Sha256: 7b274981b19d33075e9c22ad42955ca9ba0e108d7e1141914da9f0490cd86c7a

Contents?: true

Size: 1.1 KB

Versions: 3

Compression:

Stored size: 1.1 KB

Contents

//This file is automatically rebuilt by the Cesium build process.
/*global define*/
define(function() {
"use strict";
return "uniform sampler2D image;\n\
uniform float strength;\n\
uniform vec2 repeat;\n\
czm_material czm_getMaterial(czm_materialInput materialInput)\n\
{\n\
czm_material material = czm_getDefaultMaterial(materialInput);\n\
vec2 st = materialInput.st;\n\
vec2 centerPixel = fract(repeat * st);\n\
float centerBump = texture2D(image, centerPixel).channel;\n\
float imageWidth = float(imageDimensions.x);\n\
vec2 rightPixel = fract(repeat * (st + vec2(1.0 / imageWidth, 0.0)));\n\
float rightBump = texture2D(image, rightPixel).channel;\n\
float imageHeight = float(imageDimensions.y);\n\
vec2 leftPixel = fract(repeat * (st + vec2(0.0, 1.0 / imageHeight)));\n\
float topBump = texture2D(image, leftPixel).channel;\n\
vec3 normalTangentSpace = normalize(vec3(centerBump - rightBump, centerBump - topBump, clamp(1.0 - strength, 0.1, 1.0)));\n\
vec3 normalEC = materialInput.tangentToEyeMatrix * normalTangentSpace;\n\
material.normal = normalEC;\n\
material.diffuse = vec3(0.01);\n\
return material;\n\
}\n\
";
});

Version data entries

3 entries across 3 versions & 1 rubygems

Version Path
cesium-0.20.0 app/assets/javascripts/Shaders/Materials/BumpMapMaterial.js
cesium-0.19.0 app/assets/javascripts/Shaders/Materials/BumpMapMaterial.js
cesium-0.18.0 app/assets/javascripts/Shaders/Materials/BumpMapMaterial.js