/* Copyright (c) 2012-2017 The ANTLR Project. All rights reserved.
* Use of this file is governed by the BSD 3-clause license that
* can be found in the LICENSE.txt file in the project root.
*/
#pragma once
#include "TokenFactory.h"
namespace antlr4 {
///
/// A source of tokens must provide a sequence of tokens via
/// and also must reveal it's source of characters; 's text is
/// computed from a ; it only store indices into the char
/// stream.
///
/// Errors from the lexer are never passed to the parser. Either you want to keep
/// going or you do not upon token recognition error. If you do not want to
/// continue lexing then you do not want to continue parsing. Just throw an
/// exception not under and Java will naturally toss
/// you all the way out of the recognizers. If you want to continue lexing then
/// you should not throw an exception to the parser--it has already requested a
/// token. Keep lexing until you get a valid one. Just report errors and keep
/// going, looking for a valid token.
///
class ANTLR4CPP_PUBLIC TokenSource {
public:
virtual ~TokenSource();
/// Return a object from your input stream (usually a
/// ). Do not fail/return upon lexing error; keep chewing
/// on the characters until you get a good one; errors are not passed through
/// to the parser.
virtual std::unique_ptr nextToken() = 0;
///
/// Get the line number for the current position in the input stream. The
/// first line in the input is line 1.
///
/// The line number for the current position in the input stream, or
/// 0 if the current token source does not track line numbers.
virtual size_t getLine() const = 0;
///
/// Get the index into the current line for the current position in the input
/// stream. The first character on a line has position 0.
///
/// The line number for the current position in the input stream, or
/// (sze_t)-1 if the current token source does not track character positions.
virtual size_t getCharPositionInLine() = 0;
///
/// Get the from which this token source is currently
/// providing tokens.
///
/// The associated with the current position in
/// the input, or {@code null} if no input stream is available for the token
/// source.
virtual CharStream* getInputStream() = 0;
///
/// Gets the name of the underlying input source. This method returns a
/// non-null, non-empty string. If such a name is not known, this method
/// returns .
///
virtual std::string getSourceName() = 0;
///
/// Set the this token source should use for creating
/// objects from the input.
///
/// The to use for creating tokens.
template
void setTokenFactory(TokenFactory * /*factory*/) {}
///
/// Gets the this token source is currently using for
/// creating objects from the input.
///
/// The currently used by this token source.
virtual TokenFactory* getTokenFactory() = 0;
};
} // namespace antlr4