Sha256: 7b747b4dae460339d8a25f1707c2076db83c400a7533d2ab394d9a2704a1d10a
Contents?: true
Size: 444 Bytes
Versions: 15
Compression:
Stored size: 444 Bytes
Contents
uniform sampler2D u_texture0; uniform sampler2D u_texture1; uniform vec2 u_center; uniform float u_radius; varying vec2 v_textureCoordinates; void main() { vec4 color0 = texture2D(u_texture0, v_textureCoordinates); vec4 color1 = texture2D(u_texture1, v_textureCoordinates); float x = length(gl_FragCoord.xy - u_center) / u_radius; float t = smoothstep(0.5, 0.8, x); gl_FragColor = mix(color0 + color1, color0, t); }
Version data entries
15 entries across 15 versions & 1 rubygems