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Contents
class Puppeteer::TouchScreen using Puppeteer::DefineAsyncMethod # @param {Puppeteer.CDPSession} client # @param keyboard [Puppeteer::Keyboard] def initialize(client, keyboard) @client = client @keyboard = keyboard end # @param x [number] # @param y [number] def tap(x, y) # Touches appear to be lost during the first frame after navigation. # This waits a frame before sending the tap. # @see https://crbug.com/613219 @client.send_message('Runtime.evaluate', expression: 'new Promise(x => requestAnimationFrame(() => requestAnimationFrame(x)))', awaitPromise: true, ) touch_points = [ { x: x.round, y: y.round }, ] @client.send_message('Input.dispatchTouchEvent', type: 'touchStart', touchPoints: touch_points, modifiers: @keyboard.modifiers, ) @client.send_message('Input.dispatchTouchEvent', type: 'touchEnd', touchPoints: [], modifiers: @keyboard.modifiers, ) end define_async_method :async_tap end
Version data entries
67 entries across 67 versions & 1 rubygems