module Compass::SassExtensions::Functions::Colors # a genericized version of lighten/darken so that negative values can be used. def adjust_lightness(color, amount) assert_type color, :Color assert_type amount, :Number color.with(:lightness => Compass::Util.restrict(color.lightness + amount.value, 0..100)) end # Scales a color's lightness by some percentage. # If the amount is negative, the color is scaled darker, if positive, it is scaled lighter. # This will never return a pure light or dark color unless the amount is 100%. def scale_lightness(color, amount) assert_type color, :Color assert_type amount, :Number color.with(:lightness => scale_color_value(color.lightness, amount.value)) end # a genericized version of saturation/desaturate so that negative values can be used. def adjust_saturation(color, amount) assert_type color, :Color assert_type amount, :Number color.with(:saturation => Compass::Util.restrict(color.saturation + amount.value, 0..100)) end # Scales a color's saturation by some percentage. # If the amount is negative, the color is desaturated, if positive, it is saturated. # This will never return a pure saturated or desaturated color unless the amount is 100%. def scale_saturation(color, amount) assert_type color, :Color assert_type amount, :Number color.with(:saturation => scale_color_value(color.saturation, amount.value)) end def shade(color, percentage) assert_type color, :Color assert_type percentage, :Number black = Sass::Script::Color.new([0, 0, 0]) mix(black, color, percentage) end def tint(color, percentage) assert_type color, :Color assert_type percentage, :Number white = Sass::Script::Color.new([255, 255, 255]) mix(white, color, percentage) end # returns an IE hex string for a color with an alpha channel # suitable for passing to IE filters. def ie_hex_str(color) assert_type color, :Color alpha = (color.alpha * 255).round alphastr = alpha.to_s(16).rjust(2, '0') Sass::Script::String.new("##{alphastr}#{color.send(:hex_str)[1..-1]}".upcase) end private def scale_color_value(value, amount) if amount > 0 value += (100 - value) * (amount / 100.0) elsif amount < 0 value += value * amount / 100.0 end value end end