return unless App.development? module Term # The ANSIColor module can be used for namespacing and mixed into your own # classes. module ANSIColor # :stopdoc: ATTRIBUTES = [ [ :clear , 0 ], [ :reset , 0 ], # synonym for :clear [ :bold , 1 ], [ :dark , 2 ], [ :italic , 3 ], # not widely implemented [ :underline , 4 ], [ :underscore , 4 ], # synonym for :underline [ :blink , 5 ], [ :rapid_blink , 6 ], # not widely implemented [ :negative , 7 ], # no reverse because of String#reverse [ :concealed , 8 ], [ :strikethrough, 9 ], # not widely implemented [ :black , 30 ], [ :red , 31 ], [ :green , 32 ], [ :yellow , 33 ], [ :blue , 34 ], [ :magenta , 35 ], [ :cyan , 36 ], [ :white , 37 ], [ :on_black , 40 ], [ :on_red , 41 ], [ :on_green , 42 ], [ :on_yellow , 43 ], [ :on_blue , 44 ], [ :on_magenta , 45 ], [ :on_cyan , 46 ], [ :on_white , 47 ], ] ATTRIBUTE_NAMES = ATTRIBUTES.transpose.first # :startdoc: # Returns true, if the coloring function of this module # is switched on, false otherwise. def self.coloring? @coloring end # Turns the coloring on or off globally, so you can easily do # this for example: # Term::ANSIColor::coloring = STDOUT.isatty def self.coloring=(val) @coloring = val end self.coloring = true def clear(string = nil) result = '' result << "" if Term::ANSIColor.coloring? if block_given? result << yield elsif string result << string elsif respond_to?(:to_str) result << self else return result #only switch on end result << "" if Term::ANSIColor.coloring? result end def reset(string = nil) result = '' result << "" if Term::ANSIColor.coloring? if block_given? result << yield elsif string result << string elsif respond_to?(:to_str) result << self else return result #only switch on end result << "" if Term::ANSIColor.coloring? result end def bold(string = nil) result = '' result << "" if Term::ANSIColor.coloring? if block_given? result << yield elsif string result << string elsif respond_to?(:to_str) result << self else return result #only switch on end result << "" if Term::ANSIColor.coloring? result end def dark(string = nil) result = '' result << "" if Term::ANSIColor.coloring? if block_given? result << yield elsif string result << string elsif respond_to?(:to_str) result << self else return result #only switch on end result << "" if Term::ANSIColor.coloring? result end def italic(string = nil) result = '' result << "" if Term::ANSIColor.coloring? if block_given? result << yield elsif string result << string elsif respond_to?(:to_str) result << self else return result #only switch on end result << "" if Term::ANSIColor.coloring? result end def underline(string = nil) result = '' result << "" if Term::ANSIColor.coloring? if block_given? result << yield elsif string result << string elsif respond_to?(:to_str) result << self else return result #only switch on end result << "" if Term::ANSIColor.coloring? result end def underscore(string = nil) result = '' result << "" if Term::ANSIColor.coloring? if block_given? result << yield elsif string result << string elsif respond_to?(:to_str) result << self else return result #only switch on end result << "" if Term::ANSIColor.coloring? result end def blink(string = nil) result = '' result << "" if Term::ANSIColor.coloring? if block_given? result << yield elsif string result << string elsif respond_to?(:to_str) result << self else return result #only switch on end result << "" if Term::ANSIColor.coloring? result end def rapid_blink(string = nil) result = '' result << "" if Term::ANSIColor.coloring? if block_given? result << yield elsif string result << string elsif respond_to?(:to_str) result << self else return result #only switch on end result << "" if Term::ANSIColor.coloring? result end def negative(string = nil) result = '' result << "" if Term::ANSIColor.coloring? if block_given? result << yield elsif string result << string elsif respond_to?(:to_str) result << self else return result #only switch on end result << "" if Term::ANSIColor.coloring? result end def concealed(string = nil) result = '' result << "" if Term::ANSIColor.coloring? if block_given? result << yield elsif string result << string elsif respond_to?(:to_str) result << self else return result #only switch on end result << "" if Term::ANSIColor.coloring? result end def strikethrough(string = nil) result = '' result << "" if Term::ANSIColor.coloring? if block_given? result << yield elsif string result << string elsif respond_to?(:to_str) result << self else return result #only switch on end result << "" if Term::ANSIColor.coloring? result end def black(string = nil) result = '' result << "" if Term::ANSIColor.coloring? if block_given? result << yield elsif string result << string elsif respond_to?(:to_str) result << self else return result #only switch on end result << "" if Term::ANSIColor.coloring? result end def red(string = nil) result = '' result << "" if Term::ANSIColor.coloring? if block_given? result << yield elsif string result << string elsif respond_to?(:to_str) result << self else return result #only switch on end result << "" if Term::ANSIColor.coloring? result end def green(string = nil) result = '' result << "" if Term::ANSIColor.coloring? if block_given? result << yield elsif string result << string elsif respond_to?(:to_str) result << self else return result #only switch on end result << "" if Term::ANSIColor.coloring? result end def yellow(string = nil) result = '' result << "" if Term::ANSIColor.coloring? if block_given? result << yield elsif string result << string elsif respond_to?(:to_str) result << self else return result #only switch on end result << "" if Term::ANSIColor.coloring? result end def blue(string = nil) result = '' result << "" if Term::ANSIColor.coloring? if block_given? result << yield elsif string result << string elsif respond_to?(:to_str) result << self else return result #only switch on end result << "" if Term::ANSIColor.coloring? result end def magenta(string = nil) result = '' result << "" if Term::ANSIColor.coloring? if block_given? result << yield elsif string result << string elsif respond_to?(:to_str) result << self else return result #only switch on end result << "" if Term::ANSIColor.coloring? result end def cyan(string = nil) result = '' result << "" if Term::ANSIColor.coloring? if block_given? result << yield elsif string result << string elsif respond_to?(:to_str) result << self else return result #only switch on end result << "" if Term::ANSIColor.coloring? result end def white(string = nil) result = '' result << "" if Term::ANSIColor.coloring? if block_given? result << yield elsif string result << string elsif respond_to?(:to_str) result << self else return result #only switch on end result << "" if Term::ANSIColor.coloring? result end def on_black(string = nil) result = '' result << "" if Term::ANSIColor.coloring? if block_given? result << yield elsif string result << string elsif respond_to?(:to_str) result << self else return result #only switch on end result << "" if Term::ANSIColor.coloring? result end def on_red(string = nil) result = '' result << "" if Term::ANSIColor.coloring? if block_given? result << yield elsif string result << string elsif respond_to?(:to_str) result << self else return result #only switch on end result << "" if Term::ANSIColor.coloring? result end def on_green(string = nil) result = '' result << "" if Term::ANSIColor.coloring? if block_given? result << yield elsif string result << string elsif respond_to?(:to_str) result << self else return result #only switch on end result << "" if Term::ANSIColor.coloring? result end def on_yellow(string = nil) result = '' result << "" if Term::ANSIColor.coloring? if block_given? result << yield elsif string result << string elsif respond_to?(:to_str) result << self else return result #only switch on end result << "" if Term::ANSIColor.coloring? result end def on_blue(string = nil) result = '' result << "" if Term::ANSIColor.coloring? if block_given? result << yield elsif string result << string elsif respond_to?(:to_str) result << self else return result #only switch on end result << "" if Term::ANSIColor.coloring? result end def on_magenta(string = nil) result = '' result << "" if Term::ANSIColor.coloring? if block_given? result << yield elsif string result << string elsif respond_to?(:to_str) result << self else return result #only switch on end result << "" if Term::ANSIColor.coloring? result end def on_cyan(string = nil) result = '' result << "" if Term::ANSIColor.coloring? if block_given? result << yield elsif string result << string elsif respond_to?(:to_str) result << self else return result #only switch on end result << "" if Term::ANSIColor.coloring? result end def on_white(string = nil) result = '' result << "" if Term::ANSIColor.coloring? if block_given? result << yield elsif string result << string elsif respond_to?(:to_str) result << self else return result #only switch on end result << "" if Term::ANSIColor.coloring? result end # Regular expression that is used to scan for ANSI-sequences while # uncoloring strings. COLORED_REGEXP = /\e\[([34][0-7]|[0-9])m/ # Returns an uncolored version of the string, that is all # ANSI-sequences are stripped from the string. def uncolored(string = nil) # :yields: if block_given? yield.gsub(COLORED_REGEXP, '') elsif string string.gsub(COLORED_REGEXP, '') elsif respond_to?(:to_str) gsub(COLORED_REGEXP, '') else '' end end module_function # Returns an array of all Term::ANSIColor attributes as symbols. def attributes ATTRIBUTE_NAMES end extend self end end