[BS:Mikunyan::TypeTree::Node : versioni: depthi: array?F: type"ParticleRenderer: name" Base: sizeiú: indexi: flagsiS; ;i;i;F; "PPtr; "m_GameObject; i ; i; iaS; ;i;i;F; " SInt32; " m_FileID; i ; i; iaS; ;i;i;F; " SInt32; " m_PathID; i ; i; iaS; ;i;i;F; " bool; "m_Enabled; i; i ; iS; ;i;i;F; " bool; "m_CastShadows; i; i ; iS; ;i;i;F; " bool; "m_ReceiveShadows; i; i ; iS; ;i;i;F; " UInt8; "m_LightmapIndex; i; i ; iS; ;i;i;F; " vector; "m_Materials; iú; i ; iS; ;i;i;T; " Array; " Array; iú; i; iS; ;i;i;F; " SInt32; " size; i ; i; iS; ;i;i;F; "PPtr; " data; i ; i; iS; ;i;i ;F; " SInt32; " m_FileID; i ; i; iS; ;i;i ;F; " SInt32; " m_PathID; i ; i; iS; ;i;i;F; " Vector4f; "m_LightmapTilingOffset; i; i; i S; ;i;i;F; " float; "x; i ; i; i S; ;i;i;F; " float; "y; i ; i; i S; ;i;i;F; " float; "z; i ; i; i S; ;i;i;F; " float; "w; i ; i; i S; ;i;i;F; " float; "m_CameraVelocityScale; i ; i; iS; ;i;i;F; "int; "m_StretchParticles; i ; i; iS; ;i;i;F; " float; "m_LengthScale; i ; i; iS; ;i;i;F; " float; "m_VelocityScale; i ; i; iS; ;i;i;F; " float; "m_MaxParticleSize; i ; i; iS; ;i;i;F; "AnimationCurve; "m_HeightCurve; iú; i; iS; ;i;i;F; "set; " m_Curve; iú; i; iS; ;i;i;T; " Array; " Array; iú; i; iS; ;i;i ;F; " SInt32; " size; i ; i ; iS; ;i;i ;F; " Keyframe; " data; i; i!; iS; ;i;i ;F; " float; " time; i ; i"; iS; ;i;i ;F; " float; " value; i ; i#; iS; ;i;i ;F; " float; " inSlope; i ; i$; iS; ;i;i ;F; " float; " outSlope; i ; i%; iS; ;i;i;F; "int; "m_PreInfinity; i ; i&; iS; ;i;i;F; "int; "m_PostInfinity; i ; i'; iS; ;i;i;F; "AnimationCurve; "m_WidthCurve; iú; i(; iS; ;i;i;F; "set; " m_Curve; iú; i); iS; ;i;i;T; " Array; " Array; iú; i*; iS; ;i;i ;F; " SInt32; " size; i ; i+; iS; ;i;i ;F; " Keyframe; " data; i; i,; iS; ;i;i ;F; " float; " time; i ; i-; iS; ;i;i ;F; " float; " value; i ; i.; iS; ;i;i ;F; " float; " inSlope; i ; i/; iS; ;i;i ;F; " float; " outSlope; i ; i0; iS; ;i;i;F; "int; "m_PreInfinity; i ; i1; iS; ;i;i;F; "int; "m_PostInfinity; i ; i2; iS; ;i;i;F; "AnimationCurve; "m_RotationCurve; iú; i3; iS; ;i;i;F; "set; " m_Curve; iú; i4; iS; ;i;i;T; " Array; " Array; iú; i5; iS; ;i;i ;F; " SInt32; " size; i ; i6; iS; ;i;i ;F; " Keyframe; " data; i; i7; iS; ;i;i ;F; " float; " time; i ; i8; iS; ;i;i ;F; " float; " value; i ; i9; iS; ;i;i ;F; " float; " inSlope; i ; i:; iS; ;i;i ;F; " float; " outSlope; i ; i;; iS; ;i;i;F; "int; "m_PreInfinity; i ; i<; iS; ;i;i;F; "int; "m_PostInfinity; i ; i=; iS; ;i;i;F; "UVAnimation; "UV Animation; i; i>; iS; ;i;i;F; "int; " x Tile; i ; i?; iS; ;i;i;F; "int; " y Tile; i ; i@; iS; ;i;i;F; " float; " cycles; i ; iA; i