require 'rabbit/utils' require 'rabbit/formatter' require 'rabbit/element/base/draw-hook' module Rabbit module Element module Base include GetText include Utils include DrawHook def_draw_hooks :pre, :post, :around attr_reader :x, :y, :w, :h attr_reader :px, :py, :pw, :ph attr_reader :base_x, :base_y, :base_w, :base_h attr_reader :horizontal_centering, :vertical_centering attr_reader :user_property attr_accessor :margin_left, :margin_right attr_accessor :margin_top, :margin_bottom attr_accessor :padding_left, :padding_right attr_accessor :padding_top, :padding_bottom attr_accessor :default_margin_left, :default_margin_right attr_accessor :default_margin_top, :default_margin_bottom attr_accessor :default_padding_left, :default_padding_right attr_accessor :default_padding_top, :default_padding_bottom attr_accessor :default_visible attr_reader :parent, :real_simulation def initialize @x = @y = @w = @h = nil @parent = nil @user_property = {} @default_prop = {} init_default_padding init_default_margin init_default_visible clear_theme end def parent=(parent) @slide = nil @parent = parent end def visible? @visible end def slide @slide ||= _slide end def draw(simulation=false) x, y, w, h = setup_padding(@x, @y, @w, @h) x, y, w, h = _draw(@canvas, x, y, w, h, simulation) x, w = restore_x_padding(x, w) x, w = restore_x_margin(x, w) x, w = adjust_x_centering(x, w) y, h = adjust_y_padding(y, h) y, h = adjust_y_margin(y, h) [x, y, w, h] end def dirty! @dirty = true end def dirty? @dirty end def wait(*args, &block) slide.register_wait_proc(self, *args, &block) if slide end def have_tag?(name) false end def have_wait_tag? false end def compile(canvas, x, y, w, h) compile_element(canvas, x, y, w, h) end def compile_element(canvas, x, y, w, h) @base_x, @base_y, @base_w, @base_h = x, y, w, h @px, @py, @pw, @ph = @x, @y, @w, @h x, y, w, h = setup_margin(x, y, w, h) @canvas, @x, @y, @w, @h = canvas, x, y, w, h if [@px, @py, @pw, @ph] != [@x, @y, @w, @h] dirty! end end def compile_for_horizontal_centering(canvas, x, y, w, h) compile(canvas, x, y, w, h) end def compile_horizontal(canvas, x, y, w, h) if do_horizontal_centering? do_horizontal_centering(canvas, x, y, w, h) else reset_horizontal_centering(canvas, x, y, w, h) end end def prop_set(name, *values) name = normalize_property_name(name) @prop[name] = make_prop_value(name, *values) dirty! end alias __prop_set__ prop_set def prop_get(name) name = normalize_property_name(name) @prop[name] end alias __prop_get__ prop_get def prop_value(name) name = normalize_property_name(name) value = @prop[name] value = value.value if value.respond_to?(:value) value end def prop_delete(name) name = normalize_property_name(name) @prop.delete(name) dirty! end alias __prop_delete__ prop_delete def add_default_prop(name, value) name = normalize_property_name(name) @default_prop[name] = make_prop_value(name, value) end def font(props) props.each do |key, value| key, value = normalize_font_property(key, value) if value prop_set(key, value) else prop_delete(key) end end end def inline_element? true end def text_renderer? false end def substitute_text false end def substitute_newline substitute_text do |text| text.gsub(/(\\)?\\n/) {$1 ? "\\n" : "\n"} end end def clear_theme @slide = nil @visible = @default_visible @real_simulation = true @width = @height = nil @centering_adjusted_width = nil @centering_adjusted_height = nil @horizontal_centering = @vertical_centering = false @prop = default_prop clear_margin clear_padding clear_draw_procs dirty! end def setup_padding(x, y, w, h) x += @padding_left y += @padding_top w -= @padding_left + @padding_right h -= @padding_top + @padding_bottom [x, y, w, h] end def restore_x_padding(x, w) x -= @padding_left w += @padding_left + @padding_right [x, w] end def restore_x_margin(x, w) x -= @margin_left w += @margin_left + @margin_right [x, w] end def adjust_x_centering(x, w) x -= centering_adjusted_width w += centering_adjusted_width [x, w] end def adjust_y_padding(y, h) y -= @padding_top h += @padding_top + @padding_bottom [y, h] end def setup_margin(x, y, w, h) x += @margin_left y += @margin_top w -= @margin_left + @margin_right h -= @margin_top + @margin_bottom [x, y, w, h] end def adjust_y_margin(y, h) y += @margin_bottom h -= @margin_bottom [y, h] end def init_default_padding @default_padding_left = 0 @default_padding_right = 0 @default_padding_top = 0 @default_padding_bottom = 0 end def init_default_margin @default_margin_left = 0 @default_margin_right = 0 @default_margin_top = 0 @default_margin_bottom = 0 end def init_default_visible @default_visible = !have_wait_tag? end def clear_padding @padding_left = @default_padding_left @padding_right = @default_padding_right @padding_top = @default_padding_top @padding_bottom = @default_padding_bottom end def clear_margin @margin_left = @default_margin_left @margin_right = @default_margin_right @margin_top = @default_margin_top @margin_bottom = @default_margin_bottom end def if_dirty if dirty? yield @dirty = false end end def do_horizontal_centering? @horizontal_centering or (parent and parent.do_horizontal_centering?) end def do_vertical_centering? @vertical_centering or (parent and parent.do_horizontal_centering?) end def horizontal_centering=(new_value) if @horizontal_centering != new_value dirty! end @horizontal_centering = new_value end def vertical_centering=(new_value) dirty! if @vertical_centering != new_value @vertical_centering = new_value end def do_horizontal_centering(canvas, x, y, w, h) end def reset_horizontal_centering(canvas, x, y, w, h) end def previous_element sibling_element(-1) end def next_element sibling_element(1) end def available_w @w - @padding_left - @padding_right end def width @width + @padding_left + @padding_right end def height @height + @padding_top + @padding_bottom end def centering_adjusted_width @centering_adjusted_width || 0 end def centering_adjusted_height @centering_adjusted_height || 0 end def inspect(verbose=false) if verbose super() else "<#{self.class.name}>" end end def clone obj = super obj.user_property = @user_property.clone obj.prop = @prop.clone obj end def default_prop @default_prop.dup end def match?(pattern) pattern === text end def margin_set(*values) top, right, bottom, left = parse_four_way(*values) @margin_top = top if top @margin_right = right if right @margin_bottom = bottom if bottom @margin_left = left if left end def margin_with(params) margin_set(params) end def padding_set(*values) top, right, bottom, left = parse_four_way(*values) @padding_top = top if top @padding_right = right if right @padding_bottom = bottom if bottom @padding_left = left if left end def padding_with(params) padding_set(params) end def show(&block) change_visible(true, &block) end def hide(&block) change_visible(false, &block) end def [](name) @user_property[name] end def []=(name, value) @user_property[name] = value end protected def user_property=(prop) @user_property = prop end def prop=(prop) @prop = prop end private def _slide if @parent @parent.slide else nil end end def change_visible(value) visible = @visible @visible = value if block_given? begin yield ensure @visible = visible end end end def make_prop_value(name, *values) formatter_name = to_class_name(name) unless Format.const_defined?(formatter_name) raise UnknownPropertyError.new(name) end Format.const_get(formatter_name).new(*values) end def sibling_element(relative_index) if @parent ind = @parent.elements.index(self) if ind @parent.elements[ind + relative_index] else nil end else nil end end def normalize_property_name(name) name = name.to_s if name.is_a?(Symbol) name.gsub(/_/, "-") end def normalize_font_property(key, value) key = key.to_s case key when /\A(family)\z/ ["font_#{$1}", value] when /\A(desc)(?:ription)?\z/ ["font_#{$1}", value] when /\A(?:foreground|color|fg_color|fg)\z/ ["foreground", value] when /\A(?:background|bg_color|bg)\z/ ["background", value] when /\A(?:underline|ul)\z/ ["underline", value] when /\A(?:underline|ul)_color\z/ ["underline_color", value] when /\A(rise|superscript|subscript)\z/ value = -value if $1 == "subscript" ["rise", value] when /\A(?:strike[_]?through)\z/ value = value ? "true" : "false" unless value.is_a?(String) ["strikethrough", value] when /\A(?:strike[_]?through_color)\z/ ["strikethrough_color", value] when /\A(?:fallback)\z/ value = value ? "true" : "false" unless value.is_a?(String) ["fallback", value] else [key, value] end end def _draw(canvas, x, y, w, h, simulation) around_draw_procs = @around_draw_procs.dup around_draw_procs.concat(slide.waited_draw_procs(self)) if slide _draw_rec(canvas, x, y, w, h, simulation, around_draw_procs) end def _draw_rec(canvas, x, y, w, h, simulation, around_draw_procs) if around_draw_procs.empty? (@pre_draw_procs + [method(:draw_element)] + @post_draw_procs.reverse).each do |pro,| @real_simulation = simulation _simulation = simulation _simulation = true unless visible? x, y, w, h = pro.call(canvas, x, y, w, h, _simulation) end [x, y, w, h] else @real_simulation = simulation _simulation = simulation _simulation = true unless visible? pro, = around_draw_procs.pop next_proc = Proc.new do |*args| args << around_draw_procs _draw_rec(*args) end pro.call(canvas, x, y, w, h, _simulation, next_proc) end end def _indent(str, width=" ") result = "" str.each_line do |line| result << width + line end result end end end end