class NSColor def self.systemControlColor NSColor.colorForControlTint(NSColor.currentControlTint) end def self.blueControlColor NSColor.colorForControlTint(NSBlueControlTint) end def self.graphiteControlColor NSColor.colorForControlTint(NSGraphiteControlTint) end def nscolor(alpha=nil) if alpha self.colorWithAlphaComponent(alpha.to_f) else self end end def cgcolor(alpha=nil) nscolor(alpha).CGColor end def skcolor(alpha=nil) nscolor(alpha) end # blends two colors by averaging the RGB and alpha components. # @example # :white.nscolor + :black.nscolor == :gray.nscolor def +(color) mix_with(color.nscolor, 0.5) end # blends two colors by adding the colors, with an upper maximum of 255. # Adding white to any color will create white, adding black will do nothing. # Also takes transparency into account; adding a transparent color has no # effect, adding an opaque color has the most effect. # @example # :red.nscolor << :blue.nscolor == '#ff00ff'.nscolor (:magenta) # :red.nscolor << :blue.nscolor(0.5) == '#ff0080'.nscolor (pinkish) def <<(color) r = [1.0, color.red * color.alpha + self.red].min g = [1.0, color.green * color.alpha + self.green].min b = [1.0, color.blue * color.alpha + self.blue].min a = self.alpha NSColor.colorWithRed(r, green:g, blue:b, alpha:a) end # a more generic color mixing method. mixes two colors, but a second # parameter determines how much of each. 0.5 means equal parts, 0.0 means use # all of the first, and 1.0 means use all of the second def mix_with(color, amount) color = color.nscolor # make amount between 0 and 1 amount = [[0, amount].max, 1].min # start with precise amounts: 0, 0.5, and 1. if amount == 0 && self.alpha == color.alpha self elsif amount == 1 && self.alpha == color.alpha color elsif amount == 0.5 && self.alpha == color.alpha r = (self.red + color.red) / 2 g = (self.green + color.green) / 2 b = (self.blue + color.blue) / 2 a = self.alpha NSColor.colorWithRed(r, green:g, blue:b, alpha:a) else a = (color.alpha - self.alpha) * amount + self.alpha return NSColor.clearColor if a == 0 color_red = color.red * color.alpha + self.red * (1 - color.alpha) self_red = self.red * self.alpha + color.red * (1 - self.alpha) color_green = color.green * color.alpha + self.green * (1 - color.alpha) self_green = self.green * self.alpha + color.green * (1 - self.alpha) color_blue = color.blue * color.alpha + self.blue * (1 - color.alpha) self_blue = self.blue * self.alpha + color.blue * (1 - self.alpha) r = (color_red - self_red) * amount + self_red g = (color_green - self_green) * amount + self_green b = (color_blue - self_blue) * amount + self_blue NSColor.colorWithRed(r, green:g, blue:b, alpha:a) end end # inverts the RGB channel. keeps the alpha channel unchanged # @example # :white.nscolor.invert == :black.nscolor def invert r = 1.0 - self.red g = 1.0 - self.green b = 1.0 - self.blue a = self.alpha NSColor.colorWithRed(r, green: g, blue: b, alpha: a) end # Cannot define method `hue' because no Objective-C stub was pre-compiled for # types `d@:'. Make sure you properly link with the framework or library that # defines this message. ### def hue ### hueComponent ### rescue Exception ### nil ### end # Cannot define method `saturation' because no Objective-C stub was # pre-compiled for types `d@:'. Make sure you properly link with the framework # or library that defines this message. ### def saturation ### saturationComponent ### rescue Exception ### nil ### end # Cannot define method `brightness' because no Objective-C stub was # pre-compiled for types `d@:'. Make sure you properly link with the framework # or library that defines this message. ### def brightness ### brightnessComponent ### rescue Exception ### nil ### end def red redComponent rescue NSInvalidArgumentException whiteComponent rescue Exception nil end def green greenComponent rescue NSInvalidArgumentException whiteComponent rescue Exception nil end def blue blueComponent rescue NSInvalidArgumentException whiteComponent rescue Exception nil end def alpha alphaComponent rescue Exception nil end # returns the components OR'd together, as 32 bit RGB integer. alpha channel # is dropped def to_i if self.red && self.green && self.blue red = (self.red * 255).round << 16 green = (self.green * 255).round << 8 blue = (self.blue * 255).round return red + green + blue else return nil end end # returns the components as an array of 32 bit RGB values. alpha channel is # dropped def to_a if self.red && self.green && self.blue red = (self.red * 255).round green = (self.green * 255).round blue = (self.blue * 255).round return [red, green, blue] else return nil end end def hex my_color = self.to_i if my_color return '#' + my_color.to_s(16).rjust(6, '0') else nil end end # returns the closest css name def css_name my_color = self.to_i css_name = nil Symbol.css_colors.each do |color, hex| if hex == my_color css_name = color break end end return css_name end def system_name system_color = nil without_alpha = self.nscolor(1) Symbol.nscolors.each do |color, method| if NSColor.send(method) == without_alpha system_color = method break end end return system_color end end