Part II. Appendices
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Appendices
Table of Contents
A.
Using OpenGL with FXRuby
B.
Using Scintilla with FXRuby
C.
Differences between FOX and FXRuby
D.
The FXRuby Standard Library
E.
Implementation
Code Generation
Object Life Cycles and Garbage Collection
GL Objects
Virtual Functions
F.
Getting the Sources from CVS