#include #include "Common.hpp" #include "DrawOp.hpp" #include "DrawOpQueue.hpp" #include "Texture.hpp" #include "TexChunk.hpp" #include "LargeImageData.hpp" #include "Macro.hpp" #include #include #include #include #include #include namespace Gosu { namespace { Graphics* currentGraphicsPointer = 0; Graphics& currentGraphics() { if (currentGraphicsPointer == 0) throw std::logic_error("Gosu::Graphics can only be drawn to while rendering"); return *currentGraphicsPointer; } typedef std::vector > Textures; Textures textures; DrawOpQueueStack queues; DrawOpQueue& currentQueue() { if (queues.empty()) throw std::logic_error("There is no rendering queue for this operation"); return queues.back(); } } } struct Gosu::Graphics::Impl { unsigned virtWidth, virtHeight; unsigned physWidth, physHeight; double blackWidth, blackHeight; bool fullscreen; Transform baseTransform; DrawOpQueueStack warmedUpQueues; }; Gosu::Graphics::Graphics(unsigned physWidth, unsigned physHeight, bool fullscreen) : pimpl(new Impl) { pimpl->physWidth = physWidth; pimpl->physHeight = physHeight; pimpl->virtWidth = physWidth; pimpl->virtHeight = physHeight; pimpl->fullscreen = fullscreen; pimpl->blackWidth = 0; pimpl->blackHeight = 0; // TODO: Should be merged into RenderState and removed from Graphics. glMatrixMode(GL_PROJECTION); glLoadIdentity(); glViewport(0, 0, physWidth, physHeight); #ifdef GOSU_IS_OPENGLES glOrthof(0, physWidth, physHeight, 0, -1, 1); #else glOrtho(0, physWidth, physHeight, 0, -1, 1); #endif glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glEnable(GL_BLEND); } Gosu::Graphics::~Graphics() { if (currentGraphicsPointer == this) currentGraphicsPointer = 0; } unsigned Gosu::Graphics::width() const { return pimpl->virtWidth; } unsigned Gosu::Graphics::height() const { return pimpl->virtHeight; } bool Gosu::Graphics::fullscreen() const { return pimpl->fullscreen; } void Gosu::Graphics::setResolution(unsigned virtualWidth, unsigned virtualHeight, double horizontalBlackBarWidth, double verticalBlackBarHeight) { if (virtualWidth == 0 || virtualHeight == 0) throw std::invalid_argument("Invalid virtual resolution."); pimpl->virtWidth = virtualWidth; pimpl->virtHeight = virtualHeight; pimpl->blackWidth = horizontalBlackBarWidth; pimpl->blackHeight = verticalBlackBarHeight; double scaleX = 1.0 * pimpl->physWidth / virtualWidth; double scaleY = 1.0 * pimpl->physHeight / virtualHeight; double scaleFactor = std::min(scaleX, scaleY); Transform scaleTransform = scale(scaleFactor); Transform translateTransform = translate(pimpl->blackWidth, pimpl->blackHeight); pimpl-> baseTransform = concat(translateTransform, scaleTransform); } bool Gosu::Graphics::begin(Gosu::Color clearWithColor) { if (currentGraphicsPointer != 0) throw std::logic_error("Cannot nest calls to Gosu::Graphics::begin()"); // Cancel all recording or whatever that might still be in progress... queues.clear(); if (pimpl->warmedUpQueues.size() == 1) { // If we already have a "warmed up" queue, use that instead. // -> All internals std::vectors will already have a lot of capacity. // This helps reduce allocations during normal operation. queues.clear(); queues.swap(pimpl->warmedUpQueues); } else { // Create default draw-op queue. queues.resize(1); } queues.back().setBaseTransform(pimpl->baseTransform); glClearColor(clearWithColor.red() / 255.f, clearWithColor.green() / 255.f, clearWithColor.blue() / 255.f, clearWithColor.alpha() / 255.f); glClear(GL_COLOR_BUFFER_BIT); currentGraphicsPointer = this; return true; } void Gosu::Graphics::end() { // If recording is in process, cancel it. while (currentQueue().recording()) { queues.pop_back(); } flush(); if (pimpl->blackHeight || pimpl->blackWidth) { if (pimpl->blackHeight) { drawQuad(0, -pimpl->blackHeight, Color::BLACK, width(), -pimpl->blackHeight, Color::BLACK, 0, 0, Color::BLACK, width(), 0, Color::BLACK, 0); drawQuad(0, height(), Color::BLACK, width(), height(), Color::BLACK, 0, height() + pimpl->blackHeight, Color::BLACK, width(), height() + pimpl->blackHeight, Color::BLACK, 0); } else if (pimpl->blackWidth) { drawQuad(-pimpl->blackWidth, 0, Color::BLACK, 0, 0, Color::BLACK, -pimpl->blackWidth, height(), Color::BLACK, 0, height(), Color::BLACK, 0); drawQuad(width(), 0, Color::BLACK, width() + pimpl->blackWidth, 0, Color::BLACK, width(), height(), Color::BLACK, width() + pimpl->blackWidth, height(), Color::BLACK, 0); } flush(); } glFlush(); currentGraphicsPointer = 0; // Clear leftover transforms, clip rects etc. if (queues.size() == 1) { queues.swap(pimpl->warmedUpQueues); pimpl->warmedUpQueues.back().reset(); } else { queues.clear(); } } void Gosu::Graphics::flush() { currentQueue().performDrawOpsAndCode(); currentQueue().clearQueue(); } void Gosu::Graphics::beginGL() { if (currentQueue().recording()) throw std::logic_error("Custom OpenGL is not allowed while creating a macro"); #ifdef GOSU_IS_OPENGLES throw std::logic_error("Custom OpenGL ES is not supported yet"); #else flush(); glPushAttrib(GL_ALL_ATTRIB_BITS); glDisable(GL_BLEND); while (glGetError() != GL_NO_ERROR); #endif } void Gosu::Graphics::endGL() { #ifdef GOSU_IS_OPENGLES throw std::logic_error("Custom OpenGL ES is not supported yet"); #else Graphics& cg = currentGraphics(); glPopAttrib(); // Restore matrices. // TODO: Should be merged into RenderState and removed from Graphics. glMatrixMode(GL_PROJECTION); glLoadIdentity(); glViewport(0, 0, cg.pimpl->physWidth, cg.pimpl->physHeight); glOrtho(0, cg.pimpl->physWidth, cg.pimpl->physHeight, 0, -1, 1); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glEnable(GL_BLEND); #endif } #ifdef GOSU_IS_OPENGLES void Gosu::Graphics::scheduleGL(const std::tr1::function& functor, Gosu::ZPos z) { throw std::logic_error("Custom OpenGL ES is not supported yet"); } #else namespace Gosu { struct RunGLFunctor { Graphics& graphics; std::tr1::function functor; RunGLFunctor(Graphics& graphics, const std::tr1::function& functor) : graphics(graphics), functor(functor) { } void operator()() const { // Inlined beginGL() to avoid flushing. glPushAttrib(GL_ALL_ATTRIB_BITS); glDisable(GL_BLEND); while (glGetError() != GL_NO_ERROR); functor(); graphics.endGL(); } }; } void Gosu::Graphics::scheduleGL(const std::tr1::function& functor, Gosu::ZPos z) { currentQueue().scheduleGL(RunGLFunctor(currentGraphics(), functor), z); } #endif void Gosu::Graphics::beginClipping(double x, double y, double width, double height) { double screenHeight = currentGraphics().pimpl->physHeight; currentQueue().beginClipping(x, y, width, height, screenHeight); } void Gosu::Graphics::endClipping() { currentQueue().endClipping(); } void Gosu::Graphics::beginRecording() { queues.resize(queues.size() + 1); currentQueue().setRecording(); } GOSU_UNIQUE_PTR Gosu::Graphics::endRecording(int width, int height) { if (! currentQueue().recording()) throw std::logic_error("No macro recording in progress that can be captured"); GOSU_UNIQUE_PTR result(new Macro(currentQueue(), width, height)); queues.pop_back(); return result; } void Gosu::Graphics::pushTransform(const Gosu::Transform& transform) { currentQueue().pushTransform(transform); } void Gosu::Graphics::popTransform() { currentQueue().popTransform(); } void Gosu::Graphics::drawLine(double x1, double y1, Color c1, double x2, double y2, Color c2, ZPos z, AlphaMode mode) { DrawOp op; op.renderState.mode = mode; op.verticesOrBlockIndex = 2; op.vertices[0] = DrawOp::Vertex(x1, y1, c1); op.vertices[1] = DrawOp::Vertex(x2, y2, c2); op.z = z; currentQueue().scheduleDrawOp(op); } void Gosu::Graphics::drawTriangle(double x1, double y1, Color c1, double x2, double y2, Color c2, double x3, double y3, Color c3, ZPos z, AlphaMode mode) { DrawOp op; op.renderState.mode = mode; op.verticesOrBlockIndex = 3; op.vertices[0] = DrawOp::Vertex(x1, y1, c1); op.vertices[1] = DrawOp::Vertex(x2, y2, c2); op.vertices[2] = DrawOp::Vertex(x3, y3, c3); #ifdef GOSU_IS_OPENGLES op.verticesOrBlockIndex = 4; op.vertices[3] = op.vertices[2]; #endif op.z = z; currentQueue().scheduleDrawOp(op); } void Gosu::Graphics::drawQuad(double x1, double y1, Color c1, double x2, double y2, Color c2, double x3, double y3, Color c3, double x4, double y4, Color c4, ZPos z, AlphaMode mode) { reorderCoordinatesIfNecessary(x1, y1, x2, y2, x3, y3, c3, x4, y4, c4); DrawOp op; op.renderState.mode = mode; op.verticesOrBlockIndex = 4; op.vertices[0] = DrawOp::Vertex(x1, y1, c1); op.vertices[1] = DrawOp::Vertex(x2, y2, c2); // TODO: Should be harmonized #ifdef GOSU_IS_OPENGLES op.vertices[2] = DrawOp::Vertex(x3, y3, c3); op.vertices[3] = DrawOp::Vertex(x4, y4, c4); #else op.vertices[3] = DrawOp::Vertex(x3, y3, c3); op.vertices[2] = DrawOp::Vertex(x4, y4, c4); #endif op.z = z; currentQueue().scheduleDrawOp(op); } void Gosu::Graphics::scheduleDrawOp(const Gosu::DrawOp &op) { currentQueue().scheduleDrawOp(op); } GOSU_UNIQUE_PTR Gosu::Graphics::createImage( const Bitmap& src, unsigned srcX, unsigned srcY, unsigned srcWidth, unsigned srcHeight, unsigned flags) { static const unsigned maxSize = MAX_TEXTURE_SIZE; // Backwards compatibility: This used to be 'bool tileable'. if (flags == 1) flags = ifTileable; // Special case: If the texture is supposed to have hard borders, is // quadratic, has a size that is at least 64 pixels but no more than maxSize // pixels and a power of two, create a single texture just for this image. if ((flags & ifTileable) == ifTileable && srcWidth == srcHeight && (srcWidth & (srcWidth - 1)) == 0 && srcWidth >= 64 && srcWidth <= maxSize) { std::tr1::shared_ptr texture(new Texture(srcWidth)); GOSU_UNIQUE_PTR data; // Use the source bitmap directly if the source area completely covers // it. if (srcX == 0 && srcWidth == src.width() && srcY == 0 && srcHeight == src.height()) { data = texture->tryAlloc(texture, src, 0); } else { Bitmap bmp(srcWidth, srcHeight); bmp.insert(src, 0, 0, srcX, srcY, srcWidth, srcHeight); data = texture->tryAlloc(texture, bmp, 0); } if (!data.get()) throw std::logic_error("Internal texture block allocation error"); return GOSU_MOVE_UNIQUE_PTR(data); } // Too large to fit on a single texture. if (srcWidth > maxSize - 2 || srcHeight > maxSize - 2) { Bitmap bmp(srcWidth, srcHeight); bmp.insert(src, 0, 0, srcX, srcY, srcWidth, srcHeight); GOSU_UNIQUE_PTR lidi; lidi.reset(new LargeImageData(bmp, maxSize - 2, maxSize - 2, flags)); return GOSU_MOVE_UNIQUE_PTR(lidi); } Bitmap bmp; applyBorderFlags(bmp, src, srcX, srcY, srcWidth, srcHeight, flags); // Try to put the bitmap into one of the already allocated textures. for (Textures::iterator i = textures.begin(); i != textures.end(); ++i) { std::tr1::shared_ptr texture(*i); GOSU_UNIQUE_PTR data; data = texture->tryAlloc(texture, bmp, 1); if (data.get()) return GOSU_MOVE_UNIQUE_PTR(data); } // All textures are full: Create a new one. std::tr1::shared_ptr texture; texture.reset(new Texture(maxSize)); textures.push_back(texture); GOSU_UNIQUE_PTR data; data = texture->tryAlloc(texture, bmp, 1); if (!data.get()) throw std::logic_error("Internal texture block allocation error"); return GOSU_MOVE_UNIQUE_PTR(data); }