# @provides module:MotionKit::OriginCalculator module MotionKit module OriginCalculator def calculate_origin(view, dimension, amount, my_size=nil, full_view) my_size ||= view.frame.size if amount == :center calculate_from_center(view, dimension, amount, my_size, full_view) elsif amount.is_a?(Array) || amount.is_a?(Hash) calculate_from_hash_array(view, dimension, amount, my_size, full_view) else return amount end end def calculate_from_center(view, dimension, amount, my_size, full_view) x = calculate(view, :width, '50%', full_view) - my_size.width / 2.0 y = calculate(view, :height, '50%', full_view) - my_size.height / 2.0 return CGPoint.new(x, y) end def calculate_from_hash_array(view, dimension, amount, my_size, full_view) x, y, x_offset, y_offset = calculate_from_hash(view, dimension, amount, my_size) x = calculate(view, :width, x, full_view) + (x_offset || 0) y = calculate(view, :height, y, full_view) + (y_offset || 0) return CGPoint.new(x, y) end def calculate_from_hash(view, dimension, amount, my_size) return amount[0], amount[1], nil, nil if amount.is_a?(Array) if amount[:relative] calculate_relative_from_hash(view, dimension, amount, my_size) else calculate_absolute_from_hash(view, dimension, amount, my_size) end end def calculate_relative_from_hash(view, dimension, amount, my_size) x = amount[:x] || begin x = view.frame.origin.x x += my_size.width / 2.0 if dimension == :center x end y = amount[:y] || begin y = view.frame.origin.y y += my_size.height / 2.0 if dimension == :center y end x_offset = 0 x_offset = amount[:right] if amount.key?(:right) x_offset = -amount[:left] if amount.key?(:left) y_offset = 0 y_offset = amount[:down] if amount.key?(:down) y_offset = -amount[:up] if amount.key?(:up) y_offset = -y_offset if amount[:flipped] return x, y, x_offset, y_offset end def calculate_absolute_from_hash(view, dimension, amount, my_size) if amount.key?(:right) x_offset = -my_size.width x = amount[:right] elsif amount.key?(:x) || amount.key?(:left) x = amount[:x] || amount[:left] elsif dimension == :center x = view.frame.origin.x + (my_size.width / 2) else x = view.frame.origin.x end if amount.key?(:bottom) y_offset = -my_size.height y = amount[:bottom] elsif amount.key?(:y) || amount.key?(:top) y = amount[:y] || amount[:top] elsif dimension == :center y = view.frame.origin.y + (my_size.height / 2) else y = view.frame.origin.y end return x, y, x_offset, y_offset end end end