# colormap.rb: a way to map values to colors # copyright (c) 2009 by Vincent Fourmond # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details (in the COPYING file). require 'ctioga2/utils' require 'ctioga2/log' # This module contains all the classes used by ctioga module CTioga2 Version::register_svn_info('$Revision: 540 $', '$Date: 2013-10-04 00:05:23 +0200 (Fri, 04 Oct 2013) $') module Graphics module Styles # A mapping Z values -> color. # # It can be a simple two-point gradient, but it can also be much # more complex. # # Basically, a ColorMap is a series of colors with an optional Z # value (taken as the average of the ones around if missing) + a # color for above and a color for below. # # @todo For now, ColorMap relies on the intrisic tioga color # map, but it would be interesting to implement that "by hand" # for the case when a byte of resolution isn't enough (which are # going to be rare, I think) class ColorMap # Z values attr_accessor :values # Corresponding colors attr_accessor :colors # Colors for points of Z value below and above the limit; # _nil_ for no specific value, :mask for masking them out # # @todo These are currently not implemented. attr_accessor :below, :above # Whether the map follows RGB (true) or HLS (false). On by # default. # # It does not change anything with respect to how the colors # are interpreted: whatever happens, the values are RGB. attr_accessor :rgb def initialize(values = [], colors = []) @values = values.dup @colors = colors.dup @rgb = true end # Creates a ColorMap from a text specification of the kind: # # Red--Blue(1.0)--Green # # The specification can optionally be surrounded by colors with :: # # Green::Red--Blue::Orange # # Means that Green are for colors below, Orange for # above. These colors can also be "cut" or "mask", meaning # that the corresponding side isn't displayed. def self.from_text(str) str = str.dup hls = false re = /natural:?/i # Not too bad ? if str =~ re str.sub!(re,'') hls = true end l = str.split(/::/) if l.size == 2 # This is the complex case if l[1] =~ /--/ l.push('') else l.unshift('') end elsif l.size == 1 l.push('') l.unshift('') end ## @todo More and more I find that this metabuilder thing is ## a little cumbersome, especially since I have an ## additional type system on top of this one. colortype = Commands::CommandType.get_type('color') # Now, we have three elements if l[0].size > 0 if l[0] =~ /mask|cut/i below = :mask else below = colortype.string_to_type(l[0]) end else below = nil end if l[2].size > 0 if l[2] =~ /mask|cut/i above = :mask else above = colortype.string_to_type(l[2]) end else above = nil end specs = l[1].split(/--/) values = [] colors = [] for s in specs if s =~ /([^(]+)\((.*)\)/ values << $2.to_f colors << colortype.string_to_type($1) else values << nil colors << colortype.string_to_type(s) end end cm = ColorMap.new(values, colors) cm.above = above cm.below = below cm.rgb = ! hls return cm end # Prepares the 'data', 'colormap' and 'value_mask' arguments # to t.create_image based on the given data, and the min and # max Z levels # # @todo handle masking + in and out of range. # # @todo I don't think this function is named properly. def prepare_data_display(t, data, zmin, zmax) # We correct zmin and zmax cmap, zmin, zmax = *self.to_colormap(t, zmin, zmax) data = t.create_image_data(data.reverse_rows, 'min_value' => zmin, 'max_value' => zmax) return { 'data' => data, 'colormap' => cmap } end # Returns a color triplet corresponding to the given z value # # @todo For now, the HSV parameter isn't honored. def z_color(z, zmin, zmax) zvs = z_values(zmin, zmax) idx = zvs.where_first_ge(z) if idx && idx > 0 x = (zvs[idx] - z)/(zvs[idx] - zvs[idx-1]) c = Utils::mix_objects(@colors[idx-1],@colors[idx], x) # p [c, idx, z, zmin, zmax] return c elsif idx == 0 return @colors.first else return @colors.last end end # Converts to a Tioga color_map # # @todo That won't work when there are things inside/outside # of the map. def to_colormap(t, zmin, zmax) # OK. Now, we have correct z values. We just need to scale # them between z_values[0] and z_values.last, to get a [0:1] # interval. zvs = z_values(zmin, zmax) p_values = zvs.dup p_values.sub!(p_values.first) p_values.div!(p_values.last) dict = { 'points' => p_values } if @rgb dict['Rs'] = [] dict['Gs'] = [] dict['Bs'] = [] for col in @colors dict['Rs'] << col[0] dict['Gs'] << col[1] dict['Bs'] << col[2] end else dict['Hs'] = [] dict['Ls'] = [] dict['Ss'] = [] for col in @colors col = t.rgb_to_hls(col) dict['Hs'] << col[0] dict['Ls'] << col[1] dict['Ss'] << col[2] end end return [t.create_colormap(dict), zvs.first, zvs.last] end protected # Returns a Dvector holding z values corresponding to each of # the color. # # @todo This function will be called very often and is not # very efficient; there should be a way to cache the results, # either implicitly using a realy cache or explicitly by # "instantiating" the colormap for given values of zmin and # zmax. # # @todo This function doesn't ensure that the resulting z # values are monotonic, which isn't quite that good. def z_values(zmin, zmax) # Real Z values. z_values = @values.dup z_values[0] ||= zmin z_values[-1] ||= zmax # Now, we replace all the nil values by the correct position # (the middle or both around when only one _nil_ is found, # 1/3 2/3 for 2 consecutive _nil_ values, and so on). last_value = 0 1.upto(z_values.size-1) do |i| if z_values[i] if last_value + 1 < i (last_value+1).upto(i - 1) do |j| frac = (j - last_value)/(i - last_value + 1.0) # p [last_value, j, i, frac] z_values[j] = z_values[last_value] * frac + z_values[i] * (1 - frac) end end last_value = i end end return Dobjects::Dvector[*z_values] end end end end end