Sha256: 79a78bee346c9d20eee0236d84e31a431b8982605bba5afbe4420ed9878fa032
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Size: 1.95 KB
Versions: 2
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Stored size: 1.95 KB
Contents
# frozen_string_literal: true module Ruby2D module Camera # Wraps existing variables as well as adding new methods # so that it can be handled by the Camera Module # TODO: note that text could not be resized at the current iteration # of Ruby2D so the math needs to be changed compensate for this. # When Ruby2D gets updated to allow text resizing the math will need # to be corrected again(see image_wrapper.rb for reference, that has # math that allows for resizing) class Text < Ruby2D::Text # Recalculates real coordiantes # Use after changing variables def _draw return if @hide angle = Camera.angle * (Math::PI / 180) half_width = Window.width * 0.5 half_height = Window.height * 0.5 if center offset_y = y + (Camera.zoom / 2) offset_x = x + (Camera.zoom / 2) else offset_x = x + (width / Camera.zoom / 2) offset_y = y + (height / Camera.zoom / 2) end temp_x = (((offset_x - Camera.x) * Math.cos(angle)) - ((offset_y - Camera.y) * Math.sin(angle))) \ * Camera.zoom + half_width - (width / 2) temp_y = (((offset_x - Camera.x) * Math.sin(angle)) + ((offset_y - Camera.y) * Math.cos(angle))) \ * Camera.zoom + half_height - (height / 2) temp_rotate = rotate + Camera.angle # Workaround for resizing text # TODO: resizing doesnt work at all even with workaround temp_size = size # * Camera.zoom self.size *= Camera.zoom draw(x: temp_x, y: temp_y, rotate: temp_rotate, color: [color.r, color.g, color.b, color.a]) self.size = temp_size end def initialize(text, opts = {}) super(text, opts) Ruby2D::Camera << self Window.remove(self) end def remove @hide = true end def add @hide = false end attr_accessor :center end end end
Version data entries
2 entries across 2 versions & 1 rubygems
Version | Path |
---|---|
ruby2d-camera-1.1.0 | lib/ruby2d/camera/text.rb |
ruby2d-camera-1.0.0 | lib/ruby2d/camera/text.rb |