require 'win/library' module Win # Contains constants, functions and wrappers related to Windows manipulation # module Window include Win::Library #General constants: # Windows Message Get Text WM_GETTEXT = 0x000D # Windows Message Sys Command WM_SYSCOMMAND = 0x0112 # Sys Command Close SC_CLOSE = 0xF060 # ShowWindow constants: # Hides the window and activates another window. SW_HIDE = 0 # Same as SW_SHOWNORMAL SW_NORMAL = 1 # Activates and displays a window. If the window is minimized or maximized, the system restores it to its # original size and position. An application should specify this flag when displaying the window for the first time. SW_SHOWNORMAL = 1 # Activates the window and displays it as a minimized window. SW_SHOWMINIMIZED = 2 # Activates the window and displays it as a maximized window. SW_SHOWMAXIMIZED = 3 # Activates the window and displays it as a maximized window. SW_MAXIMIZE = 3 # Displays a window in its most recent size and position. Similar to SW_SHOWNORMAL, but the window is not activated. SW_SHOWNOACTIVATE = 4 # Activates the window and displays it in its current size and position. SW_SHOW = 5 # Minimizes the specified window, activates the next top-level window in the Z order. SW_MINIMIZE = 6 # Displays the window as a minimized window. Similar to SW_SHOWMINIMIZED, except the window is not activated. SW_SHOWMINNOACTIVE= 7 # Displays the window in its current size and position. Similar to SW_SHOW, except the window is not activated. SW_SHOWNA = 8 # Activates and displays the window. If the window is minimized or maximized, the system restores it to its original # size and position. An application should specify this flag when restoring a minimized window. SW_RESTORE = 9 # Sets the show state based on the SW_ value specified in the STARTUPINFO structure passed to the CreateProcess # function by the program that started the application. SW_SHOWDEFAULT = 10 # Windows 2000/XP: Minimizes a window, even if the thread that owns the window is not responding. Only use this # flag when minimizing windows from a different thread. SW_FORCEMINIMIZE = 11 # Windows GUI API definitions: ## # Tests whether the specified window handle identifies an existing window. # A thread should not use IsWindow for a window that it did not create because the window # could be destroyed after this function was called. Further, because window handles are # recycled the handle could even point to a different window. # # :call-seq: # window?( win_handle ) # function 'IsWindow', 'L', 'L' ## # Tests if the specified window, its parent window, its parent's parent window, and so forth, # have the WS_VISIBLE style. Because the return value specifies whether the window has the # WS_VISIBLE style, it may be true even if the window is totally obscured by other windows. # # :call-seq: # visible?( win_handle ), window_visible?( win_handle ) # function 'IsWindowVisible', 'L', 'L', aliases: :visible? ## # Tests whether the specified window is maximized. # # :call-seq: # zoomed?( win_handle ), maximized?( win_handle ) # function 'IsZoomed', 'L', 'L', aliases: :maximized? ## # Tests whether the specified window is maximized. # # :call-seq: # iconic?( win_handle ), minimized?( win_handle ) # function 'IsIconic', 'L', 'L', aliases: :minimized? ## # Tests whether a window is a child (or descendant) window of a specified parent window. # A child window is the direct descendant of a specified parent window if that parent window # is in the chain of parent windows; the chain of parent windows leads from the original overlapped # or pop-up window to the child window. # # :call-seq: # child?( win_handle ) # function 'IsChild', 'LL', 'L' ## # Returns a handle to the top-level window whose class and window name match the specified strings. # This function does not search child windows. This function does not perform a case-sensitive search. # # Parameters: # class_name (P) - String that specifies (window) class name OR class atom created by a previous # call to the RegisterClass(Ex) function. The atom must be in the low-order word of class_name; # the high-order word must be zero. The class name can be any name registered with RegisterClass(Ex), # or any of the predefined control-class names. If this parameter is nil, it finds any window whose # title matches the win_title parameter. # win_name (P) - String that specifies the window name (title). If nil, all names match. # Return Value (L): found window handle or NIL if nothing found # # :call-seq: # win_handle = find_window( class_name, win_name ) # function 'FindWindow', 'PP', 'L', zeronil: true ## # Unicode version of find_window (strings must be encoded as utf-16LE AND terminate with "\x00\x00") # # :call-seq: # win_handle = find_window_w( class_name, win_name ) # function 'FindWindowW', 'PP', 'L', zeronil: true ## # Retrieves a handle to a CHILD window whose class name and window name match the specified strings. # The function searches child windows, beginning with the one following the specified child window. # This function does NOT perform a case-sensitive search. # # Parameters: # parent (L) - Handle to the parent window whose child windows are to be searched. # If nil, the function uses the desktop window as the parent window. # The function searches among windows that are child windows of the desktop. # after_child (L) - Handle to a child window. Search begins with the NEXT child window in the Z order. # The child window must be a direct child window of parent, not just a descendant window. # If after_child is nil, the search begins with the first child window of parent. # win_class (P), win_title (P) - Strings that specify window class and name(title). If nil, anything matches. # Returns (L): found child window handle or NIL if nothing found # # :call-seq: # win_handle = find_window_ex( win_handle, after_child, class_name, win_name ) # function 'FindWindowEx', 'LLPP', 'L', zeronil: true # Helper method that creates def_block returning (possibly encoded) string as a result of # api function call or nil if zero characters was returned by api call # TODO: should be private def self.return_string( encode = nil ) #:nodoc: lambda do |api, *args| namespace.enforce_count( args, api.prototype, -2) args += [string = buffer, string.length] num_chars = api.call(*args) return nil if num_chars == 0 string = string.force_encoding('utf-16LE').encode(encode) if encode string.rstrip end end ## # Returns the text of the specified window's title bar (if it has one). # If the specified window is a control, the text of the control is copied. However, GetWindowText # cannot retrieve the text of a control in another application. # # Original Parameters: # win_handle (L) - Handle to the window and, indirectly, the class to which the window belongs. # text (P) - Long Pointer to the buffer that is to receive the text string. # max_count (I) - Specifies the length, in TCHAR, of the buffer pointed to by the text parameter. # The class name string is truncated if it is longer than the buffer and is always null-terminated. # Original Return Value (L): Length, in characters, of the copied string, not including the terminating null # character, indicates success. Zero indicates that the window has no title bar or text, if the title bar # is empty, or if the window or control handle is invalid. For extended error information, call GetLastError. # # Enhanced API requires only win_handle and returns rstripped text # # Enhanced Parameters: # win_handle (L) - Handle to the window and, indirectly, the class to which the window belongs. # Returns: Window title bar text or nil # If the window has no title bar or text, if the title bar is empty, or if the window or control handle # is invalid, the return value is NIL. To get extended error information, call GetLastError. # # Remarks: This function CANNOT retrieve the text of an edit control in ANOTHER app. # If the target window is owned by the current process, GetWindowText causes a WM_GETTEXT message to # be sent to the specified window or control. If the target window is owned by another process and has # a caption, GetWindowText retrieves the window caption text. If the window does not have a caption, # the return value is a null string. This allows to call GetWindowText without becoming unresponsive # if the target window owner process is not responding. However, if the unresponsive target window # belongs to the calling app, GetWindowText will cause the calling app to become unresponsive. # To retrieve the text of a control in another process, send a WM_GETTEXT message directly instead # of calling GetWindowText. # #:call-seq: # text = get_window_text( win_handle ) # function 'GetWindowText', 'LPI', 'L', &return_string ## # Unicode version of get_window_text (returns rstripped utf-8 string) # API improved to require only win_handle and return rstripped string # #:call-seq: # text = get_window_text_w( win_handle ) # function 'GetWindowTextW', 'LPI', 'L', &return_string('utf-8') ## # Retrieves the name of the class to which the specified window belongs. # # Original Parameters: # win_handle (L) - Handle to the window and, indirectly, the class to which the window belongs. # class_name (P) - Long Pointer to the buffer that is to receive the class name string. # max_count (I) - Specifies the length, in TCHAR, of the buffer pointed to by the class_name parameter. # The class name string is truncated if it is longer than the buffer and is always null-terminated. # Original Return Value (L): Length, in characters, of the copied string, not including the terminating null # character, indicates success. Zero indicates that the window has no title bar or text, if the title bar # is empty, or if the window or control handle is invalid. For extended error information, call GetLastError. # # API improved to require only win_handle and return rstripped string # # Enhanced Parameters: # win_handle (L) - Handle to the window and, indirectly, the class to which the window belongs. # Returns: Name of the class or NIL if function fails. For extended error information, call GetLastError. # #:call-seq: # text = get_class_name( win_handle ) # function 'GetClassName', 'LPI', 'I', &return_string ## # Unicode version of get_class_name (returns rstripped utf-8 string) # API improved to require only win_handle and return rstripped string # #:call-seq: # text = get_class_name_w( win_handle ) # function 'GetClassNameW', 'LPI', 'I', &return_string('utf-8') ## # Shows and hides windows. # # Parameters: # win_handle (L) - Handle to the window. # cmd (I) - Specifies how the window is to be shown. This parameter is ignored the first time an # application calls ShowWindow, if the program that launched the application provides a STARTUPINFO # structure. Otherwise, the first time ShowWindow is called, the value should be the value obtained # by the WinMain function in its nCmdShow parameter. In subsequent calls, cmd may be: # SW_HIDE, SW_MAXIMIZE, SW_MINIMIZE, SW_SHOW, SW_SHOWMAXIMIZED, SW_SHOWMINIMIZED, SW_SHOWMINNOACTIVE, # SW_SHOWNA, SW_SHOWNOACTIVATE, SW_SHOWNORMAL, SW_RESTORE, SW_SHOWDEFAULT, SW_FORCEMINIMIZE # # Original Return Value: - Nonzero if the window was PREVIOUSLY visible, otherwise zero # Enhanced Returns: - True if the window was PREVIOUSLY visible, otherwise false # #:call-seq: # was_visible = show_window( win_handle, cmd ) # function 'ShowWindow', 'LI', 'I', boolean: true # Hides the window and activates another window def hide_window(win_handle) show_window(win_handle, SW_HIDE) end return_thread_process = lambda do |api, *args| namespace.enforce_count( args, api.prototype, -1) thread = api.call(args.first, process = [1].pack('L')) nonzero_array(thread, *process.unpack('L')) end ## # Retrieves the identifier of the thread that created the specified window # and, optionally, the identifier of the process that created the window. # # Original Parameters: # handle (L) - Handle to the window. # process (P) - A POINTER to a (Long) variable that receives the process identifier. # Original Return (L): Identifier of the thread that created the window. # # API improved to accept window handle as a single arg and return a pair of [thread, process] ids # # New Parameters: # handle (L) - Handle to the window. # Returns: Pair of identifiers of the thread and process_id that created the window. # #:call-seq: # thread, process_id = get_window_tread_process_id( win_handle ) # function 'GetWindowThreadProcessId', 'LP', 'L', &return_thread_process return_rect = lambda do |api, *args| namespace.enforce_count( args, api.prototype, -1) rectangle = [0, 0, 0, 0].pack('L*') res = api.call args.first, rectangle res == 0 ? [nil, nil, nil, nil] : rectangle.unpack('L*') end ## # Retrieves the dimensions of the specified window bounding rectangle. # Dimensions are given relative to the upper-left corner of the screen. # # Original Parameters: # win_handle (L) - Handle to the window. # rect (P) - Long pointer to a RECT structure that receives the screen coordinates of the upper-left and # lower-right corners of the window. # Original Return Value: Nonzero indicates success. Zero indicates failure. For error info, call GetLastError. # # API improved to accept only window handle and return 4-member dimensions array (left, top, right, bottom) # # New Parameters: # win_handle (L) - Handle to the window # New Return: Array(left, top, right, bottom) - rectangle dimensions # # Remarks: As a convention for the RECT structure, the bottom-right coordinates of the returned rectangle # are exclusive. In other words, the pixel at (right, bottom) lies immediately outside the rectangle. # #:call-seq: # rect = get_window_rect( win_handle ) # function 'GetWindowRect', 'LP', 'I', &return_rect # # Procedure that calls api function expecting a callback. If runtime block is given # # it is converted into callback, otherwise procedure returns an array of all handles # # pushed into callback by api enumeration # # TODO: should be private # # # def self.return_enum #:nodoc: # lambda do |api, *args, &block| # namespace.enforce_count( args, api.prototype, -1) # handles = [] # cb = if block # callback('LP', 'I', &block) # else # callback('LP', 'I') do |handle, message| # handles << handle # true # end # end # args[api.prototype.find_index('K'), 0] = cb # Insert callback into appropriate place of args Array # api.call *args # handles # end # end # # ## # # The EnumWindows function enumerates all top-level windows on the screen by passing the handle to # # each window, in turn, to an application-defined callback function. EnumWindows continues until # # the last top-level window is enumerated or the callback function returns FALSE. # # # # Original Parameters: # # callback [K] - Pointer to an application-defined callback function (see EnumWindowsProc). # # message [P] - Specifies an application-defined value(message) to be passed to the callback function. # # Original Return: Nonzero if the function succeeds, zero if the function fails. GetLastError for error info. # # If callback returns zero, the return value is also zero. In this case, the callback function should # # call SetLastError to obtain a meaningful error code to be returned to the caller of EnumWindows. # # # # API improved to accept blocks (instead of callback objects) and message as a single arg # # # # New Parameters: # # message [P] - Specifies an application-defined value(message) to be passed to the callback function. # # block given to method invocation serves as an application-defined callback function (see EnumWindowsProc). # # Returns: True if the function succeeds, false if the function fails. GetLastError for error info. # # If callback returns zero, the return value is also zero. In this case, the callback function should # # call SetLastError to obtain a meaningful error code to be returned to the caller of EnumWindows. # # # # Remarks: The EnumWindows function does not enumerate child windows, with the exception of a few top-level # # windows owned by the system that have the WS_CHILD style. This function is more reliable than calling # # the GetWindow function in a loop. An application that calls GetWindow to perform this task risks being # # caught in an infinite loop or referencing a handle to a window that has been destroyed. # # # #:call-seq: # # status = enum_windows( message ) {|win_handle, message| callback procedure } # # # function'EnumWindows', 'KP', 'L', boolean: true, &return_enum # # ## # # Enumerates child windows to a given window. # # # # Original Parameters: # # parent (L) - Handle to the parent window whose child windows are to be enumerated. # # callback [K] - Pointer to an application-defined callback function (see EnumWindowsProc). # # message [P] - Specifies an application-defined value(message) to be passed to the callback function. # # Original Return: Not used (?!) # # If callback returns zero, the return value is also zero. In this case, the callback function should # # call SetLastError to obtain a meaningful error code to be returned to the caller of EnumWindows. # # If it is nil, this function is equivalent to EnumWindows. Windows 95/98/Me: parent cannot be NULL. # # # # API improved to accept blocks (instead of callback objects) and two args: parent handle and message. # # New Parameters: # # parent (L) - Handle to the parent window whose child windows are to be enumerated. # # message (P) - Specifies an application-defined value(message) to be passed to the callback function. # # block given to method invocation serves as an application-defined callback function (see EnumChildProc). # # # # Remarks: # # If a child window has created child windows of its own, EnumChildWindows enumerates those windows as well. # # A child window that is moved or repositioned in the Z order during the enumeration process will be properly enumerated. # # The function does not enumerate a child window that is destroyed before being enumerated or that is created during the enumeration process. # # # #:call-seq: # # enum_windows( parent_handle, message ) {|win_handle, message| callback procedure } # # # function 'EnumChildWindows', 'LKP', 'L', &return_enum ## # GetForegroundWindow function returns a handle to the foreground window (the window with which the user # is currently working). The system assigns a slightly higher priority to the thread that creates the # foreground window than it does to other threads. # # Syntax: HWND GetForegroundWindow(VOID); # # Return Value: The return value is a handle to the foreground window. The foreground window can be NULL in # certain circumstances, such as when a window is losing activation. # #:call-seq: # win_handle = (get_)foreground_window() # function 'GetForegroundWindow', [], 'L' def foreground?(win_handle) win_handle == foreground_window end ## # The GetActiveWindow function retrieves the window handle to the active window attached to # the calling thread's message queue. # # Syntax: HWND GetActiveWindow(VOID); # # Return Value: The return value is the handle to the active window attached to the calling # thread's message queue. Otherwise, the return value is NULL. # # Remarks: To get the handle to the foreground window, you can use GetForegroundWindow. # To get the window handle to the active window in the message queue for another thread, use GetGUIThreadInfo. # #:call-seq: # win_handle = (get_)active_window() # function 'GetActiveWindow', [], 'L' function 'keybd_event', 'IILL', 'V' function 'PostMessage', 'LLLL', 'L' function 'SendMessage', 'LLLP', 'L' function 'GetDlgItem', 'LL', 'L' # Convenience wrapper methods: # emulates combinations of keys pressed (Ctrl+Alt+P+M, etc) def keystroke(*keys) return if keys.empty? keybd_event keys.first, 0, KEYEVENTF_KEYDOWN, 0 sleep WG_KEY_DELAY keystroke *keys[1..-1] sleep WG_KEY_DELAY keybd_event keys.first, 0, KEYEVENTF_KEYUP, 0 end # types text message into window holding the focus def type_in(message) message.scan(/./m) do |char| keystroke(*char.to_vkeys) end end # finds top-level dialog window by title and yields it to given block def dialog(title, seconds=3) d = begin win = Window.top_level(title, seconds) yield(win) ? win : nil rescue TimeoutError end d.wait_for_close if d return d end # Thin wrapper around window handle class Window include Win::Window extend Win::Window attr_reader :handle # find top level window by title, return wrapped Window object def self.top_level(title, seconds=3) @handle = timeout(seconds) do sleep WG_SLEEP_DELAY while (h = find_window nil, title) == nil; h end Window.new @handle end def initialize(handle) @handle = handle end # find child window (control) by title, window class, or control ID: def child(id) result = case id when String by_title = find_window_ex @handle, 0, nil, id.gsub('_' , '&' ) by_class = find_window_ex @handle, 0, id, nil by_title ? by_title : by_class when Fixnum get_dlg_item @handle, id when nil find_window_ex @handle, 0, nil, nil else nil end raise "Control '#{id}' not found" unless result Window.new result end def children enum_child_windows(@handle,'Msg').map{|child_handle| Window.new child_handle} end # emulate click of the control identified by id def click(id) h = child(id).handle rectangle = [0, 0, 0, 0].pack 'LLLL' get_window_rect h, rectangle left, top, right, bottom = rectangle.unpack 'LLLL' center = [(left + right) / 2, (top + bottom) / 2] set_cursor_pos *center mouse_event MOUSEEVENTF_LEFTDOWN, 0, 0, 0, 0 mouse_event MOUSEEVENTF_LEFTUP, 0, 0, 0, 0 end def close post_message @handle, WM_SYSCOMMAND, SC_CLOSE, 0 end def wait_for_close timeout(WG_CLOSE_TIMEOUT) do sleep WG_SLEEP_DELAY while window_visible?(@handle) end end def text buffer = "\x0" * 2048 length = send_message @handle, WM_GETTEXT, buffer.length, buffer length == 0 ? '' : buffer[0..length - 1] end end end end