# :stopdoc: # This file is automatically generated by the WXRuby3 documentation # generator. Do not alter this file. # :startdoc: module Wx # Symbolic names for the mouse buttons. # # # class MouseButton < Wx::Enum # Any mouse button, means to check for any button being pressed for example. # MOUSE_BTN_ANY = Wx::MouseButton.new(-1) # None of the mouse buttons. # MOUSE_BTN_NONE = Wx::MouseButton.new(0) # Left mouse button. # MOUSE_BTN_LEFT = Wx::MouseButton.new(1) # Middle mouse button. # MOUSE_BTN_MIDDLE = Wx::MouseButton.new(2) # Right mouse button. # MOUSE_BTN_RIGHT = Wx::MouseButton.new(3) # First additional mouse button. # MOUSE_BTN_AUX1 = Wx::MouseButton.new(4) # Second additional mouse button. # MOUSE_BTN_AUX2 = Wx::MouseButton.new(5) # # MOUSE_BTN_MAX = Wx::MouseButton.new(6) end # MouseButton # Represents the mouse state. # This class is used as a base class by {Wx::MouseEvent} and so its methods may be used to obtain information about the mouse state for the mouse events. It also inherits from {Wx::KeyboardState} and so carries information about the keyboard state and not only the mouse one. # This class is implemented entirely inline in <{Wx::/mousestate.h}> and thus has no linking requirements. # === # # Category: {Wx::Events} # @see get_mouse_state # @see Wx::MouseEvent # # # # @note This class is untracked and should not be derived from nor instances extended! class MouseState < KeyboardState # Returns the physical mouse position. # @return [Wx::Point] def get_position; end alias_method :position, :get_position # Default constructor. # @return [Wx::MouseState] def initialize; end # Returns X coordinate of the physical mouse event position. # @return [Integer] def get_x; end alias_method :x, :get_x # Returns Y coordinate of the physical mouse event position. # @return [Integer] def get_y; end alias_method :y, :get_y # Returns true if the left mouse button is currently down. # @return [Boolean] def left_is_down; end # Returns true if the middle mouse button is currently down. # @return [Boolean] def middle_is_down; end # Returns true if the right mouse button is currently down. # @return [Boolean] def right_is_down; end # Returns true if the first extra button mouse button is currently down. # @return [Boolean] def aux1is_down; end # Returns true if the second extra button mouse button is currently down. # @return [Boolean] def aux2is_down; end # @param x [Integer] # @return [void] def set_x(x) end alias_method :x=, :set_x # @param y [Integer] # @return [void] def set_y(y) end alias_method :y=, :set_y # @param pos [Array(Integer, Integer), Wx::Point] # @return [void] def set_position(pos) end alias_method :position=, :set_position # @param down [Boolean] # @return [void] def set_left_down(down) end alias_method :left_down=, :set_left_down # @param down [Boolean] # @return [void] def set_middle_down(down) end alias_method :middle_down=, :set_middle_down # @param down [Boolean] # @return [void] def set_right_down(down) end alias_method :right_down=, :set_right_down # @param down [Boolean] # @return [void] def set_aux1down(down) end alias_method :aux1down=, :set_aux1down # @param down [Boolean] # @return [void] def set_aux2down(down) end alias_method :aux2down=, :set_aux2down # @param state [Wx::MouseState] # @return [void] def set_state(state) end alias_method :state=, :set_state end # MouseState end