rate" of all the items so far. The rate is the ratio of actual wait time to potential schedule. For example, if I waited 10 days to review something, but it had a potential schedule of 5, then my rate would be 2.0. You'll notice that my rate is pretty high here. I tend to remember the grammar drills pretty easily, so my actual wait time is much longer than the potential schedule. For the vocabulary drill that I am studying now, my rate is usually about 0.7, meaning that I find it difficult to remember things. The actual values aren't important, but it is fun to look at it. Don't be too concerned about these statistics. Again, they are used for determining what needs to be changed in the review algorithm. If you are using the application consistently every day and notice problems, though, please contact me. Non-Drill Features ------------------ **Reference Dictionary**. This feature is useful in case you want to check that the translation in the drill is correct. It allows you to cross reference the word against a dictionary and edit it if necessary. Note: The JLPT files are known to have some inappropriate or incorrect translations. When working with words you haven't checked, please load the reference dictionary. You can load a reference dictionary by pressing Ctrl-D (or selecting File/Load Reference Dictionary from the menu) The reference dictionary distributed with JLDrill is the EDICT dictionary from Monash University. It takes a few seconds to load the dictionary. A window with a progress bar will be shown. You are able to continue drilling while the dictionary is loading, though. After the Reference Dictionary has been loaded, JLDrill will look up every item as you encounter it. If the item can not be found in the dictionary, the "Differs" indicator in the upper right will be highlighted. ![Differs from the dictionary](images/Differs.png "Differs from the dictionary") You can also look up words in the Reference Dictionary by hovering over them. Usually JLDrill looks up kanji when hovering over them. But you can change to word look up mode by pressing the space bar. After doing so, when you hover over a word a popup will appear showing you some likely definitions for the word. ![Loking up vocabulary](images/VocabPopup.png "Looking up vocabulary") The right side of the popup contains the candidates of words ordered by how likely they are to be correct. You should scan through the list to see which one is best for the context of the sentence. JLDrill will also deinflect words and look them up in the dictionary. In this example, the mouse is over the expression 果さなければならない, which means "must achieve". JLDrill deinflects the word to discover that it is the verb 果す. The left side of the popup shows a large version of the kanji for the most likely word. You can also hover over the words in the Example window if the reference dictionary is loaded (see below). **Tanaka Corpus**. The Tanaka Corpus is a collection of Japanese sentences with English translations. Most of the common words in the dictionary have example sentences in the Tanaka Corpus. To load the corpus press Ctrl-E (or select File/Load Tanaka Corpus from the menu). It takes a while to load, but when it is finished, it opens up a new window. Whenever you are reviewing a word that exists in the corpus, example sentences will be shown in the window. Here is an example for the word 甘える. ![Example Sentences](images/Tanaka.png "Examples Sentences") There are two main sections in the window: Checked Examples and Unchecked Examples. Words in the dictionary often have multiple "senses". These are distinct meanings for the words. In the Checked Examples section, there will be one example for each sense of the word. In the example, 甘える has two senses: 1) to behave like a spoiled child and 2) to depend on another's benevolence. You can see there is one example for each of these senses in the Checked Examples section. The examples are taken right out of the Tanaka Corpus with only a little bit of formatting. The number on the left is the reference number for the example. Each example has a unique number. After that you see the word as defined in the dictionary. Often you will see a number in square brackets like \[1\] following the word. This is the number of the sense for the example. To find the definition, simply look at the meanings in the main JLDrill window. After the sense there is often a description of the exact text used. In this case \{甘えた} and \{甘えて}. Verbs, expecially, will be inflected so this allows you to find the word in the example more easily. The last two lines of the example show the Japanese and English text for the example. The Tanaka corpus is a work in progress. There are close to 200,000 sentences of varying quality. In general, all of the Japanese is correct. However, the English can sometimes be awkward or even completely unrelated to the Japanese. So you must be careful. All of the checked examples have been checked for accuracy (although there may still be a few errors around). The Unchecked Examples section shows examples that have not been checked for accuracy. Again, the Japanese usage is almost universally correct, but the English translation may be incorrect. They can be very useful as long as this caveat is kept in mind. Since the Unchecked examples can contain many, many examples they are sorted by sense. Because the examples can be difficult to read, you can hover over any of the Japanese to either look up the kanji or look up the word in the reference dictionary. To switch between looking up kanji or words, press the space bar while the Examples window is focused. At the moment, there is no indication what mode you are in, but by hovering over a word you will notice easily. Note: You must load the reference dictionary (Ctrl-D) in order to look up words by hovering over them. Please see the Reference Dictionary section (above) for more information. **Edit** item. Pressing E (or selecting Vocab/Edit from the menu) will allow you to edit the current item. ![Edit the Item](images/Edit.png "Edit the Item") In this mode you can modify any of the fields. If the dictionary has been loaded you will also see a list of words from the dictionary that start with the characters in the reading. Double clicking on one of them will copy its information into the fields. When you are done, press the Set button and the item will be changed in the drill. This will also close the Edit window. If you wish to close the window without setting the item, simply press the close button in the top right of the window. Sometimes you will edit an item but realize that you haven't loaded the dictionary. You can load the dictionary by pressing Ctrl-D. When it is finished loading, it will automatically search for the item. Note: If you continue with the quiz without closing the Edit window, it will update itself with the new items as you get them. Be careful though because if you have edited the data without pressing the "Set" button, the information will be overwritten. While the mouse driven interface is helpful, this window is meant to be used most times with the keyboard. When you first enter the dialog, JLDrill will search for the item. Normally it will find several choices that are close. However, it will highlight the one that is closest to the item you have. If JLDrill has chosen the correct one, you can simply press the Enter key. If not, you can use the up and down arrow to highlight the item you want. Finally you can press the Enter key to put the information into the fields. After that, the "Set" button will be focussed (it's hard to see sometimes). At this point, press Enter and the item will be set. Pressing the Esc button will cancel the editing process. Occasionally it's useful to see what your changes will look like (or to check the kanji information). In this case you can press the "Preview" button. It will take the information in the upper form and show what it would look like. The information is displayed in the main window. ![Preview the edited item](images/EditPreview.png "Preview the edited item") Notice how the background on the main window turns purple. This is to show you that the item doesn't actually exist; it's merely a preview of what it would look like. In this state, pressing the Check, Incorrect and Correct buttons do nothing. When you are finished editing the item, the original problem (possibly edited) will be displayed. **Add** item. Pressing "A" (or selecting Vocab/Add from the menu) will allow you to add a new item to the drill. It adds it to the end of the new set. This feature works exactly the same as the Edit feature except that there is an "Add" button rather than a "Set" button. When you first start adding an item the window is empty. ![Add an Item](images/Add.png "Add an Item") You can edit the fields as you desire. If you have loaded the dictionary you can also search for items by pressing the "Search" button. This works by searching for the reading only. As with the edit window, if you haven't loaded the dictionary, you can press Ctrl-D in the main window without closing the Add window. When the dictionary is finished loading, it will search for the item automatically. ![Search the Dictionary](images/Search.png "Search the Dictionary") You can then simply double click on the item that you want and it will copy itself into the fields. When you click "Add" the item will be added to the quiz at the end of the New Set. When you press add, the Add window will not close. This is so that you can add several items. To close the window, press the close box in the upper right corner of the window. After an item has been added, the main window will display it. ![Display an item](images/AddShowAllPreview.png "Display an item") Notice that the background is blue. This is to distinguish it from an edit preview (purple) or a regular quiz item (yellow). This special preview is intended to help you keep track of what you are doing. Like the edit preview you will not be able to use the Check, Incorrect and Correct functions. If you wish to return to your active quiz, simply press the Next button, or press "N". As with the edit window, this window has a useful workflow when using the keyboard. When the window first opens, the focus will be placed in the Reading field. If you type the first few characters of the reading and press Enter, the item will be searched in the dictionary. The focus will move to the table, where you can use the up and down arrows to highlight the correct entry, and finally Enter to copy the information into the fields. This will move the focus to the "Add" button. Pressing Enter again will add the item and return you to the Reading field. Sometimes you will get far too many items in the search table to find the item you want. In this case you can help locate it by entering information in the the other fields and then pressing Ctrl-S (or hitting the Search Button). Note that the search is always done on the Reading field. The information in the other fields is only used to try to jump the cursor close to the correct item. Finally, as with the edit window, the add window allows you to preview your item. If you press the "Preview" button, it will display the item as you have created it so far. Just like the edit preview, the background will be purple and you will not be able to use the Check, Incorrect or Correct buttons. If you cancel the Add, the problem that was displayed before showing the preview will be shown. If you add the item, then the item will be shown with a blue background. **Delete item**. Pressing "D" or selecting "Delete..." from the Vocab menu will delete the currently displayed item. JLDrill will first ask to verify whether or not you really want to delete the item. Be careful since once you delete it you can't get it back. **Learn item**. Pressing "L" or selecting "Learn" from the Drill menu will put the current item in the review set (or mark it as correct if it is already in the review set). This is useful if you have a drill that contains items that you already know well and don't want to keep going over it in the working set. **Show all**. Will show a table of all the words in the drill. ![View all the Vocabulary](images/AllVocab.png "View all the Vocabulary") This window allows you to view and modify your quiz as a whole. The current item in the main window will be highlighted in the list. Using the arrow keys or the mouse, you can select another item. If you wish to display that item, press the "Preview" button or press the "P" key. This will show the item in the main window with a blue background. If you wish to edit the item, you can activate the item in the list (double-click, or the "Enter" key), or you can press the "Edit" button. You can also change the original order of the items in the quiz. To do so, select an item in the list and press the up or down arrows along with the "Shift" key. Or you can use the "Move Up" and "Move Down" buttons. Note that this changes the original order, not the current schedule. In other words it changes the introduction order of unseen items if the drill isn't random. Note: The key to understanding the purple and blue previews is that purple previews show items that don't actually exist yet (i.e., they are items you are currently editing). Blue items show items that currently exist, but are not being quizzed right now. The "D" key will allow you to delete the currently highlighted item. JLDrill will ask you if you really want to delete the item. Be careful because once the item is deleted you can't get it back. **Reset**. You can reset the drill so that all the words are Unseen again. Press Ctrl-R or select Drill/Reset from the menu to do this. **Info**. Show information about the current drill. This is just information that the drill author wants to show. It might contain copyright information or other interesting things. Pressing Ctrl-I or selecting Drill/Info from the menu will display this dialog. **Create a New Drill**. There are two ways you can create a new drill. The first is by selecting "New" from the "File" menu or pressing Ctrl-N. After you have a new drill you can add items by using the Add function (Drill->Add, or the "A" key). You can also create a new drill by importing any UTF8 or EUC encoded EDict file. Just open the file (JLDrill will automatically recognize the file type) and then save it to another name. Going up one directory from the quizes, you will find a directory called "dict". In this directory you will find the files that generated the drill. Additionally you will find the Mainichi Shinbun Frequency files. Finally you will also find the whole edict file in case you want to drill yourself on all 180,000 words in the dictionary. **Merging Two Drills**. You can merge two drills by loading one of them and the appending the other using the File->Append menu item or pressing Ctrl-P. The files can either be JLDrill files or UTF8 or EUC encoded EDict files. If the files are JLDrill files, the status of the items will be preserved. The items in the second file will be add after items in the first file. Also items in the second file that duplicate items in the first file will be discard without warning. That's it. Hope you find it useful. Please see the [Planned Features page](Planned.html) to see what's coming up next.